contact
October 15, 2019, 02:20:07 PM

Author Topic: New npc's uni2 lame as bfg  (Read 5129 times)

0 Members and 1 Guest are viewing this topic.

Offline BigDog Returns

  • Member
  • Posts: 132
    • View Profile
New npc's uni2 lame as bfg
« on: August 28, 2012, 08:43:26 PM »
I wake up to the lamest thing i have ever seen that someone has sent me.
Like who asked for this f'n crap you have succeed into turning a game into a game of zero skill cause you have gotten so greedy and killed all the game play trying to bleed people of money with protection.
Now BFG are are creating fake targets has to be the most pathetic lamest thing i have every seen on online gaming really quite pathetic lets all hunt fake targets cause there are none others that people are capable of hitting.
F'n lame dude i don't want it and it will benefit me pathetic.


* ore: 115,238,449 
* crystal: 114,604,986 
* hydrogen: 40,137,683 
================================
Total plunder: 134,990,559 (1080 carm / 5400 herc / 26999 atlas)
DSP: 384,943

* Artemis Class Fighter: 6,205
* Atlas Class Cargo: 2,837
* Apollo Class Fighter: 1,480
* Zagreus Class Recycler: 486
* Hercules Class Cargo: 4,387
* Dionysus Class Recycler: 633
* Poseidon Class Cruiser: 727
* Carmanor Class Cargo: 240
* Athena Class Battleship: 817
* Ares Class Bomber: 381
* Hades Class Battleship: 519
* Prometheus Class Destroyer: 731
* Zeus Class: 2

DEFENSES:
* Missile Battery: 25,822
* Laser Cannon: 11,501
* Pulse Cannon: 969
* Particle Cannon: 567
* Gauss Cannon: 322
* Plasma Cannon: 237
* Decoy: 1
* Large Decoy: 1

TECHS:
* Armor Tech: 19
* Weapons Tech: 19
* Shield Tech: 19

« Last Edit: August 28, 2012, 08:46:36 PM by BigDog Returns »
Sorry BigDog Returns, you are banned from posting and sending personal messages on this forum.
Posting privileges are suspended for 72 hours for continually posting in a non-constructive manner in violation of forum rules.
This ban is set to expire September 06, 2012, 12:43:28 AM.

Matt you even have stuffed this up 72 hours is not 84 do some math classes.

Thankyou for redoing the math ;-) and the reduction of the suspension of my posting privileges.

Offline BigDog Returns

  • Member
  • Posts: 132
    • View Profile
Re: New npc's uni2 lame as bfg
« Reply #1 on: August 28, 2012, 08:50:17 PM »
let's all sit there like morons watching for new npc's ffs
Sorry BigDog Returns, you are banned from posting and sending personal messages on this forum.
Posting privileges are suspended for 72 hours for continually posting in a non-constructive manner in violation of forum rules.
This ban is set to expire September 06, 2012, 12:43:28 AM.

Matt you even have stuffed this up 72 hours is not 84 do some math classes.

Thankyou for redoing the math ;-) and the reduction of the suspension of my posting privileges.

Offline Sam Carter

  • Member
  • Posts: 433
    • View Profile
Re: New npc's uni2 lame as bfg
« Reply #2 on: August 28, 2012, 09:03:53 PM »
The skill required to play the game has gone.

Offline Audacious

  • Member
  • Posts: 406
    • View Profile
Re: New npc's uni2 lame as bfg
« Reply #3 on: August 28, 2012, 10:53:49 PM »
Hey I was telling everyone, these NPC's would royally fun up the others unis. But who listened?

Morat

  • Guest
Re: New npc's uni2 lame as bfg
« Reply #4 on: August 28, 2012, 11:15:35 PM »

Offline Aachen

  • Member
  • Posts: 208
    • View Profile
Re: New npc's uni2 lame as bfg
« Reply #5 on: August 29, 2012, 02:55:10 PM »
This is the worst change in a game i ever see.

Instead of investing at simple hunting improvements like 100% plunder on destroyed hephs or increase the DF ratio, they added a feature that is completelly 0% risk and can give you tons of profit.The hope is gone.

Offline The Father

  • Member
  • Posts: 25
  • Hunt or die
    • View Profile
Re: New npc's uni2 lame as bfg
« Reply #6 on: August 29, 2012, 02:56:10 PM »
you think thats bad?

Encounter Large Floating Colony [2:xXx:xe] has:
* ore: 1,057,352,916
* crystal: 672,405,970
* hydrogen: 226,137,192
================================
Total plunder: 977,948,039 (39118 herc / 195590 atlas)
Dios needed: 18166.4 (1,314,865 DSP)

URCATH'S SHIPS:
* Artemis Class Fighter: 19,812
* Atlas Class Cargo: 18,320
* Apollo Class Fighter: 3,749
* Zagreus Class Recycler: 1,242
* Hercules Class Cargo: 9,563
* Dionysus Class Recycler: 3,103
* Poseidon Class Cruiser: 3,770
* Carmanor Class Cargo: 2,277
* Athena Class Battleship: 1,883
* Ares Class Bomber: 459
* Hades Class Battleship: 3,079
* Prometheus Class Destroyer: 1,306
* Zeus Class: 18

DEFENSES: (6823 nukes needed)
* Missile Battery: 229,869
* Laser Cannon: 58,829
* Pulse Cannon: 8,196
* Particle Cannon: 4,025
* Gauss Cannon: 2,244
* Plasma Cannon: 1,331
* Decoy: 1
* Large Decoy: 1

TECHS:
* Armor Tech: 14
* Weapons Tech: 14
* Shield Tech: 14

Offline Matt H

  • Blue Frog Gaming
  • Member
  • Posts: 4394
  • Community Manager
    • Facebook - matt.hirschfelt
    • LinkedIn - matthirschfelt
    • Skype - MattH_BFG
    • Twitter - MattHirschfelt
    • View Profile
    • Blue Frog Gaming
Re: New npc's uni2 lame as bfg
« Reply #7 on: August 29, 2012, 03:32:23 PM »
We want to thank everyone who has provided us with detailed feedback over the past 24 hours regarding the 'new' NPCs in Nova, Universe 2, and Extreme Universe 2. We have been listening to your feedback and we are going to make a few additional changes to the 'new' NPCs so that we can continue to improve them for all players.

The primary goal of NPCs is to provide small and mid level players alternative opportunities to learn how to hunt, to find targets suitable for them to attack, and for them to gain resources to allow them to grow as quickly as possible. Unfortunately, we experience some difficulty in scaling the NPCs to accommodate this goal in universes such as Universe 2 and Extreme Universe 2 because of the newbie protection rules being used there.

The secondary goal of NPCs, and in particular these 'new' NPCs, is to increase activity in the games. This is being accomplished as is evidenced by the fact that a number of players have found a new or renewed interest in attacking (some making large gains on their previously small amounts of DSP) and are therefore playing the game more actively. We're aware that this activity may be inflated by the current algorithms that we are using to spawn NPCs, but we hope that even with additional changes that we will continue to see these higher activity levels in all Universes.

So what are we going to do with 'new' NPCs now?

First, we are going to change the formula we are using to determine resources on NPCs. The effect of this is that profit margins will be significantly higher on lower to mid level NPCs and significantly lower on the high level NPCs. We'll continue to make changes to this formula until we feel that it's right for all of the Universes and we hope that you'll continue to provide us with your thoughts and input regarding what you are seeing in the game.

Second, we are going to apply the newbie protection rule currently in use in Nova to NPCs in all Universes where the 'new' NPCs have been deployed. This means that in Universe 2 and Extreme Universe 2, once you break the 25,000RSP you'll be able to attack any players that are also over 25,000RSP. However, you'll only be able to attack NPCs that are 1/5th to 5 times your size until you reach 250,000RSP at which point you will then be able to attack NPCs that are 1/10th to 10 times your size. This effect will also be applied to other Universes when 'new' NPCs are deployed there.

These two changes taken in combination allow us to tailor the low to mid range NPCs to reach our goal of propelling newer players through the game while reducing the effect of NPCs in the later game and in turn restoring some of the player versus player aspect of Starfleet Commander that many of our more advanced players enjoy.

But what about DSP?

We want you to know that we have heard your feedback on destroyed ship points being awarded for attacking NPCs. While we believe that DSP is best awarded for only attacking active players, which is why Nova, Tournament, and any potential future Universes or Tournament Seasons will follow this practice, we understand that players in the older Universes have come to expect DSP for destroying any ships. So at this time, we've opted not to remove or alter DSP awarded for attacking NPCs. We believe that the changes noted above will lessen the impact NPCs on the DSP leader board, but we will continue to monitor your feedback. If necessary, we may place a modifier on DSP awarded for attacking NPCs so that you only receive a fraction of a point for destroying ships when compared to attacking live players.

We believe that these changes address many of the concerns being raised and we will continue to monitor the feedback from players and make additional changes as necessary. Thank you for your continued support and feedback.

We will be making the changes above at approximately 17:00UTC, but we will post an update when they are live.
Connect with BFG:
Facebook
Twitter
Google+
Official Website
  |
  |  
  |  
  |  
  |  
Connect with me:
Facebook
Twitter
Google+
LinkedIn
Skype

Offline Aachen

  • Member
  • Posts: 208
    • View Profile
Re: New npc's uni2 lame as bfg
« Reply #8 on: August 29, 2012, 03:39:05 PM »
Some points are very interesting Matt H. But when you make a significant change like that you must balance it to keep the game competitive.
I'll copy+paste here what i told to guys in my alliance:

I'm not against NPC at all.

But all games must follow a simple rule to keep things balanced: high risk, high profits
low risk, low profits

Basically in this game, your risk 'coin' is your hydro and sometimes your own fleet. They invented a way where you are 100% sure of a hit so hydro lost is small and you're completely safe if launching from a moon.

That really made game freaking imbalanced now.

Offline Battle Angel

  • Member
  • Posts: 264
    • View Profile
Re: New npc's uni2 lame as bfg
« Reply #9 on: August 29, 2012, 04:14:29 PM »
It seems to be the same small handful of names opposing these targets.
We don't all play the same way as you do.   >:(

Offline The Father

  • Member
  • Posts: 25
  • Hunt or die
    • View Profile
Re: New npc's uni2 lame as bfg
« Reply #10 on: August 29, 2012, 04:30:16 PM »
You may not play the same way but the new nps make the game to where skill doesn't matter anymore.
Where is the thrill of hunting a real person down and worrying about them dodging or pulling a good ninja?

If I wanted to get easy free stuff, I would play any number of the stupid "dumbville" games.

Offline Battle Angel

  • Member
  • Posts: 264
    • View Profile
Re: New npc's uni2 lame as bfg
« Reply #11 on: August 29, 2012, 04:48:46 PM »
Where is the thrill of hunting a real person down and worrying about them dodging or pulling a good ninja?

There's absolutely nothing to stop you from continuing to hunt live targets.
In fact, they may have more stuff for you to raid.     :P

Offline CAPTAIN SKEENAN

  • Member
  • Posts: 167
    • View Profile
Re: New npc's uni2 lame as bfg
« Reply #12 on: August 29, 2012, 04:49:23 PM »
I like them lmol

Offline Big S

  • Member
  • Posts: 2450
    • View Profile
Re: New npc's uni2 lame as bfg
« Reply #13 on: August 29, 2012, 04:51:30 PM »
It seems to be the same small handful of names opposing these targets.
We don't all play the same way as you do.   >:(
We will all be playing the same way as you do if they continue to roll these "improvements" to all unis. If you want to see what a uni is like where everyone just farms NPCs, then go play Nova. Seriously, a whole universe of NPC farming. These changes create one path of highest profit, so there is no diversity in the game anymore.

Ask yourself, seriously, do you want to be playing your style in a uni where other styles can succeed, or do you want to play your style in a uni where your style is the only path to being successful, so it forces everyone else to follow suit?

I think mining is a valid playing style.
I think raiding inactives is a valid playing style.
I think fleeting and hunting other players is a valid playing style.
I think playing group hunting bigger players is a valid playing style.
I think (given old NPCs) NPC farming is a valid playing style.
I think turtling is a valid playing style.

However, NPCs that are so significantly more profitable than every other style means all other styles become invalid, because you play for a month or two, find yourself so far behind everyone else, you are nothing but food for all the NPC farmers, that you have no choice but to just give up. The old rules allowed many different styles that could each succeed. These rules heavily favor only one style.
Quote from: \"Evan Woodard\"
I\'m pretty sure that\'s just D-baggery.

Offline CAPTAIN SKEENAN

  • Member
  • Posts: 167
    • View Profile
Re: New npc's uni2 lame as bfg
« Reply #14 on: August 29, 2012, 04:52:23 PM »
As far as balance some people talk about the risk  and gain factors how about oracles on these npc so you are still risking your fleet if you attack something

 

birthmark-ant