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Messages - lee666

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1
Original Universe / Re: Down to 87,000 players
« on: June 27, 2010, 06:59:51 PM »
Quote from: "Jesus_Saves"
79,483 players.

77,700

1200 less players in 2 days...

2
Feature Suggestions / Re: something new? anything??
« on: June 13, 2010, 02:52:00 PM »
Quote from: "Sid82"
Quote from: "lee666"
that mob game is just a copy of this and as it doesnt benifit this game in the slightist i didnt count it as added content.. bfg just left this game out to die while they still collect the money, ive read countless good ideas in feature requests alot which are simple enough to implement and yet they have added none.. even small updates KEEP PEOPLE PLAYING!

its kinda funny, I see people like you in a few of the games I play, always claiming the game is dying....some even claimed that about one game I play well over a year ago...guess what, the game is still there with thousands of players....people like to claim the end is near but it never really happens

lol well over the last week or so ive been watching the player numbers drop steadily from 99k to 94k... 5k in 1-2 weeks is pretty big.. sure new people will join and they will invite others so the game will never run out of players and the top 100 players will rarly quit (esp as people have started selling there accounts) but the long term players in the middle will continue to leave as the gaps between ranks get bigger and people are constantly attacked by huge fleets...

u cant honestly tell me that there hasnt been a increase of people quitting or living in dip mode?

3
Feature Suggestions / Re: something new? anything??
« on: June 13, 2010, 12:49:17 PM »
Quote from: "furemer"
Quote from: "lee666"
Quote from: "furemer"
SO can we have like something new added to this game, add not something borrowed from the O game either.  

+8235689346985684689271097017580436582819487475821348... has been nearly 4 months since any new content was added, seems bfg is just sat back rubbing there hands watching there bank balance grow while players are quitting...

has been over 2 months since i last bought credits and i will continue not wasting money till they actually add something worth while...

wooo they just added something new  :shock:

well sort of   :?

that mob game is just a copy of this and as it doesnt benifit this game in the slightist i didnt count it as added content.. bfg just left this game out to die while they still collect the money, ive read countless good ideas in feature requests alot which are simple enough to implement and yet they have added none.. even small updates KEEP PEOPLE PLAYING!

4
General Starfleet Discussion / Re: Foundry 3
« on: June 13, 2010, 12:36:09 PM »
in normal with foundry 5, 15 shipyard and human workers it takes me 5.5hours for a zeus... so at lvl 3 with a smaller shipyard and less workers id say about 30-40 hours?

5
General Starfleet Discussion / Re: Staying Interested in the game
« on: June 13, 2010, 12:33:03 PM »
im just building a massive fleet to get top 10 on fleet points (currently 12th) then im just going to crash and quit... ive been playing along time have unlocked everything, been there done that.. bfg arnt adding anything new, if they plan on adding anything they have left it far too late..

while on the leaderboard ive been watching the numbers drop, about a week ago we had 99k players (first time id seen it under 110k since i started playing) couple of days later was at 97k yesterday 95k and today 94k.. RIP sfc...

6
Off-Topic / Re: Mafia Boss Anyone???
« on: June 11, 2010, 05:29:32 AM »
not sure why id want to play another game by bfg (even if it wasnt just a cheap renamed verson of this) after ive sat here for months watching them ruin this game by stupid updates taken from Other games, changing the rules at will everytime time someone attacks each other and not adding any new content for the last 4 months... as people say we now know where they have been spending there time..

is this bfgs way of saying SFC is dead so come play this and we will try to not screw this one up?

7
Feature Suggestions / Re: something new? anything??
« on: June 06, 2010, 10:09:48 PM »
Quote from: "furemer"
SO can we have like something new added to this game, add not something borrowed from the O game either.  

+8235689346985684689271097017580436582819487475821348... has been nearly 4 months since any new content was added, seems bfg is just sat back rubbing there hands watching there bank balance grow while players are quitting...

has been over 2 months since i last bought credits and i will continue not wasting money till they actually add something worth while...

8
General Starfleet Discussion / Re: Oracle Update
« on: June 06, 2010, 09:57:11 PM »
update:
the oracle can now no longer see if neo is the one... we all done for...

9
Feature Suggestions / Re: Petition - Add the Cerberus Class!
« on: May 13, 2010, 06:17:26 PM »
Quote from: "Sid82"
Quote from: "lee666"
theres not going to be thousands in no time... even if you got 3 cores from each thats still 333 zeus for 1000 of em, im pretty sure zeus dont get killed that often for it to flood the game and unlike moons i doubt people will deliberatly destroy there own ships to get one (well not many will)

I don't think I said in no time, I am pretty sure I said eventually, and you would be surprised what people would do for a ship with that speed and only 1 hydro usage...right now I spend about 30k hydro just to fleetsave in system, with about 50 of these ships instead of 50 normal hades that amount would drop quite a bit allowing you to have more attack ships...and yeah, zeus get killed all the time, just the other day there was a message on the forum about a 5 zeus kill...even if they only got 2 per zeus thats still 10 of these ships

someone else said in no time, tho after reading again they said more than 3 per zeus would flood the game, but my point remains...

was that 5 zeus loss in a group attack? if so then the power cores will be split up.. i know people will do alot for things like this but paying 10mill res (1mill of which being hydro) just to get a couple of these ships that would fleetsave cheaply seems abit much.. 50 hades on a 10 hour fleetsave in system only costs 450 hydro.. aint exactly alot, could fleetsave them over 2200 times for the hydro it costed to build a zeus..

10
Feature Suggestions / Re: Luck.
« on: May 13, 2010, 11:59:11 AM »
nah -1, maybe 10% luck bonus but not 50%... on large battles this could seriously bone people

besides for luck they added the lottery, what an epic fail that was, unless you was actually lucky enough to win ofc

11
Feature Suggestions / Re: Petition - Add the Cerberus Class!
« on: May 13, 2010, 11:55:42 AM »
theres not going to be thousands in no time... even if you got 3 cores from each thats still 333 zeus for 1000 of em, im pretty sure zeus dont get killed that often for it to flood the game and unlike moons i doubt people will deliberatly destroy there own ships to get one (well not many will)

12
General Starfleet Discussion / Re: workers forumlar
« on: May 12, 2010, 06:57:42 PM »
Quote from: "RLaburda"
TEXT(((H20+H21)*(1-ROUNDDOWN(K22/3+1,0)*0.02)/(2500*(1+K22))/(48*(2^IF(L22>1,L22,1)))), "[h]:mm:ss")

H20=Total Ore spent
H21=Total Crystal Spent
K22=Shipyard (note that part, I use basic workers, thus it counts how many are used, can use 0.04 if humans / androids
L22=Foundry Level

If you're using Original, sub the 48 with 24

In WIKI-speak, that's

((O+C) * Workers / 2500*Shipyard+1), then divide by 24hours times your foundry level.

thanks. well the 1st one is alittle outside my education level so ill stick to wiki speak :lol: wooo and it works, heres an art at my current level:

4000 * 0.8 / 2500* 14+1 / 32 *3600 = 9.6 seconds
(20% from workers, lvl 14 yard, lvl 5 foundry)

13
General Starfleet Discussion / workers forumlar
« on: May 12, 2010, 11:10:51 AM »
Shipyard
The following equation determines the time:

Time(hours) =    
Ore Cost + Crystal Cost
(2500 * (1+Shipyard Level))*2Foundry Level

anyone know the forumlar on how workers bonus is added?

14
Feature Suggestions / Re: Top gun? hmmmmmm?????
« on: May 12, 2010, 10:40:39 AM »
if they ever added a flagship it wouldnt be much of a drain for that single unit to gain exp from winning and returning from battles, gaining levels could give it a tech bonus like this:

level 0: no bonus
level 1: +1 to armor and +1 to jet drive techs
level 2: same as level 1, and +1 to shields and +1 to pulse
level 3: same as level 2, and +1 to weapons and +1 to warp

the bonus would only apply to the fleet the flagship is in, obv it would have to win alot of battles to get to lvl 3 and if it gets destroyed it loses them

15
Feature Suggestions / Re: New tech/enginge/heph
« on: May 11, 2010, 08:52:41 PM »
Quote from: "LunarAvenger"
I propose the new tech be called Singularity Physics, As electromagnetism seems too... idk... 22nd century?

more like the 19th or 20th century, name change is better but im sure better could be thought up...

as for the idea, i support it for faster and cheaper travel not so much for the combat side...

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