Starfleet Commander Forum

Starfleet Commander => Extreme Universe 2 => Topic started by: Monkey D. Luffy on August 27, 2013, 05:39:19 PM

Title: X2 NPC spawning rate
Post by: Monkey D. Luffy on August 27, 2013, 05:39:19 PM
On any normal day, when I search my hunting area (66 systems), I usually find an average of 8 to 14 NPCs that are within my "target range" (right size and color) each time I search... Yesterday, for the first time in months, I found only 1 single NPC (within my target size range) for the entire day in my hunting area (I searched 3 times, at 8-hours intervals)... I thought this was a fluke...

Today, I have searched 2x already - and again, I have only found 1 single NPC to attack (in my target size range)... Two days in a row, does not a fluke make - Has anyone besides me noticed this?

BFG, could you check to see if the script is running correctly - maybe reboot it, just in-case it's messed up?
Title: Re: X2 NPC spawning rate
Post by: lazoputz on September 06, 2013, 10:19:01 PM
seems to be workng well and up to expectations in SFCO, except for the vast increase in prom counts on them
Title: Re: X2 NPC spawning rate
Post by: Boris Alden on September 07, 2013, 01:44:40 PM
Well we had a few days of really good 0 tecvh NPC's with players marching for hydro all over...

Now the npc's are rubbish.

I have planets in 9 Galaxies and normal search 50 systems either side.

There is nothing worth attacking.

Look at this as an example

Encounter Large Floating Colony [9:211:9e] has:
RESOURCES:
* ore: 69,421,906 
* crystal: 63,661,315 
* hydrogen: 47,778,430 
================================
Total plunder: 90,430,825 (724 carm / 3618 herc / 18087 atlas)
DSP: 1,239,363.5 (34170 Dios / 136678 Zags)

URCATH'S SHIPS:
* Artemis Class Fighter: 21,708
* Atlas Class Cargo: 19,006
* Apollo Class Fighter: 9,845
* Zagreus Class Recycler: 10,448
* Hercules Class Cargo: 5,450
* Dionysus Class Recycler: 7,867
* Poseidon Class Cruiser: 2,416
* Carmanor Class Cargo: 3,619
* Athena Class Battleship: 2,037
* Ares Class Bomber: 539
* Hades Class Battleship: 1,497
* Prometheus Class Destroyer: 142
* Zeus Class: 142

DEFENSES:
* Missile Battery: 13,093,872
* Laser Cannon: 9,293,020
* Pulse Cannon: 436,837
* Particle Cannon: 915,504
* Decoy: 1
* Gauss Cannon: 116,192
* Large Decoy: 1
* Plasma Cannon: 51,929

TECHS:
* Armor Tech: 20
* Weapons Tech: 20
* Shield Tech: 20


Now come on what's the point REALLY......
Title: Re: X2 NPC spawning rate
Post by: CAPTAIN SKEENAN on September 07, 2013, 03:13:54 PM
Same in uni 2 had a couple of good days now not worth attacking
Title: Re: X2 NPC spawning rate
Post by: justance on September 11, 2013, 08:22:18 PM
any updates on npc' went in v mode after the 0 tec npc . 3 days of really good atks and spent alot on merchants and now nothing
Title: Re: X2 NPC spawning rate
Post by: Boris Alden on September 27, 2013, 02:02:14 PM
NPC's now seem to require a few Zeus.

Fortunatley I have some.
Title: Re: X2 NPC spawning rate
Post by: Monkey D. Luffy on September 27, 2013, 05:57:44 PM
Yeah - it seems that the retarded zeus ones are back again... ran into one that had 65k zeus on it a couple days ago... in the mean time, other than this guy, it's been two weeks since I've been able to find a NPC that had more than 300k in dios...

As soon as my warp 17 finishes, and I can go V mode, I think that's what I'll be doing... I'm pretty much done with this game at this point.
Title: Re: X2 NPC spawning rate
Post by: justance on September 28, 2013, 02:05:09 PM
everyone going in vmode now and quitting the game not sure how long im gonna stay NPC change all the time is crazy and atm they all junk npc
Title: Re: X2 NPC spawning rate
Post by: new starr federation on September 28, 2013, 03:07:36 PM
Monkey u really should stop whining..the only reason u recently havent found any good NPCs is because u screwed up by putting all your planets in one system..thats amateur to say the least..if u would do a few planet moves to spread out to new hunting ground like Boris and I.. u could broaden your search range..

i am spread across 3 galaxies and have no problems finding great NPCs to attack..id be screwed if i was clustered in one spot..

its actually amazing you have done as well as u have for yourself confined to one spot..if u dont want to pay to do a planet move ditch your crappiest planet and plant one in a new area so u can have more to choose from..

im surprised your boss Boris hasnt already told you the same thing..
Title: Re: X2 NPC spawning rate
Post by: Monkey D. Luffy on September 29, 2013, 04:28:06 AM
new star, you don't know that you're talking about... since you haven't been paying attention, you don't seem to understand the problem... let me say it again, I used to find as many as 20 really good NPCs every time I scanned - ones that had over 1 million worth in dios, I used to find them two to three times a day... EVERY DAY!

I have never moved any of my planets - and that is what used to spawn around me - however, they have stopped spawning around me, now it's rare for me to find one with over 1 million worth within a few days time...

You can blab on about how putting my planets in 1 system is a bad thing - but I never need to move BECAUSE THEY USED TO SPAWN AROUND ME!

I'm complaining that they have stopped - there is a 100% change in the NPC behavior, that's the problem, there was a change, get it?

If BFG says that no change was made to the NPCs, there there is no reason why I should have to move my planets - it means that something is wrong with the NPCs.

On the other hand, if BFG says "yes, we made a change to the NPCs so that they do not spawn in clumps of large ones anymore", then what you say would be true - but the fact is, BFG says that they have not made a change - therefore, the NPCs are not working as they were - simple, get it?
Title: Re: X2 NPC spawning rate
Post by: new starr federation on September 29, 2013, 04:35:35 AM
i do know what you are talking about..u had a great area..and it now dried up and not to mention the fact as we all grow so have some of the NPCs..its jus the way things go..

You must accept and adapt to the game or u will never survive..man up soldier..

i think things are looking up now that they fixed the LBA..and also be open minded and move a planet to a different area for times like this when ur not finding good ones on your current hunting grounds..
Title: Re: X2 NPC spawning rate
Post by: Boris Alden on September 29, 2013, 11:30:43 AM
Monkey you should move some planets....

I'm hitting 5 - 9 million dion targets as quickley as I can turn some zeus around.

Hydro in the right place is the only issues I have.

The occasional 0 techs is always a bonus.

Still building zeus.
Title: Re: X2 NPC spawning rate
Post by: Monkey D. Luffy on September 29, 2013, 06:34:54 PM
Boris - C'mon man, do try to keep up here - Like I said to new star,... I'm not "complaining" that there aren't "any" NPCs that are large, that are spawning "anywhere" - What I'm saying is that I shouldn't have to move my planets to go looking for them, because the things that were spawning around me since they were introduced, only stopped spawning around me recently... - in fact, the NPCs that I used to find all of the time, didn't stop spawning around me, until after BFG made the change in the NPC code to [according to BFG] cause them to spawn twice as frequently, now that they are supposed to be spawning 2x as often, I can hardly ever find them - they went from 20x a day to 1x or 2x times a day...

My problem is that instead of finding 40x of them a day with the new code that's supposed to "double their frequency", I'm finding 1,000% less of them!!! Get it?

I shouldn't have to move my planets, otherwise, BFG lied to us, and reduced their frequency, rather than increased it - this is a direct change in the NPC behavior,... that's what I'm trying to get across here.
Title: Re: X2 NPC spawning rate
Post by: lord richhawk on September 29, 2013, 08:46:30 PM
well sorry for not removing the cord but this was near you!!

Lord richhawk led an attack on Urcath at Large Floating Colony ‎‎[2:133:1].
The following emerged from battle after 4 Round(s)

*****Attacker: Lord richhawk with 5,580,080,000,000 RSP involved (initial fleet RSP) *****
Zeus : 557019  (Lost: 989 of 558008)
** Resources lost: 4,945,000,000 ore, 3,956,000,000 crystal, and 989,000,000 hydrogen.
** Destroyed Ship Points Gained: 586,877,010

*****Defender: Urcath with 586,877,010,500 RSP involved (initial fleet RSP) *****
Artemis : 0  (Lost: 6419445 of 6419445)
Atlas : 0  (Lost: 1293282 of 1293282)
Apollo : 0  (Lost: 3318273 of 3318273)
Zagreus : 0  (Lost: 598182 of 598182)
Hercules : 0  (Lost: 109205 of 109205)
Dionysus : 0  (Lost: 445071 of 445071)
Poseidon : 0  (Lost: 39659 of 39659)
Carmanor : 0  (Lost: 114115 of 114115)
Athena : 0  (Lost: 552003 of 552003)
Ares : 0  (Lost: 66114 of 66114)
Hades : 0  (Lost: 509579 of 509579)
Prometheus : 0  (Lost: 4100 of 4100)
Zeus : 0  (Lost: 42496 of 42496)
Missile : 0  (Lost: 28035811 of 28035811)
Laser : 0  (Lost: 16477846 of 16477846)
Pulse : 0  (Lost: 1452128 of 1452128)
Particle : 0  (Lost: 3341375 of 3341375)
Decoy : 0  (Lost: 1 of 1)
Gauss : 0  (Lost: 333743 of 333743)
Large decoy: 0  (Lost: 1 of 1)
Plasma : 0  (Lost: 191301 of 191301)
** Ship Resources lost: 308,857,842,000 ore, 225,258,631,500 crystal, and 52,760,537,000 hydrogen.
** Total Resources lost: 421,281,721,000 ore, 271,021,315,500 crystal, and 59,167,053,000 hydrogen.
** Destroyed Ship Points Gained: 9,890,000

After 4 rounds of combat: The attacking side acquired 81,751,325 ore, 99,709,093 crystal, and 73,154,569 hydrogen.
Some of the enemy's defenses were rebuilt.
94,140,852,600 ore and 68,764,426,950 crystal are now floating at this location.
There was a 0.0% chance that a moon would form from the debris.
However, no moon formed.

and other ones not as big  lol


Title: Re: X2 NPC spawning rate
Post by: new starr federation on September 29, 2013, 08:55:17 PM
maybe your the reason he doesnt find any.. lol nice work!
Title: Re: X2 NPC spawning rate
Post by: Monkey D. Luffy on September 29, 2013, 09:18:10 PM
That's funny that you posted that rich, seeing as new star sent me this message hours ago implying that he hit that very same one:



new starr federation    a good one by you    about 4 hours ago
To: Monkey D Luffy
Date: 2013-09-29 16:46:57 UTC
In the attack from XXX ‎‎‎‎[2:153:3m] on Large Floating Colony ‎‎‎‎[2:133:1]:

The attacking side acquired 81,751,325 ore, 99,709,093 crystal, and 73,154,569 hydrogen.

Urcath (DEFENDER) lost 749,810,953 RSP and gained 0 DSP. (more)
XXXXXX (ATTACKER) lost 9,890,000 RSP and gained 292,608,937 DSP. (more)

94,140,852,600 ore and 68,764,426,950 crystal are now floating at this location.
There was a 0.0% chance that a moon would form from the debris.
However, no moon formed.

You lost:
Icon_zeus_class x989

Very strange that it was you who hit it, not him?


And, for the record, my ships we on fleetsave at the time, so I couldn't attack it...
Title: Re: X2 NPC spawning rate
Post by: new starr federation on September 29, 2013, 09:48:42 PM
i didnt hit it..thats his moon Monkey!lol i was laughing about the fact u claim there is nothing spawning near you anymore..i think u are jus in a slump and it will soon pass..i have them too..except i try not to whine on the boards like its the end of the world lol hehehe

i get beat to targets or they vanish on me quite often but i dont let it discourage me..
Title: Re: X2 NPC spawning rate
Post by: Monkey D. Luffy on September 29, 2013, 10:03:32 PM
Okay,... so you showed me 1 NPC near me today...

The problem is that I am not claiming that there is "nothing" near me... I *am* still finding some big ones near me...

What I am claiming, however, is that there is dramatically far less than usual (over the last two months) near me... "usual" being between 14 to 20 in a day, of nearly that same size.

If you can show me just another 10 NPCs today, that are within 50 systems up and down from me, that have over 1 million dios worth in debris, then I'll stop posting about their diminished numbers, and fully admit that you were right, and that I was wrong.
Title: Re: X2 NPC spawning rate
Post by: new starr federation on September 29, 2013, 10:20:14 PM
yeah they are out there jus in other places..lower G1 is usually my best hunting ground..then G3 if its dry
Title: Re: X2 NPC spawning rate
Post by: Vastet on September 30, 2013, 02:39:07 AM
If NPCs generate randomly, then logically you should have dry spells occasionally even if you're well spread out. If you're stuck in one system those dry spells should happen much more frequently. Why oh why would you have everything in one system? That's a complete noob move. It might be workable for starting up in a uni to tansfer res around faster, but long before you're building Zeus it becomes a liability and limits you. Spread your wings a little. Warp Gates are your friend.
Title: Re: X2 NPC spawning rate
Post by: new starr federation on September 30, 2013, 02:47:05 AM
If NPCs generate randomly, then logically you should have dry spells occasionally even if you're well spread out. If you're stuck in one system those dry spells should happen much more frequently. Why oh why would you have everything in one system? That's a complete noob move. It might be workable for starting up in a uni to tansfer res around faster, but long before you're building Zeus it becomes a liability and limits you. Spread your wings a little. Warp Gates are your friend.


Well said Vaset..i think i like u now..lol yes Monkey is kind of a "noob" spread those wings and make friends with ur gates ;)
Title: Re: X2 NPC spawning rate
Post by: Monkey D. Luffy on September 30, 2013, 03:05:31 AM
How the hell was I supposed to know that I would lose my job, and spend the next year and a half looking for another one, only to be laid off again?!?!?!?

Putting your planets together at the start of a universe, when you intend to move them latter on, is an intelligent, strategic thing to do, dumbass. - You have no right to call ME a noob, just because I can't afford to move my planets anymore.

I have MORE than proven that I am not a noob on this forum!

And to Vas - while an "occasional" dry spell, certainly happens, this one has lasted for over two months now - fair to not call it a "spell", so much as a "permanent change".
Title: Re: X2 NPC spawning rate
Post by: Vastet on September 30, 2013, 03:20:29 AM
Yes it is a valid strategic move, especially for starting up in a permanent uni. But not for the long term. Not permanently. Personally I'd never spend $20 to move a planet. But I have dropped a 250ish field world to get a better one. Once you're in late game it doesn't take very long. Your uni has the 5 minutes and it's free feature yes? If so then it's exceedingly fast to build up a new world. Even if not you can still do it pretty quickly. Build a F10 first and you'll max out a new 300 fielder in no time.
The real problem is the moons. I'd guess you have 9, all built up, and you're in a somewhat slow uni. They'd be a ***** to abandon. And $20 per planet for a game is a pain to come up with when you're unemployed. You could buy a used PS3 or XBox 360 for that easy, and get more out of it too.
I feel your pain. But you have to do something.
Title: Re: X2 NPC spawning rate
Post by: Monkey D. Luffy on September 30, 2013, 03:45:41 AM
When I started in this universe, it was a part of my initial long term plan to move all of my planets so that I have one in each galaxy...

However, back then, I was bringing home $450.00 a week, and could afford to spend a little bit of money on gaming... I never suspected that I'd be laid off after being attacked by robbers at work... *still a point of sore contention for me*

The entire point of my "complaining" here however, is not there are aren't any NPCs to attack - sure, there are plenty of them all spread out all over...

However,... I went from finding an average of 14 a day in my hunting area, to finding only 1 or 2 a day, I didn't really think anything of it at first - just a "dry spell" and all... but I soon realized that this change happened after BFG announced that they doubled the spawn rates of the NPCs...

So why am I only finding 1 or 2 a day, instead of 25 to 30 a day, unless BFG lied, and actually reduced their spawn rates?
Title: Re: X2 NPC spawning rate
Post by: Vastet on September 30, 2013, 04:21:56 AM
Has your uni seen anything like the growth spurt Conquest had a couple weeks back? That could scew things. Or maybe some neighbours not too far away in rank from yourself moved/quit/got smashed? I noticed in Conquest that NPCs were much more common around groups of people, and tended to ratio according to rank.