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Messages - GraemeCracker

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16
Bug Reports / Re: Facebook Javascript load failed
« on: January 27, 2014, 03:18:21 PM »
Sorry Matt, I just read that you were recovering from a hospital stay.  My apologies for being insensitive, I didn't know.  Get well soon.

17
Bug Reports / Re: Facebook Javascript load failed
« on: January 27, 2014, 02:48:59 PM »
You know it's that kind of condescending attitude that players do not appreciate.  I basically cannot play right now due to this issue.  Granted, it is not your issue, it's Facebook's, BUT I'M NOT USING FACEBOOK and I'm not paying Facebook for this, I'm paying you guys.

So if you guys don't give a **** that Facebook is currently ruining your users experience, then I guess that's your choice.

I may have over simplified how simple it is to dynamically load a js file based on whether you need it or not, I do not have experience with Facebooks API's.  Perhaps some of our other users with Facebook API development experience can chime in on what this script block is for, other than a way to see if a person is logged in through Facebook:

<script src="//connect.facebook.net/en_US/all.js"></script>

<script>
  FB.init({
    appId  : '483457558344251',
    status : true, // check login status
    cookie : true, // enable cookies to allow the server to access the session
    xfbml  : true, // parse XFBML
    channelURL: '//fb.playstarfleet.com/fb_channel.html',
    oauth  : false
  });

  window.fbAsyncInit = function() {
   
    // FB.Canvas.setSize({ height: 2000 })

    // FB.Canvas.setAutoResize();
  }
</script>

18
Bug Reports / Re: Facebook Javascript load failed
« on: January 27, 2014, 02:34:52 PM »
Ok, so why is it loaded AFTER I'm already logged in?  This is simple developer stuff, unless someone is being lackadaisical and loading it always "just in case"!

19
Bug Reports / Facebook Javascript load failed
« on: January 27, 2014, 02:23:59 PM »
This url is failing 'http://connect.facebook.net/en_US/all.js', causing all scripts to wait until the connection to Facebook times out before executing.

Is there a reason you guys connect to Facebook even though I'm not playing through Facebook?  I am a developer and I am familiar with using javascript from other sites, but this one is really annoying since it is bypassing the local cache every time it loads.  Couldn't you dynamically load it if the person is connected via Facebook or is that what it does, determines whether you are connected via Facebook?  If so you could load a session variable with that information at login time and variably load the javascript file if it's needed.

This isn't the first time I have noticed Facebook slowing down your site.  Considering there are no ads (thank you, but I do spend at least $20 a month on credits), it seems foolish to have your site's performance affected by Facebook.

I connected to Facebook and notice the same issue loading or connecting to channel.facebook.net

I've submitted a support ticket.

20
General Starfleet Discussion / Re: Change to ESP reports
« on: January 18, 2014, 01:48:36 PM »
Yes, I meant battle report.  This is a report from 10 days ago in SFCO.  The losses are reported at the bottom.

To: GraemeCracker
Date: 2014-01-08 06:31:33 UTC
In the attack from G28m (ךooᴚp ƨᴚəɥʇo) ‎‎‎[28:235:8m] on Large Floating Colony ‎‎‎[28:229:8]:

The attacking side acquired 19,559,158 ore, 73,441,751 crystal, and 46,506,787 hydrogen.

Urcath (DEFENDER) lost 19,742,959 RSP and gained 0 DSP. (less)
* Contributed 19,742,959 RSP to the battle.
* Lost 11,065,083,500 ore, 6,985,416,500 crystal, and 1,707,231,000 hydrogen in damages.

* Lost 74354 of 74354 Atlas Class Cargos (0 remain).
* Lost 82359 of 82359 Artemis Class Fighters (0 remain).
* Lost 29544 of 29544 Apollo Class Fighters (0 remain).
* Lost 11396 of 11396 Zagreus Class Recyclers (0 remain).
* Lost 4583 of 4583 Hercules Class Cargos (0 remain).
* Lost 53144 of 53144 Dionysus Class Recyclers (0 remain).
* Lost 2502 of 2502 Poseidon Class Cruisers (0 remain).
* Lost 18076 of 18076 Carmanor Class Cargos (0 remain).
* Lost 6374 of 6374 Athena Class Battleships (0 remain).
* Lost 5209 of 5209 Hades Class Battleships (0 remain).
* Lost 9681 of 9681 Ares Class Bombers (0 remain).
* Lost 66297 of 66297 Prometheus Class Destroyers (0 remain).
* Lost 44 of 44 Zeus Classes (0 remain).
* Lost 929996 of 929996 Missile Batteries (0 remain).
* Lost 616127 of 616127 Laser Cannons (0 remain).
* Lost 108956 of 108956 Particle Cannons (0 remain).
* Lost 74784 of 74784 Pulse Cannons (0 remain).
* Lost 1 of 1 Decoys (0 remain).
* Lost 23219 of 23219 Gauss Cannons (0 remain).
* Lost 1 of 1 Large Decoys (0 remain).
* Lost 9210 of 9210 Plasma Cannons (0 remain).

GraemeCracker (ATTACKER) lost 1,486,495 RSP and gained 6,562,135 DSP. (less)
* Contributed 97,350,000 RSP to the battle.
* Lost 724,520,000 ore, 576,800,000 crystal, and 185,175,000 hydrogen in damages.
* Acquired 19,559,158 ore, 73,441,751 crystal, and 46,506,787 hydrogen in plunder.

* Lost 1618 of 40000 Ares Class Bombers ( 38382 remain).
* Lost 10727 of 750000 Prometheus Class Destroyers (739273 remain).

2,224,159,500 ore and 1,692,603,300 crystal are now floating at this location.
There was a 0.0% chance that a moon would form from the debris.
However, no moon formed.

You lost:
Icon_prometheus_class x10,727 Icon_ares_class x1,618

21
General Starfleet Discussion / Change to ESP reports
« on: January 18, 2014, 03:38:27 AM »
Is it just me or have the ESP reports stopped showing your losses on the initial report.  They used to show up as icons at the bottom, now we have to click on more to see what we lost.  Was there a compelling reason to remove this?

22
Feature Suggestions / Re: Kram's Krazy Idea for a New Version of SFC
« on: January 09, 2014, 09:47:35 PM »
I think it's a pretty cool idea too!

23
Feature Suggestions / Re: Probe debris
« on: January 09, 2014, 09:46:23 PM »
Even "just cleaning up my own systems" is ridiculous.  I usually search 20 systems either side of each planet times nine planets is 360 systems.  (I also see the smileys, so I'm assuming it's somewhat tongue in cheek.)  I

It does look like some sort of clean up is taking place.  I've noticed less of the small DF clouds around anymore.  Perhaps BFG could program it to delete any DF that is crystal only when an NPC disappears?  Or any DF smaller then say 100K?

24
Feature Suggestions / Re: Choose Ships for Fleet enlarged boxes
« on: January 09, 2014, 09:40:39 PM »
+1000 to this suggestion.  It's a real pain to have to put your cursor in the box and carefully count the number of zeros to make sure you are sending 120,000 proms, not 12,000 as in this example posted to our alliance message board.  This happens to someone in our alliance on a reasonably regular basis (in this case it was me):

And it strikes again. It was supposed to be 120,000 proms, not 12,000. sigh....

In the attack from G18m ‎‎‎[18:129:8m] on Large Floating Colony ‎‎‎[18:129:4]:

The attacking side acquired 0 resources.

GraemeCracker (ATTACKER) lost 2,580,000 RSP and gained 58,266 DSP. (more)
Krug (DEFENDER) lost 494,980 RSP and gained 0 DSP. (more)

416,097,000 ore and 283,197,000 crystal are now floating at this location.
There was a 0.0% chance that a moon would form from the debris.
However, no moon formed.

You lost:
Icon_prometheus_class x12,000 Icon_ares_class x12,000

25
Feature Suggestions / Re: commas
« on: January 09, 2014, 09:36:03 PM »
How about larger boxes on the fleet screen so we can easily see how many ships are being sent (to their death usually if you forgot a zero!)

26
Feature Suggestions / Re: Alliance Forum
« on: January 09, 2014, 09:29:55 PM »
+1

27
Feature Suggestions / Re: Rebuilding Losses
« on: January 09, 2014, 09:23:57 PM »
+1

28
Feature Suggestions / Re: Activity status on ESP reports
« on: January 09, 2014, 09:22:36 PM »
+1 to the original idea, can we include the current activity marker in the ESP report as of the time the ESP occurs.  I know I could write it down, but I probe hundreds of planets/NPC's a day and it makes no sense to write something down that is already on a computer!

29
Feature Suggestions / Re: New espy feature
« on: January 09, 2014, 09:19:06 PM »
+1 to this idea!

30
Original Universe / Re: 3rd attack on npc
« on: December 30, 2013, 10:37:56 PM »
Perhaps he is hitting an EF or LEF?  Those are profitable on the 2nd and 3rd hits.

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