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September 23, 2017, 02:44:22 PM

Author Topic: Planet moves and their uses  (Read 9049 times)

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Offline darthfides

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Re: Planet moves and their uses
« Reply #15 on: February 22, 2015, 05:06:26 PM »
This is what happens when you mix personal with business.  So, let's get this back to business!

There is supposed to be no personal gain for 24 hours from a planet move!  That is the intention of the rule.

So, this is the question then. Was there personal gain from the planet move, yes or no?





P.S. All the other BS that people are dragging into this discussion is a distraction from the real issue and should be a part of another thread and probably private!

Offline Mama

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Re: Planet moves and their uses
« Reply #16 on: February 22, 2015, 05:13:37 PM »
I have to say I am ashamed of all the petty bashing going on here against Andy.. We are adults here not children..

 There was no cheating here, just the way the game is written. A glitch, maybe.. But being the player Andria Nard is, he takes advantage of everything the game has to offer.. If BFG thinks it is a bug then so be it.. Return the fleets.. I say it is fair in my book but that is only my opinion.. Time to cool the tempers folks and have fun playing the game we all love so much..

 Hope to see all of you in the New Uni.....


We are discussing what is ethical not bashing Andy - sorry but we are not stooping to his level with silly pms where he twists everything.


Naughty One ;)

Offline brakeman

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Re: Planet moves and their uses
« Reply #17 on: February 22, 2015, 05:24:00 PM »
But you did.. This was copied from your post..

But on a side note the best one yet from Andy is him saying Sam should step down as leader all because she got fed up with his silly pms (drunk)
He claims leaders need to talk (rofl)

Offline Mama

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Re: Planet moves and their uses
« Reply #18 on: February 22, 2015, 05:28:21 PM »
But you did.. This was copied from your post..

But on a side note the best one yet from Andy is him saying Sam should step down as leader all because she got fed up with his silly pms (drunk)
He claims leaders need to talk (rofl)


So what ????
He has no right to say things like that especially when Frozen has nothing to do with him.

You say you do not like the drama etc but your certainly keeping it going with your comments


Naughty One ;)

Offline Sam Carter

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Re: Planet moves and their uses
« Reply #19 on: February 22, 2015, 05:32:12 PM »
Seriously though... Back on track.. Nobody can attack a heph now without spending 250k credits to put a planet in the grave?

I do not have the credits to do that, I doubt many do, so those willing to pay to do it, can then pick what fleets they can return.



Offline darthfides

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Re: Planet moves and their uses
« Reply #20 on: February 22, 2015, 05:35:44 PM »
Thanks for getting this back on track.

The intent of the planet move is for no personal gain for 24 hours.  Is that the intent of the game rules or not, yes or no?

Offline Sam Carter

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Re: Planet moves and their uses
« Reply #21 on: February 22, 2015, 05:44:30 PM »
There's a difference between creative use of a legal game function and cheating, you don't seem to recognize it.

I do not think that BFG have foreseen this move, where a planet move, can gain pretty much guaranteed DSP. Is that a bug/exploitation, its up to BFG to decide. 

So the question now is who will attack a heph? unless they plan to take the grave immediatly, then you are likely to be returned by anyone that is willing to pay to move the planet.

Offline commander abаб

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Re: Planet moves and their uses
« Reply #22 on: February 22, 2015, 06:24:31 PM »
You are allowed personal gain after a planet move.

Within the 24 hour cooldown period:

-Movements allowed from the planet:
--transports of resources to other planets or the moon <-- hydro saving
--attacks on inactives (no harvests) <-- personal gain, hydro saving.
--harvest missions without collection (unless the cooldown expires before reaching the debris field).

-Disallowed:
--attacks on active players or NPCs.
--deploying ships to another planet or moon.
--Colonizations.
--Heph deploys.


-Movements allowed from the moon:
--same as above
--warping ships to another moon with warpgate.
--Oracle scans. <-- not a movement :)


-To the planet:
--no restrictions (except deploys from the moved moon).
--attacks by active players.


-To the moon:
--no restrictions (except deploys from the moved planet).
--attacks by active players.
--Heph landing at lunar dock

Offline commander abаб

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Re: Planet moves and their uses
« Reply #23 on: February 22, 2015, 06:32:55 PM »
You are allowed personal gain after a planet move.

Within the 24 hour cooldown period:

-Movements allowed from the planet:
--transports of resources to other planets or the moon <-- hydro saving
--attacks on inactives (no harvests) <-- personal gain, hydro saving.
--harvest missions without collection (unless the cooldown expires before reaching the debris field).

-Disallowed:
--attacks on active players or NPCs.
--deploying ships to another planet or moon.
--Colonizations.
--Heph deploys.


-Movements allowed from the moon:
--same as above
--warping ships to another moon with warpgate.
--Oracle scans. <-- not a movement :)


-To the planet:
--no restrictions (except deploys from the moved moon).
--attacks by active players.


-To the moon:
--no restrictions (except deploys from the moved planet).
--attacks by active players.
--Heph landing at lunar dock

Note that the warp cooldown (if any) has to expire before the planet can be moved.

Offline STK

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Re: Planet moves and their uses
« Reply #24 on: February 22, 2015, 07:13:49 PM »
The best way to remedy this is to prevent the scans of the moved planet to see attacks that completed before it was moved into the slot.  This is fair to all involved and prevents credits to pay for immediate DSP.  I'd like to see what side of this you would be on if you killed a heph and lost your fleet this way. 

Offline Conan

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Re: Planet moves and their uses
« Reply #25 on: February 23, 2015, 02:00:24 AM »
I think a planet move should not be allowed to a system where a heph has died within the last 2 hours in addition to the oracle not being active for 24 hours.

Offline commander abаб

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Re: Planet moves and their uses
« Reply #26 on: February 23, 2015, 07:05:05 AM »
The planet move into a killed heph's slot could also be full of peril.  Let's say two separate parties had the idea of attacking the heph.  One faster, one slower from farther away.  Either the moved planet would get plastered, or the second attacking fleet would be ninjaed.

Offline STK

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Re: Planet moves and their uses
« Reply #27 on: February 23, 2015, 09:58:15 PM »
BFG did rule it is not a bug..  Considering the game mechanics, I understand.  But, it is a game design flaw that needs to be fixed..

Offline Conan

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Re: Planet moves and their uses
« Reply #28 on: February 23, 2015, 10:49:03 PM »
While it may not be a bug it definitely is a stupid thing to allow.  It is obviously an oversight that should be fixed. Takes no talent, just some cash to buy some dsp. A planet should not be allowed to move to a heph grave for more time than it takes a dion to get there.

Offline Gypsyhunter88

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Re: Planet moves and their uses
« Reply #29 on: February 24, 2015, 10:44:45 AM »
I thought if your heph got destroyed... The returning fleet got gone,, vanished you loose it??  So how can someone destroy your heph,, jump in the slot  and wait for fleet return... Did I misunderstand something???

 

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