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October 17, 2019, 11:52:30 PM

Author Topic: Significant changes have been made to NPCs, including that they now will create  (Read 7803 times)

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Offline Mama

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So inflated DSP still remains for the larger NPC  ::)

So far the fixes are similar to sticking a band aid on a severed artery


Naughty One ;)

Offline Whitford

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i think this is a good idea, it allows the lower ranked players to get res to build up more. For all you top players who complaining about this imagine how much more ships will be available for you to smash. Will be more so now due to the lacking players who play. I think they should make the dsp you gain from hitting a npc seperate from dsp hitting players. Like have it pdsp for players and ndsp  for npc or something and make the ndsp worth way less for your ranking.

Offline Big S

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If you've ever lived in a country that's had runaway inflation, ask someone who can remember it about what it was like. It's precisely the same thing, and it's Not Good.
Heh....

"On 2 February 2009, the RBZ announced that a further 12 zeros were to be taken off the currency, with 1,000,000,000,000 (third) Zimbabwe dollars being exchanged for 1 new (fourth) dollar."

It gets worse. Pay attention to the two dates (above and below) here:

"On 12 April 2009, media outlets reported that economic planning minister Elton Mangoma had announced the suspension of the local currency "for at least a year", effectively terminating the fourth dollar."

For perspective... "the 'fourth dollar' (ZWL) which was worth 1 trillion ZWR (third dollar) and 10 septillion 'first dollar' ZWD"
Source: Wikipedia


Now two points I want to address... 1) I want to re-highlight another point that someone else made in the other thread that I think deserves to be reposted, because it is incredibly important. While some might say, "I'm still just a weeks time behind player X and I'll scale up like him, so no big deal, lets keep the NPCs..." consider how this gap between players will affect you if you ever decide to GA someone bigger than you. If the player that is 50 spots ahead of you on the LB is only twice the RSP of you, assuming similar RSP distribution between mines and fleet, then probably it would take a 6 person GA of people your rank to take his fleet. Now put things on this hyperinflated path, and the same guy that is still only 50 ranks above is now 4x your RSP. This means a GA is now effectively impossible, even if you can catch him napping. A game where the bigger guy can easily take everyone below him and the smaller guys can never take a bigger target will get very boring, as it means everyone, and I mean EVERYONE will simply experience being picked on by the bigger guy sooner or later.

2) To those saying, "Hey this is just for fun, who cares..." ask yourself if you are still playing Farmville or whatever other games are out there that cater to those with short attention spans and low requirements for being entertained during conference calls at work. There is a difference between short term "fun" and long term enjoyment. Fun that wears out in two weeks time after the grind sets in, isn't healthy for the game. It's just not. Doing drugs is "fun" too for the short term. But the long term consequences are serious, and ask that meth head who has been strung out for a year if they are still having "fun" with it. A bit of a dramatic analogy, I admit, but I think it is appropriate in a way. People are gorging on NPCs, and I can tell you from playing Nova for months, the grind of doing this after a couple months completely eliminates the fun factor. If you play casually, you will find your rank dropping like a rock, because the guy next to you is spending 12 hours a day raiding NPCs. If you then play hard core to keep up with that guy, you might have some fun for a few weeks..."Hey, I'm playing a lot again!!! wooot", but guess what. Shooting at things that don't shoot back eventually feels like running missions in Mafia Wars. Just click click click. For what? Just to keep up. The treadmill has been turned up a notch.

And it runs the hunters out of the game because as has been pointed out many, many times from those playing Nova, where greater profit is in NPCs than hunting active players, hunters end up not being able to hunt because their fleet is too small. This forces them to grind on NPCs as well to keep up with NPC farmers. Which they hate doing. Which they get bored with after one week.

And the NPC farmer goes, "GREAT!!! No one is hunting me anymore, I'm safe like I always wanted to be..." Then they eventually realize that the danger aspect actually gave the game excitement, and without it, the boredom sets in a lot faster. The race to build the highest level Smurf village really isn't that much fun when there is no real Gargamel to squash it.
Quote from: \"Evan Woodard\"
I\'m pretty sure that\'s just D-baggery.

Offline Big S

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Unfortunately, we experience some difficulty in scaling the NPCs to accommodate this goal in universes such as Universe 2 and Extreme Universe 2 because of the newbie protection rules being used there.
Basically you just admitted that BFG rolled these out without considering even the most basic factors such as how newbie protection differences will interact with the NPC changes.

Where is the facepalm emoticon?

Enough with the experimentation on live unis trying to figure it out. It would almost be tolerable if you just ruined Nova before getting it right and implementing elsewhere, after learning from the experience there. But you didn't learn from the experience there, and proceeded to steamroll this agenda to other unis, and stubbed your toe on the exact same crack in the sidewalk. Repeating the same mistake twice is simply unacceptable.

I just find it highly ironic that on one hand it is stated that these are supposed to model other players, but I've never seen players with billions sitting on a planet. Modeling the fleets and not modeling how much res...... Well, NOW players DO have that much res sitting around, so new NPCs if they do model current players in all aspects will be way overpowered. Self fulfilling prophecy.
Quote from: \"Evan Woodard\"
I\'m pretty sure that\'s just D-baggery.

Offline Mama

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Message from Andy
Big S what do you think of this?



<<< i have also been thinking about the spawn range of the NPCs, based on the player rank and location...
What about if the NPC pick ups a player that is in the lower 50 SS and the upper 50SS of a galaxy, the spawn range will be limited to half of what is suppose to be, hence the high spawning rate in the lower G1...



Naughty One ;)

Offline Big S

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Message from Andy
Big S what do you think of this?



<<< i have also been thinking about the spawn range of the NPCs, based on the player rank and location...
What about if the NPC pick ups a player that is in the lower 50 SS and the upper 50SS of a galaxy, the spawn range will be limited to half of what is suppose to be, hence the high spawning rate in the lower G1...
I dropped out of Nova right before these changes, so I can't personally observe, but it makes logical sense that this would happen. They pick players randomly, then range is randomly determined, and since it can't pick from a wrap-around range to the other end of the G, it does half the number of possible systems they can spawn in. So if there was a ratio of players to NPCs, the ratio of NPCs would be higher than in other parts of the galaxy, but still relative to population. So two players sitting in the lower 50 systems won't seem to have more NPCs relative to an area that has 4 or 5 players in a similar size area not in the top/bottom. But relative to player population it would be about double.
Quote from: \"Evan Woodard\"
I\'m pretty sure that\'s just D-baggery.

Offline new starr federation

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Well i think those big players crying about the changes are only afraid its going to knock them out of their hard earned spots...me being rank 20 makes it a lil harder to hold on to that spot..im all for it...i for the first time since the version started seen our alliance boards lit up with activity from this change players that have always been farmers and ship collectors wer nailing those green SOBs..it was absolutely amazing how much of an impact it has made..

i think there needs to be a special leader boards section for NPC DSP..i have 50m of REAL DSP and for that im proud..anyone agree?

Also the NPCs need to be oracle scannable but without the players locations from wer the attack is launched...
Watch out here i come..

Offline Big S

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These unis are supposed to live for years, so short term activity doesn't imply that it will have long term benefits. Like I said in another thread, come back in 60 days and let us know how much activity you are seeing and whether people feel like its a grind at that point or are they really still excited about these improvements.

It's like a business that is in distress, where all the sales activity comes at the end of the quarter. As the quarter nears the end, execs realize they aren't going to hit the sales target, so they trigger incentives, discounts, etc, to close the quarter and hit the sales targets. There's a rush of activity, they get things done....but then the cycle repeats next quarter. It's a sign that the business is going under. But if you only look at the rush of activity that happens the last few weeks of the quarter and nothing else, you'd think the business was "healthy". It's the same thing here. BFG knows that they can stimulate activity with these changes. It makes sense. It's like marking everything down to 80% off. You'll move insane quantities of goods at that level. But you won't make profit. Same with SFC. They've marked everything down you've done up to this point, on order of magnitude of 99.9% off. Who wouldn't go on a buying binge with prices like that? Stores are full, people are partying. But then that passes....
Quote from: \"Evan Woodard\"
I\'m pretty sure that\'s just D-baggery.

Offline krown

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Also the NPCs need to be oracle scannable but without the players locations from wer the attack is launched...

And the point of that would be....



AA - EMBRACE THE HATE

Offline Mama

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Quote
Also the NPCs need to be oracle scannable but without the players locations from wer the attack is launched...

So why would you bother scanning??????  :o


Naughty One ;)

Offline Sam Carter

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Well i think those big players crying about the changes are only afraid its going to knock them out of their hard earned spots...me being rank 20 makes it a lil harder to hold on to that spot..im all for it...i for the first time since the version started seen our alliance boards lit up with activity from this change players that have always been farmers and ship collectors wer nailing those green SOBs..it was absolutely amazing how much of an impact it has made..

i think there needs to be a special leader boards section for NPC DSP..i have 50m of REAL DSP and for that im proud..anyone agree?

Also the NPCs need to be oracle scannable but without the players locations from wer the attack is launched...

Another player that has no idea...

The top players will just pull away from the rest of the leaderboard. making the difference even bigger. I have been hitting them for less then 24 hours, and have made close too 10billion resources, and about 20 million DSP. So you could say the last 2 years of playing, is not just forgotten about. 

Morat

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Well i think those big players crying about the changes are only afraid its going to knock them out of their hard earned spots

Quite the opposite. Almost all the high ranked players I've seen are against these NPCs, including myself in Uni2, and we're making out like bandits. The ones I'd be suspicious of are the high ranked players that are in favour of them. Those against are freely admitting that they're raking in DSP and OCH hand over fist and that that is extremely bad for the Uni.

Offline Chekkin

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What gurgeh said. Top players who can hit the NPCs are making huge profits. Those who can't though because of high level mines are getting boned.
Broseidon, bropollo, brometheus...

On the first day god created bros. On the second day god created hos.

Offline Jacq

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I was reminded yesterday that one of the basic principles of this game is balance.      You have to build mines and build fleet to be successful at more than one aspect of the game.      If you chose to sacrifice one for the other then that's what happens.
aka Babe Ruthless

Offline Big S

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I was reminded yesterday that one of the basic principles of this game is balance.      You have to build mines and build fleet to be successful at more than one aspect of the game.      If you chose to sacrifice one for the other then that's what happens.
Soooo how exactly is this balanced? Where the more of your RSP is fleet the more successful you will be at the game. It's been said over and over, and is elementarily understood by most that mines of any level are detrimental, because if you have even proportions of mines and fleet, "your NPC" will be too big for you to hit. But if your RSP is mostly fleet and little else, you will be able to hit "your NPC" easily and make massive profit.

I see no benefit to having balance here.
Quote from: \"Evan Woodard\"
I\'m pretty sure that\'s just D-baggery.

 

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