Starfleet Commander Forum

Starfleet Commander => New Player Corner => Topic started by: Matt on December 28, 2009, 10:29:26 PM

Title: FAQ for Newbies
Post by: Matt on December 28, 2009, 10:29:26 PM
We seem to get the same questions often from new players, so here are some common answers.

Q: Why can I only send out X fleets at a time?
A: You get fleet slots based on your level of AI Tech (http://http://wiki.playstarfleet.com/index.php/AI_Tech).

Q: Why can't I build a Shipyard (http://http://wiki.playstarfleet.com/index.php/Shipyard)?
A: Some buildings, technologies, and units have tech requirements. Shipyard requires Capitol Lvl 2. See the Wiki (http://http://wiki.playstarfleet.com/index.php/Main_Page) for full requirements for any game item.

Q: Why don't I get any crew points for the Facebook friends I invited?
A: You only get crew points and crew members for players who started Starfleet Commander for the first time following your invite.

Q: How can I cancel Ship or Defense build orders?
A: You can't. Cancellation of queued build orders would provide a far too easy way to resource save.

Q: If I recall a deployment, do I get back any of the hydrogen cost?
A: No, all hydrogen is burned at the beginning of a mission.

Q: Can I play without logging into Facebook.
A: Yes! You can set up a password in the Options page (link in the footer of the game) then log in at http://http://fb.playstarfleet.com.

Q: How do I get more credits?
A: From the Store page. You can either purchase them, or earn them by doing offers. There is no way to earn them by playing the game right now.
Title: Re: FAQ for Newbies
Post by: Sui on December 29, 2009, 09:27:31 AM
Q: Why don't I get any crew points for the Facebook friends I invited?
A: You only get crew points and crew members for players who started Starfleet Commander for the first time following your invite.
Title: Re: FAQ for Newbies
Post by: Matt on December 29, 2009, 03:04:26 PM
Quote from: "Sui"
Q: Why don't I get any crew points for the Facebook friends I invited?
A: You only get crew points and crew members for players who started Starfleet Commander for the first time following your invite.
For sure. Added. Thanks.
Title: Re: FAQ for Newbies
Post by: Rigermortous on December 29, 2009, 06:36:30 PM
Quote from: "Matt"
Quote from: "Sui"
Q: Why don't I get any crew points for the Facebook friends I invited?
A: You only get crew points and crew members for players who started Starfleet Commander for the first time following your invite.
For sure. Added. Thanks.

Though, interestingly, I had 2 friends follow my invite, but I didn't get the crew points for them. They just managed to join up without being added to my crew. Since I joined through an ad on FB and thus don't know, is there an option in the process whereby they can opt out of being part of your crew?
Title: Re: FAQ for Newbies
Post by: BlackShirt on December 29, 2009, 08:31:26 PM
No, but some browsers will cripple the cookie necessary for their action to be related to your account. And in cases like this there is not much BFG can do.
This same thing may prevent your friends from receiving proper in game credit for surveys. They should check their browser settings.
Title: Re: FAQ for Newbies
Post by: Sui on December 30, 2009, 09:22:39 AM
Q: How can I cancel Ship or Defense build orders.
A: You can't. Cancellation of queued build orders would provide a far too easy way to resource save.
Title: Re: FAQ for Newbies
Post by: Davin on December 30, 2009, 08:32:20 PM
is there a chart for how many missions one can do based upon the level of the ai tech?
Title: Re: FAQ for Newbies
Post by: mjtheprophet on December 30, 2009, 08:39:16 PM
Quote from: "Davin"
is there a chart for how many missions one can do based upon the level of the ai tech?
From the wiki, "The number of fleets you can send out at once is equal to your AI Tech level + 1."
Title: Re: FAQ for Newbies
Post by: Icaros on December 30, 2009, 10:58:40 PM
How do I play the game without logging into Face Book ?
Title: Re: FAQ for Newbies
Post by: sfman on December 31, 2009, 03:59:55 AM
You need to create a separate password in Options and then use the following link fb.playstarfleet.com
Title: Re: FAQ for Newbies
Post by: Icaros on December 31, 2009, 05:36:05 AM
Thanks !
Title: Re: FAQ for Newbies
Post by: ltchase on January 05, 2010, 06:21:06 AM
I need to know how to get energy.  I just started playing and suddenly it said I needed 44 energy.  Then the next time I logged on it said 22 of 22 energy used and everything else says insufficient energy and 22 energy needed.  There is nothing anywhere on the game that explains how or where you get energy or credits.  Please explain and tell the designers they really need to get some more basic info on the site.  Thanks
Title: Re: FAQ for Newbies
Post by: Wyldhunt on January 05, 2010, 06:25:24 AM
There is a link to the wiki in the game right next to the link that brought you here.
A quick search for 'energy' returned this page:
http://http://wiki.playstarfleet.com/index.php/Energy

It explains how energy works and has a list of links to the individual buildings that produce energy.

I can't think of a more clear means of explaining it.

:Edit: The same trick will work if you search the wiki for 'Credits'.
Title: Re: FAQ for Newbies
Post by: TheDarkOne on January 13, 2010, 02:54:33 PM
While I am coming out of diplomacy mode can I be attacked?? If so is there anything I can do to not get attacked until I am able to start missions in 24 hours time???
Title: Re: FAQ for Newbies
Post by: Dargarath on January 13, 2010, 06:33:13 PM
Quote from: "TheDarkOne"
While I am coming out of diplomacy mode can I be attacked?? If so is there anything I can do to not get attacked until I am able to start missions in 24 hours time???
NO, while coming out of diplomacy mode you can't get attacked, only when you are going into diplomacy mode.  You can always send out ships with a harvester on a harvest mission to get them out of the way when your away from you computer.
Title: Re: FAQ for Newbies
Post by: engineman312 on January 24, 2010, 12:19:10 AM
srsly, noobs aren't reading.  they don't want to check the wiki, or the rules, or do a search, or even experiment on their own.
Title: Re: FAQ for Newbies
Post by: Schlag96 on January 25, 2010, 07:38:59 PM
Quote from: "engineman312"
srsly, noobs aren't reading.  they don't want to check the wiki, or the rules, or do a search, or even experiment on their own.
Welcome to teh internets.

 :roll:
Title: Re: FAQ for Newbies
Post by: MarcsSpaceB on February 10, 2010, 01:01:45 AM
Quote from: "engineman312"
srsly, noobs aren't reading.  they don't want to check the wiki, or the rules, or do a search, or even experiment on their own.

Some of us are. :) But, my man is the one that pointed out the wiki link. I hadn't even noticed I'd gotten a message.
Title: Re: FAQ for Newbies
Post by: Justin Coles 928543 on February 10, 2010, 01:28:46 AM
yes, the wiki isn't the be all and end all u know.... no manual can beat the advice from you more exoerinced players..... if all u want to do is refer to the wiki, then whats the point in the 'newbie corner'
Title: Re: FAQ for Newbies
Post by: Albert on February 19, 2010, 02:45:25 AM
i think new players SHOULD read the wiki. it's like reading the instructions manual to a game.

however, to the more experienced guys, chill out a bit lol. i know i asked a lot of these same questions when i first started - for people that didn't play "inferior game" or whatever, some of that stuff is confusing. and look far it got me :-)
Title: Re: FAQ for Newbies
Post by: BlackShirt on February 19, 2010, 03:02:21 AM
Or the experienced players who are a bit grumpy can stop reading the newbie section posts and get a nap :) That's what I did!
Title: Re: FAQ for Newbies
Post by: JoshLind on March 04, 2010, 03:57:09 AM
Q: Is there a level cap on buildings?
Title: Re: FAQ for Newbies
Post by: Vanessa on March 16, 2010, 04:01:07 PM
Quote from: "JoshLind"
Q: Is there a level cap on buildings?
Each time you level up a building, you use up a "field".  Your planet has a certain number of fields.  (For example, the Homeworld you started on will have 163 fields).
Title: Re: FAQ for Newbies
Post by: Admiral_M_Reynolds on April 06, 2010, 06:23:50 PM
I currently have a Solar Array 21, Crystal Mine 19, and Ore Mine 19. I'm currently in diplomacy mode to just gather up resources and build ships; currently waiting to have enough resources to build the next solar array or I'd have an energy deficit.

I have 9 Dionysus Class ships which I use to run missions until I have enough resources to upgrade my mines to 20 before researching more. I read on the wiki the following

Quote:
Please note that putting more than one Atlas Class Cargo in a fleet will not result in getting more resources from a mission or attack, unless that mission or opponent is paying out more resources than one can carry.

http://wiki.playstarfleet.com/index.php (http://wiki.playstarfleet.com/index.php) ... ltitasking

Now if I run 8x "Harvest Debris Field" missions in parallel does that mean I can get maximum 8x the resources stated in the description or that all 8 will just be carrying the resources for 1 and the rest are redundant?

Thanks.
Title: Re: FAQ for Newbies
Post by: SGS 6 on April 06, 2010, 09:28:58 PM
Quote from: "Admiral_M_Reynolds"
I currently have a Solar Array 21, Crystal Mine 19, and Ore Mine 19. I'm currently in diplomacy mode to just gather up resources and build ships; currently waiting to have enough resources to build the next solar array or I'd have an energy deficit.

I have 9 Dionysus Class ships which I use to run missions until I have enough resources to upgrade my mines to 20 before researching more. I read on the wiki the following

Quote:
Please note that putting more than one Atlas Class Cargo in a fleet will not result in getting more resources from a mission or attack, unless that mission or opponent is paying out more resources than one can carry.

http://wiki.playstarfleet.com/index.php (http://wiki.playstarfleet.com/index.php) ... ltitasking

Now if I run 8x "Harvest Debris Field" missions in parallel does that mean I can get maximum 8x the resources stated in the description or that all 8 will just be carrying the resources for 1 and the rest are redundant?

Thanks.

Missions have been changed a few months ago and I'm not sure that the WIKI is up to date. You used to be able to send custom fleets on missions; this is no longer true.

What you're talking about is the "times" box on the Missions page? When you use this, it sends X number of fleets to do that mission simultaneously (limited by your supply of fleet slots and the correct types of ships). You DO receive X times the standard profits from the missions... so for example if you do something 4 times, it takes 4 times the ships, 4 fleet slots and you get 4 times the reward. Just as if you'd clicked it 4 times seperately.
Title: Re: FAQ for Newbies
Post by: Arien Trydianth on April 20, 2010, 09:36:04 PM
Wow, not really a newb, but I have a burning question.

On some techs, wiki states that there is no benefit for researching them further at a certain point, and that's simple enough.

I just want to know if there is any correlation of one tech to anther, besides unlocking them.
If I continued researching plasma, will my Plasma Cannons be more powerful, or do I need to research weapons tech for that?
If I wanted a more efficient Jet drive, do I research just the jet drive or improve my energy tech too?
If I wanted to boost my Warp Drive, can I only upgrade the Warp drive or can I upgrade the FTL as well?

Do I upgrade only 1 tech, or can I upgrade any and all associated with it to improve certain aspects of it?
Title: Re: FAQ for Newbies
Post by: Vanandapeus on April 20, 2010, 09:45:30 PM
Quote from: "Arien Trydianth"
Wow, not really a newb, but I have a burning question.

On some techs, wiki states that there is no benefit for researching them further at a certain point, and that's simple enough.

I just want to know if there is any correlation of one tech to anther, besides unlocking them.
If I continued researching plasma, will my Plasma Cannons be more powerful, or do I need to research weapons tech for that?
If I wanted a more efficient Jet drive, do I research just the jet drive or improve my energy tech too?
If I wanted to boost my Warp Drive, can I only upgrade the Warp drive or can I upgrade the FTL as well?

Do I upgrade only 1 tech, or can I upgrade any and all associated with it to improve certain aspects of it?

You only upgrade one.

6 techs in the game have no use other than to unlock things (or in the case of ARCNet speed up research), and effectively cap out at a particular level. After this level there is no practical purpose to researching them. These techs are:
Title: Re: FAQ for Newbies
Post by: Arien Trydianth on April 20, 2010, 10:18:14 PM
Quote from: "Vanandapeus"
Quote from: "Arien Trydianth"
Wow, not really a newb, but I have a burning question.

On some techs, wiki states that there is no benefit for researching them further at a certain point, and that's simple enough.

I just want to know if there is any correlation of one tech to anther, besides unlocking them.
If I continued researching plasma, will my Plasma Cannons be more powerful, or do I need to research weapons tech for that?
If I wanted a more efficient Jet drive, do I research just the jet drive or improve my energy tech too?
If I wanted to boost my Warp Drive, can I only upgrade the Warp drive or can I upgrade the FTL as well?

Do I upgrade only 1 tech, or can I upgrade any and all associated with it to improve certain aspects of it?

You only upgrade one.

6 techs in the game have no use other than to unlock things (or in the case of ARCNet speed up research), and effectively cap out at a particular level. After this level there is no practical purpose to researching them. These techs are:
    Laser Tech
    Particle Tech
    Plasma Tech
    FTL Tech
    Expedition Tech
    Advanced Research Communications Network.

That helps to know actually thanks, but I'm wondering about the following as well;
Besides bumping my score, can they improve anything else, or do they effectively not produce any more effects?  ARCNet makes sense, but can I up my FTL tech to improve my Warp drive besides its current stats?
Title: Re: FAQ for Newbies
Post by: Vanandapeus on April 20, 2010, 10:29:08 PM
No.
Title: Re: FAQ for Newbies
Post by: Vastet on April 21, 2010, 12:37:45 AM
Techs that always have a diminishing benefit to upgrading:
Armour
Shields
Weapons
Jet Drive
Pulse Drive
Warp Drive
Energy Tech
Espionage Tech
AI Tech

Everything else has a maximum level benefit, at which point the only value of researching is found on the scoreboard.
Title: Re: FAQ for Newbies
Post by: the enforcer on April 21, 2010, 12:43:36 AM
is there a diminishing benefit to upgrading AI Tech?

sure it costs more, but you still get 1 fleet spot so the benefit has remained the same.

where as with the % one it is based on base speed attack hull shield so there is a diminish benefit to total % as you upgrade. so the upgrade is less the higher you upgrade it for the increased cost.
Title: Re: FAQ for Newbies
Post by: Vastet on April 21, 2010, 12:53:09 AM
I'd say it's still diminishing. You get one more fleet regardless of the level, but the cost goes up significantly. Eventually you'll get to the point of no practical benefit at all, despite having to hand out hundreds of millions of res and dozens of hours of time. Who can pay proper attention to 30 fleets all hitting targets within a 5 minute window? And how small is the profit compared to if you were running more ships on fewer but bigger attacks?
Might be a bit of an extreme example, but it's accurate enough.
Title: Re: FAQ for Newbies
Post by: jtsticks on April 21, 2010, 12:44:40 PM
Can anyone give the level where the researching new levels of each tech no longer provides benefits??
Title: Re: FAQ for Newbies
Post by: Arien Trydianth on April 21, 2010, 08:09:43 PM
Quote from: "Vastet"
Techs that always have a diminishing benefit to upgrading:
Armour
Shields
Weapons
Jet Drive
Pulse Drive
Warp Drive
Energy Tech
Espionage Tech
AI Tech

Everything else has a maximum level benefit, at which point the only value of researching is found on the scoreboard.


OK, thanks, thats actually what I was looking for.  I can only guess the benefit of having those others researched would be to simply have unlocked any future new units or building prerequisites.
Title: Re: FAQ for Newbies
Post by: Vanandapeus on April 22, 2010, 10:24:04 PM
Quote from: "jtsticks"
Can anyone give the level where the researching new levels of each tech no longer provides benefits??

As it stands right now:

All others HAVE a benefit, it's just (as Vastet says) diminishing.

***Edit: These are the maximum levels useful, do not research anything PAST this***
Title: Re: FAQ for Newbies
Post by: WereRabbit on April 23, 2010, 01:31:59 AM
A suggestion to add to the list:

Search to see if a topic like yours has been started recently.  No you are not the first person to suggest a bigger and faster cargo ship.  No you are not the first person to wonder why hydro cost the same for transports and deploys.  If you look a bit you will find the answer instead of having experienced players yell at you (which many do).
Title: Re: FAQ for Newbies
Post by: JaeBrawler on May 11, 2010, 08:21:28 AM
Nice guide with max out for certain resource/buildings.
Title: Re: FAQ for Newbies
Post by: Captain Quack on May 25, 2010, 09:12:55 PM
Quote from: "Vanandapeus"
Quote from: "jtsticks"
Can anyone give the level where the researching new levels of each tech no longer provides benefits??

As it stands right now:
    FTL Tech: level 9
    Particle Tech: level 10
    Plasma Tech: level 9
    Laser Tech: level 14
    Expedition Tech: level 8
    Advanced Research Communications Network: level 8

All others HAVE a benefit, it's just (as Vastet says) diminishing.

***Edit: These are the maximum levels useful, do not research anything PAST this***
In addition to these, I feel that there are some levels for certain techs that DO give you a benefit, but just might not be worth what you put into it.  ARCnet is one of those.  ARCNet level one generally cuts your research times in half if you have two research labs that are both high level.  Level 2 ARCNet only cuts times by about 25% and level 3 by another 12.5% on average as long as you have 4 high level research labs.  Past that, for level 4, you a paying about 3.5 million in Resources (and waiting like 200 hours where you cannot build ANYTHING on that colony) for only about a 6% decrease in research times.  The same goes for Capitol levels much over level 10 (which is needed for foundry).  Too much resources used per time saved.  I might also include foundry past level 4.....are you willing to pay 25 MILLION just to shave off 3% from your build times? (I dont' think i would even pay 12.8 million for lvl 4 and its 6.25% reduction!!).
Title: Re: FAQ for Newbies
Post by: dizziedobsession on July 31, 2010, 12:19:22 AM
Q: What does selling an account actually do, since you can only have one account per player? Allow people to leech off the resources and things before getting it destroyed??

A:??
Title: Re: FAQ for Newbies
Post by: Big S on July 31, 2010, 01:38:19 AM
Quote from: "dizziedobsession"
Q: What does selling an account actually do, since you can only have one account per player? Allow people to leech off the resources and things before getting it destroyed??

A:??
Think of it like spending credits in game to get ahead. If you just started out you can spend money with BFG to get credits to get a geologist, speed up tech research, etc. You could spend hundreds of dollars and only be getting incrementally better. You see a high ranked account on Ebay, and for less money, you are near the top of the heap suddenly. Of course if you buy it, you have to abandon your old account. Sure you could give it to a spouse and leach off it, but why when you can just take over the old account and put the other in "v". For a few bucks you can even rename it back to your old name once the old account expires.
Title: Re: FAQ for Newbies
Post by: Stem1986 on May 14, 2011, 07:00:03 PM
Can a  transport (not a deployment)be attacked if someone put an oracle lock on it and timed his attack fleet to arrive at the same time as the transport fleet?
Title: Re: FAQ for Newbies
Post by: the enforcer on May 14, 2011, 07:03:19 PM
no but they can get the rez.
Title: Re: FAQ for Newbies
Post by: Dry Rain on September 01, 2011, 10:28:29 PM
Actually its difficult to get the resources as you can recall if you see them on their way to attack the destination.... they can easily lock your fleet if they waited for you for you to drop the resources then follow you home to the origin planet.