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Topics - lee666

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1
General Starfleet Discussion / workers forumlar
« on: May 12, 2010, 11:10:51 AM »
Shipyard
The following equation determines the time:

Time(hours) =    
Ore Cost + Crystal Cost
(2500 * (1+Shipyard Level))*2Foundry Level

anyone know the forumlar on how workers bonus is added?

2
General Starfleet Discussion / seriously bfg?
« on: April 30, 2010, 04:40:52 PM »
"You may only queue up to 100 ships at a time"

what is the point of this? i could understand if it was a 1k limit but 100?? now if i want to build 1k arts i have to load the page 10 times... i read most the suggestions and funny ive never seen this... come on bfg add some decent updates while you still have people playing...

3
Feature Suggestions / Galaxy X
« on: April 28, 2010, 04:20:47 PM »
just one of my mad ideas :mrgreen:

alright so we are currently up to g100, bulk of the galaxys are filled with inactives and dip moders who are either not willing or able to fight atm which means the people who are wanting to fight are too spread out to fight each other and as soon as you move a planet to a new gal half the people there run in dip mode

so what could be added is another galaxy in the middle of nowhere, how you get there i will leave to you, can be normal travel or a new tech or whatever... basicly its a combat galaxy, same distance from all others, each player can only colonize one planet in the galaxy and is exempt from dip mode, that way players can just go at each other all they like

4
Feature Suggestions / Ideas, to make life easier...
« on: April 17, 2010, 01:46:52 PM »
1)Total build time for ships/defences ,dont know about you guys but i like to keep my shipyards busy when im going to be online, but sometimes its hard to judge how long ships will take, esp when building mixed ships... could look something like this:

[attachment=0:3munmrrq]idea01.jpg[/attachment:3munmrrq]

2)Window that just shows the gal screen and system/galaxy select buttons, anoys the hell out of me that every time you change galaxy 80% of the time it goes back to the top of the screen so you have to keep scrolling, if your looking through alot of systems it gets old fast... so id like to be able to open a new window that doesnt show the planets list and all the buttons so when you change system the screen doesnt move..

5
Feature Suggestions / Return of the heph
« on: April 10, 2010, 09:16:43 PM »
For those of you who dont know once you deploy a Hephaestus Class Attack Platform to an empty planet slot it can never be returned to a planet, so your forced to pay hundreds of thousands of hydro A DAY to keep it moving while your offline..

this was sadly the case for me, i planned to deploy it for afew days move it round to test it and then return home and restock on hydro. but from the moment i deployed it things went downhill... first of all i had my homeworld destroyed (yes my planet was destroyed by probes!) it was eventually rebuilt by support and im told that bug is fixed now. then i find out that i cant return it to the planet so i then had to keep it moving while i was offline which started costing me either 54k for a 5 hour fleetsave or 157k for a 8 hour (have no control over speed to reduce the hydro cost) well doing that twice a day soon depleted my hydro and was forced to do short hops to save fuel at the risk of being attacked... didnt take long for the local gang to spot it and launch a huge attack... rip hep...

anyway this isnt a whinning post its a suggestion so some things that could be done to the hep to make it less stupid:

1) have the option to return it to a planet, i.e. undeploy it
2) give the hep a way of generating hydro to help fuel it
3) reduce the silly hydro usuage (Fuel Consumption 450,000)
4) add better ways to fleetsave it and have the option to change speed when moving it

till something is done i seriously advice people not to deploy it

6
Feature Suggestions / Geothermal Facility
« on: April 05, 2010, 09:17:56 PM »
At high mine levels the power needed to run become a real problem, basicly some need a lvl of solar array PER MINE or 1-2 nuclear plants, or a whole stack of helios (hundreds on cold planets) so basicly i suggest a high req generator to meet the needs heres the idea:

Geothermal Facility
Utilized geothermal energy from a dormant supervolcano.

req:
energy tech lvl 10-12
solar array lvl 25
nuclear planet lvl 10

Level 1
Time:     10:00:00
Ore:    100,000
Crystal: 100,000   
Hydrogen:    100,000
Production
Energy:    +200/hr

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