Starfleet Commander > Universe 4

Going Script Free This Time

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ForsakenVoyager:
I think I'm going to go script free this time. Play the game as BFG has made it and enjoy that. Only thing that will really effect me is I'll have to brush up on my math and get my fleet times accurately calculated when sending them around.

Stina Starr:
And I've never used scripts...I keep thinking I should but why?? LOL

ForsakenVoyager:
It's not that I need them, but once you get used to something it's hard to break away from it.

Admiral T-Wayne:
Stina,

It's about saving time, reducing errors and mistakes, and having more information at your fingertips.

Such as -- the script-based integration between espi results and Battlementat.  Open the espi report, click the Battlementat link, and open BM, populated with the defender's ships and techs, as well as your techs and planet/moon coordinates.

And, how about the integration between the Galaxy page and Open Parser? 

FRS Assist, for quicker FRSes with reduced chances of errors?

TimeLive, which, in addition to fleet travel time, gives you arrival time in your local time as well as game time?

And, the nifty script that makes it easier to calculate how many cargoes you need to carry a given amount of res?

There are others, each of which adds its own value to the game.

ForsakenVoyager:
What are you trying to do!? Make me change my mind with all those awesome points! Haha.




--- Quote from: Admiral T-Wayne on March 24, 2016, 09:55:12 PM ---Stina,

It's about saving time, reducing errors and mistakes, and having more information at your fingertips.

Such as -- the script-based integration between espi results and Battlementat.  Open the espi report, click the Battlementat link, and open BM, populated with the defender's ships and techs, as well as your techs and planet/moon coordinates.

And, how about the integration between the Galaxy page and Open Parser? 

FRS Assist, for quicker FRSes with reduced chances of errors?

TimeLive, which, in addition to fleet travel time, gives you arrival time in your local time as well as game time?

And, the nifty script that makes it easier to calculate how many cargoes you need to carry a give amount of res?

There are others, each of which adds its own value to the game.

--- End quote ---

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