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Author Topic: Season 5 Feedback- What would YOU change about the tournament?  (Read 7140 times)

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Offline Wargasm

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Re: Season 5 Feedback- What would YOU change about the tournament?
« Reply #15 on: October 15, 2013, 08:34:09 AM »
I would make it like tourney 3 was with the speeds of tourney 5. There were so many more people playing tourney 3 than the past 2 tourney's. I also think that it should run 3 month.

I did not participate in any other tournament season, so i had to go check the announcements forum for what season 3 had that season 5 did not.  The only thing I notice when comparing the two is that season 3 had NPC's, whereas 5 does not.

If you want to farm NPC's, feel free to join any other universe.  The tournament is reserved for PVP, and territories/NPC's have no role in PvP battle. 

As much as a 3 month tournament seems appealing to you, look at it from BFG's perspective.  While I'm certain that Matt and BFG would never confirm this, I'm confident that in a 3 month tourney BFG would make about 75% of their credits in the first month.  That being said, doesn't it make sense to have three "first months" by holding 3 seasons of the tourney?

In fact, that first month of credit spending is probably the only reason that BFG could..."afford"... not to include purchaseable neutrality markers in the tournament.

Vastet

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Re: Season 5 Feedback- What would YOU change about the tournament?
« Reply #16 on: October 15, 2013, 03:50:44 PM »
Interesting thought. Personally, I can't bring myself to use credits early game when waiting gives a better return. If tournament 4 had only lasted a month I wouldn't have spent anything. It was about 6 weeks in before I bought the commander packs.

Offline walt5659

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Re: Season 5 Feedback- What would YOU change about the tournament?
« Reply #17 on: October 15, 2013, 08:19:55 PM »

Request #107323

Walt5659
Oct 14 15:35

never Lit up as an attack
To: Admiral Walton
Date: 2013-10-14 18:29:46 UTC
In the attack from Hephaestus ‎‎[2:246:20] on Moon ‎‎[2:246:10m]:

The attacking side acquired 62,590 ore, 558,780 crystal, and 397,285 hydrogen.

Admiral Walton (DEFENDER) lost 113,265 RSP and gained 13,479 DSP. (more)
flunky (ATTACKER) lost 13,479 RSP and gained 113,265 DSP. (more)

21,355,800 ore and 13,511,100 crystal are now floating at this location.

flunky led an attack on Admiral Walton at Moon ‎‎[2:246:10m].
The following emerged from battle after 5 Round(s)

*****Attacker: flunky with 199,181,000 RSP involved (initial fleet RSP) *****
Artemis : 2537 (Lost: 2844 of 5381)
Curetes : 1182 (Lost: 5 of 1187)
Poseidon : 294 (Lost: 37 of 331)
Athena : 2508 (Lost: 16 of 2524)
** Resources lost: 10,002,000 ore, 3,353,000 crystal, and 124,000 hydrogen.
** Destroyed Ship Points Gained: 113,265

*****Defender: Admiral Walton with 113,265,000 RSP involved (initial fleet RSP) *****
Hermes : 0 (Lost: 121 of 121)
Artemis : 0 (Lost: 181 of 181)
Atlas : 0 (Lost: 31 of 31)
Zagreus : 0 (Lost: 2 of 2)
Hercules : 0 (Lost: 714 of 714)
Dionysus : 0 (Lost: 310 of 310)
Poseidon : 0 (Lost: 575 of 575)
Athena : 0 (Lost: 543 of 543)
Hades : 0 (Lost: 575 of 575)
** Ship Resources lost: 61,184,000 ore, 41,684,000 crystal, and 10,397,000 hydrogen.
** Total Resources lost: 61,184,000 ore, 41,684,000 crystal, and 10,397,000 hydrogen.
** Destroyed Ship Points Gained: 13,479

After 5 rounds of combat: The attacking side acquired 62,590 ore, 558,780 crystal, and 397,285 hydrogen.
Admiral Walton (DEFENDER) lost 113,265 RSP and gained 13,479 DSP.
(more) (less) * Contributed 113,265 RSP to the battle.
* Lost 61,184,000 ore, 41,684,000 crystal, and 10,397,000 hydrogen in ship damages.
Start End Lost 121 0 121 31 0 31 181 0 181 2 0 2 714 0 714 310 0 310 575 0 575 543 0 543 575 0 575 flunky (ATTACKER) lost 13,479 RSP and gained 113,265 DSP.
(more) (less) * Contributed 199,181 RSP to the battle.
* Lost 10,002,000 ore, 3,353,000 crystal, and 124,000 hydrogen in ship damages.
* Acquired 62,590 ore, 558,780 crystal, and 397,285 hydrogen in plunder.
Start End Lost 5381 2537 2844 1187 1182 5 331 294 37 2524 2508 16 21,355,800 ore and 13,511,100 crystal are now floating at this location.
flunky
Attacker
Hephaestus ‎‎[2:246:20]
Admiral Walton
Defender
Moon ‎‎[2:246:10m]

Site = Facebook
ViewerID = 1225534565
UserID = 1331
Game = Starfleet Commander - Tournament
Agent = Mozilla/5.0 (Windows NT 6.1; WOW64; rv:24.0) Gecko/20100101 Firefox/24.0
Email = walt5659@gmail.com
TeamName = Admiral Walton
HomePlanetCoords = 1:34:6
 
Comments
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Jason
Blue Frog Gaming

    You have to refresh your planet after the attack is launched in order to get the red warning over our planet that it is under attack.

    Jason
    Blue Frog Gaming Support

    For the latest news about Blue Frog Gaming follow us on Facebook and Twitter!
    http://www.facebook.com/BlueFrogGaming
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October 14, 2013 15:40
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Walt5659

    yes i know but was all over the place on different colonies and it never lit as an attack even when it was over all i got was a battle report lost fleet

October 14, 2013 15:55
User photo
Jason
Blue Frog Gaming

    I will attempt to reproduce this, however unless I am able to do so I apologize but I can't return your fleet.

    Jason
    Blue Frog Gaming Support

    For the latest news about Blue Frog Gaming follow us on Facebook and Twitter!
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October 14, 2013 16:37
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Walt5659

    ok hope it will do it for youi was being ESP all over i knew he was
    their but figured he was just trying to intimidate me so just went
    about my business checking on things then revived battle report
    showing the battle was over

October 14, 2013 17:06
User photo
Jason
Blue Frog Gaming

    I have been unable to reproduce this here at the office. Are you using any scripts? If so it is possible that one of them could be responsible for this.

    Jason
    Blue Frog Gaming Support

    For the latest news about Blue Frog Gaming follow us on Facebook and Twitter!
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October 15, 2013 10:12
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Walt5659

    no scripts just the game on line use mobile phone some times but was
    on computer when it happened

October 15, 2013 10:48
User photo
Walt5659

    we are doing a moon shot now it was almost 7 min before it showed up
    as an attack their is something going on

October 15, 2013 10:53
User photo
Walt5659

    ‎[1:246:10]

October 15, 2013 10:55
User photo
Jason
Blue Frog Gaming

    It can take up to 5 minutes for you to get the attack icon over your planet, as the planets check every 5 minutes to see if they are under attack.

    Jason
    Blue Frog Gaming Support

    For the latest news about Blue Frog Gaming follow us on Facebook and Twitter!
    http://www.facebook.com/BlueFrogGaming
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October 15, 2013 11:21
User photo
Walt5659

    ok an attack in system at this game speed is 4 min 20 sec

October 15, 2013 11:25
User photo
Walt5659

    at my tec level flunky tecs are hire than mine

October 15, 2013 11:27
User photo
Walt5659

    flunky re: 2 minutes ago
    To: Admiral Walton
    Date: 2013-10-15 17:12:36 UTC
    well, i cant be sure how long it took - but i presume - it was around 5.06-5.15 or something along those lines.
    Reply | Delete | Block
    this is how long battle took he thinks and with game lag time that is why it didnt light you need to update attack clock to less time3 min

October 15, 2013 13:17
User photo
Jason
Blue Frog Gaming

    I will pass your feedback along to the development team.

    Jason
    Blue Frog Gaming Support

    For the latest news about Blue Frog Gaming follow us on Facebook and Twitter!
    http://www.facebook.com/BlueFrogGaming
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October 15, 2013 13:58
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Walt5659

    so do i get my fleet back

October 15, 2013 14:03
User photo
Jason
Blue Frog Gaming

    I apologize but I can't return your fleet, as it does not appear that an error occurred.

    Jason
    Blue Frog Gaming Support

    For the latest news about Blue Frog Gaming follow us on Facebook and Twitter!
    http://www.facebook.com/BlueFrogGaming
    http://www.twitter.com/BlueFrogGaming

October 15, 2013 15:06
User photo
Walt5659

    I dont know what you call it if someone can attack without your system
    notifying the person being attacked I call it a glitch in the system
    you said it has 5 min for notification that gives the person 6 to 15
    seconds to react if game is not lagging in response time but the game
    is always lagging so if some one can get in same system you have a 90%
    chance of loosing your fleets I have played in all of your universes
    from original to this one so i know how to play the game so I will not
    be playing any more thank you for your time and good luck keeping
    gamers

October 15, 2013 15:39
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Walt5659
Add a comment to this request
Jason From BFG admitted that this happens but it isnt a glitch

Vastet

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Re: Season 5 Feedback- What would YOU change about the tournament?
« Reply #18 on: October 15, 2013, 08:51:51 PM »
This has been general knowledge for years. Refresh your fleet page every 2-3 minutes if you want to keep your fleet safe in a x7 uni. If you're going to be afk for 4+ minutes, fleestsave. Or lose your fleet.

Offline walt5659

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Re: Season 5 Feedback- What would YOU change about the tournament?
« Reply #19 on: October 15, 2013, 09:24:20 PM »
yes but on a 5 min atack the attack timer checks every 5 min it didnt light attack till i receive the battle report

Vastet

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Re: Season 5 Feedback- What would YOU change about the tournament?
« Reply #20 on: October 15, 2013, 10:28:19 PM »
If you're refreshing your fleet page every couple of minutes it doesn't matter whether or not the attack icon appears on your planet. You'll see the attack inbound on your fleet page. I stopped looking for the icon years ago. You can lose 5 minutes towards a potential ninja with a gd if you're always waiting for it.

Fleet page fleet page fleet page fleet page fleet page.

Offline Pantin

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Re: Season 5 Feedback- What would YOU change about the tournament?
« Reply #21 on: October 16, 2013, 03:08:15 AM »
Jason From BFG admitted that this happens but it isnt a glitch

He can admit to existing game mechanics without them being glitches... sad for you but you didn't know about a particular game mechanic, your lack of knowledge cost you your fleet but it doesn't make that a glitch.

Live and learn for next time. :/

Offline Wargasm

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Re: Season 5 Feedback- What would YOU change about the tournament?
« Reply #22 on: October 16, 2013, 03:23:23 AM »
Well I can't say I blame Walton for his frustration.  Many of us have played old universes where you had 10 minutes+ to see incoming attacks.  And yes, although it might take a couple of minutes for the planet to glow with that red "!", it happened BEFORE the attack landed. 

It was never set in stone at what exact time interval the incoming alert appeared, but I was told a long time ago that it was 10% of the total time it takes for the attack to land.  So if you attack me in system, and your hades take 10 minutes to get there, it would show up with 9 minutes remaining on the attack.

But in the tournament that is clearly not the case.  Several of my alliance mates have lost fleets too, while they're online and actively playing.  Sure they might not be refreshing the fleet screen, but they're cycling through the buildings, missions, shipyard and messages.  And every time they change pages, they don't see the incoming alert on the top of thepage because there isn't one.

I disagree with the support ruling on this one, and I think if BFG can't manage a consistent incoming attack alert on the planets display, then they need to remove it entirely.  Don't add something (broken) that the players are counting on to be able to see incoming attacks.

We all know you don't want to restore Walton's fleet, because then you would have to refund the fleet losses of the 50 other people that have suffered the same fate.  Just fix the alert or remove it, k?

Vastet

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Re: Season 5 Feedback- What would YOU change about the tournament?
« Reply #23 on: October 16, 2013, 03:37:35 AM »
I have to disagree with you on this. Part of the fun of a uni this fast is that you can hit someone before the alert shows up. It means you need to be paying attention when your fleet is at home, idle. I've had Ken and Fleet Smasher swing at me, both in-system (a few others as well); and I saw all of them within a minute or two of launch.
There was already a tournament that had this speed, and even more participants, but more people lauded it than complained about it.
Tournaments are, by implication, for veterans. If you play a tournament, you expect the player base to be people who know what they are doing. If they don't, they'll get some instruction at a very low cost, since everything will be deleted after it's over anyway.

Offline Wargasm

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Re: Season 5 Feedback- What would YOU change about the tournament?
« Reply #24 on: October 16, 2013, 10:42:37 AM »
I have to disagree with you on this. Part of the fun of a uni this fast is that you can hit someone before the alert shows up.
Tournaments are, by implication, for veterans.

A "veteran" does not have to rely on game glitches in order to destroy fleets.

Offline renykeny

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Re: Season 5 Feedback- What would YOU change about the tournament?
« Reply #25 on: October 16, 2013, 11:10:59 AM »
its not a glitch..its a mechanic of the game :-*
suck it up monkey boy!

Offline Leela

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Re: Season 5 Feedback- What would YOU change about the tournament?
« Reply #26 on: October 16, 2013, 12:08:31 PM »
Not sure why BFG will not admit it is broken but seriously how can you say it is working correctly when the "under attack icon" shows up after you have been attacked and stays lit for several minutes after??? It would seem to me to be a much better option to have the icon lit before the attack lands and disappears immediately after the attack. This has been some what of an annoyance to many players for a long time now.

As you can see by the original posters comments they will not be playing any more uni's because of it, and I am sure there have been others who also quit for same reason, so anyone wanting to retain players should also be concerned about those game glitches that cause players to lose their fleets. Game lag times are also another cause for concern.

Vastet

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Re: Season 5 Feedback- What would YOU change about the tournament?
« Reply #27 on: October 16, 2013, 01:14:43 PM »
A "veteran" does not have to rely on game glitches in order to destroy fleets.


its not a glitch..its a mechanic of the game :-*

QFT. There's no glitch here.

Offline lytjohan

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Re: Season 5 Feedback- What would YOU change about the tournament?
« Reply #28 on: October 16, 2013, 04:45:38 PM »
to the best of my knowledge - he wasnt online for atleast 5-10 minutes after the attack .. i may be wrong - but nothing happend - until i decided to try attack another of his colonies - and there was a certain amount of time going on there - also he did not create any dios for quite a while - i was able to go 1 time to pick up debris before anything happend - dont have the reports anymore though - so cant say for certain - but i think its a bit much trying to get fleet back on that one.

Vastet

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Re: Season 5 Feedback- What would YOU change about the tournament?
« Reply #29 on: October 16, 2013, 05:30:58 PM »
So you're flunky. :)