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Messages - napl

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1
Bug Reports / Re: Captcha ... on Trade Merchant
« on: September 27, 2016, 05:59:06 PM »
I've also have triggered captcha doing merchant trades...

2
There, that didn't seem that hard to post now did it?  A simple "we're aware, and working on it" would have been nice.

3
Looks like they updated uni2 overnight.  Thanks for all the communication during the fix BFG...

4
I guess they haven't gotten around to the code fix in uni2 yet.

5
Same problem in uni2 for the past few weeks.

6
Bug Reports / Re: 45.474,000,000,000
« on: September 24, 2015, 05:41:03 PM »
or maybe they don't help out cheaters also what other uni could anyone have 45.4 trillion Zeus in pat?

Uni2 has 3 people with more than that many zeus...and far lesser amounts than that can get frozen on attacks there from time to time.

7
Trading Post / Re: Lots of crystal to trade
« on: September 07, 2015, 02:07:37 PM »
Look me up and send a proposal to 1:293:7m

8
Battle Reports / Re: Double Blind Oracle Hit
« on: September 07, 2015, 01:13:18 AM »
This is magnificent!  I'm sure he has nightmares of Maquis and buckets full of JC reparations waiting to be spent! 

9
I can't imagine the fleet you must possess to take down a massive heph such as that...LOL!!

10
Original Universe / Re: The "Pay it Forward" Wars
« on: March 23, 2015, 05:44:47 PM »
Same here.  Just like those guys that say "my fleet is never home when I'm offline".  Probably 50% of the time I get that message from a player I take their fleet the same day.  If you are getting probed that much they either think you are a target and are confirming activity/timing or are looking for that mistake.

11
Currently up around 91% of the fleet is zeus on my size spawns (RSP ranks 4-8) in uni2 for the past couple days...here's hoping for some change tomorrow.

12
Feature Suggestions / Re: Abandon Shipyard Queue
« on: February 03, 2015, 02:25:55 PM »
LOL!  Grace for the win!

13
The "bunny" style in uni2 is what I would describe as what spawns off the #1 player.  In the case of uni2, the bunnies are spawning at roughly the 60/40 split as advertised.  What makes them bunnies is the defense and fleet ratios.  Low z's and plasma typically.  There are no other "bunnies" at all.

Still doesn't answer my question as to why Matt has said the npc should spawn at roughly 60/40 and now BFG is saying 50/50 should be expected as "possible".  They aren't just possible, its all we are seeing outside of the spawns from #1 in RSP.

TJ, to calculate RSP ratio I made a spreadsheet.

14
Jason, Jan 14 10:44:

I asked the developer and he said that 60/40 should be the norm but there is deviation due to the randomness of NPC spawning. He said 50/50 is possible due to this.

Jason
Blue Frog Gaming Support

Doesn't this contradict what Matt has said previously?  I find it strange that only a couple RSP bands in uni2 are affected by this greater than 60/40 split.  The top spawns are still bunnies the next three or so bands are 50/50 or worse then back to easy npc.

Any idea when they will return to the "norm"?

15
Admiral T-Wayne...any response to your RSP questions?  They've been 50/50 in uni2 for awhile now I suspect.  Just did the actual math today to verify.

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