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Messages - Laggynate

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Off-Topic / Re: A better option.
« on: June 30, 2011, 04:08:09 AM »
Please do not post links to websites that are unmoderated/mature on these forums as this is the opposite of what is trying to be done with the forums.

I can understand you are upset and I will devote my time this weekend to resolving the issue.

Support Rulings / Re: Grinch banned??
« on: June 30, 2011, 03:20:22 AM »
Quote from: "Infinity."
which i now 100% believe as an ip ban was just issued to this forum account. what did i do? oppose phil? thats clearly a bannable offense. this is utterly ridiculous.
Suspicious network behavior was noticed on your forum account and blocking of a specific proxy service was issued. I can see now that was folly.

This initial action was done on the basis of observed posting behavior and previous posting of other multi-accounts. If you do not cease to create multiple forum accounts through the use of web based proxy services I will ask Support to escalate this to in-game action.

General Starfleet Discussion / Re: Moderator Feedback Thread
« on: June 30, 2011, 02:53:00 AM »
Moved topic: Features and Updates->Starfleet Discussion
Changed Thread Type: Announcement->Standard Thread

Extreme Universe 2 / Re: Selling Resources
« on: May 17, 2011, 03:36:04 PM »
I talked to Matt and confirmed discussion of sale of resources is still prohibited on the forums and is discouraged for account sales.

The act of commercially selling resources is not desirable and will be pursued when possible. However, unless organized pushing or mass marketing are involved, resource sales are hard to catch, making consistent enforcement difficult. After talking with support, the description of a player that was suspended in game for mass solicitation through messages matches that of the original poster for this thread.

Extreme Universe 2 / Re: Selling Resources
« on: May 16, 2011, 12:18:33 AM »
To be clear, while account sales are not regulated their posting on the boards is discouraged.
As for sale of resources without termination of account ownership, I will be speaking with Matt about this.

For now.


General Starfleet Discussion / Re: Captain N Cadet: Comic one
« on: December 06, 2010, 11:39:40 PM »
I've discussed the comics plot progression with him at length. I'm not sure if he has any more that he has drawn though. I'll talk to him in the upcoming days to encourage him to produce some more.

New Player Corner / Re: Screen shots??
« on: October 16, 2010, 05:38:26 AM »
Quote from: "bryn987"

That is the one I use for Chrome and it works perfectly.  Lets you take a ss of the entire page which works well for long battle reports.  Can also crop it in the browser before you save it.  Has a blur option which hides coords too.
That's a very good plugin, I've been using it for the past few months :0

General Starfleet Discussion / Stepping down
« on: October 16, 2010, 03:58:25 AM »
I'll be stepping down as an active moderator as of today.
I no longer have the expendable time to moderate the boards or play SFC.
I've passed my Uni1 account onto a long time player and will occasionally check in here on the boards.

It's been fun, sorry it had to come to an end so soon.

General Starfleet Discussion / Re: Extortion?
« on: October 15, 2010, 08:21:32 AM »
Sorry for sounding off topic but this is genuinely a fact finding question:
Jonais are you a member of NTA?

New Player Corner / Re: Heph
« on: October 09, 2010, 12:17:38 AM »
Quote from: "Kimbahlicious"
You'd lose all your techs if you did that, so I don't see it being possible.
Techs are forever, even if you have no research labs. It just means you can't upgrade any of them anymore.
This is very similar to how you can have a Foundry even if you have reconstructed your Capital below level 10.

As for abandoning all your permanent planets, I don't believe that is possible even with a Heph. I've never considered this one so I'm not 100% sure about this though.

General Starfleet Discussion / Re: Missle Question?
« on: October 07, 2010, 09:19:17 AM »
Quote from: "nomadd40"
Does the defence's shields absorb any of a missles atk. ? Thanks in advance for the answer.
Only the weapons tech of the attacker and the armor tech of the defender affect the outcome of a missile strike. It's simply attack power of the IBM (splash) vs. the hull integrity of the defenses.

Universe 2 / Re: Mining formula
« on: October 06, 2010, 10:23:03 PM »
Quote from: "Master"
Quote from: "SGS 6"
Quote from: "Master"
I have to admit I didnt check the hydro one with actuals. I just used wishmasters formulas for all 3 and checked the ore mines. I found a parenthesis that should not have been there and fixed it.

Also I didnt bother with the rounding since from my experience in this game when something is displayed it is rounded but the actuals are not really rounded. Not sure if that is always the case but it seems to be for ships speeds anyways...

Well I checked all three. The ore and crystal are perfect other than the rounding errors. Which as you said, is no big deal. The hydro was consistently much lower than your formula indicates, though still higher than Uni 1 values. Hopefully you can use my data points and your own to refine the formula.
I checked and they all match right on, or one above, due to rounding for significant digits.

I checked and the new copy that I uploaded with my last post has the correct changes and I checked your first 4 points for reference and it is a match...
Yea, my guess is he missed a parentheses somewhere.

Universe 2 / Re: Mining formula
« on: October 06, 2010, 06:47:36 PM »
Quote from: "speck"
I have it on fairly good authority that the mines surpass those of extreme at level 23 at least for ore. I havent looked at crystal but I know the hydro floor was somewhat less and then there was another factor they had in it could make it higher or lower than the production in extreme. Crystal looks to be about the same way as ore though starts slower but builds to a higher level around level 23. Maybe I should break out the spreads and calculate it but I really dont think it means much.

To solve what level mines in U2 pass the production of their Extreme counterpart...

We'll solve using an Ore Mine as an example

P_e = 2*30*x*1.1^x
P_2 = 30*x*1.14^x

Set productions equal to each other
2*30*x*1.1^x = 30*x*1.14^x

Cancel Terms
2*1.1^x = 1.14^x
2 = (1.14^x)/(1.1^x)
2 = (1.14/1.1)^x
b = (1.14/1.1)
log_b(2)= x

Change of Base
ln(2)/ln(1.14/1.1) = ~19.406 = x

That means, starting with level 20, Universe 2 mines produce more than their Extreme counterpart.
The above derivation applies to all mine types, not just Ore mines.

Universe 2 / Re: Mining formula
« on: October 06, 2010, 06:10:00 PM »
Sorry for the late link. My site has been down for a bit of remodeling that keeps getting postponed due to lack of free time. I had meant to share this earlier...

General Setup

Original: All set to go.
Extreme: Set game speed on the data tab to two.
U2: Check off "Advanced Mines" on the data tab.

Universe 2 / Re: So far no (s) or account re-sets in Care Bears
« on: October 06, 2010, 04:38:01 PM »
I spoke to Matt and the person they normally have work on this type of thing is tied up currently (hence the grace period). It might be up to a week before they can go back and review things. Until then this is just senseless speculation and a witch hunt.

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