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November 23, 2017, 06:45:18 PM

Author Topic: the others things in the game  (Read 15108 times)

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Offline gmel

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Re: the others things in the game
« Reply #15 on: June 19, 2013, 05:11:31 PM »
Why SY18?
When your number is up, it's up. forget all the other crap, it's political shit to control power.

Vastet

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Re: the others things in the game
« Reply #16 on: June 19, 2013, 05:21:40 PM »
Extra build droid. You get 1 droid per 3 levels. Levels 3, 6, 9, 12, 15, 18, 21, etc; each allow an extra droid. Makes a pretty big difference. It's much more cost effective to go from SY 15 to 18 than F 10 to F 11, as an example.

Offline Admiral T-Wayne

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Re: the others things in the game
« Reply #17 on: June 22, 2013, 02:33:30 PM »
Right now I'm working on the first of two F13s.  I'll have a couple of SY18/F13 combos, with plans to take those to SY21/F13.  Prom build time will be around 0.6 seconds.

There is method in this madness!  I want to get to the point where I can do all my rebuilds during a Galaxy scanning session.  This will enable me to adopt the following approach to playing SFC:

Do scans and rebuilds;
Launch attacks and FRS everything else;
Go do something else in life;
Ships return;

Repeat cycle!

Offline Zarchne

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Re: the others things in the game
« Reply #18 on: June 22, 2013, 04:48:48 PM »
Even ignoring droids, the math is that, every time you build a level of Foundry, it doubles the value of building the next level of Shipyard.  Since Shipyard doubles in cost every level, the result is that --at some point-- it makes sense (cost/value) to build one level of Shipyard each time you build a level of Foundry.  I calculated that point (based on converted resources) as being when Shipyard is about seven levels ahead of Foundry, which is roughly in line with T-Wayne's plan.

Offline Admiral T-Wayne

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Re: the others things in the game
« Reply #19 on: June 25, 2013, 03:12:51 PM »
Have finished one of the SY21/F13 combos, can build 101 Proms per minute -- a bit less than 0.6 seconds per Prom.  I'm working on the other F13, right now.

Offline the red emperor

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Re: the others things in the game
« Reply #20 on: June 26, 2013, 01:50:10 AM »
well i have done some upgrading. up to shipyard 16,foundry 8. 30/27/34. research 18.

 can someone do the math and let me know what hydrogen storage is needed to be equivalent to a heph trade capacity? i assume it is a massive investment. you guys are showing 17 and 18 for hydrogen storage.

Offline wesnalk

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Re: the others things in the game
« Reply #21 on: June 26, 2013, 02:20:25 AM »
i know lvl 23 gives 2.4b max

Vastet

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Re: the others things in the game
« Reply #22 on: June 26, 2013, 02:28:22 AM »
This topic tells you costs and capacities, beyond anything you'll be building any time in the next 3 years minimum in this uni, for Hydro storage.

http://forum.playstarfleet.com/index.php?topic=19469.0

Offline Justice Umbiya

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Re: the others things in the game
« Reply #23 on: June 26, 2013, 03:42:46 AM »
Thanx Vas
Get Down or Lay Down!

Vastet

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Re: the others things in the game
« Reply #24 on: June 26, 2013, 04:53:22 AM »
My pleasure. And my thanks to Matt and Zarchne for posting the details in the first place. :)

Offline the red emperor

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Re: the others things in the game
« Reply #25 on: June 26, 2013, 10:33:24 AM »
Thanks for the charts.

I assume players in original universe with storage at 17 or higher have nine gated moons and don't have a slot to trade off a heph?? Investing that into infrastructure and not getting the same deal as a heph...

Offline Callum Roberts

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Re: the others things in the game
« Reply #26 on: June 26, 2013, 11:03:12 AM »
I am only sad that laggy isn't still here :(
Every good player knows
No fleetsave=No fleet
Add me on Skype. My username is Calsattack

Offline llaubacher

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Re: the others things in the game
« Reply #27 on: June 26, 2013, 11:51:57 AM »
I assume players in original universe with storage at 17 or higher have nine gated moons and don't have a slot to trade off a heph?? Investing that into infrastructure and not getting the same deal as a heph...

You can have nine gated moons and deploy/trade off a heph.

Offline Keyper

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Re: the others things in the game
« Reply #28 on: July 05, 2013, 02:13:48 PM »
X4 Foundry 11's (x3 burning)
All but one Hydro Storage 17
Mostly Shipyard 18's
Mostly Capital 15's
Mostly Research lab 15's

Reseraching Warpgate 2's from tomorrow (during Holiday)

« Last Edit: July 05, 2013, 02:15:37 PM by Keyper »
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Retired from political game play.

Offline Admiral T-Wayne

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Re: the others things in the game
« Reply #29 on: July 05, 2013, 05:30:42 PM »
I do have my two SY21/F13 combos up and running, now.  Proms build time is slightly less than 0.6 seconds.  Essentially all my ships get built at those two facilities.  I have a centralized model for my civilization -- hits occur out in the hunting territories, res flows in to the centers, ships and hydro flow back out to the outpost planets.  For hydro production, I take the collected res and periodically do double-conversions using my Heph, producing hydro in gulps of 2B units at a time. Two such double-conversions a week usually are enough to keep the civ running.