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Author Topic: Strategy : Harvesting  (Read 1082 times)

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Offline Picbuddy

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Strategy : Harvesting
« on: January 15, 2010, 03:57:59 AM »


This isn't really a question yet more or less a theory.  

I've been having mixed luck harvesting.  In fact so much better luck that I've not been paying as much attention to upgrading my mines past level 15 or so.
Tonight I discovered a real time saver (I'm a newbie remember?) that in checking the Galaxy I am headed to every hour or so, I can see when someone has
already beat me to the harvest.   Tonight I found a field of about 800,000 only 30 Galaxies away, scrambled a fleet of ALL of my recyclers and headed out.
Yet instead of going to bed and dreaming of a large harvest tomorrow (3.5 hours each way) I checked again later and not only is all the debris gone, it appears
as if the destroyed player even abandoned the slot (which I am taking over with a GAIA right now)...   Sore loser maybe?  

Anyway, in other situations I have managed to harvest some very, very large debris fields like 8 hours away one way.  

Why would someone leave all of that debris and not bother harvesting it, thus letting me send my slow Jet Drive level 8 Dionysus Class Recycler fleet all that way?   Are there
some players that just like destroying fleets and don't care about the debris field?   If so, that's fine with me at this point.  I like to see that that is the case more often
than not.   :)
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Offline ceedubbya27

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Re: Strategy : Harvesting
« Reply #1 on: January 15, 2010, 05:48:03 AM »
your being picked off probably. I would do the same but then again, it sounds to good to be true bro.
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Offline bryn987

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Re: Strategy : Harvesting
« Reply #2 on: January 15, 2010, 05:49:28 AM »
getting debris from 8 hours away was luck.  I wouldn't waste a fleet slot or my dinos for that long
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Offline Pfenix

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Re: Strategy : Harvesting
« Reply #3 on: January 15, 2010, 06:06:28 AM »
Yea ... the only way that someone would just ignore a field like that is if it's more profitable to just attack someone and take their resources in victory than the amount of time lost to send the harvestors, and/or they had their harvestors picked off while they were running the attack and just left them sitting still in orbit of their own planets.

I'm surrounded by some big wigs and they rarely ever seem to waste a fleet slot to pick up the debris fields of many players they attack, unless they are very, very large. I have many fleet slots so I'll sometimes play vulture and pick up the pieces, but usually I use it as an excuse to fleetsave to justify using the fleet slot in case I don't bring back any spoils.

Usually I run the Harvestor Missions instead because I can afford to send 10 at a pop and gain 12,000/16,000 per hour as a GUARANTEED spoil because it's an actual game mission, and missions don't charge hydrogen!  :idea:  :D  ;)  :mrgreen:  :ugeek:
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Offline Ezri

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Re: Strategy : Harvesting
« Reply #4 on: January 15, 2010, 06:22:45 AM »
Over xmas there were some big debris out there and I got very lucky a few times. 6hr round trip was my limit though.
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Offline LunarAvenger

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Re: Strategy : Harvesting
« Reply #5 on: January 15, 2010, 06:41:05 AM »
Quote from: "Pfenix"
Yea ... the only way that someone would just ignore a field like that is if it's more profitable to just attack someone and take their resources in victory than the amount of time lost to send the harvestors, and/or they had their harvestors picked off while they were running the attack and just left them sitting still in orbit of their own planets.

I'm surrounded by some big wigs and they rarely ever seem to waste a fleet slot to pick up the debris fields of many players they attack, unless they are very, very large. I have many fleet slots so I'll sometimes play vulture and pick up the pieces, but usually I use it as an excuse to fleetsave to justify using the fleet slot in case I don't bring back any spoils.

Usually I run the Harvestor Missions instead because I can afford to send 10 at a pop and gain 12,000/16,000 per hour as a GUARANTEED spoil because it's an actual game mission, and missions don't charge hydrogen!  :idea:  :D  ;)  :mrgreen:  :ugeek:

2 fleetslots and 2-3 hours will net you more in a raid on an inactive.

Here is a quick example... and thats with 9 fleetslots but as you can see all of those net more resources then your 10 slots on a mission. Lesson? Missions fail really really bad.

You attacked XXXXXXX. 59326 5920 13568
You attacked XXXXXXX. 58272 6030 28212
You attacked XXXXXXX. 28367 15518 8227
You attacked XXXXXXX. 34553 16079 7371
You attacked XXXXXXX. 46865 19590 9867
You attacked XXXXXXX. 35743 19830 9428
You attacked XXXXXXX. 21667 8210 3292
You attacked XXXXXXX. 45711 16904 6252
You attacked XXXXXXX. 65539 28170 260
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »
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Offline Picbuddy

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Re: Strategy : Harvesting
« Reply #6 on: January 16, 2010, 08:58:55 AM »
Quote from: "LunarAvenger"
Quote from: "Pfenix"
Yea ... the only way that someone would just ignore a field like that is if it's more profitable to just attack someone and take their resources in victory than the amount of time lost to send the harvestors, and/or they had their harvestors picked off while they were running the attack and just left them sitting still in orbit of their own planets.

I'm surrounded by some big wigs and they rarely ever seem to waste a fleet slot to pick up the debris fields of many players they attack, unless they are very, very large. I have many fleet slots so I'll sometimes play vulture and pick up the pieces, but usually I use it as an excuse to fleetsave to justify using the fleet slot in case I don't bring back any spoils.

Usually I run the Harvestor Missions instead because I can afford to send 10 at a pop and gain 12,000/16,000 per hour as a GUARANTEED spoil because it's an actual game mission, and missions don't charge hydrogen!  :idea:  :D  ;)  :mrgreen:  :ugeek:

2 fleetslots and 2-3 hours will net you more in a raid on an inactive.

Here is a quick example... and thats with 9 fleetslots but as you can see all of those net more resources then your 10 slots on a mission. Lesson? Missions fail really really bad.

You attacked XXXXXXX. 59326 5920 13568
You attacked XXXXXXX. 58272 6030 28212
You attacked XXXXXXX. 28367 15518 8227
You attacked XXXXXXX. 34553 16079 7371
You attacked XXXXXXX. 46865 19590 9867
You attacked XXXXXXX. 35743 19830 9428
You attacked XXXXXXX. 21667 8210 3292
You attacked XXXXXXX. 45711 16904 6252
You attacked XXXXXXX. 65539 28170 260

Do you have to send transport ships with your attack fleet to bring all of that back?
« Last Edit: January 01, 1970, 12:00:00 AM by Guest »

Offline Meepimus

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Re: Strategy : Harvesting
« Reply #7 on: January 16, 2010, 09:03:21 AM »
Quote from: "Picbuddy"

Do you have to send transport ships with your attack fleet to bring all of that back?

Yes

-

Most big attack waves send 6-10 transports anyway...

One guy sent 30 hercs once at me.
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Offline Picbuddy

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Re: Strategy : Harvesting
« Reply #8 on: January 16, 2010, 09:51:11 AM »
Quote from: "Meepimus"
Quote from: "Picbuddy"

Do you have to send transport ships with your attack fleet to bring all of that back?

Yes

-

Most big attack waves send 6-10 transports anyway...

One guy sent 30 hercs once at me.

Mercy....  

And I thought I was Mr. Starfleet Billy Bad-A$s by having 12 cargo ships swapping Hydrogen between my now 7 planets.   (About 10 days of playing).  

I am actually looking forward to dropping (d) mode and doing some attacks.  Just some attack ships yet to be built.    

I am finding that fleet saving can be done constructively by spreading out planets over quite a distance and just sending fleets for resource swaps.
I suppose by just keeping everything moving I can't be attacked.   And as far as losing resources, no biggie there either.   I just spend them all as
fast as I can get them.   LOL!    Nothing to take = little to lose...  

At least I -think- that's a correct theory.....   :)
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Offline Obsidian

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Re: Strategy : Harvesting
« Reply #9 on: January 16, 2010, 09:53:20 AM »
It is indeed, once resources start stockpiling though you are going to need to learn the Dionysus fleet save, it's very important when you are trying to save up resources for something, and it keeps your ships and resources out of harms way for far less hydrogen than resource swapping between planets does.
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Offline Picbuddy

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Re: Strategy : Harvesting
« Reply #10 on: January 16, 2010, 10:17:42 AM »
Quote from: "Obsidian"
It is indeed, once resources start stockpiling though you are going to need to learn the Dionysus fleet save, it's very important when you are trying to save up resources for something, and it keeps your ships and resources out of harms way for far less hydrogen than resource swapping between planets does.

Thanks.  I have actually been using the Dionysus fleet save technique of sorts.   I have been harvesting field debris about 3-4 hours away (one way) when sleeping in real life.  Just for practice I have been loading resources to the limit on transport ships, as I know that keeps 'em safe.  

Just wish that there was a way to have your Hercules & Atlas Class Cargo ships return to a different planet than in which the Dionysus harvest fleet started from...    

Now that I have a set work schedule it should soon be time to come out of (d) mode by having a set gaming schedule.   Also looking forward to Espionage as I have never been able to use it yet being a lurking, building (d).  

Thanks again for your input.
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Offline hoshi411

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Re: Strategy : Harvesting
« Reply #11 on: January 16, 2010, 12:51:10 PM »
this game sucks
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Offline DaNorc

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Re: Strategy : Harvesting
« Reply #12 on: January 17, 2010, 01:00:53 AM »
You don't have to fleet or resourcesave in (d), dude.  ;)
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