Starfleet Commander Forum

Starfleet Commander => Original Universe => Topic started by: Winsrfr on March 29, 2010, 07:58:30 PM

Title: Zeus and Plasmas
Post by: Winsrfr on March 29, 2010, 07:58:30 PM
How many Plasma Cannons does it take to take down an average Zeus?
Title: Re: Zeus and Plasmas
Post by: Master on March 29, 2010, 08:15:52 PM
Just use battle calc.

With equal W/A/S it takes 35 plasma cannons to have a chance of taking out a lone Zeus. Any less and you won't do enough hull damage any more increases your chances of blowing it up as 35 only has about a 36% chance of blowing it up.
Title: Re: Zeus and Plasmas
Post by: Winsrfr on March 29, 2010, 08:19:59 PM
Thank you
Title: Re: Zeus and Plasmas
Post by: darkset on March 29, 2010, 08:25:22 PM
speed sims says it takes 37 plasmas to have a 100% chance of killing the zeus with 36 its 98% and with 35 its 86%
Title: Re: Zeus and Plasmas
Post by: Master on March 29, 2010, 08:39:16 PM
I have never used speed sim... I put W/A/S at 12 each for both sides but I don't think that matters as they are the same on both sides.
Title: Re: Zeus and Plasmas
Post by: poeticmotion on March 29, 2010, 10:03:43 PM
Speedsim is significantly more accurate than Battlecalc. Nothing at all against Lucien, who I have much respect for for making Battlecalc available. Battlecalc's good, but Speedsim has never been wrong in the four months I've used it.
Title: Re: Zeus and Plasmas
Post by: Daven on March 29, 2010, 10:04:45 PM
Those are technically correct answers to the question you asked.

But please don't jump to the conclusion that 37 or 38 plasma cannons protect you from Zeus attacks.   Remember the mechanics of battle in this game - Everything that is attacking gets to fire and everything defending gets to fire - but the targeting is randomly spread over all things on the other side.  So if you have 40 plasma's and are attacked by 1 Zeus and 9 other ships - during round one the Zeus will only likely get hit by 4 plasma's which will not even break the shields (which automatically regenerate each firing turn).  Second firing round - it will depend on how many ships survived the 1st round as to how many hits your plasma's get on the Zeus.  And you have to kill it by the 6th round or the battle is over, attacker is sent home empty handed but the ships that lived through round six go back home.

Most people that attack - will include significant "fodder" (cheap expendable ships to take some of the hits) to protect their big expensive ships.

Easiest defense from a Zeus attack is Fleet save/resource save - unless you have some friends that are willing to pull a group defend ninja - which is very possible since Zeus move so slow - you will get at least 5 hours notice of a incomming Zeus attack - perhaps a lot more,

Good Luck.
Title: Re: Zeus and Plasmas
Post by: darkset on March 29, 2010, 11:10:31 PM
with 37 plasmas it only takes 3 arties to make the zeus survive 100% of the time so it is very unlikely that 37 plasmas would stop a zeus attack
Title: Re: Zeus and Plasmas
Post by: Vastet on March 30, 2010, 12:14:30 AM
The best defence against a Zeus is two Zeus.
Title: Re: Zeus and Plasmas
Post by: Laggynate on March 30, 2010, 01:03:43 AM
Quote from: "Vastet"
The best defence against a Zeus is two Zeus.
Or a hundred.
Title: Re: Zeus and Plasmas
Post by: Albert on March 30, 2010, 01:10:54 AM
Quote from: "Laggynate"
Quote from: "Vastet"
The best defence against a Zeus is two Zeus.
Or a hundred.

do you have a 100 zeus?  :o
Title: Re: Zeus and Plasmas
Post by: Master on March 30, 2010, 01:33:05 AM
No one has 100 Zeus...yet.

Each one is worth 9k build points meaning that 100 would be 900k build points and there are only 3 players in original that have that and none have enough build points after that to have researched the techs to do it along with mines. In extreme the highest build points are right around 500k right now so it is not as developed yet either but gaining quickly.
Title: Re: Zeus and Plasmas
Post by: Evan Woodard on March 30, 2010, 02:12:29 AM
Can you imagine how much Hydro it would take to move 100 Zeus!?
Title: Re: Zeus and Plasmas
Post by: Master on March 30, 2010, 02:58:15 AM
...about the same as 100 probes.
Title: Re: Zeus and Plasmas
Post by: Laggynate on March 30, 2010, 04:54:19 AM
Quote from: "Master"
No one has 100 Zeus...yet.
I know of two people with 15-25 ;)
Title: Re: Zeus and Plasmas
Post by: Evan Woodard on March 30, 2010, 11:19:42 AM
Quote from: "Master"
...about the same as 100 probes.

Yeah, missed that memo somehow.... Never mind my last comment.
Title: Re: Zeus and Plasmas
Post by: Geryefof on March 30, 2010, 01:46:53 PM
Quote from: "Laggynate"
Quote from: "Master"
No one has 100 Zeus...yet.
I know of two people with 15-25 ;)

Potentially quite the ninja!    "OOooOo Zeus are so easy to kill, blah blah, I'ma solo this one with my 100 Proms"

...WAM!!  'Attacking said failed to aquire any resources, there now lays a thousand million debris around this planet.
Title: Re: Zeus and Plasmas
Post by: lee666 on April 04, 2010, 06:00:50 PM
Quote from: "Evan Woodard"
Can you imagine how much Hydro it would take to move 100 Zeus!?

100 zeus at 100% speed can move 10 GALAXYS for 2300 hydro...  :mrgreen:

1 prom at 20% speed would cost 8229 hydro to do the same trip...
Title: Re: Zeus and Plasmas
Post by: RLaburda on April 04, 2010, 06:14:21 PM
They are definitely fuel efficient, and could be the new harassment tool!

"Man, my screen's full of harvester attacks!"

"Meh, mine's full of Zeus attacks, your harvester attacks will be done and back home before these even get out of the SS!"
Title: Re: Zeus and Plasmas
Post by: Vienneau on April 05, 2010, 02:27:37 AM
Quote from: "Laggynate"
Quote from: "Master"
No one has 100 Zeus...yet.
I know of two people with 15-25 ;)

Do you know what "they" use them for?  Is it just defence, or is there some secret ability that I just can't see?
Title: Re: Zeus and Plasmas
Post by: Kahgiba on April 05, 2010, 06:15:53 AM
yeah, I've wondered about that...do people with Zeus just have them to sit around and look pretty, or do they have some clever usage other than being a source of intimidation for average players and of kill points for the more determined players?
Title: Re: Zeus and Plasmas
Post by: Master on April 05, 2010, 07:30:51 AM
Cheap fleet saves. it allows you to do long fleet saves to your atmosphere which only has a distance of 5 so the hydro cost will be in hundreds instead of thousands or in the case for very large fleets it can be hundreds of thousands for each fleet save without a zeus.
Title: Re: Zeus and Plasmas
Post by: Maloar on April 05, 2010, 11:06:11 AM
They're usefull against turtles who, for the most part, leave more then they can carry away

Also fun t leave a few million res on your planet and just keep deploying your zeus so it won't show up in scans and then let it land before the attack comes in.
Title: Re: Zeus and Plasmas
Post by: lee666 on April 05, 2010, 11:57:53 AM
Quote from: "Kahgiba"
yeah, I've wondered about that...do people with Zeus just have them to sit around and look pretty

thats why i got mine  :mrgreen:
Title: Re: Zeus and Plasmas
Post by: Asrrin29 on April 05, 2010, 12:13:44 PM
I plan on eventually using my zeus to do gate ninjaing.