contact
November 19, 2017, 02:14:00 PM

Author Topic: FAQs  (Read 3880 times)

0 Members and 1 Guest are viewing this topic.

Offline Zarchne

  • Member
  • Posts: 1611
    • View Profile
FAQs
« on: December 11, 2013, 07:33:24 PM »
1. How do I build mine droids?

On the Advanced Factory territory.

2. Are the ship research requirements for real?

Mostly.  There were some bugs initially, but now, yes.

3. How do I build a Hephaestus?

On the Alien Space Dock territory.

4. Okay, then, how do I find and acquire a territory?

Matt H's Open Parser (not supported by BFG) now has a territory search function. If you find one you want still owned by “Hostile force #0” when you look at it in the game, then just attacking with a probe will take it over.  Otherwise you will have to do espionage to see what's there. (Or pick another one.)

5. What are the stats for the new ships?  The wiki is unhelpful.

They were announced here:  http://forum.playstarfleet.com/index.php?topic=20514.0
But note that some of the Rapid Fire info is wrong.

I am (or we are, shout out to Unownreality) working on it.  BTW, BFG has offered game credits to compensate those who help with the wiki.  To get an account on the wiki, file a support request in the game.

6. What is Eradeon?

You get it from/for plundering NPCs and spend it in the shipyard to improve your ships.

7. Is there a battlecalc?

Yes, Battle Mentat now works well for Hired Guns.  And FatBuddha's kid likes to eat raspberries.

8. Where is Warp Gate?

There are no Warp Gates in this universe.

9. Seriously?  But the game says...

Yes.  No Oracles, either.  There may be some places which imply the existence of moon buildings (Operations Specialist description, Tech screen Full Index) but there are no moons and no moon-specific buildings in Hired Guns.  (Space Dock, which has the same function and cost as Lunar Dock can be built on.... Alien Space Dock.)

10. Where is ARCNet?

It can be researched on the Alien Experiment territory.

11. Where is Foundry?

On the Labor territory.  Note that Foundry only speeds up building buildings.  To speed up ship building, you need the Construction building, which fortunately has lower research requirements... but a higher first level build cost.  See also question 15.

12. I built some buildings on a territory, then lost the territory, then retook it from another planet, and my buildings were gone.  Why?

Territory buildings are more associated with the planet to which the territory is linked than the territory itself.  Each planet has its own set of territory buildings.

13. Where is the guide for newbies?  What do I do first?

I guess you're looking at it.

Resource Vault comes highly recommended.

If you're new to SFC, Bravicus' Guide to SFC is a classic introduction.  However, it doesn't take NPCs into account nor the new ships.

14. Now I have a whole bunch of territories and trouble keeping track which one goes with which planet on the fleet page.  Can we sort the territories with the associated planets?

Don't hold your breath.  You can add your tale of woe to the feature request, but a Post-it™ note is probably your best bet for the foreseeable future.

15. Building “human” ships on a planet can be sped up by holding a Labor territory with the Construction building. Is there a way, or will there be a way, to speed up the building of alien ships (on Alien Space Dock) beyond what can be done with the Shipyard?

No.
« Last Edit: January 18, 2014, 06:51:57 AM by Zarchne »

Offline Zarchne

  • Member
  • Posts: 1611
    • View Profile
Re: FAQs
« Reply #1 on: December 13, 2013, 03:44:57 AM »
#s 2, 5, 9, & 11 updated.
#14 added
wikilinks added

Offline Monkey D. Luffy

  • Member
  • Posts: 1751
  • Monkey D. Luffy - Retired.
    • View Profile
Re: FAQs
« Reply #2 on: December 13, 2013, 06:57:10 AM »
This is so funny... I was just sitting here writing out a suggestion that a FAQ for Hired Guns be compiled and added by someone at BFG... and instead, here it is, even as I'm writing out the suggestion - albeit, done by a player, lol - wish i had seen it yesterday.
~Monkey D. Luffy - Retired.

Offline Zarchne

  • Member
  • Posts: 1611
    • View Profile
Re: FAQs
« Reply #3 on: December 13, 2013, 07:19:50 AM »
It's like that saying:  Those who can't teach, administrate.
« Last Edit: December 13, 2013, 07:21:47 AM by Zarchne »

Offline Omni

  • Member
  • Posts: 13
  • You only live once!
    • View Profile
Re: FAQs
« Reply #4 on: December 13, 2013, 11:37:06 AM »
Good job, this is good for everyone! Thanks for compiling this :-)
CoK Co-Founder in SFCO
SFCX Retired
SFC Nova Retired
Leader of TORN SFC Conquest

Offline Zarchne

  • Member
  • Posts: 1611
    • View Profile
Re: FAQs
« Reply #5 on: December 13, 2013, 03:41:30 PM »
Good job, this is good for everyone! Thanks for compiling this :-)

As with FAQ lists going at least back to Usenet (before this newfangled "web" thing came out) and with abstraction in general, it was more in self-defense, but you're welcome.

Offline Zarchne

  • Member
  • Posts: 1611
    • View Profile
Re: FAQs
« Reply #6 on: December 13, 2013, 05:17:59 PM »
Updated #4 to reflect territory search in OpenParser

Offline Monkey D. Luffy

  • Member
  • Posts: 1751
  • Monkey D. Luffy - Retired.
    • View Profile
Re: FAQs
« Reply #7 on: December 14, 2013, 10:05:01 PM »
Might be a good idea to add a description of each of the new terratories to the list - what they do, and what you can build on them... just a thought.
~Monkey D. Luffy - Retired.

Offline Zarchne

  • Member
  • Posts: 1611
    • View Profile
Re: FAQs
« Reply #8 on: December 15, 2013, 09:36:52 PM »
Update #7 with BattleMentat status.
Typo in #12.

Offline red

  • Member
  • Posts: 2
    • View Profile
Re: FAQs
« Reply #9 on: December 16, 2013, 02:28:04 AM »
i am having a problem with the tech tree telling me to unlock production link on my home world but i can't see how to do this , some help would be appreciated. thanks mike

Offline Zarchne

  • Member
  • Posts: 1611
    • View Profile
Re: FAQs
« Reply #10 on: December 16, 2013, 03:41:46 AM »
i am having a problem with the tech tree telling me to unlock production link on my home world but i can't see how to do this , some help would be appreciated.

It's stupid; ignore it.

Offline stevie ray vaughn

  • Member
  • Posts: 54
    • View Profile
Re: FAQs
« Reply #11 on: December 24, 2013, 06:40:15 AM »
Zarchne,  you seem to know a lot, any idea of how stealing a shipping a triton would show up in a battle report? I know my odds are low having 1% chance

Offline Zarchne

  • Member
  • Posts: 1611
    • View Profile
Re: FAQs
« Reply #12 on: December 24, 2013, 07:31:05 AM »
Nope, not me, not yet, sorry.  I'm sure there are people here who know, though, since I've had at least one attempted attack that included Tritons.  I was not sufficiently dedicated to science to let it steal any of my ships.

Offline stevie ray vaughn

  • Member
  • Posts: 54
    • View Profile
Re: FAQs
« Reply #13 on: December 24, 2013, 03:36:30 PM »
I've got one triton, but I know its a 1% chance to collect a destroyed ship, so until they actually get unlocked, I dont think we will know

Offline Zarchne

  • Member
  • Posts: 1611
    • View Profile
Re: FAQs
« Reply #14 on: January 04, 2014, 09:32:30 PM »
Added 15:  No "Foundry" for alien ships.