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Messages - Nomen Meltdown

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Universe 3 / WTF is with all the Zeuses suddenly?
« on: April 22, 2015, 04:59:20 PM »
So my primary 'hunting ground' in lower-G5 has turned utterly to crap in the last week with all of the big NPCs' value tanking because they're suddenly top-heavy with Zeuses (ie. 300k thans and 10k zeuses, or 500k thans and 30k zeuses). 

My understanding is that NPCs compositions' are based on the player planets (supposedly within 99 systems) that they pull their ratios from at spawning, so reasonably I expect some big NPCs to have the ratios of player planets with a lot of zeuses, but at least some of them should also have ratios similar to my main planet (9.4 million thans, 10 zeuses) or the only local player who ranks higher than I do (millions of thans and NO zeuses).  But this is *every* high-value NPC.  They're either lime green twerps not worth the fuel, or they're these Zeus-leaden BS piles not worth the losses they'll incur.

So what is going on?  Right now I've catalogued 18 targets in the size range I'd normally attack, 11 are paltry garbage and the other 7 ALL have thousands of Zeuses, numbers that can't be accounted for if they were modeled after my planets, or the other big player's planets, or frankly any of the 4 or 5 other player planets I probed trying to identify the source of these screwed up spawns.

Have the rules surrounding NPC creation changed to try and make them less profitable, perhaps in order to somehow compel us to make more microtransactions?  That sounds conspiratorial, I know, but I'd love to hear some other explanation.

General Starfleet Discussion / Re: triton recycler
« on: August 06, 2014, 07:43:05 AM »
For the life of me I can't see the real value of these.  I'm crunching numbers in BattleMentat and, for instance, I'm looking at sending 6400 Thans on an attack.  Mentat suggests I'll lose 11 of them.  So I thought "what if I send, say, 500 Tritons?  Well, IF every 5 of those 100 Trits yielded a cumulative 100% chance of recouping just one of those Thans (and I know they don't-- I'm speaking best-case hypothetical) then the optimistic non-loss of 5 Thans would be outweighed by the projected loss of ALL 500 Tritons.  I mean they're doomed, period.  They're tissue paper airplanes flying into blowtorches alongside cannonballs.

So what's the point of blowing 27,500,000 resources (plus their fuel) on the tiny chance of maybe saving, 13,250,000 to 29,150,000 resources?  It just seems like a con to get fools to blow their assets.

I can't seem to find an answer to this question by searching the forum or SFC's FAQ, but I'm wondering if the Lucky Draw system has awarded me several iterations of a given commander (I'm thinking the terraforming one, specifically, that adds 25 fields to a new colony) can I activate more than one at a time for a cumulative effect?  Or would that be wasting any after the first one?

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