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December 18, 2017, 08:16:03 PM

Author Topic: RSP Variance on attacking fleets irrespective of defender fleet: Proof  (Read 193 times)

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Vastet

  • Guest
Date: 2013-10-26 12:41:58 UTC
Hostile Force (ATTACKER) lost 727,708 RSP and gained 0 DSP. (less)
  * Contributed 3,191,656 RSP to the battle.

Date: 2013-10-26 17:22:16 UTC
Hostile Force (ATTACKER) lost 1,690,324 RSP and gained 0 DSP. (less)
  * Contributed 3,460,882 RSP to the battle.

Date: 2013-10-26 17:32:17 UTC
Hostile Force (ATTACKER) lost 2,322,657 RSP and gained 0 DSP. (less)
  * Contributed 3,417,775 RSP to the battle.

Date: 2013-10-26 17:43:03 UTC
Hostile Force (ATTACKER) lost 2,113,486 RSP and gained 0 DSP. (less)
  * Contributed 3,716,980 RSP to the battle.

Date: 2013-10-26 20:12:00 UTC
Hostile Force (ATTACKER) lost 2,345,298 RSP and gained 0 DSP. (less)
  * Contributed 3,245,240 RSP to the battle.

Date: 2013-10-27 03:11:59 UTC
Hostile Force (ATTACKER) lost 1,578,379 RSP and gained 0 DSP. (less)
  * Contributed 3,024,536 RSP to the battle.

The whole time my fleet was the same number of Thans, and the whole time my RSP was increasing by hundreds of thousands. Also, noone else was joining in.

kru

  • Guest
Re: RSP Variance on attacking fleets irrespective of defender fleet: Proof
« Reply #1 on: October 27, 2013, 04:59:26 AM »
To be honest, i believe after careful thinking that the statement of the RSP value of the attacking corresponds with yours in insane.  To do such would recquire an algorithm which individually codes to every single account.

After looking and observing, there are 2 distinct things i can safely state (no doubt matt will chime in and deny)

1) The RSP value of the attacking fleet has a mean average derrived from the RSP of the player at the relevant percentile.

I can state this is the case because players holding some territories are, and have been attacked by combined RSP total value which exceeds their own overall RSP.

2) The fleet combinations are derrived as with NPCs, they alter depending on what the players 'as a whole' are building.

I can state this because i have witnessed zeus increase from a mere 1k to almost 1 million on such attacks, thanaotos have increased from 100 - 200k to 2 - 3 million, arties now exceed 2 billion, they are also full of cargos and dioys.

These patterens are indicative of what players are building (not just the person at the relevant percentile)

This isn't a bug, and sadly it is working as it should, however it would be much better for BFG to state this is how it works.  By stating it should be working in a different way would mean that it is broken.

Truth is, many players out there do not care and do not listen, but with such adversity to players in all stages of the game, the game of territories has become shambolic to the nature of those who can will, and those who can't quit.

There are people holding industrials with millions of thanatos simply because those players at the industrial level cannot even think of group attacking against them.

The game was commenced with coding which would lead to severe deadzones, problems and more and this is why many people have now quit (or will be)