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Author Topic: Defense Ratio  (Read 17139 times)

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Offline bricks

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Defense Ratio
« on: January 19, 2010, 08:04:46 PM »
For those who decide to turtle or just want to up their defenses, what is a good ratio to pursue?  I'm sure there should be a balance between fodder and hammers.

i.e. # missles : # lasers : # pulse : etc.
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Offline Laggynate

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Re: Defense Ratio
« Reply #1 on: January 19, 2010, 08:06:54 PM »
50 Missile
50 Laser
5 Pulse
5 Particle
4 Gauss
1 Plasma
10-15 ABM
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Offline jrdhpr

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Re: Defense Ratio
« Reply #2 on: January 19, 2010, 10:38:54 PM »
Quote from: "Laggynate"
50 Missile
50 Laser
5 Pulse
5 Particle
4 Gauss
1 Plasma
10-15 ABM
Did you just pull that out of.......well you know, or do you really think that?

My personal defense was to fleetsave what I can each night and use the rest to up defenses. I did this and now have:
Missile: x759
Laser: x238
Pulse: x147
Particle: x150
Anti-Ballistic: x30
Decoy: x1
Interplanetary: x50
Gauss: x69
Large: x1
Plasma: x10

And still growing.
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Offline Nero

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Re: Defense Ratio
« Reply #3 on: January 19, 2010, 11:10:04 PM »
Quote from: "jrdhpr"
Quote from: "Laggynate"
50 Missile
50 Laser
5 Pulse
5 Particle
4 Gauss
1 Plasma
10-15 ABM
Did you just pull that out of.......well you know, or do you really think that?

My personal defense was to fleetsave what I can each night and use the rest to up defenses. I did this and now have:
Missile: x759
Laser: x238
Pulse: x147
Particle: x150
Anti-Ballistic: x30
Decoy: x1
Interplanetary: x50
Gauss: x69
Large: x1
Plasma: x10

And still growing.


I wanna be like you when i grow up...
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Offline bricks

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Re: Defense Ratio
« Reply #4 on: January 19, 2010, 11:34:22 PM »
I see, so you would say:

75 missiles : 25 lasers : 15 pulse : 15 particle : 7.5 gauss : 3 AIBM : 1 plasma?
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Offline Laggynate

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Re: Defense Ratio
« Reply #5 on: January 19, 2010, 11:46:11 PM »
Quote from: "jrdhpr"
Quote from: "Laggynate"
50 Missile
50 Laser
5 Pulse
5 Particle
4 Gauss
1 Plasma
10-15 ABM
Did you just pull that out of.......well you know, or do you really think that?

I don't think it, I know it.

It was derived from absolute value(using 3:2:1 ratio for production) and then simulated versus other configurations of equal absolute value. It was the most effective ratio for preventing a wide range of fleet compositions.

Your defense isn't even that intimidating. It's only worth 4,997,000 Ore, 2,908,000 Crystal and 438,000 Hydrogen. I've got ~2x that res sitting on my mobile colony right now + 3m hydrogen.

:Edit: Having 30 Anti and 50 Interplanetary on the same planet? That's bogus. You'd need a level 13 Missile silo to store that.
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Offline Xight

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Re: Defense Ratio
« Reply #6 on: January 20, 2010, 02:28:08 AM »
Quote from: "Laggynate"
Quote from: "jrdhpr"
Quote from: "Laggynate"
50 Missile
50 Laser
5 Pulse
5 Particle
4 Gauss
1 Plasma
10-15 ABM
Did you just pull that out of.......well you know, or do you really think that?

I don't think it, I know it.

It was derived from absolute value(using 3:2:1 ratio for production) and then simulated versus other configurations of equal absolute value. It was the most effective ratio for preventing a wide range of fleet compositions.

Your defense isn't even that intimidating. It's only worth 4,997,000 Ore, 2,908,000 Crystal and 438,000 Hydrogen. I've got ~2x that res sitting on my mobile colony right now + 3m hydrogen.

:Edit: Having 30 Anti and 50 Interplanetary on the same planet? That's bogus. You'd need a level 13 Missile silo to store that.

Can you like make a bunch of tiny ships and send them to me in packs of like 20 or something? =D  Or you know move into my system, leave your ships elsewhere, and let me raid all those resources? =D  I'd have to make like 20 trips since I wouldn't have the transports for it all even.
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Offline Laggynate

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Re: Defense Ratio
« Reply #7 on: January 20, 2010, 03:15:52 AM »
An intimidating defense would be like the one I found tonight.

DEFENSES:
* Missile Battery: 2290
* Laser Cannon: 1715
* Pulse Cannon: 150
* Particle Cannon: 160
* Anti-Ballistic Missile: 70
* Decoy: 1
* Gauss Cannon: 182
* Large Decoy: 1
* Plasma Cannon: 112

Now THAT is a defense...
Attacking with:
2000 Artemis
400 Apollo
600 Athena
100 Ares
400 Hades


They'd take over 17m in losses trying to break through X_X
If someone attacked that with 200 Ares and 200 Bombers, the defender would profit ~3m after their 70% rebuild if they stole the DF.
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Offline Munchy

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Re: Defense Ratio
« Reply #8 on: January 20, 2010, 04:01:54 AM »
A defense indeed. Just by the number alone that puts puts him on the leaderboard at number 37, and that is not counting defenses on whatever other planets the person has.  :P
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Offline Meepimus

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Re: Defense Ratio
« Reply #9 on: January 20, 2010, 05:21:36 AM »
That planet would be its own sun for the amount of beams shooting off.
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Offline Atryn

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Re: Defense Ratio
« Reply #10 on: January 21, 2010, 01:12:11 PM »
Quote from: "Laggynate"
An intimidating defense would be like the one I found tonight.

DEFENSES:
* Missile Battery: 2290
* Laser Cannon: 1715
* Pulse Cannon: 150
* Particle Cannon: 160
* Anti-Ballistic Missile: 70
* Decoy: 1
* Gauss Cannon: 182
* Large Decoy: 1
* Plasma Cannon: 112

So how long has this person been playing?  I can't help feeling at an extreme disadvantage being less than 3 weeks in and being attacked by people in the top 500...
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Offline GTR Paul

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Re: Defense Ratio
« Reply #11 on: January 22, 2010, 11:56:18 PM »
Quote from: "Laggynate"
Quote from: "jrdhpr"
Quote from: "Laggynate"
50 Missile
50 Laser
5 Pulse
5 Particle
4 Gauss
1 Plasma
10-15 ABM
Did you just pull that out of.......well you know, or do you really think that?

I don't think it, I know it.

It was derived from absolute value(using 3:2:1 ratio for production) and then simulated versus other configurations of equal absolute value. It was the most effective ratio for preventing a wide range of fleet compositions.


What ratio would you then use for ships?
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Offline Aaria.moon

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Re: Defense Ratio
« Reply #12 on: January 23, 2010, 12:16:22 AM »
Also 3:2:1 is max trade value... I wouldn't want to know how you would be able to trade all resources for that max value.

2.5:1.67:1 would be more realistic. I'd like to know if that changes your values.
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Offline Laggynate

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Re: Defense Ratio
« Reply #13 on: January 24, 2010, 05:22:17 AM »
Quote from: "Aaria.moon"
Also 3:2:1 is max trade value... I wouldn't want to know how you would be able to trade all resources for that max value.

2.5:1.67:1 would be more realistic. I'd like to know if that changes your values.
I trade at 3:2:1 all the time ;)
I can look into how it might affect things with the varied trade ratio.
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Offline ansab001

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Re: Defense Ratio
« Reply #14 on: January 24, 2010, 11:20:46 AM »
My personal Ratio is a bit weak on the fodder side but here it is



for every

1 Plasma
3 Gauss
15 Particle
15 Pulse
30 Missiles
30 Lasers

max number of defensive missles
both Decoys

Its an expensive ratio and does hurt when a big gun goes down but i find it tougher to hurt due to the mass number of defenses i have.

(But still doesnt stop me from Fleet saving)

ps fleetsave is GOD!

*bows down*
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »