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Messages - Jub-Jub

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1
Battle Reports / Re: Free Heph to Kill!
« on: June 03, 2013, 11:03:03 PM »
More to the story, but doesn't matter.  I gave away a free heph kill and feel good about it.  No hard feelings, we had it agreed upon in advance that they could have the heph and no ships.  They offered to give us half the debris for our ships, but that's not why we were there in the first place.  We went there to kill Armus's fleet or lose our hephs.  Mission accomplished.   ;D

2
Battle Reports / Free Heph to Kill!
« on: June 03, 2013, 07:42:04 PM »
    Battle Report for Free Heph Kill! [xxxxxx]    less than a minute ago
To: The Bloody-Nine
Date: 2013-06-03 19:39:50 UTC
In the attack from Moon of Doom ‎‎[xxxxxx] on Free Heph Kill! ‎‎[xxxxxx]:

The attacking side acquired 187 hydrogen.

Kaork (ATTACKER) lost 0 RSP and gained 25,000 DSP. (more)
The Bloody-Nine (DEFENDER) lost 50,000 RSP and gained 0 DSP. (more)
Armus the Black (ATTACKER) lost 0 RSP and gained 25,000 DSP. (more)

6,000,000 ore and 6,015,000 crystal are now floating at this location.

3
Vastest, are you Vas in Conquest?

4
Conquest Universe / Re: Lucky Draw
« on: May 24, 2013, 06:52:45 AM »
I think outside of adding credits that the addiction of scalable prizes would add a depth to the game that could create some fun and anxiety for all.  ;D 


5
Conquest Universe / Re: Improbable Quests
« on: May 23, 2013, 09:43:26 AM »
Baku, when you wrote that I was doing moonshots with Gaia.  I even think a few people may have met that challenge.   8)

6
Conquest Universe / Lucky Draw
« on: May 23, 2013, 09:42:02 AM »
I enjoyed lucky draw when it first came out, but the novelty has warn off and I'm continually embittered not just by what I won, but the possibility of what I could win.  I'd be a lot more excited if in one of the squares was 60k in credits or even 10k in credits; that's a 6.5% chance of winning something I'd be very interested in rather then my 49% chance of a probe/helios or 49% chance of a missile battery.

Anybody else have thought so on this?

7
Conquest Universe / Re: moon destruction?
« on: May 23, 2013, 09:36:04 AM »
I've destroyed some moons, PM if you're curious. 

What I think is more important is that we can buy a lunar architect, but not a lunar demolition expert, what's up with that?!?!

8
Conquest Universe / Re: Time for a bigger dio
« on: May 23, 2013, 09:33:34 AM »
Do you realize how slow that would be?  I think it's time to have research that includes expanding the capacity of cargo and debris haulers.  We have Warp speed, but not the cargo capacity over 20k?

9
Try some zinc supplements or Kegel exercises.   ;D

10
Feature Suggestions / New Universe
« on: May 20, 2013, 08:53:51 AM »
I think we need a new universe (pause for the groans) and this is what it needs:


No NPC whatsoever
No Moons
Much faster then any other universe
More ships

11
Conquest Universe / Re: Arcane Angels Vs. Mean Old Bastards
« on: May 20, 2013, 08:41:41 AM »
Curious what other War MOB was in Captain Morganator?  You know, the one you stood your post?   

Also, congrats on the hit of our leader Captain Morganator!  What ships did you use for the hit?

12
Conquest Universe / Re: Lowering RSP
« on: May 13, 2013, 05:38:09 PM »
To lower my RSP I dropped 4 planets with F3 and that did the trick.  I also Blew up all my fodder as well.

13
Nice hit Kim.  ;)

14
Conquest Universe / Re: Conquest's Biggest Turtle
« on: May 12, 2013, 05:55:45 PM »
Audacious, is the person who comments on one side of the story stupid?  Think a bit: he said he was launching an attack, he said that he was going to destroy my "puny" fleet, and yet he only scanned twice.  Does a good player get into a fight with two scans?  Or does a blow hard talk big and do nothing but scan the two nearest planets?

15
Conquest Universe / Re: Conquest's Biggest Turtle
« on: May 12, 2013, 05:52:10 PM »
For the record: Yes, I bought this account for 2000.  Baku, we have something in common: we overpay for accounts.   :-*


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