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September 20, 2019, 04:38:16 PM

Author Topic: the others things in the game  (Read 22823 times)

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Offline Admiral T-Wayne

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Re: the others things in the game
« Reply #180 on: December 20, 2015, 05:32:11 PM »
Today is a bit of a milestone day for me, so I wanted to record this result.

I first cracked 1B Z's on Dec 23, 2014.  I think that I was the first player in SFCO to reach that total. 

How times change!  It's Dec 20, 2015 today, and I'll crack 100T Z's by the time the current ship-building queue clears.  That's a 100,000-fold increase in capability in a bit less than a year.

The growth enablers, as always, are my No. 1 Hydro Storage unit and No. 1 Foundry.  I currently have HS 57 and F 45.  I currently am collecting res for the HS 58 upgrade.  I imagine that an F 46 will follow soon after, mainly to control the build time for the subsequent HS 59.

To help folks understand how important the big HS units are, here is some math.
-  It takes 1 quintillion hydro to build 1T Zs.
-  An HS 57 + Logistics Specialist converts OC to H at 55.2 quadrillion H per conversion.
-  So, it takes 18.12 conversions for 1T new Z's, using an HS 57, for a cost of 90.6K credits.
-  The best credits purchase rate is $200 per 2.5M credits, for a cost of $8 per 100K credits.
-  So, the equivalent real-currency cost for building 1T new Z's, using an HS 57, is $7.25

Add into this the hydro needed to get the res, the hydro for the supporting Dios, etc., and you are talking about something like $9 per 1T Z. 

So, ever larger and larger HS's will remain the goal, to continually drive down the cost of hydro and the cost of building up the fleet!  The HS 58 drives the cost to about $4.50 per T, the HS 59 drives the cost to about $2.83 per T, etc.  It takes an HS 62 to drive the cost below $1 per T Z's.

Offline occuli imperator

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Re: the others things in the game
« Reply #181 on: December 20, 2015, 06:15:21 PM »
I bet a lot of players feel way better now....
we got a  :-\ target to beat in less time that we got to live...

3..2..1..go
My enemy’s enemy is a problem for later: In the meantime, they might be useful.

Offline the red emperor

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Re: the others things in the game
« Reply #182 on: December 27, 2015, 04:13:26 PM »
Admiral, you are a mad scientist. I love reading your post on the understanding of game concepts. Thank you.100 trillion zeese, I think the server would cry calculating a battle with them. Keep up the good work

Offline Admiral T-Wayne

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Re: the others things in the game
« Reply #183 on: December 29, 2015, 08:41:46 AM »
@red,

I guess that it's just the nerdy engineer in me :-)

Working the numbers does help me identify concrete goals to set and drive toward.  I think this continual identification of meaningful goals, and then working toward them, is one of the things that helps me maintain my interest in the game.

The current goal is to have an HS 62 by the end of April.  Given that a lot of this res collecting and building will occur during the Tourney 5 period makes achieving this a bit more difficult, but this obstacle will just add to the fun of trying to get there!

Offline Admiral T-Wayne

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Re: the others things in the game
« Reply #184 on: March 16, 2016, 01:16:29 AM »
I passed 1Q Z's and 40Q Dios a few days ago.  The enabler, as always, is the infrastructure.  The current HS is Level 61, and the current high-end Foundry is Level 48.  These help control the cost of hydro merchanting (still too high, and I still do way too many merchants a day) and enable me to crank out a lot of ships per day -- around 75T new Z's and 3Q Dios each day, more or less. 

With respect to labs, I think that Bruce Mays might have the highest-level lab in the game -- he might have a Level 55 or so.  My highest is Level 54.  I stuff this full of Basic Androids, so I'm (and Bruce can, too) able to get the full 75% research acceleration without needing a Scientist.  The rest of my labs are Level 51s.  I'll be raising these other 8 planets to Level 54 as well, before I start my next long-term research project, which probably will be Warp 19.

The previous goal to get to HS 62 by the end of April appears to be pretty achievable, now.  I might go for a stretch goal and aim for a Level 63 by then.  That'll reduce the cost per trillion Z's (and 40 trillion Dios) to credits worth around $0.60 US.

Offline Vinegar Joe

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Re: the others things in the game
« Reply #185 on: March 16, 2016, 06:37:51 PM »
Mines 1-1-2, shipyard 41, F 40, H storage 47

Offline Admiral T-Wayne

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Re: the others things in the game
« Reply #186 on: March 16, 2016, 07:32:55 PM »
Those are about the right mine levels, VJ.  Established, active players don't need mines these days :-)

Offline farsan300

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Re: the others things in the game
« Reply #187 on: March 22, 2016, 12:05:41 AM »
My primary planet has these.
Mines are 1/1/60
Shipyard 39
Hs 42
Foundry 34

No where near you all but slowly coming up. I think I just reached a billion zeus and 550 billion dio a week ago. Haven't done much building, more into saving resources right now.

Offline Admiral T-Wayne

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Re: the others things in the game
« Reply #188 on: March 25, 2016, 03:08:48 AM »
farsan,

What I tell all my alliance mates -- the main person we each compete against in this game is ourself.  We are where we are, the goal simply is to keep getting better.  Set aggressive goals, work hard, beat them, then set the next round of goals!  Anyway, that's what I've done in order to stay interested in this game for 4.5 years.

Offline LastSplatter

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Re: the others things in the game
« Reply #189 on: May 12, 2016, 07:37:49 PM »
I have another thing

New Pieceful alliance. Seriously Pieceful  :-X
Top Banana of No One Is Safe Ever and general all round nice guy

Offline Stina Starr

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Re: the others things in the game
« Reply #190 on: May 16, 2016, 06:09:17 PM »
Farsan, if it makes you feel any better, your infrastructure looks better than mine... I didn't really compare but just glancing at your post, I know I don't have a level 60 mine anywhere. LOL

Offline Empty

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Re: the others things in the game
« Reply #191 on: July 25, 2016, 02:41:43 PM »
Hey T-Wayne (or others),

I think I saw that you had setup (or proposed setting up) your planets spaced 50 systems apart in one galaxy since that would give you maximum coverage. I've been thinking about this since I first read it a couple of years ago. So, I have a setup in mind that seems like it would be more efficient. You can tell me whether or not it would do what it seems to me like it would do.

I propose a configuration of 7 planets spaced 1 system apart each. One planet on each end spaced 25 (or maybe a few more) systems from the cluster. In this configuration, all of the NPCs generated from the cluster are within the range of your planets, and the likelihood that they will generate within 15 systems of one of your planets, is 80% rather than 60% for those center planets in the other configuration, thus potentially cutting down transit times. If you push the end planets out to 30 systems, the chance of those 7 planet generating an NPC within a 15 system range is 90%. (I'm doing the math in my head as write this so, I could be all wrong.) In the configuration you proposed the chances of the end planets generating an NPC within 15 systems is 30%. In this configuration, the chances of the end planets generating NPCs within 15 systems is 65%. However, what makes this most intriguing to me is the higher chances of in-system NPCs. In this proposed configuration the chances are around 9% as all 9 of the planets have the possibility of generating an NPC within the other 9 planets' systems. In the configuration you outlined, it seems like there would only be about a 1% chance of an in-system NPC generating, or maybe 2% if the edges of the creation envelopes overlap slightly. An almost 10% chance of an in-system NPC seems super appealing.

So, this may be really bad as far as war goes, but how does it look for NPC farming? Am I missing something?
Empty = MT = Marshal Tallent

Offline Stina Starr

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Re: the others things in the game
« Reply #192 on: July 25, 2016, 03:29:31 PM »
Besides the fun of attacking your neighbors...? Lol I'm only mostly jesting...don't pay me any attention.

Offline Pantin

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Re: the others things in the game
« Reply #193 on: July 25, 2016, 09:43:44 PM »
However, what makes this most intriguing to me is the higher chances of in-system NPCs. In this proposed configuration the chances are around 9% as all 9 of the planets have the possibility of generating an NPC within the other 9 planets' systems. In the configuration you outlined, it seems like there would only be about a 1% chance of an in-system NPC generating, or maybe 2% if the edges of the creation envelopes overlap slightly. An almost 10% chance of an in-system NPC seems super appealing.
Yes, your set up is much much better for in system NPcs and, from a NPC farming standpoint, just superior period to the 1 planet per 50 systems set up because of the almost complete overlap of NPC spawn generation like you mentioned.


Offline commander abаб

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Re: the others things in the game
« Reply #194 on: July 26, 2016, 05:50:50 AM »
Besides the fun of attacking your neighbors...? Lol I'm only mostly jesting...don't pay me any attention.

If he's sucessful, the neighbors will come to him.  :)