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Messages - new starr federation

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Bug Reports / Re: Hired Guns
« on: February 09, 2021, 12:42:04 AM »
"This page isn't working is currently unable to handle this request.

Hired Guns Universe / Re: Hired Guns needs players.
« on: January 28, 2021, 04:56:44 AM »
Im so sorry Grace. Reach out to me and i will set you up with a nice boost.


Bug Reports / Hired Guns
« on: March 30, 2020, 11:59:26 PM »
Matt, my account only lets me log in.

No matter what I click, the screen refreshes.

I am unable to generate a ticket there either.

-NSF (New Starr Federation)

Hired Guns Universe / Hired Guns needs players.
« on: November 06, 2018, 02:27:15 AM »
I recently returned to guns(2 months) The uni is empty. For the best SFC version this needs to change.

Everyone jump in and lets jam! If you read this and join, give me a shout and I will get you started.(Big Boost)


General Starfleet Discussion / Re: Any Idea?
« on: October 25, 2014, 10:18:05 PM »
damn it Deeds! my thrusters blast all the way there!! :)

Just agree so we can save a little fuel on failed launches

General Starfleet Discussion / Re: Any Idea?
« on: October 25, 2014, 09:35:11 PM »
add my "fuel gauge" idea..

it works by using the required amount of fuel for the attack as the attack moves along..if i launch a 10 minute attack that costs 100 million hydro and lets say i recall 5 minutes into it i get 50 million back of the hydro that went unused..

easy fix for all the attacks that waste zillions in fuel only to get recalled when a player pops back online after launch..

anyone else agree??

Battle Reports / Re: Death Dealer (Devil) vs New Star Federation (FF)
« on: October 25, 2014, 11:51:25 AM »
oh where to begin..first off i only let my fleet get killed in ex2 Mark because i stopped fleet saving because i wasnt going to play it anymore..the DSP numbers ran out of the roof from farming NPCs..why would i pay to merc for hydro on that uni that became a ghost town..i shifted focus over to guns and hadnt moved ships on ex2 for 6 months..i laughed when Theo finally attacked..i couldnt believe it took that long to get hit..jus showed how stagnant it had became there..

for any of you that think guns is easy i laugh at you..its has more complexity that any other uni by far..

Mark you only say that because you havent given it a real go..i know u are a veteran player and have skills and i respect you for one should try to take that away from not..

but heres a few angles of how guns is complex..

im holding a labor and i want to warp from it to another galaxy with a MAC attached to a terri launch from it at a target then abandon it to go stealth showing my attack was launched from 5 galaxies away with 6 mins remaining on the attack..leaves the victim going how the hell did an attack from that far away get so close so quick..

or if i have a terri being attacked and i quickly deploy my fleet from it back to it abandon then quickly reclaim it with a new attack set right behind the incoming attackers fleet so when it lands on my terri takes it and my new incoming attack seconds later shows the original attacker my attack is landing on him now with only a few seconds wipe him out before  he can even move his yeah thats jus one of the ways it can become complex all the while if you abandon the wrong planet or terri at the wrong time or in the wrong order poof ships are not to be replaced by BFG..

they had been replacing lost fleets from mistakes players wer making on the version due to its difficulty but now said they will not return fleets anymore unless it was caused by a game bug or error on their behalf..

and as for Conquest..i still dont care about it there..if anyone wants to attack me go for it..i dont play serious on it because i think its a rich mans game..costs an insane amount of cash for merc'ing and p markers in my opinion..i havent spent a single dime or credit yet..and still no plans too..thus the reason i only keep a baby fleet on there..if i wanted to pay to play and merc for hydro and pump out a Quintillion ships i would..

Battle Reports / Re: Death Dealer (Devil) vs New Star Federation (FF)
« on: October 18, 2014, 04:45:55 PM »
yes ur right!lol i stand corrected..goldwing and ghost have gotten crazy amounts huh

Battle Reports / Re: farmer Joe (sith) v death dealer (devil)
« on: October 18, 2014, 03:07:52 PM »
haha lax is it :P

Battle Reports / Re: Death Dealer (Devil) vs New Star Federation (FF)
« on: October 18, 2014, 03:05:17 PM »
lol really? pattern? nah..not much of a pattern..i dont play serious on there..jus build ships they get killed and i get seems to be the Conquest way lol..ask Highlander..he has gotten huge DSP from some of his almost in top 50 DSP with no effort hahaha..that was a baby fleet i had there..your fleet looked like a baby fleet of these days i might build a good one on there..but for now jus build for the battles..which im half way rebuilt already..pretty sad the build times make it so easy..doesnt give fleets much worth..i focus my attention on my Hired Guns account..#1 there..its much funner than Conquest..u should try it out..very complex uni

Battle Reports / Re: Rogue Alliance Vs Prince Harry ( spacey )
« on: August 31, 2014, 06:34:52 AM »
amazing!! all but hitboy he was kinda slacking among the group :P hehehe

Hired Guns Universe / Re: GUNS is DOWN YET AGAIN!
« on: July 16, 2014, 03:20:42 AM »
no worries the debris will be sitting right on top of my MAC waiting to be im not near anyone with 5m Zags that could steal it..jus pisses me off i will have to pull an all nighter to get it all back to my main build build build lol

Hired Guns Universe / Re: GUNS is DOWN YET AGAIN!
« on: July 16, 2014, 03:10:32 AM »
all the way up in G5 lol

Hired Guns Universe / Re: GUNS is DOWN YET AGAIN!
« on: July 16, 2014, 02:29:39 AM »
well it screwed me tonight..i had plans now everything is screwed thinking a 20k credit compensation for us paying customers is in was given for less last time this happened..

Hired Guns Universe / Re: GUNS is DOWN YET AGAIN!
« on: July 16, 2014, 02:13:51 AM »
they will probably put everyone in a p marker until we can return back..

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