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February 19, 2019, 05:02:20 AM

Author Topic: 0-tech NPCs are seen only with "monster" NPCs  (Read 383 times)

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Offline Admiral T-Wayne

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0-tech NPCs are seen only with "monster" NPCs
« on: December 14, 2012, 02:05:54 PM »
There appears some dependency in the code between size of created NPC and assigning those NPCs 0-level techs.  I have seen two monster ULFCs (a rare occurrence, themselves) with 0-level AWS, while I have never seen any other NPC (which occur much more frequently than monster ULFCs) with 0-level NPCs.  If the process for assigning AWS is driven by a random process, we should see 0-level AWS assigned to more normal targets more frequently than we see these being assigned to monster targets.

Matt, I assume that your application is able to build records that report which AWS levels are assigned to NPCs.  If not, I would suggest that you add such logging :-).  I think that it would be useful to examine those records to determine whether it appears that 0-level AWS are being assigned in a skewed manner.

BTW, here is what I mean by a "monster" ULFC, in Uni1.  This was spawned off a top-5-RSPs player in that universe:

Encounter Large Floating Colony [X:XXX:X] has:
RESOURCES:
* ore: 7,789,494 
* crystal: 15,544,400 
* hydrogen: 12,109,600 
================================
Total plunder: 17,721,747 (142 carm / 709 herc / 3545 atlas)
DSP: 1,756,817 (25246 Dios / 100984 Zags)

URCATH'S SHIPS:
* Artemis Class Fighter: 52,448
* Atlas Class Cargo: 49,630
* Apollo Class Fighter: 26,679
* Zagreus Class Recycler: 24,366
* Hercules Class Cargo: 18,257
* Dionysus Class Recycler: 13,572
* Poseidon Class Cruiser: 4,095
* Carmanor Class Cargo: 2,259
* Athena Class Battleship: 1,148
* Ares Class Bomber: 998
* Hades Class Battleship: 247
* Prometheus Class Destroyer: 581

DEFENSES:
* Missile Battery: 130,220
* Laser Cannon: 110,523
* Pulse Cannon: 27,666
* Particle Cannon: 28,289
* Gauss Cannon: 6,041
* Plasma Cannon: 2,368
* Decoy: 1
* Large Decoy: 1

TECHS:
* Armor Tech: 0
* Weapons Tech: 0
* Shield Tech: 0



Offline Matt H

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Re: 0-tech NPCs are seen only with "monster" NPCs
« Reply #1 on: December 14, 2012, 02:09:34 PM »
This topic has already been discussed on a number of occasions and your observation that they only spawn at the largest sizes is incorrect. 0 tech NPCs can and do spawn at all sizes and are frequently seen in the smallest NPCs (though over reported on the forum in the largest NPCs). This is expected and we have no plans to change it at this time.
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