I think that anything that is done to help the top players is wrong, as far as being able to undeploy a Heph, I think it should be a feature that's added, but only back to where it was built. and as far as warping it, it should cost the same as moving a planet. The last thing on Heph's, their to easy to buy, the price and requirements need to be increased, where it would have to be a top player or an alliance purchase, That's right I think an Alliance should be able to pool resources to purchase this ship, to be piloted by 2 or three of the top officers in the Alliance, The Alliance version of the Heph should be a defensive weapon. for a stronghold, and it should be able to be deployed and fleetsaved like any other ship, but not be allowed to leave the boarders of the stronghold. Dio's should be available to newbies, for a greater length of time b4 they come out of newbie protection.
Stardrift is very much in favor of the larger player, I would like to see things pretty much stay the same as far as newbie protection and attacks, but there's to many level 1-1oo's attacking much smaller players that are not in protection. If a player is more then 300 levels below you, then I think the attack should be less profitable, maybe down to a tenth of a normal attack, and the same for dsp, down to a tenth. this would hopefully get these top players to attack players in there own levels, If the much smaller player became unprofitable. Attacks on these smaller players is causing them to leave the game, which is ruining the game. I am in the 200's in one version and the 300's in another. so I'm not a newbie crying about the conditions that exist. Half of Sf extreme has quit or their I or in V mode. The current leaders, are the leaders of a Waste land, with few Targets, we need to give the newbies a chance to learn the game and give us a challenge.
FLEETSAVING: If you were really the leader of 9 Planets and 9 Moons, you would be able to send a message to all of your planets, and fleet same any or all at the same time.