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Author Topic: A cold planet with a lot of feilds?  (Read 1691 times)

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Offline INAPPROPRIATE

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A cold planet with a lot of feilds?
« on: April 25, 2011, 11:27:01 PM »
One of my colonies has around 290-300 fields how ever it's a cold planet the Solar Satellites only create 7 energy. Should I keep it and use Nuclear? The next biggest planet I've got only has 190 fields or so. But I was reading that I should look for warm planets? Opinions?
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Offline Admiral Derkins

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Re: A cold planet with a lot of feilds?
« Reply #1 on: April 26, 2011, 12:01:49 AM »
KEEP IT. It's perfect for Hydro production. If you need to, use NPPs to run it.

EDIT: I should explain myself. Colder planets produce more hydro, warmer do better with solar satilites.
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Offline bryn987

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Re: A cold planet with a lot of feilds?
« Reply #2 on: April 26, 2011, 12:46:07 AM »
low planets with better solar sats utilization > colder planets and NPP
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Offline the enforcer

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Re: A cold planet with a lot of feilds?
« Reply #3 on: April 26, 2011, 02:25:39 AM »
i think of it this way; colder planets are more valuable for energy to hydro conversion, warmer colonies are more valuable for energy to ore/crystal conversion.
i will have 3 more lvls of hydro on that cold planet vs 3 more lvls of ore on a warm planet.

when building my infrastructure i made my first 5-6 perm colonies low slot while my next 2-3 were colder. if i had figured this out before i had months invested all of my colonies would be in slots 9-12 with 6 of my colonies and a slot 1,15 with the other 2.
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Offline Matthew Brooks0

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Re: A cold planet with a lot of feilds?
« Reply #4 on: April 26, 2011, 02:34:02 AM »
In Universe 1

Having a planet with cold and more hydro is not an advantage. I have one. The amount of satellites needed is excessive, and if you build nuke you end up worse off because it uses far more then the cold bonus generates. You get more hydrogen from a warm planet with sats and a higher level of hydrogen synthesizer.

As for the other universes I don't know if the cold bonus makes up for having terrible energy production, but I doubt it does.
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Offline the enforcer

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Re: A cold planet with a lot of feilds?
« Reply #5 on: April 26, 2011, 02:42:51 AM »
uni x1

slot 4 340 helios.
Production    -per hour
Ore 84,890
Crystal 33,189
Hydrogen 12,940
21,002 of 21,100
Energy Used
98 Extra Energy

slot 14 986 helios
Production    -per hour
Ore 84,890
Crystal 33,189
Hydrogen 15,004
21,002 of 21,032
Energy Used
30 Extra Energy

the difference in roi is 42 days(using just the increased hydro from cold), after that it is worth an addition 50k hydro a day.
across 8 colonies it is the same 42 additional roi for 400k more hydro a day.
« Last Edit: April 26, 2011, 02:56:17 AM by the enforcer »

Offline Matthew Brooks0

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Re: A cold planet with a lot of feilds?
« Reply #6 on: April 26, 2011, 02:47:21 AM »
What are the mine levels? and what are the units for the amounts of resources?
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Offline the enforcer

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Re: A cold planet with a lot of feilds?
« Reply #7 on: April 26, 2011, 02:51:01 AM »
34/30/27 mines, rez measured in merchant trade rates of 2.5:1.5:1 using only the additional hydro production in a converted to crystal for helios production.
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Offline Matthew Brooks0

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Re: A cold planet with a lot of feilds?
« Reply #8 on: April 26, 2011, 02:52:41 AM »
You have 600 more satellites at 2000C and 500H a pop. Plus that puts a giant bullseye on your planet, so you either have to hope no one ever attacks you or build a large amount of defenses. That is rez down the drain.
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Offline Matthew Brooks0

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Re: A cold planet with a lot of feilds?
« Reply #9 on: April 26, 2011, 02:53:59 AM »
What is the per hour on the hydrogen generators? straight no conversion
Plus what are the modifiers: droid, android, human?
Do you have a geologist?

Those things would definitely skew the results. A new player may not have all the upgrades you do.
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Offline the enforcer

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Re: A cold planet with a lot of feilds?
« Reply #10 on: April 26, 2011, 03:05:36 AM »
Quote from: "Matthew Brooks0"
You have 600 more satellites at 2000C and 500H a pop. Plus that puts a giant bullseye on your planet, so you either have to hope no one ever attacks you or build a large amount of defenses. That is rez down the drain.

i had 11 hephs roll through that system 2-3 weeks ago. it may be a bull's-eye but not one that anyone has tried for yet. in fact i collected over 450k crystal from probes that weekend when somebody got the bright idea to probe bomb me.  8-)

the 42 days is the difference my math leads to vs cost reward if you are losing helios more than every 42 days you are probably better off on a low slot. if you can go longer than 42 days between attacks you are better off in a high slot.
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Offline the enforcer

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Re: A cold planet with a lot of feilds?
« Reply #11 on: April 26, 2011, 03:08:06 AM »
Quote from: "Matthew Brooks0"
What is the per hour on the hydrogen generators? straight no conversion there is no conversion on the production #'s i gave just what i used for roi for helios.
Plus what are the modifiers: droid, android, human? droids on hydro a mix of droid human on ore/crystal
Do you have a geologist? yes

Those things would definitely skew the results. A new player may not have all the upgrades you do.
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Offline Aaria.moon

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Re: A cold planet with a lot of feilds?
« Reply #12 on: April 26, 2011, 03:31:32 AM »
LOL I wrote up an argument twice now today for this. I can't make it not sound retarded because of the math. It's about 6.3M difference in total trade value resource production across 9 colonies in extreme to have all level 30 hydro mines. This is just an example for uni2 extreme no geo and using droids. Ignore the ROI if you are in another uni. the rest of the math is good. No arguments, I like em both. For speed though go for a hot planet, for long term play go for cold.

You need lvl 33 solar, and 18 nuclear with level 12 energy tech to power that without sats.

At -52 you produce 7 energy per sat and it costs 12.5M to power the colony at top efficiency.
At +80 you produce 40 energy per sat and it costs 2.5M to power the colony at top efficiency (no NPP is ever efficient on a +80)

The difference in production is 700k trade value per colony, or 6.3M res per day global. That's about 15 days ROI using just the difference in production.

At -52 you save 242M res by using sats, at +80 you save 256M by using sats. About 20 days ROI using production differences. This is just to show how much more it would cost to not use sats.

EVERY time you lose your sats on the -52 is another 15 days ROI you need to consider. But if you invested half the money saved into defenses you would have 25k missile batteries and 250 plasma to protect them. Depending on your play style you may not ever need defenses, blah blah blah, I can't stop wanting to edit this so I quit here and post.
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Offline the enforcer

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Re: A cold planet with a lot of feilds?
« Reply #13 on: April 26, 2011, 03:44:08 AM »
so in x2 it is 15 days and x1 about 3 times longer at 42 days. shows you how nice those mines are with that new formula in x2. lol
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Offline Aaria.moon

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Re: A cold planet with a lot of feilds?
« Reply #14 on: April 26, 2011, 03:52:21 AM »
15 days for just the sats using the difference in production. Gotta be clear on that :)

34 days trade value until ROI on the mines in x2, 109 in extreme.

edit: 42?
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