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Topics - GraemeCracker

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1
General Starfleet Discussion / My turn to say goodbye
« on: March 15, 2014, 12:09:56 PM »
To all a farewell.  I won't likely be logging in again.  You can call it a rage quit, but in reality it was more of a yawn quit.  I could rebuild, I've done it before, but I really don't have the time or inclination.  Nice hit Mr. P and Vinegar Joe!

It's been fun for over three years, but lately I've just been looking for an excuse.  For me it was getting very boring, so losing my fleet was that last little push I needed.  I'm not going to get into a rant about BFG or the state of SCFO, etc.  The game was fun, just for me no longer worth the investment of time.

It's possible I will feel withdrawal, if I do I'll probably try the new universe, who knows.

Cheers all!

To: GraemeCracker
Date: 2014-03-15 05:41:17 UTC
In the attack from Acme Rocket Co. ‎‎[xx:xxx:xxm] on G10m (ʇΩo ᴚᵾɈ) ‎‎[xx:xxx:xm]:

The attacking side acquired 1,659,882,594 ore, 1,409,912,158 crystal, and 271,708,621 hydrogen.

Vinegar Joe (ATTACKER) lost 1,550,050 RSP and gained 118,386,209 DSP. (less)
  * Contributed 995,812,900 RSP to the battle.
  * Lost 750,230,000 ore, 599,405,000 crystal, and 200,415,000 hydrogen in damages.
  * Acquired 1,013,527,110 ore, 860,894,740 crystal, and 165,905,742 hydrogen in plunder.

  * Lost  864 of  400062 Athena Class Battleships    ( 399198 remain).
  * Lost 2218 of 1157814 Hades Class Battleships     (1155596 remain).
  * Lost 2377 of 1290586 Ares Class Bombers          (1288209 remain).
  * Lost 8766 of 6057938 Prometheus Class Destroyers (6049172 remain).
       
MR P (ATTACKER) lost 9,199,774 RSP and gained 118,386,209 DSP. (less)
  * Contributed 829,660,670 RSP to the battle.
  * Lost 6,606,068,000 ore, 2,417,096,000 crystal, and 176,610,000 hydrogen in damages.
  * Acquired 646,355,484 ore, 549,017,418 crystal, and 105,802,879 hydrogen in plunder.

  * Lost 1988381 of 32000000 Artemis Class Fighters      (30011619 remain).
  * Lost    1877 of   840609 Athena Class Battleships    (  838732 remain).
  * Lost    2874 of  1500000 Hades Class Battleships     ( 1497126 remain).
  * Lost    6376 of  3395807 Ares Class Bombers          ( 3389431 remain).
  * Lost    2524 of  1744812 Prometheus Class Destroyers ( 1742288 remain).
       
GraemeCracker (DEFENDER) lost 236,772,431 RSP and gained 10,749,824 DSP. (less)
  * Contributed 236,772,431 RSP to the battle.
  * Lost 118,231,105,000 ore, 91,699,764,500 crystal, and 26,841,565,000 hydrogen in damages.

  * Lost 1024546 of 1024546 Hermes Class Probes               (0 remain).
  * Lost  525000 of  525000 Atlas Class Cargos                (0 remain).
  * Lost 1000002 of 1000002 Artemis Class Fighters            (0 remain).
  * Lost       7 of       7 Apollo Class Fighters             (0 remain).
  * Lost       5 of       5 Charon Class Transports           (0 remain).
  * Lost 1526005 of 1526005 Zagreus Class Recyclers           (0 remain).
  * Lost   10000 of   10000 Hercules Class Cargos             (0 remain).
  * Lost  525001 of  525001 Dionysus Class Recyclers          (0 remain).
  * Lost  119984 of  119984 Poseidon Class Cruisers           (0 remain).
  * Lost  106000 of  106000 Carmanor Class Cargos             (0 remain).
  * Lost       1 of       1 Gaia Class Colony Ships           (0 remain).
  * Lost  100000 of  100000 Athena Class Battleships          (0 remain).
  * Lost  115000 of  115000 Hades Class Battleships           (0 remain).
  * Lost  120000 of  120000 Ares Class Bombers                (0 remain).
  * Lost 1299305 of 1299305 Prometheus Class Destroyers       (0 remain).
  * Lost    1001 of    1001 Zeus Classes                      (0 remain).
  * Lost       1 of       1 Hephaestus Class Attack Platforms (0 remain).
  * Lost       6 of       6 Missile Batteries                 (0 remain).
       
37,850,489,700 ore and 28,535,059,500 crystal are now floating at this location.

2
General Starfleet Discussion / Change made to Quest tokens?
« on: March 06, 2014, 11:12:59 PM »
I may be losing my mind but I could swear that when you completed two quests that awarded you 1/2 a token each, that you would end up with a token in your item inventory.  Now it appears that the token is immediately "used" and increments your lucky draw token count.

Am I losing it?  It make little difference except to keep track of the quest tokens granted, separate from the luck draw tokens earned each day.

3
Bug Reports / Facebook Javascript load failed
« on: January 27, 2014, 02:23:59 PM »
This url is failing 'http://connect.facebook.net/en_US/all.js', causing all scripts to wait until the connection to Facebook times out before executing.

Is there a reason you guys connect to Facebook even though I'm not playing through Facebook?  I am a developer and I am familiar with using javascript from other sites, but this one is really annoying since it is bypassing the local cache every time it loads.  Couldn't you dynamically load it if the person is connected via Facebook or is that what it does, determines whether you are connected via Facebook?  If so you could load a session variable with that information at login time and variably load the javascript file if it's needed.

This isn't the first time I have noticed Facebook slowing down your site.  Considering there are no ads (thank you, but I do spend at least $20 a month on credits), it seems foolish to have your site's performance affected by Facebook.

I connected to Facebook and notice the same issue loading or connecting to channel.facebook.net

I've submitted a support ticket.

4
General Starfleet Discussion / Change to ESP reports
« on: January 18, 2014, 03:38:27 AM »
Is it just me or have the ESP reports stopped showing your losses on the initial report.  They used to show up as icons at the bottom, now we have to click on more to see what we lost.  Was there a compelling reason to remove this?

5
Bug Reports / This isn't right
« on: December 30, 2013, 10:32:35 PM »
This NPC should not exist.  Look at the decoys!  I've submitted a bug report.

Encounter Abandoned Cruiser ??[34:276:9e] has:

RESOURCES:
* ore: 508,984
* crystal: 1,723,077
* hydrogen: 971,640

URCATH'S SHIPS:


DEFENSES:
* Missile Battery: 144
* Laser Cannon: 507
* Decoy: 111

TECHS:
* Armor Tech: 7
* Shield Tech: 7
* Weapons Tech: 7

6
Bug Reports / SFCO lag getting progressively worse
« on: September 28, 2013, 09:01:58 PM »
I used to accept a certain amount of lag in various activities and I understand that various activities are processed in a certain order based on priority, but lately things are getting pretty ridiculous.  I have had ESP missions that show up as returned in the fleet screen (although they still have the "-" time remaining indicator), while the outbound mission still shows as well, and do not have an ESP report.  I have transported res from my planet to moon, or vice versa, and had the return fleet show up as "-" in the fleet screen while the outbound fleet also shows up as "-" time remaining.  I've had warp mission take over 4 minutes to show up at the destination moon.  It's a good thing I wasn't trying a warp gate ninja at the time!  In that instance I actually submitted a problem ticket, but it cleared up before it was looked at.  For a warp mission to take over four minutes is unacceptable.

Is it just me or are others experiencing this too.  It might have to do with the run away inflation in progress in SFCO, where battles are getting progressively larger and larger, although we now my the LBA (Large Battle Algorithm) in place to try to offset this.

Fortunately, not many people are attempting oracle locks or ninja's anymore, otherwise there'd be a huge uproar.  I wouldn't even think of trying to slow probe something with the way lag is manifesting right now.

7
General Starfleet Discussion / Question about activity marker
« on: July 19, 2013, 02:14:03 PM »
If I leave my computer on the fleet screen, and do not do anything for over one hour, so my activity marker goes away, will it still show an incoming attack without refreshing, and will my activity marker still be blank?

8
General Starfleet Discussion / Latest announcement from BFG!
« on: July 04, 2013, 05:25:37 AM »
In all universes except for Conquest and Tournament, we have updated the settings for NPCs so that NPCs will no longer be protected by newbie protection. Anyone, at any level, can hit any NPC.

Additionally, in all universes except Tournament we have doubled the number of NPCs that spawn per hour.
=======================

Absolute kudos to BFG for this.  This will completely change the strategies for NPC's, especially for the larger players.  Now, with twice the NPC's and no limit on what you can hit, there will always be NPC's nearby, and many of them will be hydro positive or at least neutral.  This will certainly mean a decrease for BFG in short term revenue for merchants, however I think that will be offset by offering many of the larger players the impetus to stay on.  I know of several players in my alliance that left or were considering leaving because once you got to a certain size you could barely play, never mind compete, without regular trips to the merchant for hydro.

I applaud the short term pain for (hopefully) long term gain that BFG has demonstrated with this move.  It will also opens up the choices and dilemma's for a player.  Do you send posis at that nearby Enemy Fleet, or proms at an LFC.  The lower ranked the NPC, the more competition for it there will be.  At least now you can choose your poison, hit the "easy" targets, but perhaps get beat to them more often, or go after the bigger, less contested targets.

9
Feature Suggestions / Foundry on a moon
« on: June 03, 2013, 10:40:16 PM »
How about the ability to build a foundry on a moon.  You would still need a Capitol 10 as a prerequisite, then once built, all structures and defenses would take 50% time per level.  Right now it takes a ridiculous amount of time to build Lunar Bases beyond level 10 (in SFCO).

10
Feature Suggestions / Planet ABM's in moon ESP reports
« on: May 18, 2013, 03:51:01 PM »
Since planetary ABM's now protect the moon's defenses, wouldn't it makes sense to include the number of planetary ABM's in the moon's ESP report?  I know, you can simply ESP the planet too, but it would be nice to have all the defensive information about a target in the same place. 

11
Feature Suggestions / Activity status on ESP reports
« on: March 27, 2013, 06:11:21 PM »
I'm not sure if this has been requested before but this should be really easy to add and I think it would be incredibly useful.  Have the ESP report list the current activity timer at the time of the ESP.  I routinely go and ESP dozens of targets and it's difficult to remember which had activity before my ESP.  Once ESP'd of course they all have activity.

12
Feature Suggestions / Resource Den
« on: January 29, 2013, 03:11:57 PM »
How about repurposing the Resource Den into something somewhat useful?  Allow it to be built on a moon and have it automatically keep it's full load of Hydro when you FRS.  That way there is always some hydro on your moon, for oracle scans, emergencies, etc., that can't be taken away.  I am constantly using hermes to transport small amounts of hydro to my moons after warping in some fresh builds that I want to deploy to the surface.  And I constantly forget to keep behind hydro for oracles scans etc. 


13
General Starfleet Discussion / Encounter Messages
« on: January 11, 2013, 01:51:05 PM »
Well I finally received my first Encounter Message the other day.  It was in SFCO in G28.  The NPC spawned in-system to me. 
Since they seem to be incredibly rare, it made me wonder what conditions trigger them.

For someone to an Encounter Message, does the NPC have to a) spawn off of you, and b) spawn in-system to you? 

How often have other people received these messages?

14
General Starfleet Discussion / The indestructible Large Decoy
« on: January 11, 2013, 03:51:19 AM »
I can barely believe I did not win this NPC battle in SFCO. I'm AWS 17/16/15 vs. 15/15/15. Here is what we had left going into round 6:

Athena x4,197
Hades x890
Ares x934
Prom x425

Missile x67
Laser x73
Particle x5
Pulse x19
Small Decoy x1
Gauss x15
Large Decoy x1
Plasma x55
Atlas x19
Arti x19
Apollo x2
Posi x33

The attacking fleet fires a total of 7,612 times with a power of 1,351,885 upon the defender. The defender's shield absorbs 102,825 damage points.
The defending fleet fires a total of 309 times with a power of 535,503 upon the attacker. The attacker's shield absorbs 113,628 damage points.

The NPC ended up with a Large Decoy left. It completely defies logic and probability. Forgetting RF for a second, it had 309 defending units, most of which are small, vs. 6446 attacking units, all of which have sufficient fire power to nearly kill almost anything in one shot, except the 55 plasmas and two decoys. That's an average of twenty one hits per defending unit, without RF, and nearly 25 per with the RF (7612 hits total). This just isn't right.  Even if all 25 hits came from Hades, that's 45500 vs 25000 shield and 25000 hull, assuming no damage accumulated from the first five rounds.  Very, very improbably, but true.

15
General Starfleet Discussion / Influx of new players in SFCO?
« on: December 16, 2012, 06:11:25 PM »
Has anyone noticed the number of accounts in SFCO has jumped from around 9000 to nearly 13000 in a very short time?

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