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Messages - shadzmgamez

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General Starfleet Discussion / Re: Sfco
« on: April 08, 2020, 02:28:21 AM »
I'm in X6, and while there are less than 1k players, it doesn't seem like many are in diplomacy mode. I've only been under attack once and I'm working on Zeus research rn. I don't even fleet save. But that's mainly because even on the slim chance I was attacked, I want a moon.

General Starfleet Discussion / Debris Harvesting Daily Mission
« on: April 08, 2020, 02:26:37 AM »
I hate the daily debris harvesting mission when it shows up. It seems like it should be one of the easiest ones, BUT IT ISN'T! At least not at higher levels. Get enough RSP, and suddenly you have to harvest 3 million debris in a day, which unless you yourself create that much debris, it is the hardest thing to do.

Seems like the only daily mission I can do now is the one where you transport resources to a random person.

General Starfleet Discussion / Planet Field Calculator
« on: April 08, 2020, 02:24:27 AM »
I made a program that mass simulates planet generation and how many fields it has using information from the wiki (which admittedly may have missing, incorrect, or misleading information).

In doing so, for planet slot 4 (the most commonly colonized one) I found that you only have about a 0.11% chance of getting the maximum fields of 320, with about a 2.3% chance of getting a planet size at or over 300 fields. I'm surprised by the bigger than expected odds for 300 fields or more, but the 320 field chance is about what I expected.

Go ahead and play with it yourself if you want. (requires Node.js and Node Package Manager (NPM)).

Feature Suggestions / Random Spawning Debris
« on: April 01, 2020, 11:10:00 AM »
Debris fields should randomly spawn in. Not big ones. Very small ones. Just so you don't have pages of no planets, no debris, and few NPCs on barren galaxies. ESPECIALLY in the newer universes like x6, where anything not in Galaxy 1 has barely anything.

If they already do spawn in (and I'm just unaware of it), increase the frequency or RNG for playerless systems. The same could be said for NPC spawns as well.

New Player Corner / Re: No Moons No Oracles
« on: March 29, 2020, 11:43:30 PM »
There is not. This is what makes the oracle so special. But other moons are immune to it as a defense against them, as well as they have limited range and cannot go cross galaxy.

The only other way you could is if you did 2 espionage on a planet and saw that a fleet was leaving. But of course, they can always recall them and you have no way of knowing their destination, speed, etc.

Feature Suggestions / Re: speedups
« on: March 29, 2020, 11:40:03 PM »
The reason we can't have speedup features (or purchase credits to auto complete ship building) is because that would give an unfair advantage if you are being attacked.

The espionage already gives you the building levels, and subsequently, the building times. Meaning you know exactly how many ships they could build up in time (or could be under construction at the time of esp). If you could auto complete with credits, someone could launch an attack that takes 30 minutes to arrive and by the time they get there an entire armada could be built instantly. You could argue this is already possible with warp gates in a sense, but at least then you can esp the moon and see if a warp gate exists.

What it ultimately comes down to is this would make defending against pvp attacks easier than attacking.

Feature Suggestions / Advanced Precision Tech
« on: March 29, 2020, 11:35:54 PM »
A tech that when upgraded can adjust the precision of different things more precisely than before.
For instance, mine output. You can only adjust currently in 10% increments. Same for travel time.

Level 1, changes it to 5% precision (so 5, 15, 25, 35, etc)
Level 2, changes it to 2% precision (so now you just couldn't pick 1, 3, 7, 9, 11, etc.)
Level 3, changes it to 1% precision (1, 2, 3, 4, etc. all the way to 100 is now available. At this point, it would be a text field, rather than a dropdown box. If a value is entered that the current precision is not at (for instance, doing 24.5% at lvl 3, it rounds to the nearest available precision).
Level 4, changes it to .5% precision
Level 5, changes it to .1% precision
Level 6, changes it to .05% precision
Level 7, changes it to .01% precision

No benefit beyond level 7 (which is done for some already existing techs).
Perhaps once you get to Level 3, in addition to a text box field, a slider exists for fleet transportation times/fuel.

While I don't think much use will be in mine and NPP output for this, I do think Fleet Saving will become significantly more technical and precise with this.

Feature Suggestions / Re: Public API
« on: March 25, 2020, 07:03:58 PM »
I mainly want the API for information, rather than executing tasks. Things like "task complete in x:xx" or "x ore available" or "x ore per day" or "x athena class ships on your planet" or "x ore available at x:x:x". And if for example, I'm using it, I should only be able to see things I could normally see, so I can't spy on other people whenever I want.

For executing tasks, I should specify that this Public API should either
A) Not allow executing of any tasks
B) Allow x amount of tasks per day/week/month
This way, it can avoid easy automation of tasks and avoid bots from infiltrating the games.

Feature Suggestions / Re: BFG
« on: March 25, 2020, 06:31:16 PM »
I have to agree. I completely forgot about these games and only recently came back. I was shocked to see new universes, and even a new universe today, given how I hadn't heard from them in a long time.

Feature Suggestions / Re: Throwback uni
« on: March 25, 2020, 06:30:34 PM »
I think at this time, if you are wanting those more ancient tools, it's best to just go back and play those universes. A lot of players have since abandoned them, so there's definitely space.

Feature Suggestions / Public API
« on: March 25, 2020, 06:29:18 PM »
I saw one old post on this, but wanted to reopen the suggestion.
A public API for use with the SFC games. I have numerous ideas as a programmer that I would love to implement but require an API of sorts. There are a couple of alternatives I might be able to use, but an official API would be best, more secure, and easiest, hence why I'm suggesting it.

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