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Topics - Monkey D. Luffy

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The time has come for me to hang up my straw hat. I've decided to leave this game permanently. [you can see for your self in SFCX2 @ galaxy 2, system 149.

I am leaving, it's been a good run these last 4 years... but financial troubles have left me with little choice, and it's time for me to focus on my life...

Goodbye to all my friends.

In light of recent events - how about creating an "I quit"  button under the options menu that a player can click, then a confirmation pop-up has to be typed in: "I quit", like when abandoning a planet...

At which point the player is then locked out of his account (as if it was suspended, or in vacation mode), for a peroid of no less than 1 full week - at the same time, the game takes all of the player's ships from each planet, and throws them out on random harvest missions (that should take a half of a day to two and a half days at most going each way, so that you get anywhere from a day, to five days, before they return) - the account becomes highlighted on the galaxy screen as quitting (perhaps in a blue highlight color?), and other than that - the account continues to exist normally.

After the period of a full week has passed, the player then has the option of logging back in, if he chooses to, or giving the dead account away to someone else?

Considering the number quitting players - and players who claim that they are quitting, but come back... wouldn't that solve everyone's problems?

Extreme Universe 2 / It seems that congradulations are in order!!!
« on: January 19, 2014, 11:12:43 PM »
Apparently we've won!... Humanity has triumphed.

The aliens have been defeated!... They're nearly all gone now. (scanned 100 systems, and only found 1 single NPC)

It's time to celebrate, with no more NPCs in the universe - we've achieved a historic goal... we've persevered through all of the hard times, and now it's finally done... the game is over, and we've apparently won.

All hail humanity! We are the victorious!

General Starfleet Discussion / Is today a holiday?...
« on: January 18, 2014, 06:53:00 PM »
BFG seems to be taking today off...

Feature Suggestions / A suggestion for BFG regarding NPCs.
« on: January 15, 2014, 09:27:18 PM »
This submission is actually two suggestions that could possibly fix a current problem with NPCs...

1. Make the minimum NPC expiration timer set for at least 24 hours - give us at least 1 freaking day to get to them.
2. Make NPCs stay put - even if the timer expires - if there is currently an attack in route at the time of expiration.

Now why would I suggest this?...

Because I am sick and fracking tired of all of the really big NPCs, that spawn so fracking rarely already, lasting less than 24 hours, and expiring before I get to them.

Off-Topic / Re: Easier way to queue losses in build queue
« on: December 03, 2013, 03:05:43 PM »
Wow! A BFG employee who isn't Matt replied!!! That's awesome! I thought no one from BFG (besides Matt H) bothered to read the forums anymore... It's really nice to have other BFG employees participate in the messages :)

I wish there was more interaction with BFG staff :)

I had a friend give me this link:

Is this real, or fake?... If it's real, is it something that's been stolen from BFG, or was it given to them willingly? - Do they have the rights to use SFC's "logo"?

Extreme Universe 2 / X2 NPC spawning rate
« on: August 27, 2013, 05:39:19 PM »
On any normal day, when I search my hunting area (66 systems), I usually find an average of 8 to 14 NPCs that are within my "target range" (right size and color) each time I search... Yesterday, for the first time in months, I found only 1 single NPC (within my target size range) for the entire day in my hunting area (I searched 3 times, at 8-hours intervals)... I thought this was a fluke...

Today, I have searched 2x already - and again, I have only found 1 single NPC to attack (in my target size range)... Two days in a row, does not a fluke make - Has anyone besides me noticed this?

BFG, could you check to see if the script is running correctly - maybe reboot it, just in-case it's messed up?

Many NPCs in X2 have started spawning with massive numbers of Zeus (yes, I realize that they probably should of been doing this all along, but it hasn't happened before - and now it's really frustrating, especially with that damnable LBA)?... Any news on whether this is temporary, or a change was made permanent?...

General Starfleet Discussion / P-Mode being added to Extreme 2.
« on: July 03, 2013, 08:09:21 PM »
Monkey D. Luffy does not approve of Kitty-mode being added to Extreme 2.

Just want my opinion to be known, and made clear.

I seem to have found a bug with the ParseEspionageReport script,... I just noticed... the number of defenses are not parsing correctly: (see screenshots)

I sent in a ticket about me having to go to the emergency room - I know the ticket was received and handled, as the subject of the ticket was resolved - ... I wanted to thank whomever it was who handled my ticket, but I have no email confirmation from zendesk - and the ticket isn't showing in my history...

I was very sick, so it's possible that I may of sent the wrong email addy - as I've been told that this might be the cause - however, I was pretty sure that I typed it correctly?... regardless... thank you to whomever it was. (wasn't sure if this should of went to General Discussion, or Bug Reports, as it might of been my own mistake,... maybe?)

Bug Reports / This is more of a question, than a report...
« on: June 11, 2013, 04:48:36 AM »
Have the NPCs in X2 stopped spawning?...

About 10 hours ago I scanned 80 systems and only found 6 NPCs that I could even probe - four of them had already been hit, and the other two were tiny - very tiny...

Just now, I scanned 60 systems up and down, and found only 1 single NPC - which was both, already hit, and leaving in less than two hours...

I don't have one single target to attack...

I've never (not since I first started hunting NPCs) had less than 6 that I could attack... (when I was still in the 200's, I had 60 to 70 that I could attack - but as I've gotten bigger, I've had less targets - not a big deal - but I've never had less than 6...)?

General Starfleet Discussion / Advanced Catalyst renamed?...
« on: May 24, 2013, 06:22:51 PM »
Since when were Advanced Catalysts renamed to Arcane Conductors?... and what was the reasoning behind it?... This isn't a fantasy game with wizards and magic... "arcane conductor" makes no sense at all in a futuristic science setting...

When you go to the leaderboards, and change the group to Alliances, you can see the ranks, names, tags, and points of the alliances,... I was wondering if you could add a section to include "# of members"?

I'd like to see how many members each alliance has, without having to click on each one individually...

I think that being able to see the numbers of members and the total points next to each other, for each alliance, would allow me to better gauge the actual strength of an alliance.

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