Starfleet Commander Forum

Starfleet Commander => Tournament Universe => Topic started by: Wargasm on October 06, 2013, 05:47:20 AM

Title: Season 5 Feedback- What would YOU change about the tournament?
Post by: Wargasm on October 06, 2013, 05:47:20 AM
I did not participate in the first four seasons of the tournament, so this was my first.  I am really enjoying the game without P-Mode... the way it used to be.  I love the speed, I love the mines, I love that it only took a couple days to unlock Athenas.  This coupled with the quest rewards and other game changes in the last year have made the tournament alot of fun for me.

I'm a fan of tournaments for the simple reason that they have a definitive end.  I'm an even bigger fan of not having P-mode in tournaments because of P-Mode itself and because it tells me that BFG is willing to change the tournament to a format that the players want. 

I thought I'd make a post to get a more modern day feel of what the players want, and I'll start by listing what I'd like to see change for season 6.

1.  No P-Mode.  This is great, keep it this way.

2.  Galaxies-  Only 1 galaxy, or 2-3 truncated galaxies with maybe 100 systems each.  No more hiding in the corner. 

3.  No curetes.  Nuff said.



Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 06, 2013, 09:50:51 AM
I agree with 1 & 2, and would add that I think the speed is great too.
Curetes are the whole reason Erebus have any use, and most of the reason Moros do.
It is definitely a broken ship though.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: renykeny on October 06, 2013, 12:35:07 PM
 ;D  I love curs..  but that's because I have more than anyone else.. ;D
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: brakeman on October 06, 2013, 03:08:24 PM
Curetes serve me well!! Game seems to be playing out well for me. Moons have definitely a twist to it!!

Change.. 5 systems
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: renykeny on October 06, 2013, 08:14:14 PM
 ::)  I still way prefer last tourney with no oracles..seems most fleeters have aleady quit..oracles are everywhere
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Wargasm on October 06, 2013, 08:37:49 PM
The problem with Erebus is that they are too weak, even compared to the curetes defending.

An erebus attacks for 20 damage (3 times, I know).
A curetes has 400 hull. 

To even have a CHANCE to destroy a curetes, you have to do 30% hull damage, which is 120.  An erebus firing 3 times at the same ship does half that.

Erebus don't RF against probes, sats and charons like most other ships do, and again, they don't do enough damage to kill them.   You really have to use Moros if you want to kill curetes, which is kinda lame when you compare the cost to build one Moros vs one curetes.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Leela on October 06, 2013, 08:38:27 PM
::)  I still way prefer last tourney with no oracles..seems most fleeters have aleady quit..oracles are everywhere


+1

Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Sean Sti on October 07, 2013, 01:37:51 AM
I like this version of the tournament.  No NPC's great.  No P mode awesome.  The speed wow. 
The only thing that I would like to see is this uni to go a little longer. 
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: HiramJim on October 08, 2013, 12:15:02 PM
Moon, yes.  Gates, yes.  Oracles No.

In a one month tourney it takes too long to build a heph (unless you are a number 1-5 players).  Even without that, I prefer gates over a heph most of the time.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: fleet smasher on October 08, 2013, 12:52:55 PM
should also up the mine production for higher lvs as i am at a stage that it is pointless to upgrade mines as the ROI date is to close to tournament end date.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 08, 2013, 01:08:53 PM
More people! lol. This has gotten boring. The top few players have wiped out most of the targets already. Best hit I've had all tournament was maybe 4k dsp.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Alldow on October 08, 2013, 01:54:27 PM
yes it has and yes more players
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Leela on October 09, 2013, 12:15:51 PM
More people! lol. This has gotten boring. The top few players have wiped out most of the targets already. Best hit I've had all tournament was maybe 4k dsp.

AGREED 100% VAS,  I actually quit the tourney a couple days ago due to boredom..I just could not justify spending my free time playing a game that was as much fun as watching paint dry!!
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 09, 2013, 04:40:42 PM
I've quit too actually. lol
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Commander KTK on October 15, 2013, 03:36:46 AM
I would make it like tourney 3 was with the speeds of tourney 5. There were so many more people playing tourney 3 than the past 2 tourney's. I also think that it should run 3 month.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Wargasm on October 15, 2013, 08:34:09 AM
I would make it like tourney 3 was with the speeds of tourney 5. There were so many more people playing tourney 3 than the past 2 tourney's. I also think that it should run 3 month.

I did not participate in any other tournament season, so i had to go check the announcements forum for what season 3 had that season 5 did not.  The only thing I notice when comparing the two is that season 3 had NPC's, whereas 5 does not.

If you want to farm NPC's, feel free to join any other universe.  The tournament is reserved for PVP, and territories/NPC's have no role in PvP battle. 

As much as a 3 month tournament seems appealing to you, look at it from BFG's perspective.  While I'm certain that Matt and BFG would never confirm this, I'm confident that in a 3 month tourney BFG would make about 75% of their credits in the first month.  That being said, doesn't it make sense to have three "first months" by holding 3 seasons of the tourney?

In fact, that first month of credit spending is probably the only reason that BFG could..."afford"... not to include purchaseable neutrality markers in the tournament.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 15, 2013, 03:50:44 PM
Interesting thought. Personally, I can't bring myself to use credits early game when waiting gives a better return. If tournament 4 had only lasted a month I wouldn't have spent anything. It was about 6 weeks in before I bought the commander packs.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: walt5659 on October 15, 2013, 08:19:55 PM

Request #107323

Walt5659
Oct 14 15:35

never Lit up as an attack
To: Admiral Walton
Date: 2013-10-14 18:29:46 UTC
In the attack from Hephaestus ‎‎[2:246:20] on Moon ‎‎[2:246:10m]:

The attacking side acquired 62,590 ore, 558,780 crystal, and 397,285 hydrogen.

Admiral Walton (DEFENDER) lost 113,265 RSP and gained 13,479 DSP. (more)
flunky (ATTACKER) lost 13,479 RSP and gained 113,265 DSP. (more)

21,355,800 ore and 13,511,100 crystal are now floating at this location.

flunky led an attack on Admiral Walton at Moon ‎‎[2:246:10m].
The following emerged from battle after 5 Round(s)

*****Attacker: flunky with 199,181,000 RSP involved (initial fleet RSP) *****
Artemis : 2537 (Lost: 2844 of 5381)
Curetes : 1182 (Lost: 5 of 1187)
Poseidon : 294 (Lost: 37 of 331)
Athena : 2508 (Lost: 16 of 2524)
** Resources lost: 10,002,000 ore, 3,353,000 crystal, and 124,000 hydrogen.
** Destroyed Ship Points Gained: 113,265

*****Defender: Admiral Walton with 113,265,000 RSP involved (initial fleet RSP) *****
Hermes : 0 (Lost: 121 of 121)
Artemis : 0 (Lost: 181 of 181)
Atlas : 0 (Lost: 31 of 31)
Zagreus : 0 (Lost: 2 of 2)
Hercules : 0 (Lost: 714 of 714)
Dionysus : 0 (Lost: 310 of 310)
Poseidon : 0 (Lost: 575 of 575)
Athena : 0 (Lost: 543 of 543)
Hades : 0 (Lost: 575 of 575)
** Ship Resources lost: 61,184,000 ore, 41,684,000 crystal, and 10,397,000 hydrogen.
** Total Resources lost: 61,184,000 ore, 41,684,000 crystal, and 10,397,000 hydrogen.
** Destroyed Ship Points Gained: 13,479

After 5 rounds of combat: The attacking side acquired 62,590 ore, 558,780 crystal, and 397,285 hydrogen.
Admiral Walton (DEFENDER) lost 113,265 RSP and gained 13,479 DSP.
(more) (less) * Contributed 113,265 RSP to the battle.
* Lost 61,184,000 ore, 41,684,000 crystal, and 10,397,000 hydrogen in ship damages.
Start End Lost 121 0 121 31 0 31 181 0 181 2 0 2 714 0 714 310 0 310 575 0 575 543 0 543 575 0 575 flunky (ATTACKER) lost 13,479 RSP and gained 113,265 DSP.
(more) (less) * Contributed 199,181 RSP to the battle.
* Lost 10,002,000 ore, 3,353,000 crystal, and 124,000 hydrogen in ship damages.
* Acquired 62,590 ore, 558,780 crystal, and 397,285 hydrogen in plunder.
Start End Lost 5381 2537 2844 1187 1182 5 331 294 37 2524 2508 16 21,355,800 ore and 13,511,100 crystal are now floating at this location.
flunky
Attacker
Hephaestus ‎‎[2:246:20]
Admiral Walton
Defender
Moon ‎‎[2:246:10m]

Site = Facebook
ViewerID = 1225534565
UserID = 1331
Game = Starfleet Commander - Tournament
Agent = Mozilla/5.0 (Windows NT 6.1; WOW64; rv:24.0) Gecko/20100101 Firefox/24.0
Email = walt5659@gmail.com
TeamName = Admiral Walton
HomePlanetCoords = 1:34:6
 
Comments
User photo
Jason
Blue Frog Gaming

    You have to refresh your planet after the attack is launched in order to get the red warning over our planet that it is under attack.

    Jason
    Blue Frog Gaming Support

    For the latest news about Blue Frog Gaming follow us on Facebook and Twitter!
    http://www.facebook.com/BlueFrogGaming
    http://www.twitter.com/BlueFrogGaming

October 14, 2013 15:40
User photo
Walt5659

    yes i know but was all over the place on different colonies and it never lit as an attack even when it was over all i got was a battle report lost fleet

October 14, 2013 15:55
User photo
Jason
Blue Frog Gaming

    I will attempt to reproduce this, however unless I am able to do so I apologize but I can't return your fleet.

    Jason
    Blue Frog Gaming Support

    For the latest news about Blue Frog Gaming follow us on Facebook and Twitter!
    http://www.facebook.com/BlueFrogGaming
    http://www.twitter.com/BlueFrogGaming

October 14, 2013 16:37
User photo
Walt5659

    ok hope it will do it for youi was being ESP all over i knew he was
    their but figured he was just trying to intimidate me so just went
    about my business checking on things then revived battle report
    showing the battle was over

October 14, 2013 17:06
User photo
Jason
Blue Frog Gaming

    I have been unable to reproduce this here at the office. Are you using any scripts? If so it is possible that one of them could be responsible for this.

    Jason
    Blue Frog Gaming Support

    For the latest news about Blue Frog Gaming follow us on Facebook and Twitter!
    http://www.facebook.com/BlueFrogGaming
    http://www.twitter.com/BlueFrogGaming

October 15, 2013 10:12
User photo
Walt5659

    no scripts just the game on line use mobile phone some times but was
    on computer when it happened

October 15, 2013 10:48
User photo
Walt5659

    we are doing a moon shot now it was almost 7 min before it showed up
    as an attack their is something going on

October 15, 2013 10:53
User photo
Walt5659

    ‎[1:246:10]

October 15, 2013 10:55
User photo
Jason
Blue Frog Gaming

    It can take up to 5 minutes for you to get the attack icon over your planet, as the planets check every 5 minutes to see if they are under attack.

    Jason
    Blue Frog Gaming Support

    For the latest news about Blue Frog Gaming follow us on Facebook and Twitter!
    http://www.facebook.com/BlueFrogGaming
    http://www.twitter.com/BlueFrogGaming

October 15, 2013 11:21
User photo
Walt5659

    ok an attack in system at this game speed is 4 min 20 sec

October 15, 2013 11:25
User photo
Walt5659

    at my tec level flunky tecs are hire than mine

October 15, 2013 11:27
User photo
Walt5659

    flunky re: 2 minutes ago
    To: Admiral Walton
    Date: 2013-10-15 17:12:36 UTC
    well, i cant be sure how long it took - but i presume - it was around 5.06-5.15 or something along those lines.
    Reply | Delete | Block
    this is how long battle took he thinks and with game lag time that is why it didnt light you need to update attack clock to less time3 min

October 15, 2013 13:17
User photo
Jason
Blue Frog Gaming

    I will pass your feedback along to the development team.

    Jason
    Blue Frog Gaming Support

    For the latest news about Blue Frog Gaming follow us on Facebook and Twitter!
    http://www.facebook.com/BlueFrogGaming
    http://www.twitter.com/BlueFrogGaming

October 15, 2013 13:58
User photo
Walt5659

    so do i get my fleet back

October 15, 2013 14:03
User photo
Jason
Blue Frog Gaming

    I apologize but I can't return your fleet, as it does not appear that an error occurred.

    Jason
    Blue Frog Gaming Support

    For the latest news about Blue Frog Gaming follow us on Facebook and Twitter!
    http://www.facebook.com/BlueFrogGaming
    http://www.twitter.com/BlueFrogGaming

October 15, 2013 15:06
User photo
Walt5659

    I dont know what you call it if someone can attack without your system
    notifying the person being attacked I call it a glitch in the system
    you said it has 5 min for notification that gives the person 6 to 15
    seconds to react if game is not lagging in response time but the game
    is always lagging so if some one can get in same system you have a 90%
    chance of loosing your fleets I have played in all of your universes
    from original to this one so i know how to play the game so I will not
    be playing any more thank you for your time and good luck keeping
    gamers

October 15, 2013 15:39
User photo
Walt5659
Add a comment to this request
Jason From BFG admitted that this happens but it isnt a glitch
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 15, 2013, 08:51:51 PM
This has been general knowledge for years. Refresh your fleet page every 2-3 minutes if you want to keep your fleet safe in a x7 uni. If you're going to be afk for 4+ minutes, fleestsave. Or lose your fleet.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: walt5659 on October 15, 2013, 09:24:20 PM
yes but on a 5 min atack the attack timer checks every 5 min it didnt light attack till i receive the battle report
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 15, 2013, 10:28:19 PM
If you're refreshing your fleet page every couple of minutes it doesn't matter whether or not the attack icon appears on your planet. You'll see the attack inbound on your fleet page. I stopped looking for the icon years ago. You can lose 5 minutes towards a potential ninja with a gd if you're always waiting for it.

Fleet page fleet page fleet page fleet page fleet page.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Pantin on October 16, 2013, 03:08:15 AM
Jason From BFG admitted that this happens but it isnt a glitch

He can admit to existing game mechanics without them being glitches... sad for you but you didn't know about a particular game mechanic, your lack of knowledge cost you your fleet but it doesn't make that a glitch.

Live and learn for next time. :/
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Wargasm on October 16, 2013, 03:23:23 AM
Well I can't say I blame Walton for his frustration.  Many of us have played old universes where you had 10 minutes+ to see incoming attacks.  And yes, although it might take a couple of minutes for the planet to glow with that red "!", it happened BEFORE the attack landed. 

It was never set in stone at what exact time interval the incoming alert appeared, but I was told a long time ago that it was 10% of the total time it takes for the attack to land.  So if you attack me in system, and your hades take 10 minutes to get there, it would show up with 9 minutes remaining on the attack.

But in the tournament that is clearly not the case.  Several of my alliance mates have lost fleets too, while they're online and actively playing.  Sure they might not be refreshing the fleet screen, but they're cycling through the buildings, missions, shipyard and messages.  And every time they change pages, they don't see the incoming alert on the top of thepage because there isn't one.

I disagree with the support ruling on this one, and I think if BFG can't manage a consistent incoming attack alert on the planets display, then they need to remove it entirely.  Don't add something (broken) that the players are counting on to be able to see incoming attacks.

We all know you don't want to restore Walton's fleet, because then you would have to refund the fleet losses of the 50 other people that have suffered the same fate.  Just fix the alert or remove it, k?
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 16, 2013, 03:37:35 AM
I have to disagree with you on this. Part of the fun of a uni this fast is that you can hit someone before the alert shows up. It means you need to be paying attention when your fleet is at home, idle. I've had Ken and Fleet Smasher swing at me, both in-system (a few others as well); and I saw all of them within a minute or two of launch.
There was already a tournament that had this speed, and even more participants, but more people lauded it than complained about it.
Tournaments are, by implication, for veterans. If you play a tournament, you expect the player base to be people who know what they are doing. If they don't, they'll get some instruction at a very low cost, since everything will be deleted after it's over anyway.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Wargasm on October 16, 2013, 10:42:37 AM
I have to disagree with you on this. Part of the fun of a uni this fast is that you can hit someone before the alert shows up.
Tournaments are, by implication, for veterans.

A "veteran" does not have to rely on game glitches in order to destroy fleets.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: renykeny on October 16, 2013, 11:10:59 AM
its not a glitch..its a mechanic of the game :-*
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Leela on October 16, 2013, 12:08:31 PM
Not sure why BFG will not admit it is broken but seriously how can you say it is working correctly when the "under attack icon" shows up after you have been attacked and stays lit for several minutes after??? It would seem to me to be a much better option to have the icon lit before the attack lands and disappears immediately after the attack. This has been some what of an annoyance to many players for a long time now.

As you can see by the original posters comments they will not be playing any more uni's because of it, and I am sure there have been others who also quit for same reason, so anyone wanting to retain players should also be concerned about those game glitches that cause players to lose their fleets. Game lag times are also another cause for concern.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 16, 2013, 01:14:43 PM
A "veteran" does not have to rely on game glitches in order to destroy fleets.


its not a glitch..its a mechanic of the game :-*

QFT. There's no glitch here.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: lytjohan on October 16, 2013, 04:45:38 PM
to the best of my knowledge - he wasnt online for atleast 5-10 minutes after the attack .. i may be wrong - but nothing happend - until i decided to try attack another of his colonies - and there was a certain amount of time going on there - also he did not create any dios for quite a while - i was able to go 1 time to pick up debris before anything happend - dont have the reports anymore though - so cant say for certain - but i think its a bit much trying to get fleet back on that one.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 16, 2013, 05:30:58 PM
So you're flunky. :)
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Leela on October 16, 2013, 08:16:46 PM
to the best of my knowledge - he wasnt online for atleast 5-10 minutes after the attack .. i may be wrong - but nothing happend - until i decided to try attack another of his colonies - and there was a certain amount of time going on there - also he did not create any dios for quite a while - i was able to go 1 time to pick up debris before anything happend - dont have the reports anymore though - so cant say for certain - but i think its a bit much trying to get fleet back on that one.

Well that certainly puts a new spin on things..lol

Although I have heard it said more than a few times players have lost fleets while they were online the whole time because of the fast attack times and the " under attack icon"  did not appear on their screen till after the attack...
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: renykeny on October 16, 2013, 09:22:03 PM
this is supposed to be a tournament for seasoned veterans....its been well known for ages that the planet under attack does not light immediately..we have been hearing about this for ages from those that have lost their fleets..suck it up, rebuild and remember that we are all under the same disadvantage...that makes it fair for all!
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: lytjohan on October 16, 2013, 10:11:31 PM
So you're flunky. :)

hehe yea - bit late starting for real - but trying to catch up - or atleast get to a decent place before it ends :P
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: renykeny on October 17, 2013, 12:49:18 AM
I have regained my rightfull place\




 

| Rank: #1



Rank

Name

Tag

Destroyed Ship Points

1  Grand Warlord Ken Miller‎  FU  1,180,408 
2  Supreme Conqueror Fleet Smasher‎  NO P  1,155,340 
3  High Warlord Celtic Fury‎  ANH  927,304 
4  Grand Admiral flunky‎  FU  345,321 
5  Admiral SAY NO TO P MODE‎ (s)  no fear  286,476 
6  High Warlord Stabby McKnife‎  ...☠...  250,998 
7  Fleet Admiral Ares‎  Q  236,249 
8  Supreme Commander Mama‎  ...☠...  228,304 
9  Grand Admiral >GameOver<‎  FU  219,657 
10  Fleet Admiral Smurf Killer‎  ...☠...  153,886 
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 17, 2013, 02:03:35 AM
I bet it hurt a little having to leave last uni.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: renykeny on October 17, 2013, 02:22:45 AM
yup a bit!...well now im even better in dsp..fuemin and warguy and celtic fury ninjaed an attack of mine...basically traded rsp for dsp...big winner was warguy who got most of the debris!
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 17, 2013, 05:15:16 AM
He got some revenge for last tournament lol
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: renykeny on October 17, 2013, 09:19:34 AM
 ;D...lol..he got revenge for two more fleets this tourney as well...
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Pantin on October 17, 2013, 05:46:51 PM
It was never set in stone at what exact time interval the incoming alert appeared, but I was told a long time ago that it was 10% of the total time it takes for the attack to land.  So if you attack me in system, and your hades take 10 minutes to get there, it would show up with 9 minutes remaining on the attack.

You're wrong. The game checks for incoming attacks every 5 minutes and the check time is set at a different time for everyone. If there is one at the time of the check then the ! will appear. It has nothing to do with total attack flight time.

So, again, lack of knowledge doesn't make anything a glitch.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Ares on October 18, 2013, 01:59:58 AM
I would make it like Tourney 4 was with the speeds of tourney 5, also one an a half or 2 months duration.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Wargasm on October 18, 2013, 02:37:59 AM
You're wrong. The game checks for incoming attacks every 5 minutes and the check time is set at a different time for everyone. If there is one at the time of the check then the ! will appear. It has nothing to do with total attack flight time.

So, again, lack of knowledge doesn't make anything a glitch.

I never claimed to be right.  Just because someone once told me a UFO flew over their house and stole their cat doesn't mean it's true.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: renykeny on October 18, 2013, 10:56:29 AM
 ;D...why the hell would they want a cat?...puppies taste much better! :P
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 18, 2013, 03:03:34 PM
Cats are great hunting partners. You catch more puppies with one.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Dark One on October 19, 2013, 08:24:28 AM
Sorry but I have to disagree with most here. Just because a gaming mechanic originally worked using the original parameters doesn't mean that it is now not a glitch. The fact that other parameters, in this case speed, have changed causes something to happen in the game which is unacceptable and brings it into glitch territory. If a car manufacturer used the same brakes as were used on the model T on a modern car designed to go much faster it wouldn't be acceptable, they were designed to do a job and still do that job but it would be unacceptable because a parameter has changed.

The other side of this coin is to go back to original and other units and alter the time setting so that in original you don't get an attack warning light up for 30 minutes then judge the amount of complaints.

We know some people don't see attacks because they just press buttons which don't cause full page refreshes, but this is something different. This is the first time I have heard an BFG actually give a reason why this would happen. It may not be a reason to return someone's fleet as there can be no definitive proof that that is the reason why a fleet was lost rather just not paying slightly enough attention and it could not be applied retrospectively.

As much as I would like a cloaking device and I am now working on getting my warp speeds faster to bring down my in system attacks. This should be fixed and quickly.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: renykeny on October 19, 2013, 05:02:32 PM
 :(...the problem is I doubt bfg is going to change the way everything works for a quick tourney...instaed because of the whining they probably will find it much easier to just not have another fast uni
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Dark One on October 21, 2013, 09:29:45 AM
So true, they will of course take the easy option.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: czoperj on October 21, 2013, 08:15:52 PM
I wouldn't mind seeing NPC's back and territories. Notice that the tournaments with them (2,3) had more players then the ones without. I know i will get negative responses to what I have just said, but everyone is entitled to their opinion and This is mine.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Alldow on October 21, 2013, 10:18:27 PM
I am for what ever gets the most players to play
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: renykeny on October 21, 2013, 11:24:15 PM
 :)...personally I don't care...this will be my last uni...im bloody bored :(
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Dark One on October 22, 2013, 11:54:21 PM
I wouldn't mind seeing NPC's back and territories. Notice that the tournaments with them (2,3) had more players then the ones without. I know i will get negative responses to what I have just said, but everyone is entitled to their opinion and This is mine.

Spoken like a true farmer.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Pantin on October 23, 2013, 05:23:24 AM
Spoken like a true farmer.

As opposed to the time you asked me to be able to farm me in tourny S4 if I quit?

Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: renykeny on October 23, 2013, 11:40:54 AM
personally I know of no one else aside from me that does not farm anyone..my total attacks this tourney..no inactives as well



Marauder: Paragon
 
140
Be the victor of 200 total attacks. Defender must have at least 100 defenses/ships present to count.


(108 of 200)
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Dark One on October 24, 2013, 10:54:34 PM
I am the laziest farmer going and only do it to a certain stage, then I tend to stop. And my comment was aimed at the farming of NPCs.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: renykeny on October 25, 2013, 01:43:36 AM
oops...this is funny...all the anh fools that haven't got any dsp are building probes like crazy to make it look like they are fleeters...what a bunch of losers!..
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Wargasm on October 25, 2013, 05:08:08 AM
Welcome to last year... rofl.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: xXxAPUxXx on October 25, 2013, 06:09:15 PM
oops...this is funny...all the anh fools that haven't got any dsp are building probes like crazy to make it look like they are fleeters...what a bunch of losers!..


not all mr miller lol
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Conan on October 25, 2013, 06:11:33 PM
They are building probes to get points not to make them look like fleeters.  If I spent what you did I could leapfrog everybody and have a heph first too.  You should not call other players losers when they play different than you. I feel sorry for you since you seem to need the gratification of winning so that you can call others losers.  They don't spend nearly as much time on the game as you do.  They have RL that is more important than dodging your incessant attacks. You were always nice to me in game (and didn't get my ships) but here I see what you are really like. Go get a life.  Suck it up monkey boy.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: xXxAPUxXx on October 25, 2013, 06:15:39 PM
calm down everyone lol the game will be back soon enough ken's just upset he cant blow up the probes lol, been fun for me well played everyone and see u soon, to stay on topic i wouldnt chance anything best tourney  one ive played in , just need more people!
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: lazoputz on October 25, 2013, 08:19:38 PM
I didnt play, but checked the overall leaderboard just now, and am astounded by the fact that the overall winner has an "s" beside his name. In any competition I have ever been involved in, anyone caught cheating in any form, would have their title stripped from them in disgrace.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Matt H on October 25, 2013, 08:29:19 PM
I didnt play, but checked the overall leaderboard just now, and am astounded by the fact that the overall winner has an "s" beside his name. In any competition I have ever been involved in, anyone caught cheating in any form, would have their title stripped from them in disgrace.

The (s) next to his name is part of his self-selected name. It is not a BFG imposed suspension.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: renykeny on October 25, 2013, 09:40:39 PM
 ;D...ll...conan...sorry dude...im far from one of the biggest spenders here.....what I do spend I spend wisely...that's all...and I am extremely good at building an account...I have done it enough..what I was referring to was a few top anh players that just build mines all game, no ships to speak of, then in the last few days what they do is build probes with their crystal to get fleet points and increase overall rank, with ore they build missile batterys, and space mines with their crystal.....it sucks that they scew the final results ...as far as incessant attacks...well its a wargame buddy!....suck it up monkey boy...lol
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 26, 2013, 02:19:18 AM
The (s) was part of tets' name, but then anyone who's been around awhile knows he always earns a real (s) at some point, and this uni was no exception.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: lazoputz on October 26, 2013, 03:57:39 AM
Ahhh, a very weak attempt at humour, then. Har har
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Duanra on October 26, 2013, 11:56:10 AM
I like that in this game you can have different strategies. That makes the game more interesting and you want to be flexible and adapt to the game set up and the player population. Thus it's a good thing that every season is a bit different.

I'm sorry to see some players don't realize that and keep mocking players who have a different way to play the game.

This game isn't just a war game, it's much more interesting than just a war game.

A probe loving fool.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: kru on October 26, 2013, 12:43:56 PM
what to change about the tourney uni's....

hmmmmm just a few ideas:

1) set the lowest planet field at 100 (for every slot) and keep the max at 320.. This means in the very early stages less time is being placed on the need to colonise with workable fields and actually more time building/farming/attacking.

2) Introduce a technology called 'skynet' which allows you to upgrade labs not being used as the primary research lab and do 1 research project at a time.

3) Keep moons OUT of the tourney's, instead use the oracle facilities on the planet (this of course would bring back some skill) make it so the opracle can ONLY detect fleets fleets on attack missions (transports/deploys remain invisible)

4) Obviously, if mining algorithm and speed is going to be set higher than most, it would be beneficial to those who are not attacking to have 10 - 15% increase on daily missions yield.

5) Use these 'tourney' unis to test new ideas, new techs, new ships, new buildings, new defences; afterall, they are only around for a short period of time and bfg can see through their own systems how these new additions will impact on existing ships/defences etc.

5) keeping p mode out is a great incentive, however there now needs to be a .5% on speeds (eg 5%, 15%, 25%, 35% etc etc) mainly due to the bitch ass speeds.  One of the reasons i stopped playing after 2 weeks was the hydro cost to fleetsave the fleet i had (which was not impressive) was seriously OTT due to the 'distance' i had to send for the time i recquired.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Celtic Fury on October 26, 2013, 01:42:52 PM
Hey all,
Well, after being away for some time from the game I came back looking to hunt / trap or what ever works.. Just blow crap up.  In saying this.. I put a couple of others in question about 'appearances' (pushing).  Ken, we've played a long time so consider this a public apology bud.  I just looked at it from the 'end of game' tactics to try and win.  Your a DPS champ and that is all you care about. I know and get that.  Grats! 

I have had a great time with this and really I get the all sorts of style of play.  But this is a war game.  Plain and simple.  Playing SFC's version of Farmville or sitting in P-mode 50% to 90% of the time are the reasons some are not even in the top 10-20.  And in no way is this directed at anyone personally (except the apology to Ken)... but just in general.  There is a balance to maintain in building... some just seemed more lob sided.

I do agree that eliminating the moons will give more of a heads on aggressive play than the secretive Oracles out there.  And I support no having any moons.  I like the run and gun space game.  Sitting there oracling can be productive point wise, but it can also be so unbalanced. 

Thanks all as it has been fun.

CF
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Mama on October 26, 2013, 02:38:12 PM
Quote
5) Use these 'tourney' unis to test new ideas, new techs, new ships, new buildings, new defences; afterall, they are only around for a short period of time and bfg can see through their own systems how these new additions will impact on existing ships/defences etc.


Sorry but that is a daft idea, test things in beta but not a tournament.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: kru on October 26, 2013, 02:43:04 PM
awwwwww someone scared by sounds of it...

of course it would have been beta tested by a normal company, but this is BFG
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Mama on October 26, 2013, 03:37:36 PM
awwwwww someone scared by sounds of it...

of course it would have been beta tested by a normal company, but this is BFG

No not scared at all

Fact is tournament is a competition not a testing area

Lets see if you are around in next tourney, just might have to pay you a visit :D
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 26, 2013, 05:57:23 PM
I don't like the idea of Oracles on planets and no moons. That just means that 80% of the player base will quit in the first week as they all get o locked while trying to do anything.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Conan on October 26, 2013, 06:38:20 PM
I don't like the idea of Oracles on planets and no moons. That just means that 80% of the player base will quit in the first week as they all get o locked while trying to do anything.

Not if the tower can only see attacks.  If they can't see GDs, transfers or deployments then an o-lock becomes a little more risky.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 26, 2013, 06:50:30 PM
It would still be ridiculous. I feel supremely confident in saying the vast majority of attacks in the last two tournaments were farming runs on inactive players. And I know for a fact that by the mid point of T5 some of the top players were so bored and dsp hungry that they were locking such attacks. Having planet based Oracles without moons will only cause a desert of a uni. It's not a good idea.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Zarchne on October 27, 2013, 02:10:44 AM
Kru's suggestions #3 and #5 come with a context.  They have tested a few things first in Tournaments.  One would be the addition of Moros and Erebus.  Another was the Tiresias Tower (http://wiki.playstarfleet.com/index.php/Tiresias_Tower).
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Conan on October 27, 2013, 02:13:11 PM
It would still be ridiculous. I feel supremely confident in saying the vast majority of attacks in the last two tournaments were farming runs on inactive players. And I know for a fact that by the mid point of T5 some of the top players were so bored and dsp hungry that they were locking such attacks. Having planet based Oracles without moons will only cause a desert of a uni. It's not a good idea.

Well, I believe that you are wrong.  Didn't you quit mid tourny?  I think much of the dsp was because of the uni speed.  4 minute in-system attacks (and 7-10 minutes from 10 systems away) allowed attackers to win because the target wasn't updating their fleet screen every minute or 2.  I almost lost a heph because I was reading a couple messages.  I don't recall any o-locked attacks on farming runs unless they included some fighters.  We already had a uni with oracles on planets but they were limited by the esp level of the individual players.  If they could see anybody's attack then it might create more activity, not less.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: HiramJim on October 27, 2013, 04:09:25 PM
I loved the speed - but the fact that it doesn't show up until it is too late is completely bogus!   Being alerted to an attack if you are sitting there online is a reasonable expectation.   (If you are away from keyboard, tough sheets.)  That needs to be fixed.  But keep the speed the same.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 28, 2013, 04:44:25 PM
Well, I believe that you are wrong.

Experience tells me I'm right.

"Didn't you quit mid tourny?"

Yeah, because there weren't any targets left. i's were everywhere. And that was with moons to protect you from oracles. You have this funny idea that the tech levels will make any difference. The people at the top will see you, hunt you, and kill you. Your techs will be below theirs.

And the attack shows up the second it is launched. If certain people wish to refuse to accept a small alteration in their tactics then they deserve losing their fleet.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Conan on October 28, 2013, 08:23:59 PM
I'm referring to esp tech level that affected the tower's info gathering.  I don't mind not having moons but I don't want just the top players to be able to see everything with their tower.  It basically made the towers useless and the game too lopsided.  It was like shooting fish in a barrel.  I don't recall if you played that tournament or not.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: kru on October 28, 2013, 08:48:29 PM
And the attack shows up the second it is launched. If certain people wish to refuse to accept a small alteration in their tactics then they deserve losing their fleet.

Thats not true. Attacks will show on your fleetscrenn (providing your refreshing on the fleetscreen) but the triangle alert on your planet can take upto 5 minutes.

Previously when i played in extreme (about 3 years ago) i reported the same issues of alert triangle not showing, BFG (jason) responded with that it can take upto 5 minutes to properly display, even his advice was to check/refresh from your fleets screen and not home planet
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 29, 2013, 12:57:46 AM
Attacks will show on your fleetscrenn (providing your refreshing on the fleetscreen)

Exactly. Attacks show up THE SECOND they are launched.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 29, 2013, 01:10:10 AM
I'm referring to esp tech level that affected the tower's info gathering.  I don't mind not having moons but I don't want just the top players to be able to see everything with their tower.  It basically made the towers useless and the game too lopsided.  It was like shooting fish in a barrel.  I don't recall if you played that tournament or not.

I didn't, but the top players will have the top esp levels, so the idea of bringing those buildings in will only allow the top players to o lock everyone else. If you really want me to kill every fleet you attack with, then so be it. But after a week everyone within a few systems of my fleet who isn't as good at this game as I am will have quit or started turtling up hardcore. That scenario will be repeated through the entire uni with all the top hunters. Even people who are great will be food because they started a little late or made a mistake and lost too many ships.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Wargasm on October 29, 2013, 06:29:18 AM
People who started late had their place in the top 10.  The only difference is, they tried, nevertheless, to achieve victory, rather than crying about their 5 atlasses dying on the first day because they didn't fleetsave.  While yes, you're not going to catch a cheater on the scoreboard, you can still have fun playing the game in a much more risky manner without having to worry about a long term loss that took years to build.

I took a fleet loss too.  A big one.  Check the battle reports for season 5 in this forum and see for yourself (Stabby McKnife).  But oh look, I was #4 until the day I hit the V-Mode button.

A tournament is a different experience than any other universe.  Those that are discouraged in season 5 know what not to do in season 6 (myself included).  The best difference is that you have to wait 1 month to start over, rather than 6 months to a year for BFG to release the next permanent universe.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: kru on October 29, 2013, 02:25:45 PM
Exactly. Attacks show up THE SECOND they are launched.

NO! wheres that dam facepalm button?????  They will ONLY show once you have refreshed....you can't just idle an your game and, oh look! an attack is showing.

so, whilst the system will recognise an attack as soon as it is launched, your game will not show it until you refresh.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Conan on October 29, 2013, 04:42:44 PM
@Kru, you are correct but Vastet is a professional poster who is never wrong. 

@Vastet, message deleted, you're not worth it. LOL
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: kru on October 29, 2013, 05:47:15 PM
actually, vastest makes sense a lot of the time, he is just like all of us, believes in his opinions.  Both myself and vastet are both correct actually, i am and was referring to the 'display' of an incoming attack will not display until you refresh
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 29, 2013, 09:07:14 PM
NO! wheres that dam facepalm button?????  They will ONLY show once you have refreshed....you can't just idle an your game and, oh look! an attack is showing.

If you never do anything then the icon will never show up. A 500 hour long attack that you'll never see.
Attacks show up THE SECOND they are launched. Period. If someone is too lazy and/or too stupid to look for them, they deserve to lose their fleet. Noone killed my fleet, despite multiple attempts. Because I'm not so lazy as to not pay attention when my fleet was home.

@ Conan: Sucks to be wrong all the time eh? I wouldn't know. I'm rarely wrong.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: kru on October 29, 2013, 09:21:25 PM
If you never do anything then the icon will never show up. A 500 hour long attack that you'll never see.
Attacks show up THE SECOND they are launched. Period. If someone is too lazy and/or too stupid to look for them, they deserve to lose their fleet. Noone killed my fleet, despite multiple attempts. Because I'm not so lazy as to not pay attention when my fleet was home.



please just stop, because now your showing yourself to just be a little argumentative GIT!...

you cannot be compartive of the systems BFG use to those systems used by the players. PERIOD!

an attack will NOT show up the second it is launched UNTIL you refrsh, your aguing your own point invalid.....;leave it be now before you make yourself look even more crazy to have to argue 'your points.view is the only one that matters'

to show attacks you HAVE to refresh, if your attacks are showing without redreshing as soon as an attacker launches, then i would urge BFG to investigate your accounts for running scripts which would be illegal
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on October 29, 2013, 09:32:06 PM
"please just stop, because now your showing yourself to just be a little argumentative GIT!..."

Look who's talking. You are arguing against fact with laziness. You'll never win.

"you cannot be compartive of the systems BFG use to those systems used by the players. PERIOD!"

Yes I can. If someone is too lazy or too stupid to refresh their fleet page every few minutes in a uni where attacks can be done in less than 5 minutes, they deserve to lose their fleet. PERIOD.

"an attack will NOT show up the second it is launched UNTIL you refrsh,"

And the icon on a planet will never show up unless you refresh, so your point isn't a point at all.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Matt H on October 29, 2013, 09:38:33 PM
I'm not sure what the argument is here. However, it seems there may be some with misinformation claiming that attacks show up instantly. To clarify: You must refresh your fleets page to see any incoming attack on it. Under no circumstances will an attack show up instantly and without user intervention.

Now that I've resolved that issue, please get back to the original topic of this thread.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Wargasm on October 31, 2013, 01:13:40 AM
Thank you Matt.

It seems that most are in agreement that 7x production and speed is a good thing.  I haven't seen any complaints about no neutrality markers, and I agree with keeping them out of the tournament. 

While some have argued for the implementation of NPC's, I just don't think NPC's contribute to a PvP "dog eat dog" environment, which is the reason that I wanted to see tournaments happen in the first place.  If you want to farm NPC's and territories for a gold badge, try Nova or Conquest, gtfo my tournament.

Now, the last article of business which few have commented on is the DURATION of the tournament.  Season 5 was a 1 month tournament, and although I saw some changes in score (namely DSP) in the last week of the tournament, I want to get some feedback on the player's thoughts of having a 1 month, 3 month, etc tourney.

For starters, my feeling is that a 1 month tournament is best for several reasons. 
1.  In my opinion, it does not take longer than a month for the pros to dominate the leaderboards.  The longer a tournament drags out, the more inactives we see, the less fun the game becomes to play.
2.  1 month is a short enough time to prevent players from getting "burned out" on Starfleet Commander.  This will lead to less players quitting, and is more beneficial for a continued player base.
3.  1 month tournaments have a larger emphasis placed on early building, planetary building and most importantly, resource management.  These skills are a vital part of the game that can play a huge role in one's success in a short duration tournament.  (If S5 was a 1 week tournament I would have come in dead last :)


Discuss!
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Matt H on October 31, 2013, 02:53:47 AM
In general my thoughts are that 7x is probably too fast for a wider appeal. However, I believe 5x is more in the 'sweet spot'. Further, after seeing Season 5 run, I'm believe that 2 months is probably the best bet for Tournament length. We've obviously had them waaay too long in the past, but I think this was too short.

I understand that some players 'liked' not having neutrality markers purchasable in the Tournament, but we'll have to review the sales from the Tournament to see if that's a viable method for us to run Tournament in the future. My initial guess is that it's not.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: kru on October 31, 2013, 03:13:06 AM
In general my thoughts are that 7x is probably too fast for a wider appeal. However, I believe 5x is more in the 'sweet spot'. Further, after seeing Season 5 run, I'm believe that 2 months is probably the best bet for Tournament length. We've obviously had them waaay too long in the past, but I think this was too short.

I understand that some players 'liked' not having neutrality markers purchasable in the Tournament, but we'll have to review the sales from the Tournament to see if that's a viable method for us to run Tournament in the future. My initial guess is that it's not.

frankly, i don't like that last comment.  as a company you want to make profit, but simply repeating, running and maintaining an exact formula is cost effective (meaning very little cost involved) therefore, there is no apparent or obvious reason why, as a company, running a short term universe for little - break even finances should be acceptable, especially given the VERY high revenue you obtain from the likes of conquest.

In my opinion, given the numbers vs time, it would be my guess that SFCO and UNI2 and even extreme probably net youless financial profit than a 1 or 2 month universe does.

I'll agree 7x speed is too much, but you have posted in a fashion which admits to running these unis (especially with p mode) to drain money from players.

Simply put, if you cannot afford to run a universe the way they used to be run ie no P-Mode, theres a serious problem with your companies spending.

SFCO, Uni2, Extreme, Ex2, all started without p-mode and ran for many years without them, but you obviously made enough money to keep your company running.

You CANNOT run, or advertise the universe as a 'tournament' if in fact it is anything but......To give players the option of purchasing a p mode is biased on the basis that not everyone can afford to use them, meaning those who can will not face the same hurdles in a 'tournament' that are faced by those who do not...

On that comment, i will be gratefully declining your invitation to sign up or register on the next tourney
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Wargasm on October 31, 2013, 03:23:45 AM
frankly, i don't like that last comment.  as a company you want to make profit, but simply repeating, running and maintaining an exact formula is cost effective (meaning very little cost involved) therefore, there is no apparent or obvious reason why, as a company, running a short term universe for little - break even finances should be acceptable, especially given the VERY high revenue you obtain from the likes of conquest.

You forget that the first month of any tournament, regardless of it's total duratoin, is where BFG makes their money.


I'll agree 7x speed is too much, but you have posted in a fashion which admits to running these unis (especially with p mode) to drain money from players.
What do you think they do?  Donate the proceeds to charity?

Simply put, if you cannot afford to run a universe the way they used to be run ie no P-Mode, theres a serious problem with your companies spending.


SFCO, Uni2, Extreme, Ex2, all started without p-mode and ran for many years without them, but you obviously made enough money to keep your company running.

The old universes were implemented with a SUBSTANTIALLY larger player base.  It's alot easier for BFG to keep the lights on when there are 10,000 players (out of 60,000) paying for a Geologist, rather than 150 of the 300 people playing in season 5 of the tournament.

You CANNOT run, or advertise the universe as a 'tournament' if in fact it is anything but......To give players the option of purchasing a p mode is biased on the basis that not everyone can afford to use them, meaning those who can will not face the same hurdles in a 'tournament' that are faced by those who do not...

So are you upset about players, upset because of neutrality markers, or upset because you're a bad player?  I'm having trouble differentiating the three.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Wargasm on October 31, 2013, 03:30:13 AM
Matt, without purchasable neutrality markers, your only income is lucky draw tokens and commanders.  Both of these are only of primary use during the first few weeks of any universe in which a player is just getting started. 

For example, I don't need a tactician once I reach the stage of no longer wanting to run missions.
I don't need a lunar architect when I already have a moon.
I don't need a planet surveyor once I've finally gotten my 7/8/9 250+ field planets.

That being said, alot of people do not need alot of the commanders later in a tournament.  Yes, some still use drive and battle tech commanders and spymasters (geologists for the die-hard miners in No Hope) but the point is that's only residual income compared to the credits that are generated at the start of a tournament.

Logic dictates that you will make less money (from commanders) in the second month of a tournament than the first one.  As a result, BFG would make more money by hosting two 1-month long tournaments (back to back), and BFG would make less money by having a single 2 month long tournament.

You really only have two options:
1.  A short tournament with no p-markers (more income from commanders)
2.  A longer tournament WITH P-Markers (less from commanders, more from P-Mode).
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: kru on October 31, 2013, 03:32:56 AM
You forget that the first month of any tournament, regardless of it's total duratoin, is where BFG makes their money.
i never stated anything about not making money, p mode is an intentional introduction into games to make money, p mode has no place in a tournament universe,  a tournament is a competition and having such a mode where you can play but be invincible is derrogatory to that competition.

What do you think they do?  Donate the proceeds to charity?
what has them donating money got to do with draining money from the player base?

The old universes were implemented with a SUBSTANTIALLY larger player base.  It's alot easier for BFG to keep the lights on when there are 10,000 players (out of 60,000) paying for a Geologist, rather than 150 of the 300 people playing in season 5 of the tournament.
yes, but they no longer hold or run with those numbers but those games are obviously fiscally viable, they were fiscally viable even before p mode was introduced there

So are you upset about players, upset because of neutrality markers, or upset because you're a bad player?  I'm having trouble differentiating the three.
huh! WTF? no idea were you get any of those options from, you must be reading blank spots between the lines and formulating your own statements from them

In essence, go ahead and play your touneys with p mode, just like T1, T2, T3, T4 where everyone moanded, complained and bitched about p mode ruining the spirit of the nature of a 'tourny' universe.  P mode is a high end item which makes BFG thousands upon thousands of $$$$ every month from the static/perma unis.

There is a massive reason many many players no longer play multiple unis, and that is because throughout player after player hits p mode, it becomes farmville in space of a different kind.

So enjoy your p mode ridden T6
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Wargasm on October 31, 2013, 03:41:37 AM
Your post suggests that I'm an advocate of P-Mode (in tournaments).  You can ask anyone that has known me since my days of playing Extreme 1 that this is not the case.

I'm one of the many that screamed at Matt and BFG until we were blue in the face trying to make P-Mode "go away" for GOOD.  I'm one of the people who thought long and hard of ways to exploit P-Mode, just to make BFG re-vamp it.  People like me are the reason that you cannot harvest debris in P-Mode, enter Pmode when your heph is locked down, etc.

Taking the time to explain BFG's money making and how it NO LONGER RELATES to the old universes would be like trying to describe what a sunset looks like to a blind man.  Sorry, but I'm not going to bother arguing with you.  All I will say is, you are wrong.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: kru on October 31, 2013, 03:42:54 AM
the other aspect your missing is painful.

There is no reward for winning the tourny, no free credits, financial prize, gift of any kind, so the tourny simply is a short uni to make a quick buck (nothing wrong with that)

However, as you point out if all players combined from every game BFG run (sfco, uni2, ex, ex2,  nova, sde, sde nova) tlets say = 20,000 players, if 25% of them spend $25/month that 5,000 x 25 = $125,000, now lets say another 25% spend only $5/month thats still $25,000 i would say at least 25% guranteed never spend anything, and the final 25% may spend $5 every few months.

Thats $15,000 every month of income from those perma unis

I can gurantee conquest nets BFG around  $50,000 - $100,000 every single month alone through the need to trade and the constant use of mode.

With these figures, a 4 week - 6 week tourny uni should be about the play and earning a little extra from the already existing player base.  The money made from the existing unis is enough to pay wages, keep the bills paid and the games running
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Wargasm on October 31, 2013, 03:56:35 AM
Original pays to keep original alive.
Ex1.... ex1... etc etc.

Each universe has an associated cost to run.  Maintenance and repair of each server that runs a universe (Uni2 and X2 run on the same box, right Matt?), the billing system (taking your money and inserting credits), the cost of answering support tickets, etc. 

Conquest...is probably the most poorly designed universe I have played.  While the NPC/territory income is a good thing with regard to fleet recovery (keep my victims happy), it has trivialized the effect of PvP.  I laugh every time I look at the top 100 leaderboard in the middle of the night, to see approximately 70% of the top 100 players in Pmode....every...single...night.

We 75% agree with eachother... really.  But what I was trying to say is that the player base is DRASTICALLY smaller than it used to be.  And BFG is paying the same costs for less people playing.  Whether Jason has 3 support tickets to work today or 1,000, Jason still gets a paycheck. 
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Alldow on October 31, 2013, 08:16:06 AM
well I for one had fun playing all of them T1-T5 and can't wait to see what the rules for T6 will be the main thing I would like to see are.
 1 more player
 2 6-8 weeks long
 3 p-mod only from daily draw (1hr,8hr and 24hr only)
 4 and no moons

I for one can't wait to play T6 as I no longer playing in any of the other universe
 
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Matt H on October 31, 2013, 12:41:55 PM
There is no reward for winning the tourny, no free credits, financial prize, gift of any kind, so the tourny simply is a short uni to make a quick buck (nothing wrong with that)

We awarded signed art prints to this winners of Season 5 of original artwork by our team.

Quote
However, as you point out if all players combined from every game BFG run (sfco, uni2, ex, ex2,  nova, sde, sde nova) tlets say = 20,000 players, if 25% of them spend $25/month that 5,000 x 25 = $125,000, now lets say another 25% spend only $5/month thats still $25,000 i would say at least 25% guranteed never spend anything, and the final 25% may spend $5 every few months.

Thats $15,000 every month of income from those perma unis

I can gurantee conquest nets BFG around  $50,000 - $100,000 every single month alone through the need to trade and the constant use of mode.

With these figures, a 4 week - 6 week tourny uni should be about the play and earning a little extra from the already existing player base.  The money made from the existing unis is enough to pay wages, keep the bills paid and the games running

You have no concept of how expensive it is to run a business if you think $65,000 to $115,000 per month is enough to pay for 18 employees on top of all of our other overhead.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: kru on October 31, 2013, 02:51:45 PM
We awarded signed art prints to this winners of Season 5 of original artwork by our team.

You have no concept of how expensive it is to run a business if you think $65,000 to $115,000 per month is enough to pay for 18 employees on top of all of our other overhead.

yes, one tourney out of 5 so far....great going on that.  A prize which is priceless, that was priceless.

firstly, lets not go down the route of you 'you have no concept', because lets be truthfull matt, you have no concept about a lot of things, but i NEVER start a sentence with that comment.

Yes actually,i fully understand the cost involved in running a business.  I never stated as a company you should not be trying to make money, but doing it off the back of a 4 week game is not the way to do it.  Players will spend money no matter what, in any game, but these tournys are just money drives
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Pantin on October 31, 2013, 08:00:34 PM
yes, one tourney out of 5 so far....great going on that.  A prize which is priceless, that was priceless.

First time they actually bothered to come up with a prize, it's called improvement and you berate them for it. Great way for them to keep going that route.

Yes actually,i fully understand the cost involved in running a business.  I never stated as a company you should not be trying to make money, but doing it off the back of a 4 week game is not the way to do it.  Players will spend money no matter what, in any game, but these tournys are just money drives

I finished #3 in tourny 4 with only the original 10k credits from the start. You need to stop putting the blame on BFG for players' CHOICE to spend credits or not.

This said, I also disagree with your statement. You either don't understand how a business is run or you are being full of yourself. Otherwise you'd realize you really don't have enough knowledge about tiehr business to second guess BFG. Would I run things differently? Yeah, for sure. But I THINK I'd do things better because I'm full of myself, not because I KNOW that their business model is flawed. I don't have access to either their expenses or revenu streams (and I'm not counting your randomly stated revenues from that other post; you're very probably right but unless you are the one spending 50k$ monthly on Conquest or you have access to players' bills then no you can't guarantee anything) so how the hell am I supposed to come up with any kind of decent business plan?
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: kru on October 31, 2013, 08:18:33 PM

We 75% agree with eachother... really.  But what I was trying to say is that the player base is DRASTICALLY smaller than it used to be.  And BFG is paying the same costs for less people playing.  Whether Jason has 3 support tickets to work today or 1,000, Jason still gets a paycheck.

ye after re-reading both yours and mine and think we do, although the way we express it is 100% different.

I am not against any company making money, afterall, thats what they are supposed to do.

However, let us consider another aspect, 99% of worldwide companies, in any industry have thir 'money makers', they also offer an exact similar, or near similar product which nets them less profit.

As i pointed out, BFG have several perma unis, with a new one every 6 months, these would be considered their 'money makers', where in comparison a tourny (none perma) uni should be done at cost coverage.  By allowing p modes (which all players seem to be against in the tourny) not only does it bump that uni into a state of pure profit, but it also diminshes the exact context of a tourny universe.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: kru on October 31, 2013, 08:35:44 PM
First time they actually bothered to come up with a prize, it's called improvement and you berate them for it. Great way for them to keep going that route.

I finished #3 in tourny 4 with only the original 10k credits from the start. You need to stop putting the blame on BFG for players' CHOICE to spend credits or not.

This said, I also disagree with your statement. You either don't understand how a business is run or you are being full of yourself. Otherwise you'd realize you really don't have enough knowledge about tiehr business to second guess BFG. Would I run things differently? Yeah, for sure. But I THINK I'd do things better because I'm full of myself, not because I KNOW that their business model is flawed. I don't have access to either their expenses or revenu streams (and I'm not counting your randomly stated revenues from that other post; you're very probably right but unless you are the one spending 50k$ monthly on Conquest or you have access to players' bills then no you can't guarantee anything) so how the hell am I supposed to come up with any kind of decent business plan?

no, i'm not full of myself, and i do not envy them trying to run so many games for an annual profit.  Yes i do have a business sense, this is how i know that the long term plan right now is flawed.  If several unis running together is not enough to make a substantial payout to cover expenses, then i stand by my statement that something is wrong.

Conquest is their biggest profit margian, the players who leave (that did spend) means less revenue.

I do not need acess to peoples accounts to see the money spent in conquest every single day on p modes and trades, no with the soft cap removed i'd expect people are buying the geo to.

I know of at least 3 people who pay to run the aws commander & speed commander on a constant basis, many people (especially in the top 100) are hitting p mode daily to fleetsave due to the massive hydro cost, and the desire to play as soon as they are available.

We all have opinions and views on things, but of you think a tourny is actually a tourny when it has been proven time and time before that those who can will simply hide in p mode throughout.

Why do you think many players never bother with the tournys or stick it out?

A good idea would be a tourny that offers an incentive prize (most likely a cash prize) this is done in plenty of other games, and to register for this tourny there is usually a small entrance fee (usually $1 - $5)

On wargamming, players can enter to win upto $250,000 for no entance fee, and that is done from a globalised gaming company who actually only make money through 90% sales of premium accounts (which only gains you extra credits & xp) 10% are sales on premium items.

Me, i'd be happy to pay $5 on an entrance fee amd give it my all, especially if i knew i could win $50, $100 or $300 for 1st, 2nd or 3rd (obviously to just cover the cost of the prizes you'd need around 100 people to register, anything gained after that + spends on commanders is pure profit.

Whilst i understand BFG wish for all their games to be free to play for everyone, a tourny uni should be viewed somewhat differently.  It may also stop many spam accounts being set up just to 'view'
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Wargasm on November 01, 2013, 12:28:18 AM
Cash prizes aren't going to happen.  Just...no.  The day that BFG starts handing out cash to people's pay pal accounts, the crybabies that lose their fleets are going to start screaming at BFG wanting their money back.  I've seen enough posts on this forum complaining about "hard earned money" that this just isn't a good idea.

You're certainly entitled to your opinion with regard to the tournament, but it was designed for one reason... PVP.  It's not a test environment for the next great idea of a permanent universe.  It's not meant to be farmville to see who can kill the most NPC's.  It is meant for fleet smashing.  The difference is, people know it's a temporary universe that will be reset, so they aren't committing to 2 years worth of building fleet only to have it taken from them just because they overslept for 15 minutes.

They aren't going to re-invent the wheel man, sorry.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: kru on November 01, 2013, 12:55:40 AM
Cash prizes aren't going to happen.  Just...no.  The day that BFG starts handing out cash to people's pay pal accounts, the crybabies that lose their fleets are going to start screaming at BFG wanting their money back.  I've seen enough posts on this forum complaining about "hard earned money" that this just isn't a good idea.

You're certainly entitled to your opinion with regard to the tournament, but it was designed for one reason... PVP.  It's not a test environment for the next great idea of a permanent universe.  It's not meant to be farmville to see who can kill the most NPC's.  It is meant for fleet smashing.  The difference is, people know it's a temporary universe that will be reset, so they aren't committing to 2 years worth of building fleet only to have it taken from them just because they overslept for 15 minutes.

They aren't going to re-invent the wheel man, sorry.

yep that highlighted passage is the nail on the head.  with p mode prominent, it is not a pvp scenerio.  i am all for being against npcs and the likes, as i played these games long enough in the begginning building up without them
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on November 01, 2013, 01:07:08 AM
I think 2 months is the sweet spot. T4 lasted 3, and people were joining right up to the last week. But most players were getting itchy for the end by the third month from what I saw in-game. Noone was itchy for T5 to end that I know of. Anyone who was probably was due to lack of targets more than anything.

P mode may be a necessary evil for income, but maybe you should make them cost more in tournaments. Double or triple the price. Those who have the income to afford perpetual p will still get it. Those who can't still won't.

Perhaps 7x speed is too much for fleet movements, but I think it was perfect for construction. There's only so much time to work with, so faster construction and faster mines means everyone can do more.

I'd leave moons and oracles out. They take too much luck and too much time to set up, and take out too many players after the top hunters get them. They're fine in long term unis where you can rebuild no matter what you lose, when everyone can have them. Not in short unis though.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Alldow on November 01, 2013, 06:13:13 AM
right on man I believe you have hit the nail the head I never did get a moon in T5 and I tried for over 10 day and just went in to v-mod for the last ten days of T5
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Zarchne on November 01, 2013, 04:52:17 PM
I think 2 months is the sweet spot.

Might the ideal length depend on the speed, though? 
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Vastet on November 01, 2013, 08:06:11 PM
Possibly. Though a month is a month, no matter how fast everything happens in that month. I'm not sure the speed of the uni has much bearing on the duration. The duration goal is to be long enough for people to break out of n and kill things without being so long as to get boring. I don't know that 2 months is long enough to get boring.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: SkyKing on November 09, 2013, 11:21:25 AM
I myself would love to see the tourny be more than a month, have 5 unis instead of 3 smaller systems maybe 15 planets in each, a chance to buy P markers (but only once) maybe even give everyone 1 marker for 8 hours if you cant buy them or slow the game down to 5X speed. it would allow most of the people who dont have an I phone  a chance to get some rest. considering some have jobs .
 another thing is no alliances. if it is going to be cut throat why have buddies and alliances? why make a number 1 position if you are going to buddy with someone and still compete against them?
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Grace on April 12, 2015, 09:20:04 PM
The problem with Erebus is that they are too weak, even compared to the curetes defending.

you have to mix them up with other fodder
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Grace on April 12, 2015, 09:22:12 PM
personally, I would like to see the tournament as a play ground to try out new ships and game mechanics with a fixed start and end date and a 3 month duration.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Dr.Deeds on April 12, 2015, 10:11:25 PM
Pay to play tournament. 25$ per player as a buy in, runs for 60 days, and no in game purchases other then Merchants.
no P, V, or D mode.

PvP Uni- No Npcs.

Same travel speed as T4, with the same mine and build speeds as E2
And all existing ships made available.

No moon, no Terrys.
 yeah?
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: censored on April 12, 2015, 10:18:33 PM
If there's a cash buy in I'd need a cash reward to be interested. At least the chance to make my $ back.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Dr.Deeds on April 12, 2015, 10:21:05 PM
no reward in other uni's, other then bragging rights, yet some people spend hundreds on them :P
i suggest a series of tournaments, each as described, and maybe the top 3 from each season get free admittance to the next season or something
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: censored on April 12, 2015, 10:22:33 PM
I'm just not one who lives for the starting from scratch bit, so my views are biased as a result. *shrug*
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: censored on April 12, 2015, 10:24:38 PM
I also think Genesis/Shadow/Androids should be purchasable. They provide a slight edge at a reasonable and not game-breaking cost, which allows BFG to make more $.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Grace on April 13, 2015, 01:21:03 AM
 a cash entry fee would not be feasible for the simple reason that it would rule out players who don't spend and would limit the amount of those willing to spend more. The idea is disastrously illconsidered.
Title: Re: Season 5 Feedback- What would YOU change about the tournament?
Post by: Grace on April 13, 2015, 01:26:48 AM
Pay to play tournament. 25$ per player as a buy in, runs for 60 days, and no in game purchases other

at $25 per entry, you would be lucky to get 500 players. $25x500 = $12,500

that amount total is probably less than the top 10 players would spend combined on opening credits and that is if you even get 500 players to pay that amount.