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October 22, 2019, 03:40:33 AM

Author Topic: Holy snapping turtle (i)  (Read 2536 times)

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Offline SGS 6

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Re: Holy snapping turtle (i)
« Reply #15 on: May 04, 2011, 05:53:33 AM »
What gets me is in uni 2, we currently have an inactive who is ranked in the top 200 in fleet points and has not dropped in over 24 hours. Where the **** are his planets?
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
Uni 1: retired, formerly Silver Gate Squadron
Uni 2: Sheridan Starkiller, Leader of the Shadows (Shadows)
http://http://wiki.playstarfleet.com/index.php/Shadows_(Shadows)

Offline Darth Nefarious

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Re: Holy snapping turtle (i)
« Reply #16 on: May 06, 2011, 06:21:50 PM »
Anything else we can do to make the game exactly as you want it?  Heaven forbid someone build a bunch of defenses.  I mean, seriously, why didn't they consult you beforehand? :roll:
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
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Offline the enforcer

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Re: Holy snapping turtle (i)
« Reply #17 on: May 06, 2011, 08:33:44 PM »
whats a turtle going to do to you? attack you with 2k atlases?
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »

Offline Victor Doom

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Re: Holy snapping turtle (i)
« Reply #18 on: May 06, 2011, 09:28:32 PM »
:twisted: Bombers... LOTS and LOTS of Bombers.... sometimes if you lose a mil or so in resources it's worth it just to watch something go boom..
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
"Meeting me might have been the most devastating and traumatic focal point of your entire life... For me... It was Tuesday..."

Morat

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Re: Holy snapping turtle (i)
« Reply #19 on: May 07, 2011, 12:10:44 AM »
Hear, hear! Turtle-busting is its own reward.  :D
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »

Offline Techno

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Re: Holy snapping turtle (i)
« Reply #20 on: May 07, 2011, 03:04:45 AM »
Quote from: "Victor Doom"
:twisted: Bombers... LOTS and LOTS of Bombers.... sometimes if you lose a mil or so in resources it's worth it just to watch something go boom..


Yep!  There is a ship for every purpose and most overlook the Ares.  Personally, I love 'em.   :twisted: They are also helpful in breaking up hades rf on athena if you use them defensively on a heph.  ;)
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »

Offline Victor Doom

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Re: Holy snapping turtle (i)
« Reply #21 on: May 07, 2011, 11:22:08 AM »
:twisted: Quick and dirty formula I like to use for bombers...  :twisted: Because I'll admit.. I don't battlecalc everything... add up missile/laser/pulse/part... for every 1000 I like to have about 100 ares if possible... so when hitting someone with 10000 missile batteries.. 5000 lasers.. 1000 pulse... 1000 part... 1700+ ares along with the rest of your attack fleet should do a good job shutting down those lower defenses quickly... The quicker you can get around to hitting those upper defenses (Guass/Plasmas) the less losses you'll take..
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
"Meeting me might have been the most devastating and traumatic focal point of your entire life... For me... It was Tuesday..."

Offline PublicNemani

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Re: Holy snapping turtle (i)
« Reply #22 on: May 08, 2011, 03:40:07 PM »
Now that is a little turtle, in x2, this is what the turtles look like


RESOURCES:
* ore: 47,235,794
* crystal: 22,694,332
* hydrogen: 6,900,295
SHIPS:
* Hermes Class Probe: 32
* Helios Class Solar Satellite: 746
* Artemis Class Fighter: 4,859
* Atlas Class Cargo: 41
* Apollo Class Fighter: 385
* Hercules Class Cargo: 216
* Dionysus Class Recycler: 326
* Poseidon Class Cruiser: 337
* Gaia Class Colony Ship: 1
* Athena Class Battleship: 426
* Ares Class Bomber: 35
* Hades Class Battleship: 117
* Prometheus Class Destroyer: 165
* Zeus Class: 1

DEFENSES:
* Missile Battery: 100,511
* Laser Cannon: 100,000
* Pulse Cannon: 7,226
* Particle Cannon: 2,167
* Anti-Ballistic Missile: 80
* Decoy: 1
* Gauss Cannon: 386
* Large Decoy: 1
* Plasma Cannon: 400

Cost to Nuke this player out:
   4495 Nukes Needed
   112,375,000 Cost to nuke them out.

yeah, and he only keeps building that def - lol
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »

Offline Tal-Khoraash

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Re: Holy snapping turtle (i)
« Reply #23 on: May 08, 2011, 09:57:28 PM »
Okay, that is a bit oversized. Should not be long before that player hits 500,000 Missiles and 500,000 Lasers then.  :roll:

It does look short in Particle/Gauss/Plasma Cannon though. Somebody needs to invest more in Crystal Mines methinks. ;)
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
'Warfare is the greatest affair of state, the basis of life and death, the Way to survival or extinction. It must be thoroughly pondered and analyzed.'
Sun Tzu - Art of War

9 straight years of playing in Original with no break, fin!

Former First Rigellian of SFCO RgC
Rigellian Compact (RgC)

Offline Techno

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Re: Holy snapping turtle (i)
« Reply #24 on: May 17, 2011, 10:51:00 AM »
UNI2:  Sheesh...got all excited for a second until I scanned down...

RESOURCES:
* ore: 6,318,451
* crystal: 2,622,004
* hydrogen: 1,320,120

 SHIPS:
* Hermes Class Probe: 203
* Helios Class Solar Satellite: 101
* Artemis Class Fighter: 50
* Atlas Class Cargo: 476
* Apollo Class Fighter: 3
* Charon Class Transport: 2
* Hercules Class Cargo: 88
* Dionysus Class Recycler: 1,178
* Poseidon Class Cruiser: 1,081
* Gaia Class Colony Ship: 2
* Athena Class Battleship: 850
* Ares Class Bomber: 420
* Hades Class Battleship: 260
* Prometheus Class Destroyer: 454

DEFENSES:
* Missile Battery: 80,434
* Laser Cannon: 10,179
* Pulse Cannon: 5,534
* Particle Cannon: 356
* Anti-Ballistic Missile: 70
* Decoy: 1
* Interplanetary Ballistic Missile: 0
* Gauss Cannon: 1,001
* Large Decoy: 1
* Plasma Cannon: 349

BUILDINGS:

* Foundry: 4

MINES:
* Ore Mine: 29
* Crystal Mine: 25
* Hydrogen Synthesizer: 24

TECHS:
* Armor Tech: 14
* Weapons Tech: 14
* Shield Tech: 13
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »

Offline LHDR

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Re: Holy snapping turtle (i)
« Reply #25 on: May 17, 2011, 01:30:04 PM »
Defenses should take field slots. Maybe up to 1,000 defenses can take 1 field slot. 100,000 missile batteries, 100 field slots.

And no more of this automatic 70% rebuild bullshizit.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
Quote from: \"On 7-14-2011, Matt\"
... after consulting with Jason, Phil has been removed from the panel for ethically-challenged behavior.

Offline Sid82

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Re: Holy snapping turtle (i)
« Reply #26 on: May 17, 2011, 01:33:09 PM »
Quote from: "LHDR"
Defenses should take field slots. Maybe up to 1,000 defenses can take 1 field slot. 100,000 missile batteries, 100 field slots.

And no more of this automatic 70% rebuild bullshizit.
I disagree with this. If you are going to limit what people can turtle up(and I'm not a turtle by the way) then you would have to limit the amount of ships a fleeter can have as well.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
Quote from: \"LHDR\"
Quote from: \"Sid82\"
-1 don\'t need a reason other than this is a stupid idea
Quote from: \"LHDR\"
"Great spirits have always encountered opposition from mediocre minds."~Albert Einstein
doesn\'t work when idea IS stupid
viewtopic.php?f=7&t=8493

Offline LHDR

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Re: Holy snapping turtle (i)
« Reply #27 on: May 17, 2011, 01:40:18 PM »
Quote from: "Sid82"
Quote from: "LHDR"
Defenses should take field slots. Maybe up to 1,000 defenses can take 1 field slot. 100,000 missile batteries, 100 field slots.

And no more of this automatic 70% rebuild bullshizit.
I disagree with this. If you are going to limit what people can turtle up(and I'm not a turtle by the way) then you would have to limit the amount of ships a fleeter can have as well.

Space is infinite. Land is not.

Besides, we are already limited to only 1 heph.  :lol:
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
Quote from: \"On 7-14-2011, Matt\"
... after consulting with Jason, Phil has been removed from the panel for ethically-challenged behavior.

Offline Sid82

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Re: Holy snapping turtle (i)
« Reply #28 on: May 17, 2011, 01:42:21 PM »
Quote from: "LHDR"
Quote from: "Sid82"
Quote from: "LHDR"
Defenses should take field slots. Maybe up to 1,000 defenses can take 1 field slot. 100,000 missile batteries, 100 field slots.

And no more of this automatic 70% rebuild bullshizit.
I disagree with this. If you are going to limit what people can turtle up(and I'm not a turtle by the way) then you would have to limit the amount of ships a fleeter can have as well.

Space is infinite. Land is not.

Besides, we are already limited to only 1 heph.  :lol:
The point is, you cannot limit one strategy just because you don't like it. If you limit one, you have to limit all.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
Quote from: \"LHDR\"
Quote from: \"Sid82\"
-1 don\'t need a reason other than this is a stupid idea
Quote from: \"LHDR\"
"Great spirits have always encountered opposition from mediocre minds."~Albert Einstein
doesn\'t work when idea IS stupid
viewtopic.php?f=7&t=8493

Offline LHDR

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Re: Holy snapping turtle (i)
« Reply #29 on: May 17, 2011, 02:34:14 PM »
Quote from: "Sid82"
The point is, you cannot limit one strategy just because you don't like it. If you limit one, you have to limit all.
Fine, have it your way, a player can have up to 100,000 of their ships orbiting their planet. Incoming attacks, transports, espionage, etc. do not count against that number. Deployments do count against that number.
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
Quote from: \"On 7-14-2011, Matt\"
... after consulting with Jason, Phil has been removed from the panel for ethically-challenged behavior.