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Topics - Dry Rain

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Well, I dont post my battle reports -especially something that tiny-  but this was funny enough for me to post (also Andy said he blocked my messages so its my only way to reply  ;)  )

I've been watching Nards fleet rank going up & I was near his planets so I thought maybe I'll find something there (also there are other good ranked players in the sys so i may get any of them too if they give me a chance...)

So I probed & I found Athenas being produced, I thought to wait for Andy's fleet to return then I hit it, but in this case he actually may come online first & lift all off, so i decided to hit the available athenas & wait for his fleet to hit it with my 5 remaining attacks, but if he comes on first  I'd would have already made my profit.

So I calced it & found that attacking him with hades will cost me 50K hydro (yes only 50K) & will take no loss, this will be profitable in debris & plunder so i launched

Dry Rain led an attack on Andrea Nard1 at RM ‎‎[].
The following emerged from battle after 2 Round(s)

*****Attacker: Dry Rain*****
Hades : 2000
** Resources lost: 0 ore, 0 crystal, and 0 hydrogen.
** Destroyed Ship Points Gained: 13,972

*****Defender: Andrea Nard1*****
Helios : 0  (Lost: 333 of 333)
Athena : 0  (Lost: 219 of 219)
Missile : 0  (Lost: 458 of 458)
Pulse : 0  (Lost: 109 of 109)
Decoy : 0  (Lost: 1 of 1)
Gauss : 0  (Lost: 20 of 20)
Large decoy: 0  (Lost: 1 of 1)
** Ship Resources lost: 9,855,000 ore, 3,951,000 crystal, and 166,500 hydrogen.
** Total Resources lost: 11,885,000 ore, 4,529,000 crystal, and 206,500 hydrogen.
** Destroyed Ship Points Gained: 0

After 2 rounds of combat: The attacking side acquired 536,041 ore, 209,576 crystal, and 147,202 hydrogen.
Dry Rain (ATTACKER) lost 0 RSP and gained 13,806 DSP.
(more) (less) * Contributed 170,000 RSP to the battle.
* Lost 0 ore, 0 crystal, and 0 hydrogen in ship damages.
Start End Lost 2000 2000 0 Andrea Nard1 (DEFENDER) lost 16,454 RSP and gained 0 DSP.
(more) (less) * Contributed 16,454 RSP to the battle.
* Lost 9,855,000 ore, 3,951,000 crystal, and 166,500 hydrogen in ship damages.
* Lost 2,030,000 ore, 578,000 crystal, and 40,000 hydrogen in defense damages.
* Lost 11,885,000 ore, 4,529,000 crystal, and 206,500 hydrogen in total damages.
Start End Lost 333 0 333 219 0 219 458 0 458 109 0 109 1 0 1 20 0 20 1 0 1 Some of the enemy's defenses were rebuilt.
2,956,500 ore and 1,188,000 crystal are now floating at this location.

After collecting the debris  Andy came on & PMed me this

   Andrea Nard1    Cancel my buddy request    22 minutes ago
To: Dry Rain
Date: 2012-05-01 11:26:02 UTC
Make sure you have good defences on your planets...because when I will have time I will return the favor...
And if they are too good I will move a nuking colony,
I hate sat bashed and overnight killers...
You will regret doing that.
Do not reply because you are blocked.

Lost all respect I had for you

Well Andy, At your level you should be aware of the risk of overnight production, at least have one of your friends regularly probing you to show activity... For me if its profitable I'd go for it, regardless of the 13,972 DSP I made, It was profitable enough in resources for me! About calling me a sat basher you can check with your alliance mates who i frequently visit & they will tell you that i have never attacked them just for sats! I have even vitied you in more than one occasion & only found sats so i moved on, Overnight production killer , you got that right but only if its profitable!
Concerning the buddy request you have sent me you can cancel it yourself by visiting the buddies link  ;D

So Everyone else, would you have done that to Andrea Nard1?

General Starfleet Discussion / Heph landing notification message
« on: November 02, 2011, 08:13:47 PM »
My heph landed  in x1 & I got this message

   Report: Hephaestus landed    19 minutes ago
To: Dry Rain
Date: 2011-11-02 1x:x4:46 UTC
Your Hephaestus has landed at ‎[x:xx:x]

Nice change BFG, always wanted that :)

that may save the battery on my iphone so i dont have to set timers for my heph landing  ;D

Battle Reports / Dry Rain (ROGUE) vs HellraZr (OBK) - 336M DF
« on: October 24, 2011, 08:59:50 PM »
I dont usually post any of my battle reports as per the request of the defender (I ask them if they want me to post after the hit), but HellraZr was kind enough to let me post this :-)  Thank you HellraZr for being a good sport  :-D

So the story goes, i landed in his system  with only 2 free slots (11 & 13), i picked 11, then when i couldnt get any hits i fleet saved my heph to slot 13, an hour after my landing HellraZr's heph lands at sys 11 (my old spot) and started counting, I probe & launched, here is the result.

Dry Rain led an attack on HellraZr at The Blooded Raider ??.
The following emerged from battle after 6 Round(s)

*****Attacker: Dry Rain*****
Hades : 10257  (Lost: 944 of 11201)
Prometheus : 15078  (Lost: 300 of 15378)
** Resources lost: 46,320,000 ore, 52,760,000 crystal, and 18,660,000 hydrogen.
** Destroyed Ship Points Gained: 1,117,669

*****Defender: HellraZr*****
Hermes : 0  (Lost: 118 of 118)
Artemis : 0  (Lost: 32955 of 32955)
Atlas : 0  (Lost: 2168 of 2168)
Apollo : 0  (Lost: 462 of 462)
Charon : 0  (Lost: 1 of 1)
Hercules : 0  (Lost: 1000 of 1000)
Dionysus : 0  (Lost: 1300 of 1300)
Poseidon : 0  (Lost: 3012 of 3012)
Athena : 0  (Lost: 4243 of 4243)
Ares : 0  (Lost: 1350 of 1350)
Hades : 0  (Lost: 1302 of 1302)
Prometheus : 0  (Lost: 2429 of 2429)
Zeus : 0  (Lost: 1 of 1)
Hephaestus : 0  (Lost: 1 of 1)
** Ship Resources lost: 653,452,000 ore, 368,377,000 crystal, and 95,840,000 hydrogen.
** Total Resources lost: 653,452,000 ore, 368,377,000 crystal, and 95,840,000 hydrogen.
** Destroyed Ship Points Gained: 117,740

The attacking side acquired 6,455,071 ore, 4,149,148 crystal, and 7,713,850 hydrogen.
209,931,600 ore and 126,343,500 crystal are now floating at this location.

I guess it payed for me to fleet save my heph, if i have not moved it, his heph would have been bounced :-D

Thanks again to HellraZr for being a mature player.

Feature Suggestions / Surveys - For credit!
« on: September 02, 2011, 12:24:07 AM »
Hello Matt H,

Well this is not a request for a new feature its a request to use an existing feature...

currently in "credits" page we can see Surveys tab, how about having this used to question the users about game proposed updates & give them credit in return...

this way BFG will know if the update they are about to develop does has a return on investment & their user community will like it...

As its already known many of the users dont use this form but if there is a new survey in-game & they will get free credit to fill it, then I'm sure there will be a much higher participation & BFG will have more time on their hands to develop more useful updates...

For example=>

Question: Do you want to see a home button in the galaxy screen to get you back to your home system?
Answer: No
Additional comments: we can already click the galaxy button which will take us back to our home system just as easy as a new home button!

Do you think this is something feasible?

General Starfleet Discussion / PLEASE STOP unannounced changes
« on: August 26, 2011, 09:04:38 PM »
Before i begin, I really appreciate BFG efforts to enhance the game play & implementing new enhancements/fixes...

However, each change implemented which is effecting the user in ANY way (giving/limiting functionalists) should be announced here in the forums...

I'm really tired of being surprised with a new change & coming here to find people asking about it and debating on why it has been developed!

I work as an IT Project Manager in real life & I manage software updates & new releases with my own development team, I would never give a Go Ahead for an enhancement or even a bug fix deployment without notifying the user community. This helps the user to actually use the new feature not finding out by chance and to stop using workarounds because of the existing bugs.

Matt H, I'd appreciate if you would modify your release process to include notifying you about any change/fix to be implemented & wait for you to post it on the forum before actually implementing it.

Thank you in advance...

Well, I have a default # of probes enabled & I can scan almost anyone for a full report, but in some cases someone have a spy master so i need to send more.

The old way I just had to go to the message screen & press espionage again & i can select the # of probes, now i have to go to options screen and remove the default # of probes, then go back to the message screen, resend the esp, then go back to options screen & reset the default value. Or memorize the planet(s) locations & go to the fleet screen and send it.

Its quite annoying to me, I'd like to know your opinions if you would like to change it back too....

As I see a benefit for those who rescan a target regularly to have the default # of probes sent form the message screen, I'd suggest to keep both options available.

Has anyone else noticed that the custom esp. button script no longer works? or its only me?

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