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Messages - Keyper

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Feature Suggestions / Re: A new research project -- Force Fields Tech
« on: November 08, 2015, 08:37:52 AM »
Its quite simple really.. ??? It appears that BFG never foreseen the game lasting as long as this and as mentioned above the formula used on the hydro storage levels become unsustainable this is reference to costs and or time (with a bonus of boredom and earache from the wife)

ATW proposal is a good one and should be implemented into the game, for example foundry levels become available at capital level 10 so an idea like that could work well within the hydro storage levels.

As for the lack of foundry on the moons, thatís is another must, but thatís off topic here  :o

Original Universe / Re: Supreme Commander Rank
« on: November 08, 2014, 06:49:33 PM »
Agreed, also noticed it myself Hawk, no doubt many others have also

Original Universe / Re: CotA Rd 2 - CR vs. Shadows
« on: August 10, 2014, 09:34:08 PM »
I trust most of B.O. pretty little you called me a liar and I didn't have the fit you did.

Ok Good for you Buddy, have fun

Original Universe / Re: CotA Rd 2 - CR vs. Shadows
« on: August 10, 2014, 09:02:14 PM »
I admited we launched for the same npc  I slowed down my fleet  for the harvesters to keep up you got the hit I got the debris. Then you cried about it , went to your alliance and told everyone I stole it.  If you just asked instead of making such a fuss even though stealing debris is part of the game, I'd prob sent you half of it.

for sure we can go over old ground and restart the argument, however before that happened, if you remember i offered on more than one occasion the chance to let each other know who was hitting what NPC in G8, you declined, however that's old news now and not worth restarting, i assumed you just sent dios, i eventually gave you the benefit of the doubt and apologized, end of no?


Original Universe / Re: CotA Rd 2 - CR vs. Shadows
« on: August 10, 2014, 03:36:54 PM »
Perhaps they were accused of lying abut purposely stealing a debris pile when they didn't and then then the person accusing them complained like a lit  kid about it.

Laz you make me laugh pal, remember though buddy, you admitted taking it, or did you forget that part?
Anyhow who cares, so many NPC's to hit, what a few Billion ehh?

Don't start on me, I'm purely catching up on the boards, Bottom line is you guys had a good war ;)

Original Universe / Re: CotA Rd 2 - CR vs. Shadows
« on: August 10, 2014, 09:11:04 AM »
Why is everyone so Bitchy! lol

Original Universe / Re: The NPC's in SFCO are WHAT little froggies? :P
« on: February 27, 2014, 11:20:45 AM »
look up international monetary exchange and look at it more like getting a passport and bringing your money with you....freedom from borders...

theres always an exchange rate. going either way. turn it into items and credits. when theres a will theres a way.

only for the sake of the servers, maybe going to sfco would be better... hehehe

you know...we've had compressions before and well, theres no going back. people got moves and adapted. if you really need a backstory we can have a scheduled supernova and the gamma rays are on the way...bringing some of us back together would be like a family reunion. removing a few systems at a time rolling back from the end would make it very easy to control. you could bump people down to a minimum containment area until the uni was down to an easier to maintain size. there are always hardcore fans of each uni, so having them a little closer might be a little stressful at first, but im sure people would get used to it if it meant bfg could beef up features in exchange for storage area.

 i might cry if a few of the ones im thinking of came back...


Totally makes sense and agree and i would love to see this happen, however what about players who play on more than one universe?

Original Universe / Re: The NPC's in SFCO are WHAT little froggies? :P
« on: February 25, 2014, 11:44:47 PM »
its a simple answer to a simple question, ------>>>>>yes we will look at it for you guys or No this is how it is...

Original Universe / Re: The NPC's in SFCO are WHAT little froggies? :P
« on: February 25, 2014, 09:26:06 PM »
it worries me slightly that no BFG representative has bothered responding to this thread.

So many complaints, mostly justified to be fair

General Starfleet Discussion / Re: Original downtime
« on: February 20, 2014, 11:09:43 PM »
its defiantly a lot quicker scrolling through the systems, much needed improvement and a very welcome one at that.

But yeh got the "server over load" page a couple of times and the odd page hang, but still I'm sure you guys will get that sorted

Feature Suggestions / Re: Credits
« on: February 20, 2014, 10:45:02 PM »
Only those that are NOT in d-mode and v-mode that log in should receive credits then more players may come out of such modes.

its a possibility that may work up to a degree.

If they are in d-mode anyway they ain't spending on credits and for those who are spend far more than the 500 that's offered for daily login.

Some of the lucky draw wins are far more valuable than 500 credits anyhow, i.e merchant trade etc

that might help bring a few out of dip, but the real issue is getting players new players involved

Original Universe / Re: Where is everyone?
« on: February 16, 2014, 02:23:07 PM »
Sadly it's on a downward spiral. Everyday accounts are going "i" with out new players to replace them. BFG went through a stretch where they kept adding new universes that only spread the numbers out and weaken the already existing universes. It is still fun, but if not for the comradery with other players this game would have little to no appeal. So welcome to the fight, I plan to keep blowing stuff up until the ship goes under, or my wife leaves me checking my phone every 15 minutes.

lol totally agree with that one especially with the wife comment, however lack of advertisement is the main problem, no appeal or push on FB either, because of that, there is only one conclusion

A slow death to the game on all universe's

merge the lot now

Bug Reports / Re: All games down
« on: February 06, 2014, 11:21:19 AM »
This isn't true and I'll take the blame for missing this notification. Unfortunately for me, it appears that the notice was sent to us on January 19th that we /may/ experience a server disruption. They send these to us pretty regularly for maintenance and they almost never result in disruptions lasting for more than a few seconds. In fact, in this case, our servers were the games reside were reachable throughout the maintenance period, but our load balances were disrupted making getting traffic to them problematic.

However, as many of you many recall, January 19th was the last day of my vacation. Following the end of my vacation I fell ill and was in the hospital for nearly a week. By the time I returned, I had lost track of this notification and failed to provide any warning.

Matt these things happen, all will be forgotten by next week, we just like to moan lol

Lets look forward in going live, ohh a few zero npc's would be nice as well.. just for the inconvenience :)

Original Universe / Re: Based Qn vs Doom Beavers
« on: January 22, 2014, 10:50:14 PM »
aww cheeky and fishy  ::)

Original Universe / Re: Based Qn vs Doom Beavers
« on: January 15, 2014, 07:28:40 PM »
Lifting the ships was a fair decision on his part. Harvesting from his Heph, especially during war, was not.

Love your positive attitude m8, i'm sure most other players would have done the same during war time

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