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Messages - Pantin

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1
General Starfleet Discussion / Re: New Universe JUNE 29, 2017
« on: June 29, 2017, 11:06:57 PM »
So today is the 29th already 17.20 here in the UK and still no news of the new uni  :o ::) ;D

Perharps it is Matt who is needing the fireworks lit under his ass lol  ;D ;D ;D ;D ;D :P

MAMAAAAAAAAAAAAAAA

2
Nova 2 / Re: Game Mechanics
« on: April 13, 2017, 02:47:18 AM »
H production is temperature dependant and temperature is dependant on planet slot (plus random factor)


http://wiki.playstarfleet.com/index.php/Hydrogen_Synthesizer

3
Original Universe / Re: Life Goals Achieved.
« on: April 03, 2017, 06:31:03 PM »
you're aware that a H 90 is pretty damn close to the definition of useless, right?

5
General Starfleet Discussion / Re: Returning after 7 years
« on: January 10, 2017, 09:00:59 PM »
welcome back!

Dont choose the "wrong" unis to get back into tho!

SFCO/SFCNova the most populated and active unis left

Uni3, Hired Guns, SFCeradeon (or eradeonX -but not eradeonX2-) the most  different/original ones.
Stay away from the rest :)

6
Since you can only get ARCNet 8 (or 17 for Hired Guns if you keep all 9 slots as experiment territories),

Just a very little technicality, but technically (yeah) you can go ARC18 in Hired Guns. ARC18= 19 Rl accoutned for: 9 planets, 9 AEs linked to planets PLUS 1 AE linked to your Heph. :) This said I'd be very very surprised if anyone got that far because without foundries in Aes the highest you can put a RL there is maybe 21 (within a "reasonable" timeframe) and teching all the way to ARC 18 with a lvl 21 AE main lab... you'd need uber patience and the ROI (future time saved on that last additional lbl 18-21 AE) would be... I dont know.Very long!

A level 51 shipyard with basic androids will get you 75% build bonus, 81% with ship synergist.

Didnt BFG put a hard 75% cap on EVERYTHING (summed up together) after shitty Conquest broke everything?

7
Universe 4 / Re: Astrovanman #6 VS Max Steel #2 52 billion rsp loss
« on: January 10, 2017, 06:33:48 AM »
Astro you old fart!

8
Battle Reports / Re: SHINZON V WGW (THE EPIC BATTLE)
« on: January 10, 2017, 06:30:10 AM »

*SHINZON* (ATTACKER) lost 70,219,403,781,262,922,472 RSP and gained 251,191,059,855,173,156,864 DSP. (more)

Per forum rules you need to post COMPLETE battle reports with fleets from attackers and defenders.

9
Conquest Universe / Re: Help
« on: January 08, 2017, 08:05:08 PM »
there you go then. Youre not looking at the rigth numbers.

10
Conquest Universe / Re: Help
« on: January 06, 2017, 09:46:26 PM »
noob protection is linked to RSP points. I'll assume the ranks you're citing are overall ones, nto RSP ranks.

11
General Starfleet Discussion / Re: Mentat
« on: November 01, 2016, 02:10:56 AM »
Disregard Commander abad's suggestion

Dont know what uni you,r eplaying but you've reached BM's digestable numbers.

Divide everythign by 1000, your ships, theirs. Multiply the Dios by 1k before sending.

12
Nova Universe / Who Has The Highest - Nova (updated)
« on: October 31, 2016, 05:38:46 AM »
(Copied from Monkey's EX2 thread)

If you have the highest level of a building or tech, post it here (or if you know someone who has the highest something, tell them to post it here):

I am rebooting war Ogre's thread because he's been MIA for a logn while. Just post your current levels and I'll update this initial post accordingly.

Rules: (please read)
Only submit finished levels - please only submit on behalf of yourself


Without further ado, here we go:
Buildings:   
Ore Mine:  -
Crystal Mine:    -
Hydrogen Synthesizer:  90 - Damn Haggis
Solar Array:  45 -
Nuclear Power Plant:  19
Shipyard: 55 - Bob
Capitol: 55 - Bob
Research Lab: 57 - Bob
Effective Lab Levels : 497 - Bob
Missile Level 22 - Firefox
Factory:  14-
Ore Warehouse:
Crystal Warehouse:  53 - Cadinsoor
Hydrogen Storage:  68 - Bob
Foundry:  52 - Bob
Resource Den:  12 -
   
Moon Buildings:   
Shipyard:   8-
Capitol:   19 - Bob
Lunar Base: 14 - Damn Haggis
Oracle:  12 - :D');
Warp Gate:   5 - Bob/predator
Lunar Dock:   3 - Damn Haggis
   
   
Techs:   
Laser Tech:  20 - Damn Haggis
Armor Tech:   22 - Bob
Weapons Tech:   23- Damn Haggis
Shield Tech:   23 - Cadinsoor
Particle Tech:  18 - Damn Haggis
Jet Drive:   24 - Bob
A.I. Tech:   22- Bob
Energy Tech:  19 -
Espionage Tech: 19 - Here Comes Trouble
Pulse Drive:   19 - Bob
Plasma Tech:   16 - Damn Haggis
FTL Tech:   16 - Damn Haggis
Expedition Tech:   15 - Damn Haggis
Warp Drive:   18- Bob
ARC Network:  10 - Damn Haggis

13
Nova 2 / Re: Thanks for the new Thread!
« on: August 29, 2016, 03:41:25 PM »
no worries.

Just remember for the next time you want to berate BFG :p

The new leaderboards are much much better (IMO), however they are problematic for the 10X - 1/10th RSP noob prot rule because ther eisnt an easy way to know total RSP anymore. Best you can do is substract people's DSP points to their overall points (and yours too) to get total RSP.

14
Nova 2 / Re: Thanks for the new Thread!
« on: August 25, 2016, 03:47:19 PM »
PLEASE for the love of all things holy at least release a statement that tells us the ratios for who we can attack.

probably the same as :
http://forum.playstarfleet.com/index.php?topic=24107.msg281390#msg281390

15
Original Universe / Re: the others things in the game
« on: July 25, 2016, 09:43:44 PM »
However, what makes this most intriguing to me is the higher chances of in-system NPCs. In this proposed configuration the chances are around 9% as all 9 of the planets have the possibility of generating an NPC within the other 9 planets' systems. In the configuration you outlined, it seems like there would only be about a 1% chance of an in-system NPC generating, or maybe 2% if the edges of the creation envelopes overlap slightly. An almost 10% chance of an in-system NPC seems super appealing.
Yes, your set up is much much better for in system NPcs and, from a NPC farming standpoint, just superior period to the 1 planet per 50 systems set up because of the almost complete overlap of NPC spawn generation like you mentioned.


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