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Messages - mjtheprophet

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Feature Suggestions / Re: fix the pay-to-finish-early
« on: January 06, 2010, 02:41:37 PM »
If I hadn't already +1'ed this, I'd be tempted to play devil's advocate, just to be the only one. :)

New Player Corner / Re: Noob mistakes to avoid.
« on: January 03, 2010, 04:25:11 PM »
Quote from: "Sui"
You should be able to build your first Dio before you get out of newbie protection.
Assuming that's your first goal, probably so.  I made the (small) mistake of trying to get to Gaia first.  Didn't end up hurting me, since I got to Dio about 2 days out of total protection, but both are expensive.

Feature Suggestions / Re: Change Espionage
« on: January 03, 2010, 04:11:06 PM »
Quote from: "DifferentUser"
could we not have "Probe Detectors" that's sole purpose is to detect probes before they get the chance to spy [eg so what ever defenses/fleet around the planet can destroy]
Think of them like the Helios Class Solar Satellite
In a way, they don't have to be "like Helios Sats."  The Sats do this now.  Just read a story of someone's probe being intercepted by 12 Helios.  They stared at each other for 6 rounds, then the probes got bored and went home.

Alliances / Re: Grace Seeks Happy Civilizations
« on: January 02, 2010, 11:33:06 PM »
Quote from: "Wyldhunt"
The British Empire is clearly a group of very angry and sad people.
Wait, is this in the game, or for real?  Because I think both work.  :lol:

New Player Corner / Re: How to get credits
« on: January 02, 2010, 11:17:03 PM »
Credits aren't required to do anything, really.  They're time-savers, or conveniences.  You can play the game just fine without them.  And BFG needs to make money somehow.

New Player Corner / Re: Blocked from doing missions
« on: January 02, 2010, 11:14:22 PM »
Well, you start the game with an Atlas, so you can run missions.  Are you trying to run the mission on a colony?  If so, and you built the Atlas on your homeworld, you'll need to deploy the Atlas to your colony.

Or, maybe you queued it up to be built, and it just hasn't finished yet?  Check the Shipyard to see what ships are in your queue and what you currently have on the planet.

Alternately, someone could have destroyed your ship shortly after you built it.  Which is mean, but possible.

Alliances / Re: Grace Seeks Happy Civilizations
« on: January 02, 2010, 01:00:20 PM »
Why does this remind me of MiniLuv, MiniPax, MiniTru, and MiniPlenty?

I'm sure you're not like that at all.  :D

New Player Corner / Re: Ships on Colony
« on: January 02, 2010, 02:05:56 AM »
Quote from: "ekletik"

I have just got my first colony and after a few tries i found i have to build everything from scratch like in the first world, even if i have already researched it on the first world, which i don't really find it funny...

Research is shared; if you have Energy Tech 3, you have it on all your planets.  But if you're talking about buildings, like your mines, solar array, capitol, etc, it kinda  makes sense that you have to build them on a new planet.  I don't have the Empire State Building in Ohio if I move there from New York.

Quote from: "ekletik" well as the resources  which are not shared between the 2 world, each as theirs and that is not really funny as well..

Again, this seems to make sense.  My stuff doesn't instantly go to my house in Ohio when I move there from New York; I have to put it in a truck and move it there.  That's what the Transport option is for; it moves the resources to wherever you tell it.

As for sharing ships, someone already linked you to Deploy.

Feature Suggestions / Re: Trips with Multiple Stops
« on: January 01, 2010, 05:09:17 PM »
Thanks for the advice; I mainly created a new post because the original wasn't in the Feature Requests forum.  Probably should have waited for it to be moved.

Feature Suggestions / Trips with Multiple Stops
« on: January 01, 2010, 04:09:38 PM »
Inspired by viewtopic.php?f=4&t=2781

Currently, all trips are specifically between two planets.  I can send a transport from one planet to another, I can deploy from one planet to another, I can harvest from exactly one planet and then come home.  This seems incredibly inefficient; when I go out shopping, I don't go to one store, come home, then go to the next store.  I go to all of my destinations, perform whatever tasks are needed, and then come home at the end.

So, the request is for fleet movements with multiple destinations.  The most obvious is a harvest mission; travel to multiple debris clouds, fill the hold, and come home.  Transport is also fairly easy; I want to drop 1000 resources on this planet, 3000 on that one, 2000 on a third, then come home.  Similar for deploy, although perhaps not as useful.  Even attacks, if you wanted to get crazy about it and risk your fleet attacking several planets in sequence, could be set up this way.

Oh, and make sure that the person scheduling it sets the order in which they want the visits to take place.  Saying "I want to visit these 10 planets, find me the shortest path so I can spend the least fuel" is the Traveling Salesman problem, and I don't expect BFG to solve that one.  Or spend the money on a supercomputer. :)

Original Universe / Re: Starwars Oppression
« on: January 01, 2010, 12:25:33 AM »
Quote from: "Wyldhunt"
Quote from: "JMiller"

Wait a minute, what are they doing to their power?

Sounds like Empire's been teaching them tricks. :P

New Player Corner / Re: Noob Attack
« on: December 31, 2009, 08:44:02 PM »
Quote from: "Chubby Ra1n"
1:40 there and an 1:40 back. Faster to just run the missions over and over but where's the fun in that eh?
Faster to return, maybe, but you have to look at resources per unit time, usually seconds.  The missions page on the wiki lists resources per second for that; you have to calculate the raid yourself, of course.

For example, I finished a raid earlier today that got me 13,777 resources in 4 hours.  That works out to .95 resources a second.  Not a bad rate, but not that good, compared to most missions.  Of course, I didn't have to sit there and click on a mission button over and over. :)

Feature Suggestions / Re: Treat Research Centers Independently
« on: December 31, 2009, 03:36:49 PM »
So, dannerman, it sounds to me like you're working really hard to justify what seems to most everyone else like a clear flaw.  Lets look at what you're proposing.  

The reason I can't build a research center on one planet while I'm doing research on another, or for that matter building a research center on another, is because I need the full attention of a team of elite scientists to do anything in my lab.  They not only all have to be involved in any ongoing research, they're needed to continuously supervise any construction.  Apparently, despite their 31334-ness, they're unable to make diagrams for the builders, or program the construction droids properly, or for that matter split up.  You'd think that, since they alone of everyone in the universe have the technology to instantaneously transport themselves to anywhere else in the universe, even before they've researched FTL Tech, splitting up would be easy.  In fact, once they research ARCNet, they do.  But only to do research; when it comes to building, they all have to be in one spot.

You're telling me that this is a reasonable explanation?  Occam's Razor, my friend.  The simpler explanation is that it doesn't make sense, and should be changed.

General Starfleet Discussion / Re: Almost there...
« on: December 31, 2009, 01:14:12 PM »
Quote from: "bounty hunter eddie"
Congrats.  The first Gaia is a major accomplishment.
You better believe it.  I realized early on that the first priorities should be Gaia and Dionysus.  However, those require certain things that are very expensive early on, like Pulse Drive 3, Shield Tech 2 (because of the Lab 6), and notably Jet Drive 6.  19,200 hydro is rough when you're getting 400 an hour, and missions give no more than 65.  I was very happy when inactives finally started popping up.

Feature Suggestions / Re: Change Decoys to Overshields...
« on: December 31, 2009, 02:15:15 AM »
Quote from: "Akkarin"
Quote from: "jetras"
Any additional discussion about it?

sure ...

how about you find the right balance between defences and fleet and work wiht what you have ?

Everybody has the same limitations as you do.
Far be it from me to denigrate the #1 player, but there's a reason the Feature Requests forum exists.  People are supposed to discuss new ideas, and come up with things for the devs to work on.  I can't imagine where the game would be right now if everyone followed the mantra of "just learn to use what you've got."  Innovation is the name of the game.

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