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December 16, 2018, 06:01:45 AM

Author Topic: WARNING about territory % bonus above 100%  (Read 778 times)

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Offline Avitar

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WARNING about territory % bonus above 100%
« on: April 25, 2013, 07:05:13 AM »
I did enough defends to push my ship building time to 103% with 4% droids and and the 25% building commander and my dios started reading building x-3 and it was taking ships out of my inventory. It still consumed the resources to build 3 but took them rather than adding them.

I've already submitted a ticket. Just wanted to warn anyone else that tried it, you will lose ships and resources.
AKA Krewlty

Offline Zarchne

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Re: WARNING about territory % bonus above 100%
« Reply #1 on: April 25, 2013, 07:19:57 AM »
That's classic.

baku

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Re: WARNING about territory % bonus above 100%
« Reply #2 on: April 25, 2013, 07:24:30 AM »
thats funny stop hogging the territorys  ;D

Offline Geministar

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Re: WARNING about territory % bonus above 100%
« Reply #3 on: April 25, 2013, 01:13:42 PM »
thats funny stop hogging the territorys  ;D

What are territories?

Offline Matt H

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Re: WARNING about territory % bonus above 100%
« Reply #4 on: April 25, 2013, 03:13:15 PM »
This issue has been resolved. Thanks for bringing it to our attention.
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Offline Zarchne

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Re: WARNING about territory % bonus above 100%
« Reply #5 on: April 25, 2013, 04:18:57 PM »
That response is classic, too.

I noticed the math they were using for speed percentage bonuses was wonky years ago and wondered what would happen if someone managed to accumulate a 100% time reduction, and now we know.

Instead of making a hard cap at 75%, there are a couple of other options.  One would be to continue to have the percentages add, but to interpret "100% faster"  as having the usual meaning of  "twice as fast", that is, a 50% reduction in time.  Even "1000% faster" would be only a 91% reduction in time.

Another way would be to keep the odd definition of "% faster" as "% reduction in time" but change how percentages combine, in short, multiplying the differences from 100%.  So if you have a 50% bonus and you get another 50% bonus, the result would be a (1 - (1 - .5) * (1 - .5)) = 75% bonus.

They're not the same, but either would eliminate the need for a hard limit of 75%.  The first is more grammatically correct.

Offline Matt H

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Re: WARNING about territory % bonus above 100%
« Reply #6 on: April 25, 2013, 04:21:26 PM »
We used a similar multiplication method when Conquest launched but received a bunch of negative feedback in support tickets due to bonuses not working the way they had for the past few years. As such we reverted to the straight addition method and have opted to cap the maximum bonus at 75%.

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Offline Zarchne

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Re: WARNING about territory % bonus above 100%
« Reply #7 on: April 25, 2013, 04:48:05 PM »
Yeah, I was about to say that the best method in theory would probably be a hybrid, similar to the way the Lucky Draw mining bonuses work (but is never explicitly stated) where two 50% bonuses multiply to a 125% bonus that means a 55% reduction in time, but that would confuse most everybody.

Offline Zarchne

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Re: WARNING about territory % bonus above 100%
« Reply #8 on: April 25, 2013, 06:50:56 PM »
Oh, I have an idea.  Apply to the Gates Foundation for a grant to teach people basic mathematics.

Offline Matt H

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Re: WARNING about territory % bonus above 100%
« Reply #9 on: April 25, 2013, 06:54:27 PM »
Oh, I have an idea.  Apply to the Gates Foundation for a grant to teach people basic mathematics.

Unfortunately, the Gates Foundation is busy offering their money up for the design of a better condom.
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Offline Zarchne

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Re: WARNING about territory % bonus above 100%
« Reply #10 on: April 25, 2013, 07:59:01 PM »
And that, too, is classic.

If people would just dedicate themselves to Starfleet Commander, they wouldn't need condoms.  (Says the man typing, wearing a backpack with a seven-month-old in it.)

 

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