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Messages - BrianC

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1
Universe 4 / Re: [EXILE] is recruiting <3
« on: April 04, 2016, 01:35:44 AM »
So, what happened with this? I saw Spunky went to LOL, and then Grey Lensman created Exiled.

Is this going to be the same Exiled from Uni1, or has everyone retired now, and these are just the "new guys" to Exiled?

I'm talking like, Badrash, Darth Paladius, Dark Eye (I think?) DPH etc?

2
Universe 4 / Re: [EXILE] is recruiting <3
« on: April 03, 2016, 07:24:19 AM »
/obi-wan kenobi

3
Universe 4 / Re: How bare-bones is this uni?
« on: March 27, 2016, 11:26:23 PM »
I've abandoned a million of them, but I've got several in the upper 200's now. Decided to take a break on the churn of abandoning them and resending them, so I wouldn't slip rank any further.

4
Universe 4 / Re: How bare-bones is this uni?
« on: March 26, 2016, 09:11:38 PM »
Idk...I think people send more money later than they do in the beginning. In the beginning, it's all about trying to unlock and earn everything.

BFG will never disclose this information, but short of P modes in other universes without a D mode option, the beginning will see the largest influx of cash for them, otherwise they'd have little to no incentive to rehash universes.

5
Universe 4 / Re: How bare-bones is this uni?
« on: March 26, 2016, 06:50:34 AM »
I am enjoying the new uni. I didn't care if a new one was created...but giving the original one a reset was probably the best thing they could have done to regain my interest. Having to rebuild from scratch (this time with no assistance) has given me purpose. I am loving remembering what I was thinking, almost 3 years ago, and what I know now compared to then.

Is it standard for BFG to put out a new game every so often? Maybe they're trying to work out the kinks of all the suggestions they got...and put this out there as a tide over? I mean...lots of people asked for a new universe where everyone started off with a level playing field. I can't imagine a better way of doing that while honoring our love for the original format.

Bingo! Well said.

6
Universe 4 / Re: How bare-bones is this uni?
« on: March 26, 2016, 06:50:09 AM »
Having played SFCO and being a member of  A New Hope in SFCO ?(A New Hope was very large ATM)...
I say why bother.
BFG had 6 months to come up with a new uni.
They asked for input on a new uni.
We gave them the input they asked for.
What did they do?

Wiped the leaderboard on the oldest uni.

It took six months to wipe the leaderboard?

Stepping off soapbox.
Darth "Pissedoffakushitus" Sparkus
p.s. don't look for me I ain't there.


You can look at this a few different ways.

You can be pissed that for 6 months (but really, like half a decade now) we haven't been given much new "content" in any form, or, you can realize that the true competition and "fun" of this game is starting over.

I'll be honest, up until the point that I burn out due to repetition, tedium, and boredom, I have more fun unlocking everything and building everything, than I ever did wiping out a Heph or a Zeus in the late game.

To me, its more fun to race someone to first Heph, or First Prom, or First Athena, than it is to spend months doing the same boring stuff against the same boring 50 active players in Universe 12, x37, or Eradeon 15.

In all honesty, I think they could probably do away with every universe, and just output a new universe every 3-4 months, like a rotational, themed, but limited in time "tournament" type design. One cycle might be based on Extreme speeds, the other based on Original, one based on "everything we have ever come out with in every game", one based solely on fleeting, one based on mining, or whatever your little hearts at BFG could come up with. The difference being, EVERYONE is wiped on EVERY reset, and EVERYONE who wants to play SFC, starts over together.

On one hand, some will hate everything about that idea, but on the other, BFG will love it. Lets be honest, more money is spent at the beginning of a new universe than at any other time. By having only one universe, you force all players to play together in the same universe, so you don't have that discord of "i liked Conquest 14, Nova 12 sucks". "you're wrong, Eradeon 54 blows everything out of the water". Stick everyone in one room (universe) and reset it every few months. On top of that, award those who do well with "something". Ultimately I think the "core" population of SFC players would be better off under one universe than 15 of them.

Just my $.02 though.

7
General Starfleet Discussion / Re: Letter to BFG
« on: March 26, 2016, 12:26:58 AM »
You guys do know that BFG and its games have been dead for years, we're just addicted to new Uni's and keep coming back, right?

Their very model, and I don't blame them for this, its just business, is to milk every dollar they can out of us, until they come up with the next best thing, get bought out, or close down shop. Simple as that. If its profitable, they will maintain the status quo, if its immensely profitable, they'll be more likely to create improvements and develop new "things", rather than focus on maintenance over all.

8
Universe 4 / Re: How bare-bones is this uni?
« on: March 26, 2016, 12:23:07 AM »
NPCs generating debris or plunder doesn't make something "old school".

Taking 6 hours to colonize a galaxy away, or having mine upgrades only add 100-200 more Ore/Hr at level 15-18, and spending 20+ minutes to build one cargo ship, now that is old school.

Not being able to fast build planets by building nothing but Caps from the start and then auto-completeing after that, that's not old school.

Original was about the wait, and the action, and getting from point A to point B first. NPCs or not.

9
Universe 4 / Re: BOOM
« on: March 26, 2016, 12:20:01 AM »
The Defender, in this case, took over a higher ranked account, and left this one to the cosmos. Just an FYI. Cute hit though :P

10
Feature Suggestions / Re: Let's brainstorm...
« on: September 11, 2015, 06:48:29 AM »
I'd like to see a revamp of Galaxy/system/planet slot as well.

Instead of imagining the game as page after page after page of systems, why not condense it all into an "expanding" universe, where, say, a player would occupy one tile in an octagonal array. As a new player joins, or another player colonizes, the "universe" itself might expand or contract accordingly. Rather than a default time for X system and Y Galaxy for fleet movement and timing, the movement and speed, rather, are calculated by their distance from point A to point B. Doing away completely with the idea of a galaxy or system "stamp" and instead applying a true xyz coordinate system. Obviously this would require a LOT of coding to be able to do, especially so with the idea of a constantly growing or contracting universe, but it would certianly "spice up" the game a bit, and give a much larger view of the "goings on" around the universe.

Honestly, the true issue with starfleet universes as a whole right now, are that there are so few players. I remember being ranked, like, 100,000 at one point in Original. I was in an alliance (Unimat0) with a lot of real life friends of mine and their friends and so forth. The game didn't hold, obviously, and people started losing interest one after another. We (current players of starfleet) watched as BFG made changes to the game in terms of compression and such which everyone believed would help, but in all honesty, it didn't do much but help "end" the lower level/uninterested players' accounts, thus minimizing the game further.

The game was a whole lot more social and "fun" and "engaging" back then, and without a serious influx of new players, it might never be again. So the issue isn't so much about fixing this or that feature, or adding a new one here or there, but rather, creating a new universe that could draw in more players, MUCH more players to the game.

Another issue I had many years ago when I played a bit more was the "end game", there simply isn't any. Once I got to rank 1, I thought to myself "now what". For a while it was fun to see how long I could hold my lead or if I'd ever actually lose it, and eventually I got tired of the same monotony and stopped playing, sending my Heph off into the sunset while my account went inactive and players started passing me.

There needs to be "something else" at the end game worth staying for, something engaging.

Shifting gears for a moment, I've read a lot of people talk about PVP. While it is important to the game, it isn't as vital as many make it out to be, and to a degree could become more hazardous.

Lets be honest here, most of us who continue to play have never truly been "destroyed" and not many of us would stay beyond that, or, wouldn't take the game as "seriously" as we did before, knowing how far behind we've become. There needs to be a new "end game" beyond rank #1 overall and rank #1 in DSP.

A player, like myself, needs incentive to continue play beyond just "boredom", especially so when I don't necessarily have target "goals" or milestones to shoot for beyond just unlocking everything and trying not to have my fleet destroyed.

In a new universe, a player auction house might be cool. Spending credits or resources to purchase items like P modes, battle charons, or perhaps other resources like Eradeon or even just OCH. It would be even MORE cool to have hits generate "items". Those items could be cool little trinkets like a Krug skull that provides a player with a 1% increase in ship damage, or an Urcath Pilot's helmet that provides 1% increase in ship speeds, or perhaps a seeker mining vessel that allows for a 1% increase in mining production. Go the mmo route and apply a rarity to each, increasing their "power" and then make the "drop rates" accordingly. On top of this, allow a player vs. player attack to account for something "other" than DSP. In the same fashion of lootable items from attacks, we could have player vs. player attacks award "skins" or "skulls" to the successful attacker or defender and have a leaderboard for that as well. Because lets be honest, its one thing to get 100k dsp trading moonshots, its another when you get like 5 skulls for those attacks that you could have otherwise earned from attacking other targets.

In terms of the top 100, there comes a point where its certainly possible for the top player to have so much infrastructure that they could never, ever be passed unless they simply gave up. When you get to an Ore mine 50 and you're making more ore per hour than a new player could stand to make in the next month, there tends to be a slight imbalance there, preventing the new player from ever catching the "top dog" should he continue to play during that time. We've probably all had a foundry 7 or foundry 8 at some point, and thought, "holy cow, i could build my fleet from last month in 3 hours". I'm not advocating a cap here on total number of ships, and certainly not for infrastructure, but we've got to keep the eye on the prize here and figure out what our "true" end game is. If its the most overall points, a guy who joints the game today, will NEVER have a chance at #1, and that's not a very pleasing realization, and probably to some degree, accounts for a good chuck of players who leave the game.

Which brings me back to this. There needs to be some sort of end game, either player driven or alliance driven other than simply overall points.

11
Feature Suggestions / Re: Let's brainstorm...
« on: September 10, 2015, 10:31:33 PM »
Update existing techs to be more useful. Example, update expedition tech to increase yields from general missions by x% per tech level. This would help alleviate the issue non fleeters have in gathering resources beyond merely stockpiling them for mine upgrades. Another example, have something like laser tech increase the rapid fire rating or success by x% or by y decimal point. A lot of these techs for the most part are complete garbage past the point of building your heph, and they could be tweaked or modified to be useful to some degree. On top of that, add player/alliance controlled territories to the game to increase the co-op factor which the game hugely lacks.

Applogies for typing this on my phone but I'll get back on my computer eventually.

12
General Starfleet Discussion / Re: Nothing seems to of changed
« on: July 21, 2015, 06:57:51 AM »
Still trolling like a 6 year old you are.

Remember when you used to go on and on about "projection" with Grace? Pot, meet Kettle!

13
General Starfleet Discussion / Re: Nothing seems to of changed
« on: July 19, 2015, 02:43:34 AM »
You're confusing my performance with your performance. Typical of homeschooled inbbred types. Go back to your sister, at least she'll be there for you. ;)

0/10
404 witty retort not found.

For your recent burn.


14
General Starfleet Discussion / Re: Nothing seems to of changed
« on: July 18, 2015, 11:48:46 AM »
Noone gives it to her the way I do. ;)

Drawn out, over the top, and lacking climax?

I'm sure she LOVES that!

/micdrop

15
General Starfleet Discussion / Re: Thoughts on Eradeon Extreme Uni 3
« on: July 08, 2015, 06:17:13 AM »
This is the part where I continue to prove you are an idiot.

I was in the EMPIRE that made the original look like a bunch of noobs, the #1 alliance in the game. So I don't give a rats ass what Brian was in. And your opinion is worth less than the gunk on the sole of my boot anyway.

See the bold. I specifically stated that it wasn't in SFCO.

Try again, fail again.

You said "The original" in reference to Grace's comment about your rebranding earlier in the thread. Not "SFCO" or "ORIGINAL UNIVERSE".

You're just silly Vastet, I don't even need to claim victory here since its that glaringly obvious.

It reminds me of our argument many years ago about ROI and how you couldn't manage to comprehend the concept.

Since I know you wont' quit until you get the last word, have at it cupcake.

Grace, pleasure trolling with you again.

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