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September 22, 2017, 10:24:48 PM

Author Topic: Matt!  (Read 1623 times)

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Offline Dr.Deeds

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Matt!
« on: July 01, 2015, 06:07:37 PM »
New uni isn't at extreme speeds or extreme mine output like it was described pre-release. Fix it?

Offline Phil M

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Re: Matt!
« Reply #1 on: July 01, 2015, 06:19:17 PM »
the only difference is 30% DF on NPC

matt never mentioned speed increases, thats what techs and eradeon are for

you are however going to have to wait until they clean up their testing ie the first 3 ranks are missing and there are DF's all over the place
« Last Edit: July 01, 2015, 06:21:13 PM by Phil M »
The darkest places in hell are reserved for those who maintain their neutrality in times of moral crisis.

Offline ILoveYou

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Re: Matt!
« Reply #2 on: July 01, 2015, 06:24:21 PM »
I would take this -

" This universe will have the familiar feel of Eradeon Extreme "

to mean the speeds and mine outputs would be the same as stated.

Offline Grace

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Re: Matt!
« Reply #3 on: July 01, 2015, 06:28:11 PM »
I would take this -

" This universe will have the familiar feel of Eradeon Extreme "

to mean the speeds and mine outputs would be the same as stated.

Correct. However, you are wasting your time trying to get through to Phil. the man is a tool and has a few screws loose.
uh ohhhh... the fat kid got a nuke button!

Offline occuli imperator

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Re: Matt!
« Reply #4 on: July 01, 2015, 06:30:11 PM »
and die....
My enemy’s enemy is a problem for later: In the meantime, they might be useful.

Offline Matt H

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Re: Matt!
« Reply #5 on: July 01, 2015, 06:42:03 PM »
Sorry guys. Settings didn't stick for some reason when I changed it before launch. It should be updated shortly to be Eradeon Extreme speeds.
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Offline Grace

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Re: Matt!
« Reply #6 on: July 01, 2015, 06:56:25 PM »
any news on when the NPCs will spawn?
uh ohhhh... the fat kid got a nuke button!

Offline Matt H

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Re: Matt!
« Reply #7 on: July 01, 2015, 06:59:42 PM »
They're still traveling from their home universes, rallying their troops as the travel from Universe to Universe ravaging players. You should be prepared to repel them from this Universe at any moment.
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Offline ILoveYou

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Re: Matt!
« Reply #8 on: July 01, 2015, 07:05:12 PM »
NPC's seem to not be working matt

Encounter Small Enemy Fleet [1:23:4e] has:
RESOURCES:
* ore: 0 
* crystal: 0 
* hydrogen: 0 
================================
Total plunder: 0 (0 carm / 0 herc / 0 atlas)
DSP: 0 (0 Dios / 0 Zags)

URCATH'S SHIPS:

DEFENSES:

TECHS:
* Tech data not retrieved.

The chance of your probes being intercepted is 0%


Offline Matt H

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Re: Matt!
« Reply #9 on: July 01, 2015, 07:16:01 PM »
What does it look like if you stop using that script?
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Offline ILoveYou

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Re: Matt!
« Reply #10 on: July 01, 2015, 07:41:17 PM »
Encounter Enemy Fleet ‎[1:22:5e] has:

RESOURCES:
* ore: 0
* crystal: 0
* hydrogen: 0
* eradeon: 335

URCATH'S SHIPS:


DEFENSES:

Encounter Abandoned Warship ‎[1:22:8e] has:

RESOURCES:
* ore: 0
* crystal: 0
* hydrogen: 0
* eradeon: 335

SEEKERS'S SHIPS:


DEFENSES:

To: I Love You
Date: 2015-07-01 19:40:14 UTC
Encounter Large Floating Colony ‎[1:22:11e] has:

RESOURCES:
* ore: 0
* crystal: 0
* hydrogen: 0
* eradeon: 474

KRUG'S SHIPS:


DEFENSES:
* Missile Battery: 2

Offline Matt H

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Re: Matt!
« Reply #11 on: July 01, 2015, 07:42:04 PM »
What's the problem?
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Offline ILoveYou

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Re: Matt!
« Reply #12 on: July 01, 2015, 07:45:43 PM »
there is nothing to hit on them except eradeon..?

maybe I'm wrong in expecting something so soon?

Offline Grace

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Re: Matt!
« Reply #13 on: July 01, 2015, 07:56:19 PM »
Matt, why is there no plunder?

and any chance you can do something about those hanging fleets?
« Last Edit: July 01, 2015, 07:59:04 PM by Grace »
uh ohhhh... the fat kid got a nuke button!

Offline Matt H

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Re: Matt!
« Reply #14 on: July 01, 2015, 08:10:56 PM »
I don't think I ever said there was going to be plunder. Just debris.

If you have a hanging fleet, you should submit a ticket.
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