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Author Topic: New NPCs not helping with low to mid range players.  (Read 564 times)

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Offline Chekkin

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New NPCs not helping with low to mid range players.
« on: September 11, 2012, 11:49:53 PM »
Quote
News, Updates, and Information / NPC Updates August 29, 2012
on: August 29, 2012, 03:24:34 PM
The effect of this is that profit margins will be significantly higher on lower to mid level NPCs and significantly lower on the high level NPCs.

These two changes taken in combination allow us to tailor the low to mid range NPCs to reach our goal of propelling newer players through the game while reducing the effect of NPCs in the later game and in turn restoring some of the player versus player aspect of Starfleet Commander that many of our more advanced players enjoy.

We believe that these changes address many of the concerns being raised and we will continue to monitor the feedback from players and make additional changes as necessary. Thank you for your continued support and feedback.

WHen the new NPCs were released people cried. People cried again when they were nerfed, and cried some more when they were restored.

From the crying, I agreed with the thread started by Andy. He called out the top players, like WGW and himself, for profiting from the new NPCs far too much.

I started an account in Nova to see what the changes were like.

The low range NPCs were nothing, an absolute waste of time vs inactives. The newst bottom range NPCs aren't even worth scanning.

The mid-low range NPCs were a little more useful, as nobody else was attacking them. so a 400k resource attack was a boon, evn though it took a 3 hour round trip. New NPCs are again not even worth scanning.

The mid range NPCs were seekers, not profitable unless you have over 50% fleet as rsp, and large enemy fleets good profit. I could make 10-15M per day from them compared to my 7M resources per day. Now with 4 hour turn arounds for harvesters I can profit 4M from the fleets, so not too bad, but not worth the time, inactives are still more profitable.

This is where I am now. Seekers have never been profitable, and non enemy fleet encounters were worth 100k converted after all was said and done. The claim that the new npcs were more profitable at lower levels didn't really seem true, now it is not. If BFG intends to keep their word I would like to see how the new NPCs help out at all. A person rebuilding or trying to rank up won't have the fleet to profit from the new change.
Broseidon, bropollo, brometheus...

On the first day god created bros. On the second day god created hos.

Offline Chekkin

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Re: New NPCs not helping with low to mid range players.
« Reply #1 on: September 12, 2012, 12:05:22 AM »
An inactive scan.

RESOURCES:
* ore: 12,864,638  (~44,601/hr) (14,150,000) (~288:26:17)
* crystal: 3,802,550  (~24,696/hr) (5,550,000) (~153:58:27)
* hydrogen: 79,485  (~2,379/hr) (2,200,000)
* resource den storage: 37,500
================================
Total plunder: 8,373,336 (67 carm / 335 herc / 1675 atlas)
Max DSP: 0 (0 Dios / 0 Zags)

A large enemy fleet

RESOURCES:
* ore: 55,999
* crystal: 30,741
* hydrogen: 13,089

KRUG'S SHIPS:
* Artemis Class Fighter: 42
* Atlas Class Cargo: 69
* Apollo Class Fighter: 304
* Zagreus Class Recycler: 1
* Empusa Class Fighter: 11

Obviously seekers suck.

A typical inactive.

RESOURCES:
* ore: 200,000  (~10,475/hr) (200,000) (~19:05:35)
* crystal: 92,243  (~3,903/hr) (100,000) (~23:38:01)
* hydrogen: 45,652  (~1,558/hr) (100,000)
* resource den storage: 0
================================
Total plunder: 168,947 (2 carm / 7 herc / 34 atlas)
Max DSP: 0 (0 Dios / 0 Zags)

The large enemy fleet is still very profitable, and always will be with a large enough fleet. Those who aren't rebuilding won't be at a loss, while those who are will be forced to farm inactives.
Broseidon, bropollo, brometheus...

On the first day god created bros. On the second day god created hos.

Offline Grandizer

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Re: New NPCs not helping with low to mid range players.
« Reply #2 on: September 12, 2012, 05:53:47 AM »
In NOVA...

Encounter Abandoned Colossus Platform [] has:
RESOURCES:
* ore: 641,363 
* crystal: 406,426 
* hydrogen: 149,574 
================================
Total plunder: 598,681 (5 carm / 24 herc / 120 atlas)
(0 Dios / 0 Zags)

SEEKERS'S SHIPS:

DEFENSES:
* Missile Battery: 76,686
* Laser Cannon: 26,030
* Space Mine: 6,286
* Pulse Cannon: 2,687
* Particle Cannon: 2,458
* Gauss Cannon: 940
* Plasma Cannon: 675
* Decoy: 1
* Large Decoy: 1

TECHS:
* Tech data not retrieved.

The chance of your probes being intercepted is 0%

BFG Screwed up yet again. A re probe shows this has AWS of 17, and with over 115K def and 1.2 Mil hydro, this makes ZERO sense to attack even if you are in system.

BFG clearly has their heads in the clouds of the crack they keep smoking... This is obviously yet another screwup that obviously NO ONE bothered to actually check the code before release.
Note I am in the top 10, so this should be a FAR better challenge for me... Obviously it's not.

While I quit SDE and Uni2, and not because of the NPC's, this will for sure make me do so in Nova...

Offline Arcade

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Re: New NPCs not helping with low to mid range players.
« Reply #3 on: September 12, 2012, 09:03:25 AM »
i did say in the other thread that the lower range one were not good for newer players and nothing has really changed
uni 2
Encounter Abandoned Warship [2e] has:
RESOURCES:
* ore: 5,389 
* crystal: 3,228 
* hydrogen: 1,259 
================================
Total plunder: 4,938 (1 carm / 1 herc / 1 atlas)
DSP: 0 (0 Dios / 0 Zags)

KRUG'S SHIPS:

DEFENSES:
* Missile Battery: 5
* Pulse Cannon: 5

TECHS:
* Tech data not retrieve

Encounter Abandoned Warship [2:3:9e] has:
RESOURCES:
* ore: 20,859 
* crystal: 10,550 
* hydrogen: 4,135 
================================
Total plunder: 17,772 (1 carm / 1 herc / 4 atlas)
DSP: 0 (0 Dios / 0 Zags)

KRUG'S SHIPS:

DEFENSES:
* Missile Battery: 39
* Laser Cannon: 172

Ali Baba

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Re: New NPCs not helping with low to mid range players.
« Reply #4 on: September 12, 2012, 09:20:39 AM »
perfetic! I want to see low ranked players grow fast and strong! With the billions iv made in the past 2 weeks iv helped more low ranker noobs more then BFG has!! I kid you not i would say half what iv made has gone to low ranked players!

And hell i could give you a list of players iv helped with my OCH but with this new change i am going to have to say sorry kids but your own for now as im going to have to find a way to make more hydro!!

Offline Matt H

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Re: New NPCs not helping with low to mid range players.
« Reply #5 on: September 12, 2012, 04:49:46 PM »
In an effort to consolidate the discussion on the matter, please post further responses in this thread.
« Last Edit: September 14, 2012, 10:24:28 AM by Matt H »
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