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Messages - Tal-Khoraash

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Original Universe / Re: So, just how big is a Heph?
« on: January 14, 2020, 12:24:37 AM »
A Warp Gate is constructed upon a moon.

Moons have a minimum radius of 3,605 and a maximum radius of 8,944 (Kilometers? Miles? Li? Cubits? Who knows? Earth's Moon is 2,158.8 miles {3,474.2 kilometers} in diameter and the Earth itself is 7,917.5 miles {12,742 kilometers} in diameter, so your guess is as good as mine as to what distance measurement for moons is actually in use).

All that aside, Warp Gates, being constructed upon a moon, must therefore be smaller than said moon, even though you can somehow Warp an entire 9.223 quintillion ships of every type all at once, and have it arrive safely at the destination (I assume it does. I suppose nothing can be at the destination moon? Never having that amount of ships to Warp, I can't answer what would happen. T-Wayne? Inquiring minds want to know, lol).

I think Nomad is on the right track with his folded space theory, both for the interior of the Heph and to Warp from Gate to Gate without drastically altering the mass and thus orbit of either the sending or destination moon.

Original Universe / One Final Topic
« on: December 28, 2018, 07:59:12 AM »
I started Original in the first or second week of December 2009. Joined the Rigellian Compact (RgC) a week later.

Was unexpectedly appointed Leader of the RgC on the 14th of March, 2010. Led my alliance for 8 years and 9 months continuously. Fun times, made awesome friends, and had a blast!

Now, I am done. As of December 15, 2018.

Perhaps I have been the longest continuously serving alliance Leader in this game. Or perhaps not.

There are so few of us from 2009 left.

Sorry, but now there is one less Old Veteran of this game.

I started in early Dec 2009. Joined the Rigellian Compact (RgC) a week later. Was unexpectedly appointed Leader in March of 2010. Led my alliance for almost 9 years continuously.

I just quit Original on Dec 15, 2018. This game has changed very much over the years, and is a faint shadow of the way it was when it all started. Memories, in most cases.

Hired Guns Universe / Re: Hired Guns needs players.
« on: November 18, 2018, 08:00:30 AM »
Thank you Matt. I appreciate it very much, as I'm sure others here do as well. :)

Hired Guns Universe / Re: Hired Guns needs players.
« on: November 16, 2018, 06:27:08 AM »
I have played HG twice now. It is my favorite universe as well, but with how it is now, things are fading.

I agree with you Tom, I wish BFG would put out a HG2. Not sure why there are 4 different Nova universes now.
Is demand for Nova really that high?

I wonder what it is about the code for Hired Guns that means the two owners (who are the only ones knowing a bit of coding left at BFG if I remember correctly) cannot copy it the same way they do for Nova, Conquest, Eradeon, and Extreme.

Universe 2 / Re: NPC spawns
« on: October 13, 2018, 07:34:55 AM »
I have to agree with both of you.

This is ridiculous. Nothing is spawning, I've checked my usual NPC hunting area several times over the past 6 hours. Nothing new at all, when usually there will new NPCs of some type, be it big, medium, or small; spawning.

General Starfleet Discussion / Re: Open Parser, a parser for all Universes
« on: September 10, 2018, 04:39:08 AM »
Don't know about the app, but the website version of OpenParser is no longer something Google will allow to load on my computer. Have not tried other browsers, as my computer's hardware is too old for those.

Google's browser says:

"This site canít provide a secure connection uses an unsupported protocol.
Hide details
The client and server don't support a common SSL protocol version or cipher suite. This is likely to be caused when the server needs RC4, which is no longer considered secure."

One last thing I thought of, for Bringing In New Players.

Wasn't Starfleet Commander featured on TV on some gaming channel or other years ago? Search for that on YouTube (I will too), Like the episode, Comment on the episode, Share the episode. Both on YouTube and on Facebook.

The more those three things are done, the higher YouTube's software decides it is a popular video, and the more it is visible. It goes viral or whatever, so much the better. More exposure for SFC. Reach more people, more possible new players.

I welcome any suggestions, alterations, new ideas that anyone has to this. Any Flames of my ideas will, of course, be put out (hey, I just came through a major firestorm in real life. 2 weeks of hell. What do you expect? Hahaha)

To retain new players:

We as a community need to commit ourselves to reach out to new people we see in the game. Befriend them. Talk to them. Offer advice. Give gifts. Discipline and commit OURSELVES, the old hands who know what we are doing already, to NOT attack newbies under a certain RSP total, no matter what that is and what they do. A billion RSP? 5 billion RSP? More?

After all this time we have had playing, at our ranks even our smaller accounts would easily crush any new players with no effort.
So, whatever we decide on, we need to STICK to that. Probing of new players is, of course, not an attack (though we need to make sure we talk about that to them). Based on what is seen in the Espionage report advice can then be nicely offered, such as how to frs or where debris fields are they could use, whatever.

BFG could, if possible, raise the RSP Newbie protection from 250,000 RSP to 1,000,000 RSP.

Finally, while I suspect this is not workable, I remember a very cool aspect of Shadowrift Empires. Your own ships destroyed in battle could be salvaged with a Triton-like ship after the battle. At a special building you could build on your planet, with resources and time you could then have the functioning ships back. I don't remember if multiple building levels of that structure let you repair more ships at once, or what (if anything). But if that coding could be copied from the Shadowrift Empires game and incorporated into Starfleet Commander, with a lower Total Ship number cap, players new and old would have an alternative to quitting if their fleet has been wiped out, assuming they retain the salvage ship and that building.

Now, to the ideas I have.

To attract new players:

I think it is time we the SFC community commit ourselves to bring new folks in. Whatever BFG is doing, it isn't enough. We need to work on this too. Any who can afford to buy Facebook ads should buy some targeting groups of people such as: strategy gamers, retired people, ex-military veterans, science fiction readers and writers, people interested in sci-fi movies, anything else we can think of. I believe Facebook lets you target ads to certain areas of the USA, so areas around US military bases would work for veterans, tech areas such as Seattle or Silicon Valley would get heavy computer users, large cities to reach different younger people, suburban areas to look for retired folks with lots of time on their hands, etc. Same idea for European areas.

A few SFC community members who are good with graphics should create, maybe, 5 or 6 different ads, and then people should just use the already created ads, if possible. Having never bought a Facebook ad, I don't know exactly how one would be made, if it lets you just drop in a pre-made little graphic or webpage ad or whatever.

Also, SFC members can go to the community boards of other strategy games that are not exactly the same as SFC or that original game SFC came from, and befriend people there. Then, after you are known and not just some "random outsider" showing up, talk about this great game, and ask your new friends to come join it and try this out. Not a bad idea to try and talk to online gaming clans, who are strategy gamers either, and get them here and to spread word.

I have a few ideas myself, and I'll outline them. But first, something else. Various people do complain (with reason, I might add) that BFG is just cloning universes and barely changing anything in them. BFG is a company, and they need to make profit to exist (not just make money, they need to make *enough* money to pay for all expenses associated with running the business, renting server space, renting any office space they may still have, paying their employees, etc, etc. I'm an accounting assistant, I could go on for a while about this, haha).

I remember beta testing a new BFG game years ago, Shadowrift Empires was the name I think. It looked great, had interesting new mechanics, awesome graphics, perhaps even had sound (I don't recall). For whatever reason, it did not take off, or work, or something. The point is, BFG spent years of time, effort, ideas, paid for likely hundreds of hours of coding and graphics arts on this new game. No idea how much money it was, but for a small company like BFG, that had to have been a huge chunk of any savings and profits they had budgeted (and this was back when SFC still had lots more players, and thus BFG had more income to work with). For whatever reason, that game did not work, or take off, or something. So BFG lost all that time and money, after working so hard for so long.

That is why BFG suddenly went from 20 or 30 employees to, what, 4 or 5 now. That's why they cannot make big changes to the game.

We need new players to save the game? BFG needs those new players just as much to save themselves as a company.

Right now, I am glad that Diplomacy Mode exists and is available (which I have made use of) and Vacation Mode for that matter.

You see, I live in Santa Rosa, California, USA.

A descriptive yet an inadequate statement of life here right now is:
"My city is burning."

Roughly, the northern side of the city. The southeast section is also menaced by a second fire. 25,000 people (out of about 170,000 in my city) have been evacuated from their neighborhoods. I myself am safe and not an evacuee, but that could easily change with a strong wind blowing in the wrong direction for too long.

If I go inactive, I won't be upset if I am wiped out. This is a game I have had lots of fun with for the past 8 years. Just help me to rebuild when things settle down again.

Please take a moment to wish all of us in northern California well, MOST ESPECIALLY the firefighters, a number of whom have lost their own homes yet continue to exhaust themselves trying to save and protect the rest of us.

Thank you.

Original Universe / Names of Large Numbers
« on: September 29, 2017, 06:45:22 AM »
As DSP, Fleet sizes, and debris fields keep getting larger, and larger, and larger; I thought it might be good for people to know just what some of these numbers are in a handy little list.

Feel free to copy/paste this for your alliance, if nothing else, we will know what number of Zeus T-Wayne attacks us with!  ;D

quadrillion = 1 + fifteen 0s
quintillion =  1 + eighteen 0s
sextillion = 1 + twenty one 0s
septillion = 1 + twenty four 0s
octillion =  1 + twenty seven 0s
nonillion = 1 + thirty 0s
decillion = 1 + thirty three 0s
undecillion = 1 + thirty six 0s
dodecillion = 1 + thirty nine 0s

If T-Wayne gets more than a dodecillion Zeus at some point (really, that would be over-achieving serious-like, but at this point I would not put it past him  :P ), let me know and I'll expand this list.

Original Universe / Re: One final farewell tournament...
« on: June 14, 2017, 09:44:53 AM »
The Rigellian Compact is considering joining. Though we'll have to add some folks to meet the numbers required if we do decide to join in.

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