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August 22, 2019, 04:32:28 PM

Author Topic: Atlas speeds  (Read 3534 times)

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Offline Monkey D. Luffy

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Re: Atlas speeds
« Reply #45 on: January 22, 2014, 03:52:05 PM »
Strange. I thought you were done fleeting which is why you let your ships get smashed....

+1... LOL.

Hrm... suspicious activity indeed...
~Monkey D. Luffy - Retired.

Offline Swanvesta

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Re: Atlas speeds
« Reply #46 on: January 22, 2014, 04:49:53 PM »
Strange. I thought you were done fleeting which is why you let your ships get smashed....

Sent from my Moto X

i was.. and then you suspended me for no reason and gave me the ump.. welcome back swan
Miss Kiki: Believe me I have been well warned about you
Miss Kiki: I think it was stated that Swan is the biggest nut job in the SFC game community

Biggest nut job on SFC - I claim it!

Offline Leela

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Re: Atlas speeds
« Reply #47 on: January 23, 2014, 01:03:41 AM »
Strange. I thought you were done fleeting which is why you let your ships get smashed....

Sent from my Moto X


Best quote ever!!!! ;D ;D ;D

Offline Ta'len

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Re: Atlas speeds
« Reply #48 on: January 24, 2014, 09:24:43 PM »
I'm a bit late to the party, regarding the topic of the ship speed calculations, but there actually WAS a bug with the Atlas.  :(  I have a spreadsheet that calculates everything for me, and the formula works perfectly for every ship, and includes calculations for drive tech, eradeon levels, engineer bonuses and drive augment bonuses.

Speed = ROUNDUP((BS*(1+(0.2*(DT+DE+DA))))*(1+(0.1*E)),0)

BS = Base Speed (e.g. 5,000 if Pulse < 5, otherwise 10,000)
DT = Drive Tech (e.g. Pulse 10)
DE = Drive Engineer (1 if yes, 0 if no)
DA = Drive Augment (e.g. Pulse Augment, 1 if yes, 0 if no)
E = Eradeon Level (e.g. Eradeon 10)

So, using my numbers in-game, you end up with:

Speed = ROUNDUP((10000*(1+(0.2*(10+1+0))))*(1+(0.1*10)),0) = 64,000

However, before the downtime, I actually had to manually change my spreadsheet so the base speed for the Atlas was 15,000 instead of 10,000, which resulted in:

Speed = ROUNDUP((15000*(1+(0.2*(10+1+0))))*(1+(0.1*10)),0) = 96,000

I used the same formula (minus the Eradeon multiplication, of course) for previous Universes, and the ship speeds all calculated correctly.  So, in this case, BFG actually did correct a bug, rather than try to beat down the players.  ;)

 

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