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Messages - Chekkin

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1
Nova Universe / Re: Quests are Frequently Broken
« on: November 11, 2012, 08:29:21 AM »
I always believed it was standard. Everybody I've asked has the yellow star, except one.

2
Bug Reports / Re: DSP report (?) still wrong (Nova)
« on: November 11, 2012, 08:25:46 AM »
Attacker was less than the defenders rsp. Defender lost 10k, attacker gained half.

3
Season Two Archive / Re: Lytjohan homage thread
« on: November 11, 2012, 08:24:36 AM »
Congrats lyt!

4
Nova Universe / Question for all
« on: November 10, 2012, 11:55:49 PM »
Simple question. Has your quest star stayed lit after accepting all rewards?

Just looking for a yes or no.

5
Feature Suggestions / Re: Personal note board
« on: November 10, 2012, 11:52:29 PM »
+1 been recommending this for years.

6
General Starfleet Discussion / Re: What happened to Astrospy?
« on: November 03, 2012, 10:58:18 PM »
I wonder if Matt would be willing to make some desired changes that make astrospy more appealing?

7
General Starfleet Discussion / Re: What happened to Astrospy?
« on: November 03, 2012, 04:10:44 PM »
Don't you hold the record for most suspensions? Kind of sketchy letting you have it no?

8
Feature Suggestions / Re: Building Notifications
« on: October 31, 2012, 10:47:39 PM »
It's been helpful in the past, the drop down was welcome to me. I'd rather have a new message category, including the option for others to ignore any category they want.

9
General Starfleet Discussion / Re: SCFO NPC Spawning
« on: October 31, 2012, 10:45:32 PM »
Nope still the same numbers I mentioned. Npc/planet per day has dropped in the upper galaxies. Inactive or not the numbers continue to drop.

10
And I didn't say all top players if that's what you were on about. Some mine, some hunt, some exclusively hunt using scans and hit npcs otherwise, some hit only npcs. I'll be at the front of the pack engaging in battle vs whatever I can find. This new tool will make hunting extremely easy. I'll wait and see how the tech works though before complaining anymore.

11
General Starfleet Discussion / Re: SCFO NPC Spawning
« on: October 31, 2012, 04:29:13 PM »
So for the npc numbers to drop from 1 in 20 per day to 1 in 50 in g6 then the same in g3 means that everybody in a 100 system radius has moved their home planet to g1 or 2. That seems unrealistic.

12
Bug Reports / Re: P mode and missile attacks
« on: October 31, 2012, 08:57:42 AM »
Its petty but its true.

13
Bug Reports / Re: P mode and missile attacks
« on: October 31, 2012, 07:20:14 AM »
How many missiles can you send for it to be worth it in one volley lol?

14
General Starfleet Discussion / Re: NaN Errors with the Zeus
« on: October 31, 2012, 01:32:17 AM »
NaN stands for not again nitwit.

15
General Starfleet Discussion / Re: SCFO NPC Spawning
« on: October 31, 2012, 01:31:26 AM »
The number of npcs don't go with the number of planets, they go off of uniques and activity? As players we can't observe activity, but due to horrid number of npcs in the outer galaxies the activity is artificially higher in g1 and g2. As time goes on more npcs will spawn there, and so the activity will rise, leading to even fewer npcs in the outer galaxies. I wonder if it will reach a point where npcs will spawn once a day for every 50 planets in the outer galaxies, and once for every two in the lower.

I really thought basing them off of density would make a lot more sense.

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