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Messages - Ed209

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1
Feature Suggestions / Re: Hydro Converter
« on: November 14, 2014, 05:00:50 AM »
Hydro synthesizers are near useless. If you've got enough rez to even build a level 65 or greater hydro synthesizer, it doesn't have enough output to support your fleet or ship building.

2
Feature Suggestions / Hydro Converter
« on: November 14, 2014, 04:45:08 AM »
We all know that hydro is what is the main issue of this game now. It's all about purchasing credits to convert resources into hydro if you want to succeed. I suggest creating something, ANYTHING for that matter to make hydro more accessible to everyone and not just the paying customer. Make something available to everyone in the game; perhaps a resource converter building that needs ore and crystals to be built. Depending on how much you build your Converter building to, it would limit the amount you can convert and the amount of time needed to convert the resources to another.

3
Extreme Universe / Re: Pirates rule Extreme!
« on: November 11, 2014, 11:09:08 PM »
I like that number, trillion billion? It's kind of like zillions...  just longer. :P

4
Extreme Universe / Re: Pirates rule Extreme!
« on: November 11, 2014, 09:37:50 PM »
We all know there's only 1 or 2 real live targets I want to hit these days.  Unlike someone who complains that there's no one to hit because he/she feels the need to make everyone in the game quit; I have more important things in my life than to sit in front of the computer playing a game looking at a timer click away hoping that someone doesn't FRS on me; hours on end. The appeal for me in this game died off 4 years ago when I hunted with people like the original J1 and Dry Rain. Rather than just quitting, I applaud and support BFG for providing a free game that has such success considering that the only visual stimulation is watching that clock.

5
Extreme Universe / Re: Pirates rule Extreme!
« on: November 07, 2014, 11:31:32 AM »
This is probably the most entertaining thread in the Extreme Universe. I love how everyone thinks they're #1.  ;D

6
General Starfleet Discussion / Re: Are you trying to kill the game?
« on: August 27, 2014, 01:18:03 AM »
There are 3 types of players in this game; Hunters, Farmers and Dead Meat.

Hunters- Players who mainly concentrate on hitting other active players to get ahead on the Leader Board.
Farmers- Players who focus on NPCs and target inactive players.
Dead Meat- Players who have no clue whats going on and just play only to get killed off on a daily basis.

Farmers and Dead Meat are perfectly content just building and requiring rez without resorting to stalking or constant probing and hitting active players. They may occasionally hit an active player but it's usually overnight production or due to some sort of retaliation.

Hunters are the players who probe and attack players on a daily basis because they feel it's the "nature of the game". Well here is my 2 cents on this. The main reason why people quit this game is not because it's boring or monotonous. Players quit because they have lost their main fleet. Think of it, would how many people would really try and rebuild after losing months of not years of ship building time? Not that I'm judging the person who lost their fleet, it is only natural to get discouraged to lose so much time invested into something only to lose it in a few minutes.

What I don't have sympathy are the Hunters who target all the live players because they feel that it's what the game is meant to be played. Although I do not argue this fact as well as it is a war game, what I can't stand is that when Hunters complain and cry that there are no "real targets" left to hit. WTF do you think is going to happen when you constantly attack people and force them to lose interest in the game because you keep taking their toys away. Bare in mind there are Hunters who realize this and return a portion of the rez back to the victim which slightly helps ease their pain in losing their fleet; these Hunters realize the deadly paradox of killing off another players fleet.

BFG has created a situation that could lead to their greatest demise and it is for this reason why they have created new universes. Without the new universes, new players get the feeling that they have an equal chance of gaining on the leader board because everyone is around the same rank. This way people who have quit other universes don't have to play catch up and get to start on an equal playing field.

7
Extreme Universe / Re: warp gate extrme uni 2
« on: July 18, 2014, 03:35:50 PM »
There is no restriction on the amount of ships you can warp. The only restriction is time for you to re-use your warpgate.

8
Original Universe / Re: The NPC's in SFCO are WHAT little froggies? :P
« on: February 23, 2014, 05:03:03 PM »
If the NPCs are spawning as intended then I only need to know one last thing, why were NPCs of this nature nonexistent until the past few months? What in the game in particular caused them to spawn so frequently?

9
Original Universe / Re: The NPC's in SFCO are WHAT little froggies? :P
« on: February 22, 2014, 07:51:36 PM »
I've complained about the 0 tech NPCs before, it's both in the bug report thread and the extreme uni thread. Sure they are great... but up to a certain point. They're spawning at an increased rate in extreme at least 6 new ones everyday in just 1 galaxy alone. BFG claims it's  normal and part of the NPC spawning process. I've been mocked because why would anyone want to complain about a target that can't really fight back? Well the answer is simple, it's a free for all for anyone who is in striking range for one reason. Another reason is that some of the NPCs that do spawn with 0 techs require so many zeus with so little return makes them unprofitable and I quote Matt, "So don't attack it."

10
it is possible that someone else may have launched and attacked the npc 3 times before you and may have killed off the npc.

11
General Starfleet Discussion / Re: Scheduled Maintenance
« on: February 13, 2014, 07:05:44 AM »
For those mentioning that BFG should remind you of the maintenance so you don't forget... I know this is going to sound like a wise ass answer, but you shouldn't delete the in game post until after the update so you don't forget it. I know it's an eyesore, but that's all the notice you really need. It's your own fault for closing it out.

12
Bug Reports / Re: X1 NPCs still broken
« on: January 29, 2014, 06:59:36 PM »
they probably are somehow. I'm not denying it. I just would like someone to address the issue. the game has become for the lack of a better word, just stupid now because of them. I can hit 0 tech NPCs that are profitable, sure, why not? I can grow to numbers that no one will ever catch up to with the help of 0 tech NPCs. That's all fine with me to never ever lose another ship in a battle. It's great to play a game that isn't challenging or fun on any level. If I hadn't invested 4 years into it, quitting would be so easy. I should just hunt the crap out of the last few remaining players in this version of the game so they all quit as well. Yes! That's it! The perfect plan!

13
Extreme Universe / Re: Zero Tech NPCs
« on: January 29, 2014, 06:34:55 PM »
the 0 tech comes with billions of defenses that make them unprofitable to hit. so you're the fool for making such an uneducated comment.

14
Bug Reports / Re: X1 NPCs still broken
« on: January 29, 2014, 06:32:47 PM »
no. not even 1/10th of it.

15
Extreme Universe / Re: Zero Tech NPCs
« on: January 29, 2014, 12:12:49 AM »
These complaints and bug reports are falling on deaf ears now as I am just being mocked by Matt in a similar thread in the forum. Instead of some kind of acknowledgement concerning the problem, he tells me to just not attack them.

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