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Messages - Obsidian

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Feature Suggestions / Re: Alliance Names
« on: December 04, 2009, 08:20:57 AM »
I suggest that if somebody is hiding under a dummy alliance and tag and it happens to be yours (DQA) then just punish him for it.

I know I don't look very closely, so if somebody used a dummy of Obsidian they would likely be safe from me, and I agree, it's pretty cowardly.

Feature Suggestions / Re: Experience Bonus
« on: December 04, 2009, 08:07:50 AM »
Hah, I don't think even ZPM would like that idea.  It would deprive him(?) of all the fun.

Feature Suggestions / Re: Mission Repeat
« on: December 03, 2009, 07:42:05 AM »
Find an inactive that has a decent crystal deposit.  Even the close ones should take you a couple hours round trip.  I've calculated the returns a few times, and most of the time even if i was extremely vigilant and didn't loose a second between missions inactive raiding still nets more resources per minute.

lol, nice, only problem is it's attack power is so low that it would actually only bounce off of shields never actually penetrating them.  You need to add ignores shields.

General Starfleet Discussion / Re: First Colony-Advice Sought
« on: December 02, 2009, 07:54:56 PM »
you got screwed.  I have re-rolled several times.  My lower limit seems to be 180, but I picked that kind of arbitrarily.

Alliances / Re: There it is, the problem with the game
« on: December 02, 2009, 06:13:13 PM »
My thoughts are that if an Empire player wants my resources then tough, cause the resources aren't going to be there when they are :)  Of course anybody can get caught asleep at the wheel.  If Empire does smash up my planets and get resources then, well, it's a war game people.  I don't throw a fit when somebody attacks me in Risk.

Feature Suggestions / Re: Allied Fleet Manuvers
« on: December 02, 2009, 05:59:21 PM »
Both cargos can carry hydro, and if you are launching attacks from allied planets then you need cargos anyways.  Bring your own spend your own, or spend your allies.  That's up to the players involved.  (of course assuming that launching from allied planets was actually possible)

General Starfleet Discussion / Re: Defending
« on: December 02, 2009, 10:01:37 AM »
Never on any planet have I built defenses, I have however been the target of missile attacks.  Go figure, but hey, if they wanna spend their resources like that then who am I to argue.

Feature Suggestions / Re: Flank speed recall
« on: December 02, 2009, 09:46:15 AM »
You'd have to solve the hydrogen problem.  I fleetsave at 10% to save on hydrogen mostly.  If I recalled them at 100% they'd run out of fuel on the way home.

Feature Suggestions / Re: a steped building and research system
« on: December 02, 2009, 09:22:06 AM »
Just as Danner says, nine planets all with a fleet of hercs and at least one harvester.  Never get caught afk with your resources not put away.

Feature Suggestions / Re: In-game Forumn Request
« on: December 02, 2009, 09:11:52 AM »
Stickies would be nice.  Every time somebody new joins up the NAPs post has to be bumped.

General Starfleet Discussion / Re: Combat Calculator
« on: December 02, 2009, 09:08:50 AM »
If the defense is your target, which is usually the case, use the parser.  Then you don't have to worry about ship order or whether or not your putting particle cannon numbers in pulse cannon slots.

General Starfleet Discussion / Re: Attacking people in your own system
« on: November 30, 2009, 07:48:57 AM »
I think he means that once you have pulse 5 you can send the atlas' instead in order to cut down that 54 minutes.

General Starfleet Discussion / Re: Shields. Is this intentional?
« on: November 30, 2009, 07:34:21 AM »
Still better that they are toasting you little ships than your Hades, no matter what the numbers in the given conflict are.  I mean obviously against defenses like that you aren't going to go up against with only a handful of Hades.

General Starfleet Discussion / Re: Shields. Is this intentional?
« on: November 30, 2009, 07:17:18 AM »
No way, the little ships are planetary defense targets so that your 5 or 6 hades who are doing the real damage don't get smacked down by the 50 gauss cannons.

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