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Topics - Phil M

Pages: [1] 2 3
1
Support Rulings / I don't get it
« on: December 21, 2015, 10:52:59 PM »
Anyone any ideas?

2
Bug Reports / Earadeon 3
« on: July 01, 2015, 05:17:57 PM »
Biggest DF yet in a uni 5 mins old - WOW 1:44

6    Ontario (*)    

14,244,300
4,865,550
   

3
Feature Suggestions / Store
« on: June 19, 2015, 11:32:13 PM »
How about on the store page the first tab shows you your active or soon to be deactivated commanders in order of nearest to deactivating or by lesser amount of time remaining (if you will)

Saving an extra click and a scroll.

Of course there is a negative - if it remains as it is, people wont click on the all commanders page and randomly click on a commander they dont need costing themselves however many credits each time.

4
Eradeon Extreme Universe / I need an alliance
« on: May 24, 2015, 08:31:50 PM »
The time has come for me to possibly maybe join an alliance

just so you know:

My production is under 100 Mill
I have no tech
I have no ships
I have no eradeon
I have no DSP

I'm just inside the top 100

Who wants me?

5
Eradeon Extreme Universe / 100M
« on: May 16, 2015, 01:25:15 PM »
Is anyone over 100M daily production yet?

Just looking to see what the top players in the 100 are on, is there a set level that everyone is aiming for either mine level or income level?

6
Eradeon Extreme Universe / What Transpired?
« on: May 16, 2015, 01:20:50 PM »
Why would such a pro AA player on the forums like Astrovanman who has just joined AA this uni leave them?

Shouldn't he be in Frozen like all the old ex AA players?

I iz confuze!

7
Starfleet Commander Eradeon / Mine output formula
« on: September 05, 2014, 10:26:48 PM »
Hi Matt

Can you let me know what the mine output formula is for this uni?

I was thinking that it was original but the mines at level 0 produce 20 ore where as they produce 26 in the new uni

Any ideas appreciated for ore and crystal


Thanks

8
I'll start and here goes:

Jester
To: Me
Date: XXXX-XX-XX XX:XX:XX UTC
Okay buddy I got three words for you fleet resource save or you'll never make it in this game and crying doesn't help either good luck




If anyone has any funny or stupid in game messages from uni 3, post them here :)

9
Universe 3 / Open Parser broke for one system?
« on: July 11, 2014, 08:32:41 PM »
If you look at the two attachments to indicate the difference

Open parser will parse every system with the exception of 1:44

Screen caps taken from an account with no planets in 1:44 so the parse notification should be there

Is there a reason for this?

10
Support Rulings / Clarification on a support ticket
« on: July 07, 2014, 09:37:39 PM »
Now a while back I abandoned my homeworld with full fleet early game in uni 3 ranked 62 and reduced myself to about 120.

I ticketed and asked if i could have anything back and was told clearly that no records were kept and that no, i couldnt have anything back. The fleet was in deploy and i thouoght that planets couldnt be abandoned when fleet tasks were active as you need a start point and finishing point to carry one out.


Now i've just found out that a player did the exact same thing and had his fleet returned in uni 3

Ticket numbers:

Request #115030
Request #115031

Can you please explain why i was told nothing could be done only for another player to have his fleet restored?

11
General Starfleet Discussion / Thanks Matt
« on: July 06, 2014, 10:57:43 AM »
Thank you for caring about the community enough to move the parser to a better host after hte recent downtimes randomlly cropping up.


I for one would like to say thanks for going to all this trouble for the community and don't think we as a whole do much bar moan at you.

Good work fella

12
Support Rulings / Account crashing - game rules
« on: June 30, 2014, 09:02:23 AM »
Now back in the old days you could crash an account as long as the res was distributed to lower ranked players as DSP pushing wasn't considdered pushing. BFG happily allowed this until it was abused and not reported to them before hand getting the OK

So what happens now with there being 3 changes to the rules (DSP pushing & harrasment if the attack isnt profitable) and also excessive probing?

Part 1:

Attacker spam probes with his probes getting sploded on impact, we can tell its spam probes as the number of probes don't increase to get an esp report so the act of probing a second, third, fourth time etc is (a) pointless as no further info will be gained, and, (b) now falling under the harassment by way of excessivley probing.

According to the rules that is harassment for excessive probing - RULE VIOLATION 1

Part 2:

So attacker A lets fly on defender B, messaging in game so they know that they are online and with too little in the way of ships to make a dent in defender B? Defefnder B messages to inform of the fact that it is pushing and Attacker A messages back to say its not if no one knows about it

That to me is a move to get someone suspended as DSP pushing - RULE VIOATION 2

However
There were 2 other GA partners that added minimal fleet during the attack then pulled it thinking that the defender didnt notice (these would have been waiting on a GA should the attack have been reversed) but still leaving the original attack (clearly showing that a scheme has been devised)

does this addition make it a bona fide attack even if they pulled fleet? Is the attack itself harassment as it has been done with the intent of having someone suspended for DSP pushing as per the info in the messages sent. - RULE VIOLATION 3

Back story, the attacking player has already been suspended for organised pushing and on the surface this violates 3 different rules


Can someone please comment on what a defender should do in this circumstance? and also what is legal in the game etc


There was a bit of chatter about what could and what couldn't be done in game to avoid suspension so....................

Can we have an exact ruling please?

13
Bug Reports / Uni 3 fleet options
« on: June 14, 2014, 07:00:25 PM »
Erm..............................................

Seems a bit odd as there are no moons or warp gates

14
Well I had been watching this player for a few weeks; I had even messaged his alliance to keep him lit when I noticed him offline before as they are in an active war. The same way I never gave out details of a previous hit on another AA player in case he was hit on other colonies by the guys they are at war with. I had discounted him as a target as a few members of his alliance are on my buddy list and I don't hit or probe people on my buddy list!

BUT over the last 2 weeks he has been very sloppy and no timers when ive been scanning the galaxy screens so I changed my mind. He was a non fleetsaver and used p so I knew the fleet never moved. I knew from previous scans that I couldn't take all the ships on the planet but there was a profit to be had and DSP's.

I have been tracking when he goes into p and when he comes out and if he was online from Monday, a couple of anomolies and I had launched to land and recalled the last two days as the times werent right. Tonight the third chance arrived and I followed it through and noticed a timer of about 38 mins when the p lifted. Tracker showed him as online that hour but something wasn't right about the timers, he was offline.

a * appeared on one planet 13 mins form hit and I spammed the F5 key for almost that entire time but no * on the planet with the fleet, I fully expected a lift but no * came on that planet down to the last 5 seconds. Maybe someone will know what casued it as the timer was wrong for a mission return at 48 mins or so. I even tried a flush probe - no activity

I went for it and the result was rather nice.


To: Iconoclast of Top Gun
Date: 2014-06-13 23:27:09 UTC
In the attack from Boombox ‎‎[1:20:2] on yep ‎‎[1:20:4]:

The attacking side acquired 0 resources.

Iconoclast of Top Gun (ATTACKER) lost 5,569,799 RSP and gained 25,030,474 DSP. (less)

  * Contributed 43,336,582 RSP to the battle.

  * Lost 3,542,513,000 ore, 1,757,573,250 crystal, and 395,383,500 hydrogen in damages.

  * Acquired 0 ore, 0 crystal, and 0 hydrogen in plunder.

  * Lost 425209 of 1203955 Artemis Class Fighters      (778746 remain).
  * Lost  39795 of  112460 Atlas Class Cargos          ( 72665 remain).
  * Lost 100233 of  300586 Erebus Fighters             (200353 remain).
  * Lost  93468 of  302074 Apollo Class Fighters       (208606 remain).
  * Lost  13637 of  200957 Curetes Class Cruisers      (187320 remain).
  * Lost  15254 of  107617 Poseidon Class Cruisers     ( 92363 remain).
  * Lost   7524 of  100361 Moros Battleships           ( 92837 remain).
  * Lost   6466 of  103288 Athena Class Battleships    ( 96822 remain).
  * Lost   7222 of  122887 Hades Class Battleships     (115665 remain).
  * Lost      0 of       3 Ares Class Bombers          (     3 remain).
  * Lost   2915 of   51650 Prometheus Class Destroyers ( 48735 remain).
       


low (DEFENDER) lost 25,264,293 RSP and gained 5,569,799 DSP. (less)

  * Contributed 28,525,843 RSP to the battle.

  * Lost 14,164,960,000 ore, 7,996,186,250 crystal, and 3,108,118,000 hydrogen in damages.

  * Lost 262156 of 262156 Hermes Class Probes         (   0 remain).
  * Lost  98322 of  98322 Artemis Class Fighters      (   0 remain).
  * Lost  11859 of  11859 Atlas Class Cargos          (   0 remain).
  * Lost    133 of    133 Erebus Fighters             (   0 remain).
  * Lost   9612 of   9612 Apollo Class Fighters       (   0 remain).
  * Lost    636 of    636 Empusa Class Fighters       (   0 remain).
  * Lost      9 of      9 Charon Class Transports     (   0 remain).
  * Lost  40457 of  40457 Zagreus Class Recyclers     (   0 remain).
  * Lost     57 of     57 Hercules Class Cargos       (   0 remain).
  * Lost 160889 of 160889 Curetes Class Cruisers      (   0 remain).
  * Lost  24255 of  24255 Dionysus Class Recyclers    (   0 remain).
  * Lost  37395 of  37395 Poseidon Class Cruisers     (   0 remain).
  * Lost   3418 of   3418 Carmanor Class Cargos       (   0 remain).
  * Lost      4 of      4 Gaia Class Colony Ships     (   0 remain).
  * Lost   2691 of   2691 Pallas Class Bombers        (   0 remain).
  * Lost     15 of     15 Triton Recyclers            (   0 remain).
  * Lost 125754 of 125754 Athena Class Battleships    (   0 remain).
  * Lost  58984 of  58984 Hades Class Battleships     (   0 remain).
  * Lost    524 of    524 Ares Class Bombers          (   0 remain).
  * Lost  11699 of  11699 Prometheus Class Destroyers (   0 remain).
  * Lost   2186 of   3413 Thanatos Class Destroyers   (1227 remain).
  * Lost      0 of      1 Zeus Classes                (   1 remain).
  * Lost  56922 of  56922 Missile Batteries           (   0 remain).
  * Lost   1031 of   1031 Laser Cannons               (   0 remain).
  * Lost    131 of    131 Space Mines                 (   0 remain).
  * Lost   1268 of   1268 Particle Cannons            (   0 remain).
  * Lost    647 of    647 Pulse Cannons               (   0 remain).
  * Lost      1 of      1 Decoys                      (   0 remain).
  * Lost     50 of     50 Gauss Cannons               (   0 remain).
  * Lost      1 of      1 Large Decoys                (   0 remain).
  * Lost    771 of    771 Plasma Cannons              (   0 remain).
       



5,263,796,700 ore and 2,911,494,600 crystal are now floating at this location.



To: Iconoclast of Top Gun
Date: 2014-06-14 01:23:20 UTC
Ore: 4,926,984,200, Crystal: 2,574,682,100


Overall profit was:
 1,384,471,200
 817,108,850
-395,383,500

and of course 25M DSP

15
Universe 3 / Quests broken
« on: May 31, 2014, 05:07:21 PM »
0/759191472    Harvest at least 759,191,472 resources over all harvests.

bearing in mind my last two attacks have been on top 100 players and i've harvesteed over 2 billion each time.

Is there an issue with the quests?

Each harvest by me has been 200,000 harvesters + (4,000,000,000) and this excludes magnus. I'd think that task is complete now

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