Starfleet Commander Forum

Starfleet Commander => Extreme Universe 2 => Topic started by: Boris Alden on September 11, 2012, 09:43:06 PM

Title: New NPC's
Post by: Boris Alden on September 11, 2012, 09:43:06 PM
Following the update to NPC's this must be one of the new one's....

Encounter Large Floating Colony [x:xx:xe] has:
RESOURCES:
* ore: 1,488,403 
* crystal: 1,210,834 
* hydrogen: 421,574 
================================
Total plunder: 1,560,405 (13 carm / 63 herc / 313 atlas)
DSP: 2,994,766 (41501 Dios / 166004 Zags)

URCATH'S SHIPS:
* Artemis Class Fighter: 21,851
* Atlas Class Cargo: 22,655
* Apollo Class Fighter: 21,291
* Zagreus Class Recycler: 6,409
* Hercules Class Cargo: 13,007
* Dionysus Class Recycler: 13,835
* Poseidon Class Cruiser: 11,053
* Carmanor Class Cargo: 6,867
* Athena Class Battleship: 8,367
* Ares Class Bomber: 9,899
* Hades Class Battleship: 1,639
* Prometheus Class Destroyer: 429
* Zeus Class: 3

DEFENSES:
* Missile Battery: 160,199
* Laser Cannon: 52,020
* Pulse Cannon: 10,695
* Particle Cannon: 3,908
* Gauss Cannon: 1,388
* Plasma Cannon: 482
* Decoy: 1
* Large Decoy: 1

TECHS:
* Armor Tech: 16
* Weapons Tech: 16
* Shield Tech: 16



Firstly we can see there are no resources.......

So is it worth attacking .....

To attack this would cost me nearly 80million in hydro.....

So of course you should pick up the DF.

But to what end.....  put it on your Heph and guess what pay BFG to merch it into hydro.....

This is not a good move no point in attacking an NPC ubless it's approximatly 10 systems either side.

Oh and of course the statement that they now give .5 in DSP.

I am more than a little intrigued in such a drastic change.  Especially as I have not seen the current players complaining about it from what I could tell people were really enjoying the game again.


Perhaps I am wrong.......

What do the rest think?

Especially those who have paid to move planets....

Cheers....
Title: Re: New NPC's
Post by: ... on September 11, 2012, 10:13:50 PM
Bfg doesn't know what they need/want to be successful. Its fairly annoying that they keep changing aspects of the game this drastically.
And yes for those who did purchase planet moves, sucks for them.


Title: Re: New NPC's
Post by: Audacious on September 11, 2012, 10:32:18 PM
Npc's are just free resources and DSP, and you typically lose hydro when attacking real players, I don't see the problem. You could always put ships on a heph and move it next to the Npcs.
Title: Re: New NPC's
Post by: SoulVenger on September 11, 2012, 10:32:55 PM
I agree with you Boris!!! Such Drastic changes one extreme to another.. The game was fun again, I do understand the half DSP. I did not even mind they was gonna dial down the res on the NPC's but with the def I see on them plus some haveing ships and no res... I would not attack them there is no payout unless you fly a huge fleet and no way to recover Hydro cost to fly them there..
Title: Re: New NPC's
Post by: Jacq on September 11, 2012, 10:40:04 PM
The people complaining were the ones that either don't play in the universes that had them or didn't like losing their #1 ranking.       The people who were having fun in the game again were doing just that enjoying having fun in the game again.
Title: Re: New NPC's
Post by: Commander Steve on September 11, 2012, 10:45:51 PM
I was one of the ones having a lot of fun with the new NPCs.
Title: Re: New NPC's
Post by: ... on September 11, 2012, 10:54:01 PM
My RSP rank was all based on mines, roughly ranked 30th for RSP at the time of release, and my fleet rank was probably around 300, it hit me hard, since the game assumed I would be packing a top 50 fleet, and I couldnt hit any of the NPCs. Well after some massive building, I got a fleet and bfg changes the game, again, yay! (sarcasm)
Title: Re: New NPC's
Post by: The Soloist on September 11, 2012, 10:54:51 PM
hell i bought an account to start playing X2.  I was having a blast.

Not so much if this change sticks.  Ill quit again.
Title: Re: New NPC's
Post by: Chekkin on September 11, 2012, 11:30:30 PM
My RSP rank was all based on mines, roughly ranked 30th for RSP at the time of release, and my fleet rank was probably around 300, it hit me hard, since the game assumed I would be packing a top 50 fleet, and I couldnt hit any of the NPCs. Well after some massive building, I got a fleet and bfg changes the game, again, yay! (sarcasm)

A lot of people got screwed by this, and BFG never cared to say a thing about it.
Title: Re: New NPC's
Post by: Fleet Killer !!!!! on September 11, 2012, 11:34:23 PM
i lost some rank had fun with the npc but now not worth hitting and as far as planet moves bfg needs to repay credits to the ones that spent money and i went to attack 2 differant ones and one just went poof and gone as someone hit it did a ga on another and it got hit for the ships that were there just a second or 2 before we hit i think we need to ba able to oracle thm to make the game a hell of a lot more fun soon as my reaserch gets done building ill be going v mode
Title: Re: New NPC's
Post by: russant on September 11, 2012, 11:37:39 PM
For once I agree with Boris. The game was finally fun again. Like I said on my alliance board any big dog that complained about the little guys building more ships to eventually kill doesn't make sense. The NPC's brought in more res more playing and more ships to smash.
Title: Re: New NPC's
Post by: augy on September 11, 2012, 11:40:28 PM
i was enjoying the game again, guess ill be hanging it up for good this time.
Title: Re: New NPC's
Post by: Boris Alden on September 11, 2012, 11:52:53 PM
Here is another spawned nearby......

Encounter Large Floating Colony [x:xxx:xxe] has:
RESOURCES:
* ore: 2,580,403 
* crystal: 1,791,065 
* hydrogen: 561,192 
================================
Total plunder: 2,466,330 (20 carm / 99 herc / 494 atlas)
DSP: 7,553,931 (104237 Dios / 416947 Zags)

URCATH'S SHIPS:
* Artemis Class Fighter: 33,483
* Atlas Class Cargo: 27,462
* Apollo Class Fighter: 64,958
* Zagreus Class Recycler: 4,194
* Hercules Class Cargo: 26,979
* Dionysus Class Recycler: 33,770
* Poseidon Class Cruiser: 30,593
* Carmanor Class Cargo: 17,336
* Athena Class Battleship: 20,353
* Ares Class Bomber: 30,205
* Hades Class Battleship: 1,726
* Prometheus Class Destroyer: 1,228
* Zeus Class: 7

DEFENSES:
* Missile Battery: 369,835
* Laser Cannon: 83,452
* Pulse Cannon: 10,573
* Particle Cannon: 4,799
* Gauss Cannon: 3,684
* Plasma Cannon: 1,358
* Decoy: 1
* Large Decoy: 1

TECHS:
* Armor Tech: 18
* Weapons Tech: 18
* Shield Tech: 18


The only way to hit this ecomomically is with Zeus.......

But a 4 hour attack is not much fun......  I have the Zeus to hit it they are on other tasks maybe I'll see what can be done later.

It's good to hear the feedback from other guys who had got active in the game again......  I've been doing 16hour days on this for the last 10 days running attacks after attacks.

RSP is a problem as the targets are less frequent.

One attack lost a whole bunch of stuff starting with 10k athena but was fun.

Hope BFG are taking notice of our feedback here.

Title: Re: New NPC's
Post by: augy on September 11, 2012, 11:58:00 PM
i do too cause i have worked my butt of to get where i am now, i really dont care if they even give dsp for hitting them, i was enjoying hitting a target and actually making a profit after replacing my losses
Title: Re: New NPC's
Post by: Commander Steve on September 12, 2012, 12:01:52 AM
I opened a ticket and asked if at least to have the super NPCs show up something like three times a month for 24 hours. 
Title: Re: New NPC's
Post by: russant on September 12, 2012, 12:03:38 AM
In the attack from Ginger Bread Man ‎‎[x:xx:x] on Large Enemy Fleet ‎‎[x:xx:x]:

The attacking side acquired 374,446 ore, 287,073 crystal, and 87,511 hydrogen.

Urcath (DEFENDER) lost 968,085 RSP and gained 0 DSP. (more)
russant (ATTACKER) lost 52,117 RSP and gained 484,042 DSP. (more)

174,807,000 ore and 108,892,200 crystal are now floating at this location.
There was a 0.0% chance that a moon would form from the debris.
However, no moon formed.

Unfortunately I won't be able to do that very often. I'll be out of hydro before the day ends if I did.
Title: Re: New NPC's
Post by: Boris Alden on September 12, 2012, 12:22:30 AM
The problem is also after xyz % of the loot was take normally 3 good hits the Encounter disapears well now they are here to rot with no ships and all the defence who would bother.

So we can all have battle reports like Russant see below


In the attack from 1 Moon ‎‎[1:166:1m] on Large Floating Colony ‎‎[1:124:5]:

The attacking side acquired 744,201 ore, 605,417 crystal, and 210,787 hydrogen.

Urcath (DEFENDER) lost 3,650,164 RSP and gained 0 DSP. (more)
Boris Alden (ATTACKER) lost 59,280 RSP and gained 1,497,383 DSP. (more)

547,869,600 ore and 298,344,350 crystal are now floating at this location.
There was a 0.0% chance that a moon would form from the debris.
However, no moon formed.

You lost:
Icon_prometheus_class x28
Icon_ares_class x41
Icon_hades_class x286
Icon_athena_class x463


This was on the first NPC at the atrt of the tread.
Title: Re: New NPC's
Post by: colesynow on September 12, 2012, 12:30:15 AM
also, how do you calc profits on those who group attack on the large npcs?????

bfg u done bad...... fubar is more recognisable than the attewmpts of sorting these games......

i know understand the bfg philosophy....if its broke, break it more and if it aint broke break it anyway
Title: Re: New NPC's
Post by: augy on September 12, 2012, 12:53:32 AM
and another thing ws just brought up, if they are cutting the dsp to half, shouldnt they cut the rsp lost in half as well?
Title: Re: New NPC's
Post by: General Anya on September 12, 2012, 01:12:12 AM
It is sad, so many players are leaving.
Just because BFG is messing with the NPCs.

If its not broke dont try to fix it!
Title: Re: New NPC's
Post by: The Blood King on September 12, 2012, 01:42:21 AM
Just seems to me, like i said on the fb group, that the sfc games seem to be test subject games for an upcoming game...
Title: Re: New NPC's
Post by: Despicableme on September 12, 2012, 01:54:16 AM
You have got to be kidding me. You finally get people excited about playing again and then you change it so drastic that no one want to play again. I have not seen my alliance so alive as it has been in the past few weeks. Even small ranked players were having a blast. Seriously who the hell is going to hit an npc for 300,000 to plunder when it cost ships to rebuild and probably 3M hydro to launch at it!!! What really annoys me is the high ranked players who bitched about it and now they have stopped playing or sold their accounts etc, then you decide to change it. i moved a planet to g1 so i can do more hits on NPC's as they spawn more down there... you gonna give me back my credits for the move and put me back, cause there is no sence being there now!! No one complained about the new NPC's in the past week after all the big boys quit, everyone that was left was having a blast, but no lets not have fun playing lets screw it up again!!! Did you forget about the fact people were paying to switch ore and crystal to hydro to do more hit or build ships!!! WTF were you thinking pleasssse let us know!!!

Title: Re: New NPC's
Post by: SoulVenger on September 12, 2012, 02:02:21 AM
Aye Aye Despicableme It is kinda funny they wait till all the big boys/girls quit Kinda makes you think are they trying to get the rest of us to quit also!!! Maybe BFG does not like us buying credits to trade res who knows.. I do think the DSP and res needed tweaked but seem someone put the screws in to tight in the res factories now they grinding to a halt!!!!
Title: Re: New NPC's
Post by: augy on September 12, 2012, 02:03:24 AM
all i can say despicable me is AMEN brother
Title: Re: New NPC's
Post by: SoulVenger on September 12, 2012, 02:19:29 AM
I just heard maybe its the economy why they put the screws to the NPC's haveing res Maybe they gonna mandate we build all new fuel efficient ships.. I hear the next set of NPC's actually deduct out of your accounts LMAO But alast it is election year.. Now who should we vote off our island???
Title: Re: New NPC's
Post by: Qwerty on September 12, 2012, 02:21:21 AM
I just heard maybe its the economy why they put the screws to the NPC's haveing res Maybe they gonna mandate we build all new fuel efficient ships.. I hear the next set of NPC's actually deduct out of your accounts LMAO But alast it is election year.. Now who should we vote off our island???
It all makes sense now... :D lol
Title: Re: New NPC's
Post by: General Anya on September 12, 2012, 02:22:59 AM
HAHAHA
Who all is running for president?
I want to hear their views too!
I want to be able to pick and choose!

Poor SFC!
Maybe we need to go to NOVA and get a loan of res???

Title: Re: New NPC's
Post by: Despicableme on September 12, 2012, 02:28:57 AM
Well here is the comment i got from Matt in the facebook sfc forums...

John Holiday
What a joke these new npc's are.. if it wasn't broke why screw with it!!! Not even worth the time or effort to hit any. just when people were having fun again and the game was busy they go and screw it up again!!! GREAT JOB!!!
Like Unfollow Post 25 minutes ago

        Matt Hirschfelt But, they were broken. Awarding 10 times a players mine production in a single attack was not what we intended nor what we wanted. There will be an additional bump in resources tomorrow on the NPCs, but this is much more in line with what we intended. NPCs are an alternative to attack other players, but not THE only way to advance in the game like they were being used.
        13 minutes ago Like
Title: Re: New NPC's
Post by: Despicableme on September 12, 2012, 02:30:25 AM
Not what you intended LOL who the hell did it then.. US???? OMG shake your head!!!
Title: Re: New NPC's
Post by: augy on September 12, 2012, 02:31:26 AM
lol i added a little to your argument on the addicts page
Title: Re: New NPC's
Post by: Big S on September 12, 2012, 02:32:28 AM
I don't see anything wrong with what he said, unless you think getting 10x daily mine production is the way this game should operate.
Title: Re: New NPC's
Post by: Despicableme on September 12, 2012, 02:35:26 AM
I see that LOL thanks for the back up!!
Title: Re: New NPC's
Post by: President Penny on September 12, 2012, 02:38:56 AM
This game has always had a few different ways to operate concerning how people advanced their rank.  Different styles of play, and as long as they were with the rules and options that BFG granted you then who can say what was best  for each player.  I'm going to wait a little longer to hold off on how these NPCs will be handled until we get the final resource totals that will be typical tomorrow.... or until they are changed again.  But in the end they were changed and we all must adjust.  Nothing should be held against players who played with what BFG gave them the last few weeks and nothing against folks who are more ok with things being changed to how they are now.

Title: Re: New NPC's
Post by: Despicableme on September 12, 2012, 02:49:00 AM
Are you kidding me, you dont see anything wrong with it.. How i play this game is up to me. I hit players and npc's alike. look at these forums i took an undeployed heph yesterday and i didnt get it from an npc!! So what if i want to hit an NPC for 10X my mine production, if i can so be it. If you dont think it is right, dont hit it. If i was going to hit a player for 10X my mine production do you think i would stop and say hey thats not fair to the guy im hitting LOl hell no. How I play is my choice, why hold out a carrot and then yank it away from me when i paid good money to eat!!!
Title: Re: New NPC's
Post by: Big S on September 12, 2012, 02:50:20 AM
So you paid for the 10x NPC???
Title: Re: New NPC's
Post by: augy on September 12, 2012, 02:51:18 AM
the only time ive ever seen this much res was either an inactive or someone that could eat my fleet so what good was it doing me?
Title: Re: New NPC's
Post by: Despicableme on September 12, 2012, 02:56:49 AM
I paid to move my planet, i paid to convert stuff to hydro, so i guess i did pay for the 10X conversion
Title: Re: New NPC's
Post by: General Anya on September 12, 2012, 02:57:08 AM
So why so little res now?
If I remember right before they started messing with the NPCs, there was decent res on the ones that were around.
Not only that but not every player was quitting left and right.
So what good does it do me to try to hit a player when everyone is either I and has been raided or in v mode??
The ships are outrageous on the npcs compared to the hydro I get off of them.
Im not even making back 25% of what it cost to send my fleet out to attack.

I think that its bull...
Just my opinion.

Title: Re: New NPC's
Post by: Big S on September 12, 2012, 02:59:04 AM
I paid to move my planet, i paid to convert stuff to hydro, so i guess i did pay for the 10X conversion
Did you not get the conversion you paid for? Did you not get your planet moved to the new location? Seems you got what you paid for. At least according to your own statements. I don't see a "10x NPC" in the store. I also don't recall any "buy one planet and one merchant, get one 10x NPC" offer listed in the News.
Title: Re: New NPC's
Post by: Despicableme on September 12, 2012, 03:00:27 AM
Had there not been npc's to hit i wouldnt of moved my planet in the first place.. wanna pay to move it back?
Title: Re: New NPC's
Post by: SoulVenger on September 12, 2012, 03:01:07 AM
Not that I paid for a NPC but I have bought credits guess it was a waste now I dont think they should be 10 times a mine output but whats next we can not take that much res from a player that lets it sit?? dial down the res on the NPC's like you did the DSP on them thats fine but to set them to 1% of mine out puts thats crazy plus the defense thats on them why would I continue to play they are unprofitable for the most part
Title: Re: New NPC's
Post by: Big S on September 12, 2012, 03:03:47 AM
Did you hit any NPCs after your move? If so, seems you got what you moved for. I didn't recall any guarantee about numbers of NPCs spawning in the area when buying a planet move to a specific location.
Title: Re: New NPC's
Post by: Despicableme on September 12, 2012, 03:06:01 AM
Thats where your wrong i guess... npc's spawn based on the players rank etc, so if you are in an area with few players then there are feewer npc's to spawn there, so i moved to an area with higher ranked players and a chance for more NPC.. yes i hit them after the move but wont hit them now. So whats the point in being there...
Title: Re: New NPC's
Post by: augy on September 12, 2012, 03:07:11 AM
if you are going to scale back one part wouldnt it make sense to scale it all back? i mean some of these ive seen have had 3 mil dsp and millions of d but the plunder is 500,000 total? yeah IF you get the df you will profit, but you still lose your ass on the hydro it takes to knock one that big out
Title: Re: New NPC's
Post by: General Anya on September 12, 2012, 03:07:22 AM
So BIG S you are not one bit concerned by the amount of res out of NPCs?
How many live targets have you been able to hit in the last 2 months?
Because I know that most of the players that are around me or either I or in vmode most of the time.

Thats on all of my planets!

Title: Re: New NPC's
Post by: Big S on September 12, 2012, 03:10:06 AM
And that's where you should know better. BFG has already changed the NPC spawn algorithm once without forewarning, or anything. That was several weeks ago. They have also changed the profitability maybe 5-6 times now, since then? So you are saying that despite BFG proving they are actively changing things almost daily, you felt that after your planet move, they should never change it again? It was foolish of you to buy a move expecting things to never change again when they have been doing nothing but changing it. You knew when you bought it, that it could and probably would change again. Unless you don't read the forums, which I know you do.
Title: Re: New NPC's
Post by: Big S on September 12, 2012, 03:16:26 AM
So BIG S you are not one bit concerned by the amount of res out of NPCs?
How many live targets have you been able to hit in the last 2 months?
Because I know that most of the players that are around me or either I or in vmode most of the time.

Thats on all of my planets!
What I'm concerned about is that there is balance for all play styles. I can't tell whether they are currently balanced, but I've said all along that the profit should be in line with daily production, not 10x, and I guess also not 1/100th either. If they aren't at that level, including the debris, then sure, they should be increased a little. I'm also concerned about the statements made by BFG that NPCs are supposed to primarily benefit small and mid players, and players trying to rebuild from lost fleets. I'm certainly not concerned about the ultra-fat players with 100k proms complaining about not making another billion so they can keep their F12 pumping out ships over the next 24 hours.

Your uni may be dead, and if BFG only put these NPCs in unis that were on oxygen and an infusion pump, then I'd say, fine, have a few nice last days. But these changes are made for all unis, some more active than others. So balance is important.
Title: Re: New NPC's
Post by: Despicableme on September 12, 2012, 03:16:58 AM
I agree with you that i knew things would change just not so drastic like it has. I mean from one extreme to another is crazy. How about a happy medium. Like i said to matt in the sfc addicts forums.. why not do a poll and see who wants it changed and who dont. You can send a msg in game and that way it is one vote per person and see what the results are
Title: Re: New NPC's
Post by: SoulVenger on September 12, 2012, 03:19:13 AM
I think its just the point they (BFG) tightened up the res output on NPC's so when they change from 10 times a normal output down to less than 1% plus have defense and ships that the forgoing mines would not support plus they give them techs that would make the top ten players go WTH!! I have not seen anyone in game with techs like 27 all AWS Now I could be wrong. They promised a bump in the res great lets see if they stand by their statement.

Title: Re: New NPC's
Post by: General Anya on September 12, 2012, 03:22:28 AM
The way I see it is...
You all are arguing with each other on here...
When there is nothing any of us can do to change any of the NPCs.
Why fight one another?
Why quit playing a game because there is too much or too little res?

You shouldnt at all.
IF you have a genuine love for the game you are going to play whether you like everything or not.
I sincerely hope that BFG makes changes to the NPCs especially in the hydro department.
So that if there is not an active player around I have something to hit.
But in the same token if there is an active player who has a fleet down that I can hit, beware if I do find it I am coming after it.

In all seriousness, I hope we get the genuine players back and kick the fakes to the curb.

Title: Re: New NPC's
Post by: Despicableme on September 12, 2012, 03:38:01 AM
Well I can honest say when it come to genuine players .. I am the real deal. I may not be a top 10 player.. im ranked 169 overall, 55 for fleet count and that was not because of the over inflated NPC's either i was top 100 WAYYYY before these came into play, I have BUILT my account from the ground up and NOT BOUGHT it. I have put alot of time and energy into this account so im here to play and stay regardless of these NPC's but keep it fun. It has brought life back into a dying game dont take that away please. Consider what WE want for a change not what BFG decides to do!!
Title: Re: New NPC's
Post by: russant on September 12, 2012, 03:39:31 AM
I don't know about the rest of you, but as for mine production I didn't care what was on there before. I wasn't going to send my hercs in just to get smashed. I took what my capital ships would carry and my dios could recover. Which usually was enough maybe a little more then the trip cost in Hydro. That's all I want. Don't put any ore or crystal on them fine, but please leave at least enough hydro for me to cover my trip. I can't attack these NPCs unless I can get around 20 million hydro.
Title: Re: New NPC's
Post by: General Anya on September 12, 2012, 03:44:46 AM
Despicableme I believe you are a genuine player, but I also know a few people who have taken advantage of the NPCs as well..
Now I am all for gaining and building up heck I did it too with the npcs but most of them I attacked myself!
I lost ships!
It kinda ticks me off that I have been playing for two months straight and worked my butt off to get this account where its at.
Building it from nothing.
I did not buy my account, I had it given to me, and believe me it was in the crapper when I got it.
But yet someone can come out of vmode and be ranked 1500 and then go to passing me, and all of my hard work that I have done because they were able to group attack a staying target. Because people were handing them res left and right. In just a week??
That is not right!! By any means!
I started playing before the super npcs and i will continue to play after them.

Title: Re: New NPC's
Post by: augy on September 12, 2012, 03:48:59 AM
they dont have to have billions on them but it would be nice to make a profit on them, like it was before the super npc's showed up, i truly love the x2 uni, i will continue to plug along but it wont be nowhere near as fun and cant say that i wont go into vmode more often,because everyone around me has went into vmode or quit and nuking their d wouldnt be profitable with the res they have sitting
Title: Re: New NPC's
Post by: Big S on September 12, 2012, 03:53:43 AM
The way I see it is...
You all are arguing with each other on here...
When there is nothing any of us can do to change any of the NPCs.
Why fight one another?
Why quit playing a game because there is too much or too little res?

You shouldnt at all.
IF you have a genuine love for the game you are going to play whether you like everything or not.
I sincerely hope that BFG makes changes to the NPCs especially in the hydro department.
So that if there is not an active player around I have something to hit.
But in the same token if there is an active player who has a fleet down that I can hit, beware if I do find it I am coming after it.

In all seriousness, I hope we get the genuine players back and kick the fakes to the curb.
Ok, but..... we have to be honest here. New players don't join old unis. They just don't. I'm critical of BFG, everyone here knows that, but I will applaud them for trying to create a system in Nova that could attract new players to a game that has been running for years, through some of the protection systems. But that is sort of a tangent. Point is, players don't join old unis.

I played this game before NPCs existed and I had a ton more fun before NPCs existed than after when I came back to play Nova. NPCs may help revive some of the long-gone "good times" in a dying uni, and if all this stuff was confined to just uni2 and X2, then I wouldn't be saying anything. But since they started in the newest non-dead uni, and trickled down, it's clear they want one NPC system that applies to all unis. Therefore I think it is worth "fighting" about to get it right. Again, if the mega NPCs was nothing more than a life support that was kicked into the old unis, I'm not going to try to tell you what uni2 is like, how boring or exciting, or whatever. I wouldn't really care.

I will say that in Nova, from the beginning, NPCs were over-done (several causes which I won't go into here). It lead to months of grinding NPCs to keep up on the leader boards. It killed PvP play for the most part. And those who had fun grinding NPCs were bored to tears after a couple months of grinding their way up the RSP ladder. So I can say, there's a long term downside to over-done NPCs, even for those that have fun with them.

Me, I liked the old SFC, and I like it less with each new change. There have been some improvements, but mostly things that make it worse. But I won't play another uni that has the NPCs like they were, as of yesterday.

Honestly though, if you like the PvP interaction the most, why not join a new uni? Does it really matter if you are smashing 10 Apollos with 5 Athena, or does it have to be some really biiiiig number of ships for it to be fun? Smashing is smashing, and new unis always have lots more targets, more things to build, more stuff to do on a daily basis. Instead of waiting for all the new players to come to you, go to where the new players are, which is the younger unis. It's something to think about... instead of worrying about what the next life-support feature needs to be done to alleviate the current boredom.
Title: Re: New NPC's
Post by: General Anya on September 12, 2012, 04:01:39 AM
Honestly I wouldnt join nova for the simple fact that it seems like a plot for money.
I agree there should be limits on vmode...
But having to pay credits to enable it?
I mean if I had a real life situation that i couldnt deal with ... In order to protect my hard work I would have to put money into the game?

I dont like the idea of being forced to do it.
And if it came to HAVING to pay for this game, I probably wouldnt.

I could spend my money in better places, especially in this economy.

Why come up with a bunch of different unis anyways?
Why not create one big uni and everyone be in it?
Make improvements?

It doesnt make sense to have 5 unis with each a different style...

If no one is interested in the old unis, why not just update them?
You could recruit users in just the same, with changes.
Title: Re: New NPC's
Post by: Qwerty on September 12, 2012, 04:07:42 AM
Quote
Ok, but..... we have to be honest here. New players don't join old unis. They just don't. I'm critical of BFG, everyone here knows that, but I will applaud them for trying to create a system in Nova that could attract new players to a game that has been running for years, through some of the protection systems. But that is sort of a tangent. Point is, players don't join old unis. 
I'm a new player started x2 literally 2 days ago... should I quit?
Title: Re: New NPC's
Post by: Big S on September 12, 2012, 04:10:13 AM
I'm a new player started x2 literally 2 days ago... should I quit?
Let's not be pedantic. You know that one player starting doesn't offset the 5 that just quit. Net growth of any old uni is negative. That's a fact. Feel free to track the numbers in x2 over the next few weeks and prove me wrong.
Title: Re: New NPC's
Post by: Qwerty on September 12, 2012, 04:15:00 AM
I do have to admit that the fact that there's less than 1800 players shocked me. Also alot of players just drop into (v) and never return... Guess one thing the NPCs did was wake up those perma v-moders
Title: Re: New NPC's
Post by: russant on September 12, 2012, 04:19:53 AM
Hey BFG their is a reason why smart players don't hit Seekers. NO PROFIT!!
Title: Re: New NPC's
Post by: General Anya on September 12, 2012, 04:21:57 AM
Not to mention...
People have res sitting you can take it from them..
Also with all that res they were getting they were able to build bigger fleets.
More for me to take when left out.

Now that they have changed this...
It seems non void to play anymore.
I am not getting enough res to really build my acct.

I will not pay money into something that I do not have to.
That money could be used for something I really need. My KIDS.

The point is bigger players will stay bigger smaller players will stay smaller.
No growing.

I am very saddened on this day.
Like I said I just hope that they see the errors and the wrongdoing of all the fans that loved this game. 
I hope they make a change and make it fast.

Otherwise there might not be anymore SFC at all.


Title: Re: New NPC's
Post by: augy on September 12, 2012, 04:22:43 AM
i have tried all the uni's and i prefer x2 over them all. yes there arent many left and half of those are in vmode but it wouldnt be that way if bfg didnt try to fix what isnt broken by coming out with new uni's. combine them all into one, take the best features from each, and take feedback, whether good or bad and actually work it into something that works for all users. because some that started when this uni began quit because they felt bfg wasnt listening to them just the people who paid the most money. i was willing to start paying for some of the features they were offering, but not if they arent going to give me what i pay for.
Title: Re: New NPC's
Post by: The Truth in X2 on September 12, 2012, 04:23:01 AM
There is only one sure way to register your dissatisfaction with the constant meddling from BFG.

Quit Playing. All of their games. All at once.
Title: Re: New NPC's
Post by: The Truth in X2 on September 12, 2012, 04:26:01 AM
BFG treats everybody who plays in any universe like you are addicted to this game.

And like any drug dealer BFG will jack you then laugh all the way to the bank when you come back for more.

Hit them where it hurts. In the pocket book.
Title: Re: New NPC's
Post by: augy on September 12, 2012, 04:43:01 AM
you dont have to stop playing the game, just stop paying for the extras untill they listen to what the players think about what would make the game better
Title: Re: New NPC's
Post by: krysst on September 12, 2012, 05:36:56 AM
cmon guys and gals ... how many of you had attacks on real players and ALWAYS had hydro profit...  kill these npcs and get 50% dsp and profit from the DF...  I remember i had good "real" dsp and most of those hits maybe 95% were at a hydro loss...

However I must say that the rez reduction was a bit much...as even the original NPCs had more rez on them lol... But not much of a problem here with these new ones...BFG just add a bit more rez lol...someone made a good suggestion about enough hydro to send fleet 1 system over...at least it allows me to recover some of my hydro :)

I also like the oracling ability of NPCs...I always thought they should have been oracleable (if this is a word)...If inactives can be oracled I still cant see why these cannot be :)
Title: Re: New NPC's
Post by: Jacq on September 12, 2012, 05:49:48 AM
lol Krysst, no one is asking for a hydro profit but a 70 million hydro loss (attack I just launched) and the plunder is 170K of hydro.      That's insane and obviously something I won't be able to sustain for long.    I'm still kinda regretting going for it but once I clicked the button there was no turning back.      God forbid it disappears before I get there or someone else gets there first.


Someone suggested starting to send hephs out to attack them.   That's just plain stupid.    A heph takes probably 8-24 hrs to send out depending how far.      I get beat to targets that are about an hour away.     Be realistic.

 - edit those are Uni 2 times not X2, sorry I didn't notice where this thread was started in
Title: Re: New NPC's
Post by: Big S on September 12, 2012, 05:53:51 AM
So the new loss of hydro only relates to you? Everyone else only spends 1 Mil hydro to hit the same NPC? C'mon, you are what, top 10? If you complain about losing 70M hydro, it's even worse for everyone other than maybe a couple players, TOPS. So if no one can spend that kind of hydro repeatedly, it is ACADEMIC that it will force a new strategy to take on NPCs.

Now, let's see, what tool already exists, that is designed to save hydro when attacking out of system. Hmmm, what could that be? A heph maybe? Well, I guess since everyone other than you has more hydro sitting around collecting dust, er, more hydro I guess, then yeah, while you are moving your heph, they are just launching their ships and beating you there. Seriously...you are a top player??
Title: Re: New NPC's
Post by: Jacq on September 12, 2012, 05:59:29 AM
I'd love to pull a WGW and tell you what I really think of your ideas but I won't.     Suffice it to say we disagree but unless you have experience running a top account you don't really have much of a basis to say how one should be run.
Title: Re: New NPC's
Post by: Big S on September 12, 2012, 06:00:59 AM
I've run a top 10 account. So why don't you debate the points instead of puffing out your chest and pretending you are above actual debate.

Again, it's a simple question. If the hydro hurts for you, what makes you think while you can't afford to launch out of system that so many others can.
Title: Re: New NPC's
Post by: Jacq on September 12, 2012, 06:12:34 AM
Then stop making personal attacks and discuss the issue not the people who are making comments about it.

The issue is that there is now an extremely small amount of plunder available on the NPC and a number of people are stating that it needs to be changed again.     
Title: Re: New NPC's
Post by: Big S on September 12, 2012, 06:14:07 AM
Take your own advice, instead of dismissing the statement as "being stupid". You want to dish, but you can't take it coming back to you.

You want to just complain without giving it a chance to see how the game AND PLAYERS will adapt. I'm pointing out that the game can adapt. MANY have pointed out that hitting other players rarely gets compensated with hydro. And I'm simply adding to that observation that Hephs have been used for the purpose of minimizing the hydro costs of PvP play. Same will happen with NPCs after all the excess hydro has been bled off in the next few days.
Title: Re: New NPC's
Post by: Sam Carter on September 12, 2012, 06:16:58 AM
I'd love to pull a WGW and tell you what I really think of your ideas but I won't.     Suffice it to say we disagree but unless you have experience running a top account you don't really have much of a basis to say how one should be run.

I like it....
Other top players made comments when they were first introduced, and I think your reply was if you don't like it quit.

A top player will find it hard to spend 70million on hitting NPC's,  but think how much harder that is for the players not at the top.  So again the top players are at an advantage.

BFG have nurfed them too much, but in all seriousness they should have started with them this way and tweaked them up, but to late for that now.

Adapt or get out......
Title: Re: New NPC's
Post by: Boris Alden on September 12, 2012, 06:28:18 AM
What we are talking about is things like this

Encounter Abandoned Colossus Platform [1:198:12e] has:
RESOURCES:
* ore: 1,442,749 
* crystal: 1,455,808 
* hydrogen: 475,474 
================================
Total plunder: 1,687,015 (14 carm / 68 herc / 338 atlas)
DSP: 0 (0 Dios / 0 Zags)

SEEKERS'S SHIPS:

DEFENSES:
* Missile Battery: 1,653,193
* Laser Cannon: 345,702
* Pulse Cannon: 43,298
* Particle Cannon: 30,081
* Gauss Cannon: 12,165
* Plasma Cannon: 7,255
* Decoy: 1
* Large Decoy: 1

TECHS:
* Armor Tech: 22
* Weapons Tech: 22
* Shield Tech: 22


What the hell is the point.......  I would not attack this with 1 billion on it.  I would need a straight jacket if I attacked it now.

Another fine example with ships....
Encounter Large Floating Colony [x:xxx:xxe] has:
RESOURCES:
* ore: 1,817,979 
* crystal: 1,251,262 
* hydrogen: 520,192 
================================
Total plunder: 1,794,716 (15 carm / 72 herc / 359 atlas)
DSP: 2,649,212 (36675 Dios / 146698 Zags)

URCATH'S SHIPS:
* Artemis Class Fighter: 14,012
* Atlas Class Cargo: 8,499
* Apollo Class Fighter: 19,263
* Zagreus Class Recycler: 2,130
* Hercules Class Cargo: 9,804
* Dionysus Class Recycler: 11,456
* Poseidon Class Cruiser: 10,305
* Carmanor Class Cargo: 6,783
* Athena Class Battleship: 8,157
* Ares Class Bomber: 9,987
* Hades Class Battleship: 653
* Prometheus Class Destroyer: 442
* Zeus Class: 2

DEFENSES:
* Missile Battery: 134,329
* Laser Cannon: 29,899
* Pulse Cannon: 2,896
* Particle Cannon: 3,412
* Gauss Cannon: 775
* Plasma Cannon: 1,231
* Decoy: 1
* Large Decoy: 1

TECHS:
* Armor Tech: 18
* Weapons Tech: 18
* Shield Tech: 18

To hit this I send a small fleet of 30k Proms 30kAres 100kHades 100kAthena  Df will require 158,500 Zaggies.

Fleet fuel cost 71million  If I add a Carm to slow it a bit 49million Recycler fuel 39.3 million


So the whole point of the thread is they will be unhittable to players as they will not have the fuel.

To get the fuel you must transport res to your heph and merch it over.

So if one hit cost arouind 100 million in hydro merch on heph max 1 billion that would be ten hits.

I could possibly deal with that.  But I cannot possibly see how smaller players will manage.

I had a similar one book marked and yes in 5 hours I slept it has been hit, but it will not disappper and respawn because who wants to hit crap NPC's 3 times.  So we will have systems full of dead NPC because the players will no longer clear them.

I used to send my zeus out to clear and hit npc's it was profitable if the hit, bu cannot see the poit of wasting a fleet slot on the and 8 hour turn around.....


What is really bizarre I did not see players complaining about the NPC's that we had for the last two weeks, I had thought the change was good people were coming back to play even buying accounts and credits to play.

The game gad gotten EXTREME real quick we all were enjoying it more.

The is not much enjoyment about hitting an NPC that should reflect real players when if it was a real player he would at least have some fuel with his fleet.

The game is going to be a bit boring again flying my fleet around on my heph waitibng for an opportunity or some one to make a mistake so I could hit them was so tedious.

I have been on the game all hours over the last to weeks and have not mionded to much on missing some sleep.

Well I think whe n I go to work I might as well fleetr save everything no point to look for target through the day if they are so bad especially as my RSP only give me a few targets to hit.

If there is a club for the disappointed I'm in it...........
Title: Re: New NPC's
Post by: Jacq on September 12, 2012, 06:34:41 AM
Sue, I never told anyone to quit.        I have no plans to quit either and I will adapt as needed because I still like playing the game.     


Big S, I said stupid idea not stupid person.     There's a difference.       You attack the person not the idea.

Title: Re: New NPC's
Post by: Boris Alden on September 12, 2012, 06:35:22 AM
I like it....
Other top players made comments when they were first introduced, and I think your reply was if you don't like it quit.

A top player will find it hard to spend 70million on hitting NPC's,  but think how much harder that is for the players not at the top.  So again the top players are at an advantage.

BFG have nurfed them too much, but in all seriousness they should have started with them this way and tweaked them up, but to late for that now.

Adapt or get out......


Sam you are not playing your account is supposedly sold.

The points being made is everyone was back in the game it was a hive of activity and changed without warning.

Everyone with their new zest for playing is very disppoint.

Yes I can adapt it's called fleet saving and actually sleeping some more.

Title: Re: New NPC's
Post by: Big S on September 12, 2012, 06:36:15 AM
And likewise, I attacked your "counter ideas" (just the stupid ones), not you. Shall we dispense with the dance and you actually discuss the idea, instead of pretending you are above having to do so?

Again, let's recap. The question is, once people attack a few of these that ALL seem to have extraordinary hydro losses, and therefore have little hydro left, what do you think people will do? Do you think they will still be getting cleared out within an hour or two?

Your assertion is that "they" will still beat you to the NPC because "they" will still have the 70M hydro laying around that YOU don't. And here's the really interesting point. You being the top player you are, having the top-player skills you have, if you can't manage your resources well enough to find the 70M hydro to make the attack, how on God's green earth are "they" going to have it? Unless you concede they are better players than you despite being lower ranked, you would have to agree with me, that "they" will also have trouble finding they 70M hydro.

QED

And then the question becomes, what will people do when they don't have the hydro to launch out of system attacks on NPCs?? You have a better idea than that people might resort to using a Heph again, like they did before the crazy hydro-oozing NPCs were introduced?
Title: Re: New NPC's
Post by: Sam Carter on September 12, 2012, 06:55:00 AM
Sam you are not playing your account is supposedly sold.

The points being made is everyone was back in the game it was a hive of activity and changed without warning.

Everyone with their new zest for playing is very disppoint.

Yes I can adapt it's called fleet saving and actually sleeping some more.



And I think my account might have sold again, the guy got fed up of hitting NPC's all day.

I guess congrats on getting to no 1 again Boris!!!!
Title: Re: New NPC's
Post by: Boris Alden on September 12, 2012, 07:00:31 AM
#2 right now it fluctuates.... need 6 mil points again
Title: Re: New NPC's
Post by: Jacq on September 12, 2012, 07:12:35 AM
And likewise, I attacked your "counter ideas" (just the stupid ones), not you. Shall we dispense with the dance and you actually discuss the idea, instead of pretending you are above having to do so?

Again, let's recap. The question is, once people attack a few of these that ALL seem to have extraordinary hydro losses, and therefore have little hydro left, what do you think people will do? Do you think they will still be getting cleared out within an hour or two?

Your assertion is that "they" will still beat you to the NPC because "they" will still have the 70M hydro laying around that YOU don't. And here's the really interesting point. You being the top player you are, having the top-player skills you have, if you can't manage your resources well enough to find the 70M hydro to make the attack, how on God's green earth are "they" going to have it? Unless you concede they are better players than you despite being lower ranked, you would have to agree with me, that "they" will also have trouble finding they 70M hydro.

QED

And then the question becomes, what will people do when they don't have the hydro to launch out of system attacks on NPCs?? You have a better idea than that people might resort to using a Heph again, like they did before the crazy hydro-oozing NPCs were introduced?


Actually no the people I compete with in the game for the same NPC targets do not use hephs, they attack from their moons.      They did before the NPC and I imagine they will continue to do so now.

Once again you are making your "debate" into a personal attack on my gameplay.     I don't feel the need to convince you one way or the other.     
Title: Re: New NPC's
Post by: Big S on September 12, 2012, 07:18:15 AM
Actually no the people I compete with in the game for the same NPC targets do not use hephs, they attack from their moons.      They did before the NPC and I imagine they will continue to do so now.

Once again you are making your "debate" into a personal attack on my gameplay.     I don't feel the need to convince you one way or the other.     
You are deliberately misreading my last statement. I said that people would START using Hephs [to hit NPCs (edited so you don't misread again)], not that people currently use Hephs [to hit NPCs]. If my use of future tense was confusing, well, it doesn't reflect well, to pretend I spoke otherwise.Try to keep up. And no, where did I attack your gameplay? I appealed to your own ego regarding your gameplay. If you complain about not having 70M, how do "they" who are lower than you, manage to come up with 70M? How is that simple question an "attack"? Seriously Babe, try and stay on target without getting your feelers all hurt when you clearly started this with your baseless insults.

You said it was ok to call an idea stupid, as long as you didn't say the person was stupid. Well, I said you were a top player (a compliment) with top player skills (another compliment). According to your own statement, I should be able to insult your gameplay as long as I don't insult you as a person. I didn't even do either. I complimented. And you do the whole, "wah, you attacked my gameplay..." thing. A little consistency would be appreciated.
Title: Re: New NPC's
Post by: President Penny on September 12, 2012, 08:23:46 AM
The way I see it is...
You all are arguing with each other on here...
When there is nothing any of us can do to change any of the NPCs.
Why fight one another?
Why quit playing a game because there is too much or too little res?

You shouldnt at all.
IF you have a genuine love for the game you are going to play whether you like everything or not.
I sincerely hope that BFG makes changes to the NPCs especially in the hydro department.
So that if there is not an active player around I have something to hit.
But in the same token if there is an active player who has a fleet down that I can hit, beware if I do find it I am coming after it.

In all seriousness, I hope we get the genuine players back and kick the fakes to the curb.




Amen!   +10
Title: Re: New NPC's
Post by: Deadeye on September 12, 2012, 10:37:39 AM
The new npcs suck.. The rrsone ppl where running away was because of all the dsp.. But there is no resoucres.. So cutting the dsp down to  .5 was good but the resources also!
Title: Re: New NPC's
Post by: Server Girl on September 12, 2012, 11:43:25 AM
Well so much for fun...The universe was happy..people were building little players were stealing debris getting up early staying up late ...Ga were being done from neighbors every one was on the game I got 2 people to come back and play ...now I cant hit any target solo(rank53) any more ..they arnt worth it I hit one last night lvl's only 14 Iam 18 18 19 ...I lost my shirt ...huge losses no plunder to make up even part of the losses and debris your lucky if some one who is above the NPC dosent get all your debris ..and some of these spawn in the same peoples systems over and over and they are making a killing .. they put all (N) by me ???
Any way i will be building ships and go back to reg hunting ...ZZZZZzzzzzzz.....
Title: Re: New NPC's
Post by: colesynow on September 12, 2012, 12:10:56 PM
well, sad to say but today i just logged into my account, looked 100 systems from each of my planets (50 up 50 down) and the galaxies are DEAD no activity......in stark contrast in the last two weeks, these galaxies have been full of activity....

well, yes looks like the game is done, i now that the likes of big s and sam are on the same band wagon in support of the games destruction....by this i mean you can't see with your own eyes what these constant changes are doing, but thats just infurioting...........

see, the game was lifeless before these big npcs (agreed rescources were too much) but with their introduction the galaxies filled with life....

i am pretty sure those 'supporting' bfg would be more inherently against dead or dying unis where activity seems more accidental rather than purposful?

i am with borris, back to sitting around doing f* all just waiting for someone to slip up....because i want be spending the 11 - 15 mill in system, and sure as hell wont be spending the 70+ mill out of system

and i wont be using credits to merch just line the pockets of bfg
Title: Re: New NPC's
Post by: kool duk on September 12, 2012, 01:23:06 PM
BFG:

I own my own business.  Im in business to make money.  Otherwise, whats the point.  I assume you are too.

So lets talk business.

Before the big NPC's i was bored out of my skull.  I had invested many hours building and playing, but i was just seconds away from walking off from this game.  Even with a heph, there was almost nothing to do.

I do not buy credits to play ANY FREE GAME - as a rule.

Once your NPCs came along, i played, and was having alot of fun.

For the first time EVER, i pulled out a credit card and purchased credits to finish mines and foundries with my new found res.  Beat waiting hundreds of hours to build stuff.  And I was happy to do so.  The game was fun again.

I was having fun - and you were making money.  This was a good thing.

Now, the NPCs arent worth hitting.

The people on the game are battle tested and experienced, and hitting someone is as much a question of luck as mistakes.  Thats ok and all, but very tediuos to wait for.

I am very not happy, and you wont be making any more money from me if things keep up the way they are.

Please put it back -- im ok with the reduced DSP for NPCs, after all, they are easier to hit so if i score less that way -- its fine, but leave the res like it was.

And, if you are still reading and want to increase your profits?

1) Credit only purchase of level one oracle for hep (additional credit purchased only levels might be added for incresing credit costs)

2) Do NOT make NPc's oracleable...

3) Add curates to uni2 extreme

Thanks in advance -- an old timer who loves the game, but has a life to pay for.  You need to work harder to earn my money.
Title: Re: New NPC's
Post by: LittleDaveHedgehog on September 12, 2012, 01:57:54 PM
I would hope that there is still more work to do on the NPC's..... Otherwise, what the hell is the point in an NPC like this...

Encounter Abandoned Colossus Platform [2:104:13e] has:
RESOURCES:
* ore: 1,456,352 
* crystal: 777,779 
* hydrogen: 366,600 
================================
Total plunder: 1,300,365 (11 carm / 53 herc / 261 atlas)
DSP: 0 (0 Dios / 0 Zags)

SEEKERS'S SHIPS:

DEFENSES:
* Missile Battery: 565,404
* Laser Cannon: 134,954
* Pulse Cannon: 23,400
* Particle Cannon: 14,376
* Gauss Cannon: 6,056
* Plasma Cannon: 3,718
* Decoy: 1
* Large Decoy: 1

TECHS:
* Tech data not retrieved.

The chance of your probes being intercepted is 0%
Title: Re: New NPC's
Post by: President Penny on September 12, 2012, 03:05:29 PM
Shhhh.........  don't bring up Seekers..... as Matt H has stated.... many times.... they are the least profitable to attack.  So its ok to have them be... pointless.  :)
Title: Re: New NPC's
Post by: LittleDaveHedgehog on September 12, 2012, 04:00:04 PM
There's a big difference between not being very profitable, and being downright retarded.

Perhaps as a suggestion - put back whatever the original algorithm was that generated the resource amount, but with a *0.5 at the end, same as DSP..... even a *0.25 would be better than the crap that is now spawning....
Title: Re: New NPC's
Post by: krysst on September 12, 2012, 04:07:42 PM
Well NPCs are officially worthless now lol...I mean really WTH is this?  List of name here that would actually hit this crap!

To: Krysst
Date: 2012-09-12 16:04:21 UTC
Encounter Large Floating Colony [1:182:7e] has:
RESOURCES:
* ore: 956,754 
* crystal: 879,023 
* hydrogen: 256,161 
================================
Total plunder: 1,045,969 (9 carm / 42 herc / 210 atlas)
DSP: 1,201,612 (16813 Dios / 67252 Zags)

URCATH'S SHIPS:
* Artemis Class Fighter: 14,845
* Atlas Class Cargo: 10,506
* Apollo Class Fighter: 12,014
* Zagreus Class Recycler: 5,151
* Hercules Class Cargo: 11,130
* Dionysus Class Recycler: 8,511
* Poseidon Class Cruiser: 2,767
* Carmanor Class Cargo: 3,811
* Athena Class Battleship: 986
* Ares Class Bomber: 235
* Hades Class Battleship: 2,488
* Prometheus Class Destroyer: 814
* Zeus Class: 6

DEFENSES:
* Missile Battery: 233,677
* Laser Cannon: 66,062
* Pulse Cannon: 11,149
* Particle Cannon: 6,822
* Gauss Cannon: 2,528
* Plasma Cannon: 1,606
* Decoy: 1
* Large Decoy: 1

TECHS:
* Armor Tech: 30
* Weapons Tech: 30
* Shield Tech: 30

The chance of your probes being intercepted is 100%
Title: Re: New NPC's
Post by: CENSORD on September 12, 2012, 04:25:46 PM
Bfg you need to sort this out quick as your taking the piss big time

Before
RESOURCES:
* ore: 49,684,958
* crystal: 44,079,753
* hydrogen: 13,896,841

URCATH'S SHIPS:
* Artemis Class Fighter: 4,925
* Atlas Class Cargo: 3,002
* Apollo Class Fighter: 313
* Zagreus Class Recycler: 653
* Hercules Class Cargo: 1,385
* Dionysus Class Recycler: 480
* Poseidon Class Cruiser: 560
* Carmanor Class Cargo: 182
* Athena Class Battleship: 174
* Ares Class Bomber: 181
* Hades Class Battleship: 175
* Prometheus Class Destroyer: 491
* Zeus Class: 6





After
RESOURCES:
* ore: 709,860
* crystal: 521,350
* hydrogen: 172,146

URCATH'S SHIPS:
* Artemis Class Fighter: 15,644
* Atlas Class Cargo: 15,717
* Apollo Class Fighter: 7,753
* Zagreus Class Recycler: 4,986
* Hercules Class Cargo: 2,110
* Dionysus Class Recycler: 1,608
* Poseidon Class Cruiser: 1,901
* Carmanor Class Cargo: 407
* Athena Class Battleship: 1,582
* Ares Class Bomber: 353
* Hades Class Battleship: 820
* Prometheus Class Destroyer: 433
* Zeus Class: 3


you'v gone too far and are slapping us round the face now......
Title: Re: New NPC's
Post by: Matt H on September 12, 2012, 04:27:37 PM
Without telling me what type of encounters those are and what Universe they're in, the numbers are fairly meaningless.
Title: Re: New NPC's
Post by: Ali Baba on September 12, 2012, 04:29:08 PM
I am so Jacked about this!!! For the 1st time in a long time it felt like i was playing Starfleetcommander again i was hunting targets i was gaining in rank i was able to help others out with the OCH i was gaining my Alliance mate's where active again i helped a guy who i had never spoken to get to a good start point in the game i was doing trades left right and centre for the fun off it.

I was playing a game not day by day but hour by hour and it felt so god dam Good

But i am not bothered about not getting enough DSP that i can understand fully but not getting a return on my attack OCH wise that is dam right shooting your self in the foot!!

Daddy is not happy.
Title: Re: New NPC's
Post by: CENSORD on September 12, 2012, 04:35:16 PM
they are in x2 and they are large enemy fleets, here are 3 from today...

 Encounter Large Enemy Fleet ‎[1:308:9e] has:

RESOURCES:
* ore: 709,860
* crystal: 521,350
* hydrogen: 172,146

URCATH'S SHIPS:
* Artemis Class Fighter: 15,644
* Atlas Class Cargo: 15,717
* Apollo Class Fighter: 7,753
* Zagreus Class Recycler: 4,986
* Hercules Class Cargo: 2,110
* Dionysus Class Recycler: 1,608
* Poseidon Class Cruiser: 1,901
* Carmanor Class Cargo: 407
* Athena Class Battleship: 1,582
* Ares Class Bomber: 353
* Hades Class Battleship: 820
* Prometheus Class Destroyer: 433
* Zeus Class: 3

DEFENSES:


TECHS:
* Armor Tech: 17
* Shield Tech: 17
* Weapons Tech: 17

Attack | Espionage | Harvest


The chance of your probes being intercepted is 100%
Delete
   Urcath    Espionage Report for Large Enemy Fleet [1:313:15e]    28 minutes ago
To: unkown
Date: 2012-09-12 16:04:06 UTC
Encounter Large Enemy Fleet ‎[1:313:15e] has:

RESOURCES:
* ore: 751,105
* crystal: 487,117
* hydrogen: 170,458

URCATH'S SHIPS:
* Artemis Class Fighter: 12,187
* Atlas Class Cargo: 14,444
* Apollo Class Fighter: 4,903
* Zagreus Class Recycler: 3,753
* Hercules Class Cargo: 2,225
* Dionysus Class Recycler: 2,313
* Poseidon Class Cruiser: 2,773
* Carmanor Class Cargo: 2,456
* Athena Class Battleship: 609
* Ares Class Bomber: 490
* Hades Class Battleship: 550
* Prometheus Class Destroyer: 484
* Zeus Class: 2

DEFENSES:


TECHS:
* Armor Tech: 19
* Shield Tech: 19
* Weapons Tech: 19

Attack | Espionage | Harvest


The chance of your probes being intercepted is 100%
Delete
   Krug    Espionage Report for Large Enemy Fleet [1:305:4e]    28 minutes ago
To: unkown
Date: 2012-09-12 16:03:44 UTC
Encounter Large Enemy Fleet ‎[1:305:4e] has:

RESOURCES:
* ore: 589,042
* crystal: 302,570
* hydrogen: 125,122

KRUG'S SHIPS:
* Artemis Class Fighter: 6,181
* Atlas Class Cargo: 5,341
* Apollo Class Fighter: 992
* Zagreus Class Recycler: 2,378
* Hercules Class Cargo: 855
* Dionysus Class Recycler: 2,183
* Poseidon Class Cruiser: 469
* Athena Class Battleship: 1,090
* Hades Class Battleship: 1,217

DEFENSES:


TECHS:
* Armor Tech: 15
* Shield Tech: 15
* Weapons Tech: 15
Title: Re: New NPC's
Post by: the enforcer on September 12, 2012, 04:36:25 PM
Adapt or die Ali. Personally I am glad they didn't bone my uni with the npc's. It makes it really entertaining for me to.
Title: Re: New NPC's
Post by: colesynow on September 12, 2012, 04:41:38 PM
perhaps if we had bfg employees/mods that could actually read lol...... matt your a stickler but even an idiot could surmise those posted in here, are as the location would point, be for extreme uni2



    Starfleet Commander Forum
    Starfleet Commander
    Extreme Universe 2
    New NPC's
just in case you missed it
Title: Re: New NPC's
Post by: General Anya on September 12, 2012, 04:44:18 PM
The thing is to send out an attack fleet to be able to hit these NPCs, I am having to send my whole fleet.
That is costing me about 2.5 mil in hydro...
Im not even making back 20% of that in the attack.

What good does the DF do me? With no hydro Im not going to be able to send my dios and zags out after it.
 
This is all just ridiculous. Everybody was having fun again and now your taking it away.

Did you seriously think that you could put out NPCs that looked like the first new batch and people would just adapt to this last one?

Ha! They enjoyed the super npc experience way too much.
And you did it to yourself BFG.

So while you may have used us as test subjects, the players are not going to be happy til you do what is right and up the res on them.

Make it to where its at least a fair trade. I lose ships, but i also gain back the hydro that it took to launch it, plus am at least able to rebuild half of my losses!


Title: Re: New NPC's
Post by: colesynow on September 12, 2012, 04:45:56 PM
The thing is to send out an attack fleet to be able to hit these NPCs, I am having to send my whole fleet.
That is costing me about 2.5 mil in hydro...
Im not even making back 20% of that in the attack.

What good does the DF do me? With no hydro Im not going to be able to send my dios and zags out after it.
 
This is all just ridiculous. Everybody was having fun again and now your taking it away.

Did you seriously think that you could put out NPCs that looked like the first new batch and people would just adapt to this last one?

Ha! They enjoyed the super npc experience way too much.
And you did it to yourself BFG.

So while you may have used us as test subjects, the players are not going to be happy til you do what is right and up the res on them.

Make it to where its at least a fair trade. I lose ships, but i also gain back the hydro that it took to launch it, plus am at least able to rebuild half of my losses!




wait until it costs 70 million hydro lol.....

i don't mind the hydro loss on attacking active players, but on an npc you should at least be breaking even
Title: Re: New NPC's
Post by: Matt H on September 12, 2012, 04:46:10 PM
In an effort to consolidate the discussion on the matter, please post further responses in this thread (http://forum.playstarfleet.com/index.php?topic=18037.0).