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Author Topic: Hired Guns - Coming December 5, 2013!  (Read 7884 times)

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Offline Matt H

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Hired Guns - Coming December 5, 2013!
« on: November 22, 2013, 04:39:06 PM »

We’re excited to announce our newest Starfleet Commander Universe, ‘Hired Guns’. This Universe comes with Conquest speeds, new missions, new quests, new ships, new techs, new buildings, new territories, new mechanics, and you’ll even start with a 320 field planet. To prepare you to hunt down your enemies we’ve included this guide to the changes taking place:

Ship Changes

In Hired Guns you’ll not only find six new ships in the game, but you’ll find new methods of acquiring and building and ships. The first notable change you’ll find is that some ships belong exclusively to certain races to build.

Human players can build the following ships on their planets: Helios Solar Satellites, Artemis Fighter, Atlas Cargo, Apollo Fighter, Zagreus Recycler, Hermes Probe, Gaia Colony Ship, Charon Transport, Hercules Cargo, Dionysus Recycler, Poseidon Cruiser, Carmanor Cargo Ship, Athena Battleship, Triton Recycler, and Prometheus Destroyer.

All of the ships built on the planets of human players have the same stats as previous Universes. The stats for the Triton Recycler are as follows:

Triton Recycler:

Cost:

Ore: 30,000

Crystal: 20,000

Hydrogen: 5,000

Requirements:

Shipyard (level 8)

Armor Tech (level 9)

Espionage Tech (level 9)

Expedition Tech (level 9)

Shield Tech (Level 10)

Laser Tech (level 11)

Energy Tech (level 12)

AI Tech (level 10)

Particle Tech (level 8)

Warp Drive (level 6)

Specifications:

Hull Rating: 5,000

Shield Rating: 35

Weapons Rating: 0

Cargo Capacity: 300

Base Speed: 12,500

Hydrogen Consumption: 400

Engine Type: Warp

Rapid Fire:

On Others:

None

Against Triton Recycler:

Zeus Class x 125

Hades Class x 2

Thanatos x 25

Cirrus x 10

Typhon x 20

The Triton Recycler is a special recycler in that it does not harvest debris after a battle. Instead, the Triton Recycler is included in battle with your main fleet and has a chance to steal enemy ships or recover your destroyed ships at the end of each battle. Any ships stolen or recovered will return to your planet ready for use. The chance to steal/recover is 1% per Triton Recycler and the ships are stolen/recovered from all destroyed ships in battle.

In addition to stealing ships from NPCs and other players, to obtain the ships not build on your own planets you will need to conquer and control various Territories. The ships belonging to each of the NPC races, and the modified ship stats, are as follows:

Krug ships include the Mantus Fighter, Empusa Fighter, Typhon Cruiser, Hades Battleship, and Thanatos Destroyer.

Mantus Fighter:

Cost:

Ore: 4,500

Crystal: 1,500

Hyrdogen: 0

Requirements:

Production Link (level 1)

Krug Weapon Tech (level 1)

Krug Shield Tech (level 1)

Krug Armor Tech (level 1)

Quantum Drive (level 1)

Specifications:

Hull Rating: 600

Shield Rating: 20

Weapons Rating: 110

Cargo Capacity: 80

Base Speed: 11,000

Hydrogen Consumption: 40

Engine Type: Quantum

Rapid Fire:

On Others:

Atlas Cargo x 3

Charon Transport x 5

Hermes Probe x 5

Helios Solar Satellite x 5

Missile Battery x 20

Against Mantus Fighter:

Hades Battleship x 6

Zeus x 150

Thanatos x 30

Moros x 15

Pulse Cannon x 20

Empusa Fighter:

Cost:

Ore: 500

Crystal: 0

Hydrogen Cost: 2500

Requirements:

Production Link (level 3)

Krug Weapon Tech (level 3)

Krug Shield Tech (level 2)

Krug Armor Tech (level 2)

Quantum Drive (level 2)

Specifications:

Hull Rating: 50

Shield Rating: 1

Weapons Rating:

Attack: 1,250 / Defend: 0

Cargo Capacity: 25

Base Speed: 17,500

Hydrogen Consumption: 10

Engine Type: Quantum

Rapid Fire:

On Others:

None

Against Empusa Fighter:

Poseidon Class x 3

Typhon Class x3

Hades Class x 2

Thanatos x 30

Zeus Class x 150

Typhon Cruiser:

Cost:

Ore: 25,000

Crystal: 9,500

Hydrogen Cost: 4,000

Requirements:

Production Link (level 6)

Krug Weapon Tech (level 6)

Krug Shield Tech (level 5)

Krug Armor Tech (level 3)

Quantum Drive (level 4)

Specifications:

Hull Rating: 3,450

Shield Rating: 95

Weapons Rating: 520

Cargo Capacity: 975

Base Speed: 14,000

Hydrogen Consumption: 400

Engine Type: Quantum

Rapid Fire:

On Others:

Empusa x 3

Erebus x 3

Artemis Fighter x 6

Charon Transport x 5

Helios Solar Satellite x 5

Hermes Probe x 5

Missile Battery x 10.

Against Typhon Cruiser:

Hades Battleship x 4

Zeus x 33

Thanatos x 7

Cirrus x 15

Gauss Cannon x 20

Hades Battleship:

Cost:

Ore: 30,000

Crystal: 40,000

Hydrogen Cost: 15,000

Requirements:

Production Link (level 9)

Krug Weapon Tech (level 9)

Krug Shield Tech (level 8)

Krug Armor Tech (level 7)

Quantum Drive (level 8)

Specifications:

Hull Rating: 7,000

Shield Rating: 400

Weapons Rating: 700

Cargo Capacity: 750

Base Speed: 10,000

Hydrogen Consumption: 250

Engine Type: Quantum

Rapid Fire:

On Others:

Empusa x 2

Carmanor x 2

Erebus x 2

Atlas Cargo x 3

Hercules Cargo x 3

Apollo Fighter x 4

Poseidon Cruiser x 4

Hermes Probe x 5

Helios Solar Satellite x 5

Charon Transport x 5

Athena Battleship x 7

Against Hades Battleship:

Prometheus Destroyer x 2

Thanatos x 3

Ares x 10

Zeus x 15

Thanatos Destroyer:

Cost:

Ore: 1,750,000

Crystal: 800,000

Hydrogen Cost: 100,000

Requirements:

Production Link (level 13)

Krug Weapon Tech (level 13)

Krug Shield Tech (level 11)

Krug Armor Tech (level 10)

Quantum Drive (level 12)

Specifications:

Hull Rating: 255,000

Shield Rating: 10,000

Weapons Rating: 20,000

Cargo Capacity: 200,000

Base Speed: 1,000

Hydrogen Consumption: 750

Engine Type: Quantum

Rapid Fire:

On Others:

Vortex x 15

Magnon x 15

Prometheus Destroyer x 2

Hades Battleship x 3

Ares Bomber x 5

Athena Battleship x 6

Poseidon Cruiser x 7

Gauss Cannon x 10

Moros x 10

Apollo Fighter x 20

Particle Cannon x 20

Pulse Cannon x 20

Erebus x 30

Artemis Fighter x 40

Laser Cannon x 40

Missile Battery x 40

Atlas Cargo x 50

Dionysus Recycler x 50

Gaia Colony Ship x 50

Charon Transport x 250

Hercules Cargo x 50

Hermes Probe x 250

Helios Solar Satellite x 250

Empusa x 30

Zagreus x 100

Carmanor x 25

Pallas x 100

Zeus x 2

Against Thanatos Destroyer:

Zeus x 2

Urcath ships include the Vortex Fighter, Curetes Cruiser, Moros Battleship, Ares Bomber, and Hephaestus Attack Platform.

Vortex Fighter:

Cost:

Ore: 5,500

Crystal: 2,250

Hydrogen Cost: 0

Requirements:

Production Link (level 2)

Urcath Weapon Tech (level 2)

Urcath Shield Tech (level 2)

Urcath Armor Tech (level 2)

Antimatter Drive (level 1)

Specifications:

Hull Rating: 775

Shield Rating: 75

Weapons Rating: 325

Cargo Capacity: 12,500

Base Speed: 14,000

Hydrogen Consumption: 5

Engine Type: Antimatter

Rapid Fire:

On Others:

Atlas Cargo x 3

Charon Transport x 5

Hermes Probe x 5

Helios Solar Satellite x 5

Decoys x 5

Against Vortex Fighter:

Hades Battleship x 6

Zeus x 150

Thanatos x 30

Ares x 15

Laser Cannon x 20

Curetes Cruiser:

Cost:

Ore: 2,000

Crystal: 2,000

Hydrogen Cost: 10,000

Requirements:

Production Link (level 4)

Urcath Weapon Tech (level 4)

Urcath Shield Tech (level 3)

Urcath Armor Tech (level 3)

Antimatter Drive (level 2)

Specifications:

Hull Rating: 400

Shield Rating: 1800

Weapons Rating: 100

Cargo Capacity: 250

Base Speed: 12,000

Hydrogen Consumption: 25

Engine Type: Antimatter

Rapid Fire:

On Others:

Charon Class x 5

Hermes Class x 5

Solar Satellite x 5

Particle Cannon x 10

Against Curetes Cruiser:

None

Moros Battleship:

Cost:

Ore: 28,000

Crystal: 17,000

Hydrogen Cost: 3,500

Requirements:

Production Link (level 5)

Urcath Weapon Tech (level 5)

Urcath Shield Tech (level 4)

Urcath Armor Tech (level 4)

Antimatter Drive (level 3)

Specifications:

Hull Rating: 4,500

Shield Rating: 175

Weapons Rating: 150

Cargo Capacity: 1,000

Base Speed: 7,500

Hydrogen Consumption: 200

Engine Type: Antimatter

Rapid Fire:

On Others:

None as it has multi-fire 3x per round and ignores shields.

Against Moros Battleship:

Athena x 3

Prometheus x 5

Thanatos x 10

Magnon x 15

Vortex x 10

Missile Battery x 20

Ares Bomber:

Cost:

Ore: 50,000

Crystal: 25,000

Hydrogen Cost: 15,000

Requirements:

Production Link (level 7)

Urcath Weapon Tech (level 7)

Urcath Shield Tech (level 6)

Urcath Armor Tech (level 5)

Antimatter Drive (level 5)

Specifications:

Hull Rating: 7,500

Shield Rating: 500

Weapons Rating: 1000

Cargo Capacity: 500

Base Speed: 5,000

Hydrogen Consumption: 1,000

Engine Type: Antimatter

Rapid Fire:

On Others:

Charon Transport x 5

Hermes Probe x 5

Helios Solar Satellite x 5

Pulse Cannon x 10

Particle Cannon x 10

Laser Cannon x 20

Missile Battery x 20

Gauss Cannon x 10

Space Mine x 15

Against Ares Bomber:

Zeus x 25

Thanatos x 5

Cirrus x 10

Hephaestus Attack Platform:

Cost:

Ore: 20,000,000

Crystal: 20,000,000

Hydrogen Cost: 10,000,000

Requirements:

Production Link (level 14)

Urcath Weapon Tech (level 14)

Urcath Shield Tech (level 13)

Urcath Armor Tech (level 10)

Antimatter Drive (level 9)

Specifications:

Hull Rating: 4,000,000

Shield Rating: 150,000

Weapons Rating: 0

Cargo Capacity: 1,000,000,000

Base Speed: 90

Hydrogen Consumption: 450,000

Engine Type: Antimatter

Rapid Fire:

On Others:

None

Against Hephaestus:

None

Seekers ships include the Magnon Fighter, Erebus Fighter, Cirrus Cruiser, Pallas Bomber, and Zeus.

Magnon Fighter:

Cost:

Ore: 7,500

Crystal: 3,250

Hydrogen Cost: 0

Requirements:

Production Link (level 3)

Seeker Weapon Tech (level 3)

Seeker Shield Tech (level 1)

Seeker Armor Tech (level 2)

Dark Energy Drive (level 2)

Specifications:

Hull Rating: 1,075

Shield Rating: 125

Weapons Rating: 470

Cargo Capacity: 75

Base Speed: 9000

Hydrogen Consumption: 150

Engine Type: Dark Energy

Rapid Fire:

On Others:

Ares x 5

Atlas Cargo x 3

Charon Transport x 5

Hermes Probe x 5

Helios Solar Satellite x 5

Missile Battery x 5

Against Magnon:

Hades Battleship x 6

Zeus x 150

Thanatos x 30

Moros x 10

Gauss Cannon x 10

Erebus Fighter:

Cost:

Ore: 4,000

Crystal: 2,250

Hydrogen Cost: 500

Requirements:

Production Link (level 6)

Seeker Weapon Tech (level 6)

Seeker Shield Tech (level 4)

Seeker Armor Tech (level 4)

Dark Energy Drive (level 5)

Specifications:

Hull Rating: 625

Shield Rating: 20

Weapons Rating: 20

Cargo Capacity: 75

Base Speed: 11,250

Hydrogen Consumption: 50

Engine Type: Dark Energy

Rapid Fire:

On Others:

None as it has multi-fire 3x per round and ignores shields.

Against Erebus:

Poseidon Class x 3

Hades Class x 2

Thanatos x 30

Pallas x 10

Missile Battery x 20

Cirrus Cruiser:

Cost:

Ore: 48,000

Crystal: 25,000

Hydrogen Cost: 9,500

Requirements:

Production Link (level 10)

Seeker Weapon Tech (level 10)

Seeker Shield Tech (level 9)

Seeker Armor Tech (level 7)

Dark Energy Drive (level 8)

Specifications:

Hull Rating: 7,300

Shield Rating: 225

Weapons Rating: 600

Cargo Capacity: 800

Base Speed: 15,000

Hydrogen Consumption: 300

Engine Type: Dark Energy

Rapid Fire:

On Others:

Vortex x 10

Mantus x 10

Magnon x 10

Athena x 10

Zeus x 5

Plasma Cannon x 5

Against Cirrus:

Poseidon Class x 5

Moros x 10

Typhon x 10

Laser Cannon x 20

Pallas Bomber:

Cost:

Ore: 25,000

Crystal: 12,500

Hydrogen Cost: 7,500

Requirements:

Production Link (level 13)

Seeker Weapon Tech (level 13)

Seeker Shield Tech (level 11)

Seeker Armor Tech (level 9)

Dark Energy Drive (level 10)

Specifications:

Hull Rating: 3,750

Shield Rating: 250

Weapons Rating: 500

Cargo Capacity: 250

Base Speed: 6,000

Hydrogen Consumption: 1,000

Engine Type: Dark Energy

Rapid Fire:

On Others:

Charon Class x 5

Hermes Class x 5

Solar Satellite x 5

Laser Cannon x 50

Missile Battery x 50

Pulse Cannon x 20

Particle Cannon x 10

Space Mine x 100

Against Pallas:

Zeus Class x 500

Thanatos x 100

Moros x 50

Zeus:

Cost:

Ore: 5,000,000

Crystal: 4,000,000

Hydrogen Cost: 1,000,000

Requirements:

Production Link (level 15)

Seeker Weapon Tech (level 15)

Seeker Shield Tech (level 14)

Seeker Armor Tech (level 12)

Dark Energy Drive (level 13)

Specifications:

Hull Rating: 900,000

Shield Rating: 50,000

Weapons Rating: 200,000

Cargo Capacity: 1,000,000

Base Speed: 100

Hydrogen Consumption: 1

Engine Type: Dark Energy

Rapid Fire:

On Others:

Vortex x 20

Mantus x 20

Typhon x 30

Prometheus Destroyer x 5

Hades Battleship x 15

Ares Bomber x 25

Athena Battleship x 30

Poseidon Cruiser x 33

Gauss Cannon x 50

Moros x 50

Apollo Fighter x 100

Particle Cannon x 100

Pulse Cannon x 100

Erebus x 150

Artemis Fighter x 200

Laser Cannon x 200

Missile Battery x 200

Atlas Cargo x 250

Dionysus Recycler x 250

Gaia Colony Ship x 250

Charon Transport x 1,250

Hercules Cargo x 250

Hermes Probe x 1,250

Helios Solar Satellite x 1,250

Empusa x 150

Zagreus x 500

Carmanor x 125

Pallas x 500

Thanatos x 2

Space Mine x 75

Against Zeus:

None

In addition to obtaining ships from different sources, Hired Guns will contain a new resource, Eradeon, that can be used to increase the base stats of any ship in the game. Eradeon is obtained by attacking NPCs and is awarded as 1% of the converted resources total for any plunder you take. It is applied in the Shipyard to ships and each Eradeon level increases the base stats by 10%.


More information coming throughout the day. All information subject to change before launch (though fairly unlikely!). If you're a user interested in updating the wiki with this information, please let me know and we may be able to reward you with credits for your updates.
« Last Edit: November 22, 2013, 08:44:31 PM by Matt H »
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Offline Matt H

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Re: Hired Guns - Coming Soon!
« Reply #1 on: November 22, 2013, 06:11:54 PM »
New Technologies
Twelve new technologies exist in Hired Guns, which can be researched on Territories, and are used to unlock alien ships for building, also done on Territories. Additionally, the ARCNet Technology has been moved to a Territory for research, but can tie together all of the research labs on planets and territories. The only prerequisite for researching these technologies is a sufficient level research lab on the Territory.

*
Krug Armor is extremely dense allowing for supreme durability.  Each level researched adds 15% to all Krug unit hull ratings.
*
Krug Weapon Technology is crude and volitile, yet powerful.  Each level increases the power of Krug unit weapons by 15%.
*
Krug Shield Technology is archaic and difficult to harness, but can be very stable when successfully applied.  Each level will increase the shields on Krug units by 15%.
*
The Krug Quantum Drive uses particle entanglement to create zero-point energy propulsion fields.  Each level of research increases the speed of Krug units by 20%.
*
Urcath Armor Technology has been cobbled together from other alien tech and remains superior to human tech.  Each level researched adds 20% to all Urcath unit hull ratings.
*
Urcath Weapon Tech hits hard and fast making them very effective at destroying their enemies.  Each level increases the power of Urcath unit weapons by 20%.
*
Urcath Shield Technology has a remarkably similar quality to known human technology albeit more advanced.  Each level will increase the shields on Urcath units by 20%.
*
The Urcath Anti-Matter Drive uses particle accelerator collisions to generate high-energy propulsion.  Each level of research increases the speed of Urcath units by 25%.
*
Seeker Armor Technology is extremely light and versitle yet highly efficient at absorbing damage.  Each level researched add 25% to all Seeker unit hull ratings.
*
Seeker Weapon Technology comes from an ancient time and the origins remain a mystery.  Each level of research increases the power of Seeker unity weapons by 25%.
*
Seeker Shield Technology is elegant and highly stable making it the most sought after shield tech in the known universe.  Each level will increase the shields of Seeker unitys by 25%.
*
The Seeker Dark Energy Drive uses low density gravitational repulsion fields for highly efficient propulsion.  Each level of research increase the speed of Seeker units by 30%.

« Last Edit: November 22, 2013, 08:05:57 PM by Matt H »
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Re: Hired Guns - Coming Soon!
« Reply #2 on: November 22, 2013, 07:51:28 PM »
Territory and NPC Changes
In Hired Guns, NPCs and Territories will not be protected by newbie protection. In general, NPCs will remain the same as in previous Universes except that attacking them will be the only way to obtain Eradeon in the game. Territories, however, have received a complete makeover.

Hired Guns will not have any moons (or moon specific buildings). Instead Territories will fill their spot in the UI. You can capture one Territory from each planet at a time. While the Territory is in your possession, the benefits of that Territory are linked to the planet that it is connected with. If you lose possession of a Territory and then regain the same type of Territory, you’ll still have the building level and tech level benefits that you previously obtained. Territories will have some Territory specific buildings.

The types of Territories and their purpose are as follows:

Labor Territory

The Labor Territory will be the only location in the game where players can build a Foundry (reduces build time of buildings) and the new Construction (reduces build time of ships and defenses). While the Territory is controlled by the player and linked to the planet, new builds receive the Foundry and Construction build bonuses.

Construction:

Alien Experiment Territory

The Alien Experiment Territory will be the only location in the game where players can research the new alien technologies and ARCNet.
Alien Space Dock Territory

The Alien Space Dock Territory will be the only location in the game where players can build the new NPC owned ships.
Missile Silo Territory

The Missile Silo Territory will be the only location in the game where players can build and launch interplanetary ballistic missiles from. All other planet and territory based missile silos will only be capable of building anti-ballistic missiles.
Advanced Factory Territory
The Advanced Factory Territory allows a player to build mine droids, build droids and llab droids. The Advanced Factory Territory will be the only location in the game where these droids can be constructed. Players can still build crew droids on their home planet.
Resource Vault Territory
The Resource Vault Territory has a high number of resources that players will need to ferry off of the Territory (without using a fleet slot!). Players will need to level up the extractor to remove the resources from the planet, level up containment to raise the warehouse limit of the planet, and level up the processor to reduce the amount of time it takes to ferry the resources back to your home planet.

Extractor:

Containment:

Processor:



Additionally, all Territories will have a Production Link building.

This building is a build requirements for many items in the game and will allow the Territories to link up with your planet so that you can reap the benefits.
« Last Edit: December 10, 2013, 04:21:26 PM by Matt H »
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Re: Hired Guns - Coming Soon!
« Reply #3 on: November 22, 2013, 08:40:07 PM »
Additional Changes/Information
As suggested above, this Universe will have no moons and no moon unique structures. Therefore, no Oracles, Lunar Docks, or Warp Gates will exist in this Universe.

There will be no soft cap on mines. Hired Guns will use the same mining formula currently in effect in Conquest.

Hired Guns will use the same newbie protection rules as Starfleet Commander Original. This means you have absolute protection until 1,000 RSP. From 1,000RSP to 250,000RSP you can only be attacked by players with 20% to 500% of your RSP value. After 250,000RSP you are open game.

Hired Guns will not award any DSP for attacking inactive players or NPCs.

The field count for your starting planet will be 320 fields.

We will likely start the Universe with 5 galaxies, 499 systems each, 15 planets per system.

Vacation mode will be available.

Starfleet Commander Hired Guns will launch on Thursday, December 5, 2013 at 19:00UTC.


I know this is a lot. So I await your questions!
« Last Edit: November 22, 2013, 08:57:28 PM by Matt H »
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