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Messages - rick blackford

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General Starfleet Discussion / Re: Eljer scripts
« on: March 31, 2018, 04:13:45 PM »
I just posted this same fix yesterday!  Also on the open parser script, there are multiple places to change http to https, so look carefully.

All scripts back in working order again.

If you need any more detail, pm me.

Happy Hunting.

General Starfleet Discussion / Re: Eljer scripts
« on: March 30, 2018, 07:57:59 PM »
This helped me!!! From the legacy page link above...

"This is a step by step guide to fix your user scripts.
On you browser i.e. Chrome, at the very top right you will see a black and white icon.  If you hover your mouse over it, it will say “Tampermonkey”, click on it.
You will get a drop down menu, click on Dashboard.
The first (top) line is the header (Enabled, Name, Version, Sites, Fratures, Homepage, Last Updated, Actions). Under “Actions look for the edit icon (hover your mouse curser over the icon and it will tell you which one it is) and click it.
This opens up the script, don’t worry this will be easy. At the very top you will see “// ==UserScript==”,
Just under a few lines under that you will see “// @include” at the start of the line, these are all the websites/games this script works for.  You are looking for the ones that contain http://*starfleet*.com, all you need to do is add the letter “s” after the http, it should look like this https://*starfleet*.com.
Then click on the save icon.
Do this to all the scripts then reload the page."

However the "?" shortcut for open parser does not work. You must use the O! link for the 'other' open parser. I liked the one with the popup box better.....

Edit: This is now fixed, there were several http that needed changed.

Bug Reports / Re: missing position on leaderboard
« on: June 25, 2014, 05:44:04 AM »
It was corrected about 10-15 min after I posted.

Bug Reports / missing position on leaderboard
« on: June 25, 2014, 04:53:20 AM »
Just noticed on the leaderboard for SFCO, the position #279 is missing. It goes from 278 to 280. I have a screen print.

Bug Reports / What??
« on: June 19, 2014, 09:30:37 PM »
This website is under heavy load

We're sorry, too many people are accessing this website at the same time. We're working on this problem. Please try again later.

Too many people? SFCO never has too many people LOL

Conquest Universe / Re: BattleMentat
« on: June 14, 2013, 05:52:53 PM »
ctrl+f5 solved it for me....I am glad because I have been using batcalc for last two days and was really missing the "good one" :)

Bug Reports / Re: Daylight Savings Time strikes again!
« on: March 11, 2013, 11:21:22 AM »
Totally agree with you Monkey. 

I actually had not taken the time change into account while playing the other day. But that usually happens when you play 24/7 like most of us do :)

It was just another day until my ships froze in space for what seemed like an eternity.  Thanks for your input :)

Bug Reports / Re: Daylight Savings Time strikes again!
« on: March 11, 2013, 02:15:00 AM »
Basically since we use OUR system generated timers for attacks, FRS, ninjas, harvesting, etc. We should not plan on doing any of these twice a year if the task has any chance at all of being processed during the time change.

I will mark this as future reference.  Thanks Matt.

Bug Reports / Re: Daylight Savings Time strikes again!
« on: March 10, 2013, 07:08:31 AM »
Finally, now it shows 10 mins left to go...

Bug Reports / Daylight Savings Time strikes again!
« on: March 10, 2013, 06:52:17 AM »
Before I have been told, no this can't happen. The server time never changes so there cannot be an error.   Well here you go guys...screen shots.

I sent 2 zags to a colony.  They arrived but still show in transit on fleet screen with zero travel time left.  They do not show on the colony and I cannot access them for the purpose I sent them.

I deployed a small fleet and did another screen shot so you could see that the original is indeed in the twilight zone. It should release after the hour is up and the time change is made.  But meanwhile i sit and watch as the 10k in debris I was going after disappears.  :(

Bug Reports / Re: missing credits
« on: December 01, 2012, 07:31:41 AM »
turn in a support ticket

Battle Reports / Seeker Dies - Quest Fulfilled
« on: December 01, 2012, 07:28:24 AM »
Yeah it's about time one of these showed up in system and with small enough defenses to die :)

Rick Blackford led an attack on Seekers at Abandoned Leviathan ‎‎[xx:xx:xx].
The following emerged from battle after 3 Round(s)

*****Attacker: Rick Blackford with 864,000,000 RSP involved (initial fleet RSP) *****
Artemis : 81583  (Lost: 2417 of 84000)
Athena : 3484  (Lost: 16 of 3500)
Ares : 200
Prometheus : 2400
** Resources lost: 7,971,000 ore, 2,657,000 crystal, and 0 hydrogen.
** Destroyed Ship Points Gained: 0

*****Defender: Seekers with 0 RSP involved (initial fleet RSP) *****
Missile : 0  (Lost: 11438 of 11438)
Laser : 0  (Lost: 5220 of 5220)
Pulse : 0  (Lost: 671 of 671)
Particle : 0  (Lost: 657 of 657)
Decoy : 0  (Lost: 1 of 1)
Gauss : 0  (Lost: 292 of 292)
Large decoy: 0  (Lost: 1 of 1)
Plasma : 0  (Lost: 218 of 218)
** Ship Resources lost: 0 ore, 0 crystal, and 0 hydrogen.
** Total Resources lost: 52,846,000 ore, 23,234,000 crystal, and 7,124,000 hydrogen.
** Destroyed Ship Points Gained: 10,628

After 3 rounds of combat: The attacking side acquired 2,989,529 ore, 3,555,808 crystal, and 2,549,030 hydrogen.
Some of the enemy's defenses were rebuilt.
2,391,300 ore and 797,100 crystal are now floating at this location.
There was a 0.0% chance that a moon would form from the debris.
However, no moon formed.

Battle Reports / Me vs. Disappearing NPC
« on: November 15, 2012, 11:01:18 PM »
Would have been a great battle report but the green guy disappeared 15 min before I got there...I guess I should not have slowed my attack to coincide with my harvest  :(

Encounter Large Floating Colony [xx:xx:xxe] has:
* ore: 1,797,233 
* crystal: 4,819,278 
* hydrogen: 3,694,460 
Total plunder: 5,155,485 (42 carm / 207 herc / 1032 atlas)
DSP: 129,447 (1781 Dios / 7122 Zags)

* Artemis Class Fighter: 1,671
* Atlas Class Cargo: 885
* Apollo Class Fighter: 352
* Zagreus Class Recycler: 1,129
* Hercules Class Cargo: 600
* Dionysus Class Recycler: 171
* Poseidon Class Cruiser: 287
* Carmanor Class Cargo: 125
* Athena Class Battleship: 304
* Ares Class Bomber: 98
* Hades Class Battleship: 226
* Prometheus Class Destroyer: 135
* Zeus Class: 2

* Missile Battery: 2,136
* Laser Cannon: 190
* Particle Cannon: 888

* Armor Tech: 15
* Weapons Tech: 15
* Shield Tech: 15

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