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Messages - Baron Von Richtofen

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1
General Starfleet Discussion / Re: Eljer scripts
« on: October 17, 2016, 08:39:05 AM »
The script that use to record your info from the buildings page and use that to tell you how long the ships in queue would take to finish building has quit working. Anybody have any info on this please.
I'm having the same kind of problem.  Sometimes it works sometimes it doesn't.

2
Trading Post / Ore and Crystal for Hydro?
« on: March 16, 2016, 05:31:31 AM »
I have up to 2 Billion in Ore and 1.5 Billion in Crystal available for trade in G2, for hydro if anyone has any available for trade.

I also have at least 2 Billion in Ore available for trade for hydro in G5.

Thanks BvR

3
Nova Universe / Re: Broken NPCs
« on: March 16, 2016, 05:21:37 AM »
Lol at least your hydro expenditure is peanuts relative to most of the developed player population.

FYI there's a warning message in the NPC espionage reports if the NPC is going to disappear within 2 hours.  It appears at the bottom of the report, as such: "The Urcath show signs of leaving soon."

If you have the espionage reformatting script from eljer, the warning shows up in yellow before you even expand the message so it's easily noticeable.
  Yeah I have that script running now.  Been without it thanks to Google Chrome.  Now I play using Firefox and use greasemonkey.  Still, though, I find that a lot of these NPC's just are not profitable to go against.  I may not be on the same level as some of you in Hydro expenditures or needs. Still at the level that I am at, I'm having a difficult time producing enough Hydro to meet my needs let alone find enough viable targets that have any decent Hydro on them.   So far I'm having a difficult time balancing the Hydro costs to Hydro recovered.  It seems I'm always behind in Hydro no matter what!  anyone have any ideas, suggestions or solutions I would be thankful!

4
General Starfleet Discussion / Re: Open Parser, a parser for all Universes
« on: February 26, 2016, 06:41:07 PM »
Matt,
How do you read the Tracking info?
Such as what are the color options and what do the numbers mean in the colored boxes?
Having "user guide" might be helpful to those of us not as "Technically" adept as others.

5
Trading Post / Crystal for Hydro?
« on: December 16, 2015, 05:56:09 PM »
I have 4 Billion Crystal that I can trade for equivalent in Hydro!

6
What is up with SFC NOVA? Are other Uni's having the same problem?  Nova is taking forever to refresh. 
Other programs are working fine.  The only problem I'm having is with SFC Nova. 
I have the same problem whether using scripts or without. 

Is it server issues again?

7
Eradeon Extreme Universe / Re: Refreshed pages not updating
« on: August 10, 2015, 11:38:21 PM »
Nova is not refreshing either.

8
Nova Universe / Re: Broken NPCs
« on: April 17, 2014, 01:18:14 AM »
I'm sick and tired of launching thousands of recyclers at an npc in anticipation of attack, then launch an attack against it, only to have the damn things disappear right in the middle of attacking it.  Thats a waste of hundreds of thousands worth of hydro.   I'm getting to the point of not launching on them any more.  So far I've wasted over 2mil worth of hydro on NPC's that just dissappear.

9
Bug Reports / Re: SFCO down
« on: February 06, 2014, 08:03:52 AM »
get a grip. No one died.

go outside, smell the roses, take some of your meds.

Right, and you will be just fine losing your fleets because of this huh.  I didn't spend the time I have building what I got just to lose it because of someone's funup that I have no control of.   I have a life outside of this game, and this "Unscheduled down time" is taking away what time I do have to play.  It's 1am where I am and I too have to go to work early (5am) and had planned on completing what tasks in place long before now.  If I lose my ships because of this unsheduled downtime I will be very pissed off!  Take my meds?  Really?  Piss off mate!

10
Bug Reports / Re: SFCO down
« on: February 06, 2014, 07:51:09 AM »
So, not a BFG issue, but something the company that owns the server is doing.

Well nice of them to let those they serve about it BEFORE HAND!  I was in the middle of starting an attack when everything quit.  So much for that...  I gues the harvesters will be picking up nothing now, and I wasted all that hydro for nothing.  Thanks to whomever screwed the pooch!

11
Bug Reports / Re: SFCO down
« on: February 06, 2014, 07:41:56 AM »
all unis are down.  total server crash.  And there is nobody at BFG at the controls.  As usual.

What ever, If the people providing the servers or what ever had scheduled this maintenance perhaps they should have alerted those who use them about it eh?  If they did advise BFG of this, then someone at BFG screwed the pooch by not advising the players about it so we could plan for it.  Either way, total lack of communication all the way around.

12
Nova Universe / Re: all servers down for bfg? cannot get any game to load.
« on: February 06, 2014, 07:36:47 AM »
Apparently there is no one awake at bfg to deal with this issue.

13
Nova Universe / all servers down for bfg? cannot get any game to load.
« on: February 06, 2014, 06:35:46 AM »
So what's the story here?  Didn't BFG just have the game down for server maint last week?  Now the servers are down right in the middle of doing things in game.   >:(

14
Hired Guns Universe / Can we have a better build tree for the territories?
« on: December 19, 2013, 03:19:10 PM »
I do not understand how you can have a build tree that you cannot possibly follow in these territories.
example:
Empusa Class Fighter   
Production Link (level 3)
Shipyard (level 1)
Krug Weapon Tech (level 3)
Krug Shield Tech (level 2)
Krug Armor Tech (level 2)
Krug Quantum Drive (level 2)
Space Dock Territory
Mantus Fighter   
Production Link (level 1)
Shipyard (level 1)
Krug Weapon Tech (level 1)
Krug Shield Tech (level 1)
Krug Armor Tech (level 1)
Krug Quantum Drive (level 1)
Space Dock Territory
Erebus Fighter   
Production Link (level 6)
Shipyard (level 1)
Seeker Weapon Tech (level 6)
Seeker Shield Tech (level 4)
Seeker Armor Tech (level 4)
Seeker Dark Energy Drive (level 5)
Space Dock Territory
Vortex Fighter   
Production Link (level 2)
Shipyard (level 1)
Urcath Weapon Tech (level 2)
Urcath Shield Tech (level 2)
Urcath Armor Tech (level 2)
Urcath Anti-Matter Drive (level 1)
Space Dock Territory
Magnon Fighter   
Production Link (level 3)
Shipyard (level 1)
Seeker Weapon Tech (level 3)
Seeker Shield Tech (level 1)
Seeker Armor Tech (level 2)
Seeker Dark Energy Drive (level 2)
Space Dock Territory
Curetes Class Cruiser   
Production Link (level 4)
Shipyard (level 1)
Urcath Weapon Tech (level 4)
Urcath Shield Tech (level 3)
Urcath Armor Tech (level 3)
Urcath Anti-Matter Drive (level 2)
Space Dock Territory
Typhon Cruiser   
Production Link (level 6)
Shipyard (level 1)
Krug Weapon Tech (level 6)
Krug Shield Tech (level 5)
Krug Armor Tech (level 3)
Krug Quantum Drive (level 4)
Space Dock Territory
Pallas Class Bomber   
Production Link (level 13)
Shipyard (level 1)
Seeker Weapon Tech (level 13)
Seeker Shield Tech (level 11)
Seeker Armor Tech (level 9)
Seeker Dark Energy Drive (level 10)
Space Dock Territory
Moros Battleship   
Production Link (level 5)
Shipyard (level 1)
Urcath Weapon Tech (level 5)
Urcath Shield Tech (level 4)
Urcath Armor Tech (level 4)
Urcath Anti-Matter Drive (level 3)
Space Dock Territory
Cirrus Cruiser   
Production Link (level 10)
Shipyard (level 1)
Seeker Weapon Tech (level 10)
Seeker Shield Tech (level 9)
Seeker Armor Tech (level 7)
Seeker Dark Energy Drive (level 8)
Space Dock Territory
Ares Class Bomber   
Production Link (level 7)
Shipyard (level 1)
Urcath Weapon Tech (level 7)
Urcath Shield Tech (level 6)
Urcath Armor Tech (level 5)
Urcath Anti-Matter Drive (level 5)
Space Dock Territory
Hades Class Battleship   
Production Link (level 9)
Shipyard (level 1)
Krug Weapon Tech (level 9)
Krug Shield Tech (level 8)
Krug Armor Tech (level 7)
Krug Quantum Drive (level 8)
Space Dock Territory
Thanatos Class Destroyer   
Production Link (level 13)
Shipyard (level 1)
Krug Weapon Tech (level 13)
Krug Shield Tech (level 11)
Krug Armor Tech (level 10)
Krug Quantum Drive (level 12)
Space Dock Territory
Zeus Class   
Production Link (level 15)
Shipyard (level 1)
Seeker Weapon Tech (level 15)
Seeker Shield Tech (level 14)
Seeker Armor Tech (level 12)
Seeker Dark Energy Drive (level 13)
Space Dock Territory
Hephaestus Class Attack Platform   
Production Link (level 14)
Shipyard (level 1)
Urcath Weapon Tech (level 14)
Urcath Shield Tech (level 13)
Urcath Armor Tech (level 10)
Urcath Anti-Matter Drive (level 9)
Space Dock Territory

But yet there is no way to research the required techs in order to build these ships in this territory.  What is the point?  Not to mention, by the time you can even get the required levels to build anything the bloody timer runs out. 

I'm getting more and more frustrated with this version as I go along.  I have not played sfc conquest so I'm not up to speed like some of you who've played it before.  I can completely see how for complete sfc novices why they would get frustrated and leave..  The tech trees do not make any sense.  I've played multiple versions of sfc, so I'm not a novice.   But I'm telling you, the tech tree and requirements do not make any sense and are way out of porportion to the capabilities to reach them.

15
Nova Universe / Re: NPC's
« on: September 07, 2013, 07:39:36 AM »
what is up with the npc's?  here is the espionage report:
Encounter Enemy Fleet [xx:xx:xxe] has:
RESOURCES:
* ore: 1,252,779 
* crystal: 1,767,293 
* hydrogen: 1,535,887 
================================
Total plunder: 2,277,979 (19 carm / 92 herc / 456 atlas)
(1034 Dios / 4134 Zags)

KRUG'S SHIPS:
* Artemis Class Fighter: 92
* Hercules Class Cargo: 216
* Ares Class Bomber: 879

DEFENSES:

TECHS:
* Armor Tech: 13
* Weapons Tech: 13
* Shield Tech: 13

I attack it with 2000 Posiedon's. 
My tech stats are:
Armor: 16
Weapons: 16
Shield:15
You would think that 2000 Poseidons would be able to handle this right??   Apparently not.
Here is the battle report after attacking this with 2000 posiedons.

To: Baron Von Richtofen
Date: 2013-09-07 05:57:00 UTC
In the attack from Licht Sathington ‎‎[xx:xx:xx] on Enemy Fleet ‎‎[xx:xx:xx]:

The attacking side acquired 0 resources.

Baron Von Richtofen (ATTACKER) lost 56,376 RSP and gained 0 DSP. (less)
  * Contributed 58,000 RSP to the battle.
  * Lost 38,880,000 ore, 13,608,000 crystal, and 3,888,000 hydrogen in damages.
  * Acquired 0 ore, 0 crystal, and 0 hydrogen in plunder.

  * Lost 1944 of 2000 Poseidon Class Cruisers (56 remain).
       

Krug (DEFENDER) lost 10,226 RSP and gained 0 DSP. (less)
  * Contributed 82,070 RSP to the battle.
  * Lost 5,610,000 ore, 3,401,000 crystal, and 1,215,000 hydrogen in damages.

  * Lost  92 of  92 Artemis Class Fighters (  0 remain).
  * Lost 214 of 216 Hercules Class Cargos  (  2 remain).
  * Lost  81 of 879 Ares Class Bombers     (798 remain).
You would think that cargo ships would not be nearly as powerful as say a...  Warship??
or that a ground attack ship would have as nearly an effective attack against a dedicated anti ship attack platform like the poseidon.  But I guess the NPC's are all super ships with super abilities that we mere mortals do not have.

I'm done attacking uber powerful NPC's with weaker stats than mine kicking my ass.  this is cheating on a grand scale by BFG and I'm tired of it.

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