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November 19, 2017, 10:37:06 AM

Author Topic: Eljer scripts  (Read 5561 times)

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Offline Dark Eye

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Eljer scripts
« on: March 02, 2016, 06:18:29 PM »
Any idea if they will be updated, or someone come out with new ones?

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Offline Pantin

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Re: Eljer scripts
« Reply #1 on: March 02, 2016, 06:33:45 PM »
they won't, he's MIA as a new daddy of two.

The best you can hope for is for someone with the correct programming skills to fix/update the scripts and for eljer to host the updates on his site once they've been fixed.

Offline sgt tj hooker

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Re: Eljer scripts
« Reply #2 on: March 03, 2016, 01:30:10 AM »
or you can just fix it.

what exactly is the problem?

Offline Dark Eye

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Re: Eljer scripts
« Reply #3 on: March 03, 2016, 02:11:40 AM »
One issue is that stat script is not seeing moons, it sees the planet that has a moon as a moon

Planetary Buildings
Mines   Power      Warehouses      Fields      
Planet    Coords    Ore    Crys    Hydro    SA    NPP    SY    Cap    Lab    Silo    Fctry    Ore    Cry    Hyd    Fndry   Den   Used   Left   Energy   MaxTemp
316   x:xx:1   31   27   27   28   13   13   14   14   7   7   12   11   10   5   3   222 of 316   94   8,224   97
321   x:xx:7   30   25   28   28   12   12   13   14   5   6   12   10   10   5   0   210 of 320   110   2,223   45
1-m   x:xx:11m   36   32   39   37   18   21   19   20   11   9   12   12   17   11   8   302 of 320   18   11,165   -8
317   x:xx:12   30   25   31   28   15   12   15   15   5   5   13   10   11   6   3   224 of 316   92   9,209   4
309   x:xx:14   29   25   35   32   14   13   15   16   5   5   11   10   12   8   4   234 of 309   75   2,570   -47
2-m   x:xx:4m   29   25   28   28   12   16   17   15   7   11   12   10   11   7   9   237 of 310   73   1,118   66
3-m   x:xx:6m   33   28   34   31   0   18   17   18   12   0   13   12   14   9   0   239 of 246   7   18,788   66
4-m   x:xx:5m   31   27   31   29   0   16   16   15   10   0   13   11   12   7   0   218 of 244   26   9,333   61
5-m   x:xx:7m   32   27   31   28   11   17   17   15   8   7   14   11   13   8   5   244 of 309   65   3,509   37


Moon Buildings
Name    Coords    Shipyard    Capitol    Lunar Base    Oracle    Warp Gate    Dock   Fields
0   0   0   0   0   0   0   0   0 of 0
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Offline sgt tj hooker

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Re: Eljer scripts
« Reply #4 on: March 06, 2016, 06:35:50 AM »
Looks like bfg moved what were the div ids for the planet coords to the moon coords so the new div id for planet coords isnt mapped to the stat table (as well as all the moon production). For proof, take a look at the production; the production is correct for the planet, but shows the coords for the moon. Further proof the divs were changed is that the moon gates etc are missing, meaning the new div id for "other_planet moon" is not in b's script, so it cannot getElementByID, because the ID changed...

I found it, so the next guy can recode it lol.

He's quite the coder!

Offline WEG3

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Re: Eljer scripts
« Reply #5 on: March 06, 2016, 10:31:17 AM »
There is an updated Script floating around somewhere, (not on Eijers site unfortunately  :-\ )

With the correct info, showing where it should be ... also with the Heph 'in flight' issue sorted too :D

Offline Stefen Reincarnate

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Re: Eljer scripts
« Reply #6 on: March 06, 2016, 11:57:31 PM »
Having trouble with the latest new and improved Firefox version.  It keeps freezing up.  Has anyone tried the new Microsoft "EDGE" browser?  It seems to work great, but I can't figure out how to get any of the scripts to work....openparser, Battlementat, nor Eljer seem to work after downloading.

Offline sgt tj hooker

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Re: Eljer scripts
« Reply #7 on: March 07, 2016, 12:50:00 PM »
scriptish

Offline Dark Eye

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Re: Eljer scripts
« Reply #8 on: March 07, 2016, 04:07:52 PM »
There is an updated Script floating around somewhere, (not on Eijers site unfortunately  :-\ )

With the correct info, showing where it should be ... also with the Heph 'in flight' issue sorted too :D

Would love to find it.   we need to find someone to update all of the scripts,  I am willing to paypal a few bucks to the project
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Offline Boris Alden

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Re: Eljer scripts
« Reply #9 on: May 16, 2016, 04:03:23 PM »
I will quite happily host the SFC scripts on my webserver if someone re-writes them so they are upto date...

I do keep a copy of the old one's there also http://www.klingonblackfleet.co.uk/scripts/

Enjoy
Boris Alden
tlhLngan qLj yo'

http://www.klingonblackfleet.co.uk



Offline belgarath

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Re: Eljer scripts
« Reply #10 on: May 22, 2016, 10:47:49 AM »
Hay thanks for the link for the scripts. SFC user scripts site has gone down and couldn't find them anywhere

Offline Anij

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Re: Eljer scripts
« Reply #11 on: May 25, 2016, 03:24:35 AM »
Yes, much appreciated. They make things so much easier.
We've discovered that a single moment in time can be a universe in itself, full of powerful forces. Most people aren't aware enough of the now to even notice.

Offline Rogan

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Re: Eljer scripts
« Reply #12 on: June 04, 2016, 05:26:21 PM »
Here is a modified StatsScript that works for SFCO.

I changed the name of the object for the heph to 'Roaming_planet_1_mini' for each instance it was referenced and also for the moon to 'other_planet moon selected'
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Offline Eugene McMullin

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Re: Eljer scripts
« Reply #13 on: June 04, 2016, 06:56:59 PM »
Three Cheers for Rogan!!!
The Stat Script Works for all planets and moons.  Good work Sir.

P.S.  I have updated the documentation at the top, See below...
Gene

//1.6.0.2 -- actually fixed shipyard timer on moon
//1.6.0.3 -- 1)BFG changed the wrapper for Hephaestus from Roaming_planet to Roaming_Planet_1
//         and in one case Roaming_Planet_Move
//       2)BFG changed /Moon/ to /other_planet/.
//       3)Bfg changed how Moons were search for.
//1.6.0.5 -- Changed /other_planet/ to /other_planet moon selected/. Thanks to Rogan Lors


Offline sgt tj hooker

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Re: Eljer scripts
« Reply #14 on: June 10, 2016, 06:54:49 PM »
v    Vacation    Players on vacation.
i    Inactive    Players inactive for the past 7 days.
I    Inactive    Players inactive for the past 21 days.
n    Newbie    Players too low for you to attack.
N    Newbie    Players too high for you to attack.
d    Diplomacy Mode    Players in Diplomacy Mode, who cannot be attacked.
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p    Pantin mode    Friends of Pantin, who cannot be attacked
*    Activity    Planets with activity in the last 15 minutes.
s    Suspended    Players who have been suspended