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Topics - jimbojones

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Feature Suggestions / Fuel Usage
« on: June 07, 2010, 04:04:33 PM »
I know it's been mentioned before but it's totally illogical that if you send out an attack and recall 2 minutes later due to them being home that all your hydrogen is used up.

How could it be? It makes no sense and doesn't encourage attacking play. Why not just work it out as a percentage and return the un burn/reacted fuel to the planet of origin.


Target Planet 20 mins away
Total Hydo cost 20,000
Fleet recalled after 2 mins journey time
Total Unused fuel (minus return leg of 2 mins) = 16,000 Hydro

Alliances / Looking for an Honourable Alliance?
« on: May 26, 2010, 10:09:08 AM »
I'm a top 1000 player and I've become bored of joining various small alliances that have little to no activity lest any chance of a group attack.

I know there are a lot of dishonourable alliances out there but I'm looking for one that stands for good in the universe and doesn't slow attack, pick on people without reason etc etc.

Any advice would be great,


Original Universe / Moons
« on: February 24, 2010, 03:38:52 PM »
There are now moons in the new game, are there any in the old version?

Can anyone explain exactly how they work?

Extreme Universe / Rankings
« on: February 10, 2010, 02:38:57 AM »
Has anyone else noticed that the rankings have not changed for the past day?

It can't just be me or else I would have slipped down had mine be unaffected.

None of my attacks or ships points have updated in some time, just wanted to see if everyone else had noticed this

Extreme Universe / Attacking
« on: January 22, 2010, 07:09:14 PM »
Word to the wise, unless you're attacking someone in your own system then for most players it's not yet worth launching attacks. I did, won yet I've slid down the rankings. During the round trip time I would have earned more points running missions and spending the filthy lucra then.

As we all get bigger fleets this won't be the case but at the moment it is for majority,

This doesn't bother me because I wanted to attack but I just thought I'd put it out there.

Extreme Universe / Mines
« on: January 21, 2010, 05:18:23 PM »
The output of my mines has just doubled?!

Has this happened to everyone?

I had been wondering why the mine output wasn't double from the old version as Matt had stated it would be!

Alliances / Royal Navy Alliance
« on: January 20, 2010, 09:52:19 PM »
Recruiting for Her Majesty's Royal Navy.

This group is open to anyone from The British Isles and all present/former Colonies or just anyone who fancies it really!

Join and be part of something great!!!!

Look up 'Royal Navy' under alliances.

More to follow

Yours in health (comparatively!)
Admiral Horatio Nelson

Feature Suggestions / Fleetsave Commander
« on: December 22, 2009, 08:33:18 PM »
I know this a contentious issue that has been discussed at length but I really think it's worth discussing again because I know a lot of people are getting a little bored with the repetitive nature of the game. I've had a few friends quit the game recently so I think it's a serious point for everyone involved.

First of all let me say I really enjoy the game and it's the only descent one on facebook.....However the issue of fleetsaving is really starting to become an bore.

What is the object of the game and what makes you successful? To build a bigger fleet and hope to occasionally catch someone who has overslept or can't get to a computer thereby destroying their fleet.
To be successful the single most important thing is to constantly be around a computer and fleetsave your ships and resources, attacking isn't even that much of a necessity really as you can just sit back and let your mines do the work and fleetsave at the end of the day.

The problem with this model is that A) it's totally unrealistic - if you left your planet undefended then it would either be partially/totally destroyed or enslaved and B) It makes it a game populated by insomniac bores who have nothing else to do with their time beyond fleetsaving and probing. Mind numbing persistence and the ability to repeatedly complete monotonous tasks are more important traits than ingenuity or tactical intelligence.

What is fleetsaving anyway? Surely it can only be classed as a retreat. So are our entire planetary population on the ships? Are we all nomadic peoples that return to a planet once or twice daily?

If a real world nation was about to suffer an impending attack would the armed forces take the gold reserve and bugger off leaving the population to rot? I think not!

This is supposedly a battle game yet 95% of battles that occur are between an active fleet upon a 'sleeping' one.

Surely there needs to be a consequence for this fleetsaving/resourcesaving retreat?

One possibility would be that if you're attacked and your fleet is elsewhere then some of your mines are destroyed. It would stand to reason that an attacker would rain down upon the planet that had such cowardly commanders. This way it would encourage more front ups, more battles and more fun! You could adapt the decoy and use them to cover one of your mines (if it was only one then it would be fairer on the poorer players). It would also make building defences an integral part of the game. At the moment they're next to pointless if you're a fastidious fleetsaver.

Another possibility (and this would be my choice) would be that if an attacking fleet comes upon an unguarded, or lightly guarded, planet then they can become overlord of that planet with a proportion of their attacking fleet remaining in orbit to force the owner to pay a levy each day that would supersede diplomacy mode (the same amounts as dip mode of total resources). The occupied player would still have full control of their planet but would now have a new aim, to regain freedom. If the occupied planet grew stronger then they could overthrow the occupying force and regain their independence once more.

Whilst this sounds like it would only suit the higher ranked players, in actuality it would even fleets out because in order to maintain their empire they would need to have a proportion of their fleet elsewhere guarding their serf planets. This would encourage the top players to battle each other because the potential revenue stream would be much much higher from an  top player paying tribute. It would also be far more realistic, to be a top player you'd need to juggle a hell of a lot of balls, running an empire is far harder than a single planet! It would also create far more battles between empires that wanted control of the choice planets, all the while the invaded planet is safe bar the daily levy.

For the player invaded it would also be an interesting challenge, they would have full freedom to attack other planets and build but would have to pay a proportion of their resources to the occupying force. If anyone ever attacked them it would be the overlords fleet who would face them as opposed to the planet's because the overlord would frame himself as 'the protector' and he wouldn't want to give up a valuable part of his empire.

Another interesting advantage of it would be the ability for 3rd parties to either attack and take over the overlords position or to liberate the planet (this is where alliances and buddies would come into play).

In order to avoid third parties profiteering from salvage you'd make it impossible to salvage the destroyed overlords fleet, this way the third party attacker would have two simple choices, either take over as new overlord or liberate the planet.

I think this would be fairly easy to implement but would add a whole new dimension to the game.

Let me know what you think?

Trading Post / 200k Hydro For Sale
« on: November 25, 2009, 07:41:23 PM »
I have 200 thousand hydro that I'd like to trade for crystal at a rate of 1:1.5

Message me if you're interested


Feature Suggestions / Ratings
« on: November 10, 2009, 06:00:32 PM »
Would it be possible to do away with anything other than Resources Spent when working out the rankings because lets be honest that's the only factor that makes much of a difference currently, it's misleading to imply otherwise.

If not then would it be possible to actually make each field even in worth? After all this is an attack based game, at the moment the rankings reward people who just build and build (might as well be playing farmville!).

General Starfleet Discussion / Harvester Post Attack
« on: November 10, 2009, 06:33:15 AM »
There's a question I've been meaning to ask about for a while because it's been bugging me!

I've noticed that when I'm attacked and debris field forms around my planet a harvester is there to pick it up within 5 minutes. This is confusing because they're the slowest ships around so how did they get there so quickly? If they where dispatched before the attack fleet then how did the attacker do this without the little blue debris ring next to my planets name on the galaxy screen?


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